New Version 1.42

Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay,
Fixed the bugs.
This commit is contained in:
SkunkStudios 2025-01-29 09:54:37 +07:00
parent dcb7df5fd1
commit 1c033119df
7079 changed files with 186851 additions and 48991 deletions

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using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TMP_Dropdown.OptionDataList), true)]
class DropdownOptionListDrawer : PropertyDrawer
{
private ReorderableList m_ReorderableList;
private void Init(SerializedProperty property)
{
if (m_ReorderableList != null)
return;
SerializedProperty array = property.FindPropertyRelative("m_Options");
m_ReorderableList = new ReorderableList(property.serializedObject, array);
m_ReorderableList.drawElementCallback = DrawOptionData;
m_ReorderableList.drawHeaderCallback = DrawHeader;
m_ReorderableList.elementHeight += 16;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
Init(property);
m_ReorderableList.DoList(position);
}
private void DrawHeader(Rect rect)
{
GUI.Label(rect, "Options");
}
private void DrawOptionData(Rect rect, int index, bool isActive, bool isFocused)
{
SerializedProperty itemData = m_ReorderableList.serializedProperty.GetArrayElementAtIndex(index);
SerializedProperty itemText = itemData.FindPropertyRelative("m_Text");
SerializedProperty itemImage = itemData.FindPropertyRelative("m_Image");
RectOffset offset = new RectOffset(0, 0, -1, -3);
rect = offset.Add(rect);
rect.height = EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(rect, itemText, GUIContent.none);
rect.y += EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(rect, itemImage, GUIContent.none);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
Init(property);
return m_ReorderableList.GetHeight();
}
}
}

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/*
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TMP_Glyph))]
public class GlyphInfoDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty prop_id = property.FindPropertyRelative("id");
SerializedProperty prop_x = property.FindPropertyRelative("x");
SerializedProperty prop_y = property.FindPropertyRelative("y");
SerializedProperty prop_width = property.FindPropertyRelative("width");
SerializedProperty prop_height = property.FindPropertyRelative("height");
SerializedProperty prop_xOffset = property.FindPropertyRelative("xOffset");
SerializedProperty prop_yOffset = property.FindPropertyRelative("yOffset");
SerializedProperty prop_xAdvance = property.FindPropertyRelative("xAdvance");
SerializedProperty prop_scale = property.FindPropertyRelative("scale");
// We get Rect since a valid position may not be provided by the caller.
Rect rect = GUILayoutUtility.GetRect(position.width, 48);
rect.y -= 15;
//GUI.enabled = false;
EditorGUIUtility.labelWidth = 40f;
EditorGUIUtility.fieldWidth = 45f;
bool prevGuiState = GUI.enabled;
GUI.enabled = true;
EditorGUI.LabelField(new Rect(rect.x + 5f, rect.y, 80f, 18), new GUIContent("Ascii: <color=#FFFF80>" + prop_id.intValue + "</color>"), TMP_UIStyleManager.label);
EditorGUI.LabelField(new Rect(rect.x + 90f, rect.y, 80f, 18), new GUIContent("Hex: <color=#FFFF80>" + prop_id.intValue.ToString("X") + "</color>"), TMP_UIStyleManager.label);
EditorGUI.LabelField(new Rect(rect.x + 170f, rect.y, 80, 18), "Char: [ <color=#FFFF80>" + (char)prop_id.intValue + "</color> ]", TMP_UIStyleManager.label);
GUI.enabled = prevGuiState;
EditorGUIUtility.labelWidth = 35f;
EditorGUIUtility.fieldWidth = 10f;
float width = (rect.width - 5f) / 4;
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 0, rect.y + 22, width - 5f, 18), prop_x, new GUIContent("X:"));
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 1, rect.y + 22, width - 5f, 18), prop_y, new GUIContent("Y:"));
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 2, rect.y + 22, width - 5f, 18), prop_width, new GUIContent("W:"));
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 3, rect.y + 22, width - 5f, 18), prop_height, new GUIContent("H:"));
//GUI.enabled = true;
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 0, rect.y + 44, width - 5f, 18), prop_xOffset, new GUIContent("OX:"));
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 1, rect.y + 44, width - 5f, 18), prop_yOffset, new GUIContent("OY:"));
//GUI.enabled = true;
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 2, rect.y + 44, width - 5f, 18), prop_xAdvance, new GUIContent("ADV:"));
EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 3, rect.y + 44, width - 5f, 18), prop_scale, new GUIContent("SF:"));
}
}
}
*/

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using UnityEngine;
using UnityEngine.TextCore;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(GlyphMetrics))]
public class GlyphMetricsPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty prop_Width = property.FindPropertyRelative("m_Width");
SerializedProperty prop_Height = property.FindPropertyRelative("m_Height");
SerializedProperty prop_HoriBearingX = property.FindPropertyRelative("m_HorizontalBearingX");
SerializedProperty prop_HoriBearingY = property.FindPropertyRelative("m_HorizontalBearingY");
SerializedProperty prop_HoriAdvance = property.FindPropertyRelative("m_HorizontalAdvance");
// We get Rect since a valid position may not be provided by the caller.
Rect rect = new Rect(position.x, position.y, position.width, 49);
EditorGUI.LabelField(rect, new GUIContent("Glyph Metrics"));
EditorGUIUtility.labelWidth = 30f;
EditorGUIUtility.fieldWidth = 10f;
//GUI.enabled = false;
float width = (rect.width - 75f) / 2;
EditorGUI.PropertyField(new Rect(rect.x + width * 0, rect.y + 20, width - 5f, 18), prop_Width, new GUIContent("W:"));
EditorGUI.PropertyField(new Rect(rect.x + width * 1, rect.y + 20, width - 5f, 18), prop_Height, new GUIContent("H:"));
//GUI.enabled = true;
width = (rect.width - 75f) / 3;
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(new Rect(rect.x + width * 0, rect.y + 40, width - 5f, 18), prop_HoriBearingX, new GUIContent("BX:"));
EditorGUI.PropertyField(new Rect(rect.x + width * 1, rect.y + 40, width - 5f, 18), prop_HoriBearingY, new GUIContent("BY:"));
EditorGUI.PropertyField(new Rect(rect.x + width * 2, rect.y + 40, width - 5f, 18), prop_HoriAdvance, new GUIContent("AD:"));
if (EditorGUI.EndChangeCheck())
{
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return 65f;
}
}
}

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using UnityEngine;
using UnityEngine.TextCore;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(GlyphRect))]
public class GlyphRectPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
//EditorGUI.BeginProperty(position, label, property);
SerializedProperty prop_X = property.FindPropertyRelative("m_X");
SerializedProperty prop_Y = property.FindPropertyRelative("m_Y");
SerializedProperty prop_Width = property.FindPropertyRelative("m_Width");
SerializedProperty prop_Height = property.FindPropertyRelative("m_Height");
// We get Rect since a valid position may not be provided by the caller.
Rect rect = new Rect(position.x, position.y, position.width, 49);
EditorGUI.LabelField(rect, new GUIContent("Glyph Rect"));
EditorGUIUtility.labelWidth = 30f;
EditorGUIUtility.fieldWidth = 10f;
//GUI.enabled = false;
float width = (rect.width - 75f) / 4;
EditorGUI.PropertyField(new Rect(rect.x + width * 0, rect.y + 20, width - 5f, 18), prop_X, new GUIContent("X:"));
EditorGUI.PropertyField(new Rect(rect.x + width * 1, rect.y + 20, width - 5f, 18), prop_Y, new GUIContent("Y:"));
EditorGUI.PropertyField(new Rect(rect.x + width * 2, rect.y + 20, width - 5f, 18), prop_Width, new GUIContent("W:"));
EditorGUI.PropertyField(new Rect(rect.x + width * 3, rect.y + 20, width - 5f, 18), prop_Height, new GUIContent("H:"));
//EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return 45f;
}
}
}

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using UnityEngine;
using UnityEditor;
namespace TMPro.EditorUtilities
{
/// <summary>Base class for TextMesh Pro shader GUIs.</summary>
public abstract class TMP_BaseShaderGUI : ShaderGUI
{
/// <summary>Representation of a #pragma shader_feature.</summary>
/// <description>It is assumed that the first feature option is for no keyword (underscores).</description>
protected class ShaderFeature
{
public string undoLabel;
public GUIContent label;
/// <summary>The keyword labels, for display. Include the no-keyword as the first option.</summary>
public GUIContent[] keywordLabels;
/// <summary>The shader keywords. Exclude the no-keyword option.</summary>
public string[] keywords;
int m_State;
public bool Active
{
get { return m_State >= 0; }
}
public int State
{
get { return m_State; }
}
public void ReadState(Material material)
{
for (int i = 0; i < keywords.Length; i++)
{
if (material.IsKeywordEnabled(keywords[i]))
{
m_State = i;
return;
}
}
m_State = -1;
}
public void SetActive(bool active, Material material)
{
m_State = active ? 0 : -1;
SetStateKeywords(material);
}
public void DoPopup(MaterialEditor editor, Material material)
{
EditorGUI.BeginChangeCheck();
int selection = EditorGUILayout.Popup(label, m_State + 1, keywordLabels);
if (EditorGUI.EndChangeCheck())
{
m_State = selection - 1;
editor.RegisterPropertyChangeUndo(undoLabel);
SetStateKeywords(material);
}
}
void SetStateKeywords(Material material)
{
for (int i = 0; i < keywords.Length; i++)
{
if (i == m_State)
{
material.EnableKeyword(keywords[i]);
}
else
{
material.DisableKeyword(keywords[i]);
}
}
}
}
static GUIContent s_TempLabel = new GUIContent();
protected static bool s_DebugExtended;
static int s_UndoRedoCount, s_LastSeenUndoRedoCount;
static float[][] s_TempFloats =
{
null, new float[1], new float[2], new float[3], new float[4]
};
protected static GUIContent[] s_XywhVectorLabels =
{
new GUIContent("X"),
new GUIContent("Y"),
new GUIContent("W", "Width"),
new GUIContent("H", "Height")
};
protected static GUIContent[] s_LbrtVectorLabels =
{
new GUIContent("L", "Left"),
new GUIContent("B", "Bottom"),
new GUIContent("R", "Right"),
new GUIContent("T", "Top")
};
static TMP_BaseShaderGUI()
{
// Keep track of how many undo/redo events happened.
Undo.undoRedoPerformed += () => s_UndoRedoCount += 1;
}
bool m_IsNewGUI = true;
float m_DragAndDropMinY;
protected MaterialEditor m_Editor;
protected Material m_Material;
protected MaterialProperty[] m_Properties;
void PrepareGUI()
{
m_IsNewGUI = false;
ShaderUtilities.GetShaderPropertyIDs();
// New GUI just got constructed. This happens in response to a selection,
// but also after undo/redo events.
if (s_LastSeenUndoRedoCount != s_UndoRedoCount)
{
// There's been at least one undo/redo since the last time this GUI got constructed.
// Maybe the undo/redo was for this material? Assume that is was.
TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, m_Material as Material);
}
s_LastSeenUndoRedoCount = s_UndoRedoCount;
}
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
m_Editor = materialEditor;
m_Material = materialEditor.target as Material;
this.m_Properties = properties;
if (m_IsNewGUI)
{
PrepareGUI();
}
DoDragAndDropBegin();
EditorGUI.BeginChangeCheck();
DoGUI();
if (EditorGUI.EndChangeCheck())
{
TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, m_Material);
}
DoDragAndDropEnd();
}
/// <summary>Override this method to create the specific shader GUI.</summary>
protected abstract void DoGUI();
static string[] s_PanelStateLabel = new string[] { "\t- <i>Click to collapse</i> -", "\t- <i>Click to expand</i> -" };
protected bool BeginPanel(string panel, bool expanded)
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
Rect r = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(20, 18));
r.x += 20;
r.width += 6;
bool enabled = GUI.enabled;
GUI.enabled = true;
expanded = TMP_EditorUtility.EditorToggle(r, expanded, new GUIContent(panel), TMP_UIStyleManager.panelTitle);
r.width -= 30;
EditorGUI.LabelField(r, new GUIContent(expanded ? s_PanelStateLabel[0] : s_PanelStateLabel[1]), TMP_UIStyleManager.rightLabel);
GUI.enabled = enabled;
EditorGUI.indentLevel += 1;
EditorGUI.BeginDisabledGroup(false);
return expanded;
}
protected bool BeginPanel(string panel, ShaderFeature feature, bool expanded, bool readState = true)
{
if (readState)
{
feature.ReadState(m_Material);
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.BeginHorizontal();
Rect r = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(20, 20, GUILayout.Width(20f)));
bool active = EditorGUI.Toggle(r, feature.Active);
if (EditorGUI.EndChangeCheck())
{
m_Editor.RegisterPropertyChangeUndo(feature.undoLabel);
feature.SetActive(active, m_Material);
}
r = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(20, 18));
r.width += 6;
bool enabled = GUI.enabled;
GUI.enabled = true;
expanded = TMP_EditorUtility.EditorToggle(r, expanded, new GUIContent(panel), TMP_UIStyleManager.panelTitle);
r.width -= 10;
EditorGUI.LabelField(r, new GUIContent(expanded ? s_PanelStateLabel[0] : s_PanelStateLabel[1]), TMP_UIStyleManager.rightLabel);
GUI.enabled = enabled;
GUILayout.EndHorizontal();
EditorGUI.indentLevel += 1;
EditorGUI.BeginDisabledGroup(!active);
return expanded;
}
public void EndPanel()
{
EditorGUI.EndDisabledGroup();
EditorGUI.indentLevel -= 1;
EditorGUILayout.EndVertical();
}
MaterialProperty BeginProperty(string name)
{
MaterialProperty property = FindProperty(name, m_Properties);
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = property.hasMixedValue;
m_Editor.BeginAnimatedCheck(Rect.zero, property);
return property;
}
bool EndProperty()
{
m_Editor.EndAnimatedCheck();
EditorGUI.showMixedValue = false;
return EditorGUI.EndChangeCheck();
}
protected void DoPopup(string name, string label, GUIContent[] options)
{
MaterialProperty property = BeginProperty(name);
s_TempLabel.text = label;
int index = EditorGUILayout.Popup(s_TempLabel, (int)property.floatValue, options);
if (EndProperty())
{
property.floatValue = index;
}
}
protected void DoCubeMap(string name, string label)
{
DoTexture(name, label, typeof(Cubemap));
}
protected void DoTexture2D(string name, string label, bool withTilingOffset = false, string[] speedNames = null)
{
DoTexture(name, label, typeof(Texture2D), withTilingOffset, speedNames);
}
void DoTexture(string name, string label, System.Type type, bool withTilingOffset = false, string[] speedNames = null)
{
MaterialProperty property = BeginProperty(name);
Rect rect = EditorGUILayout.GetControlRect(true, 60f);
float totalWidth = rect.width;
rect.width = EditorGUIUtility.labelWidth + 60f;
s_TempLabel.text = label;
Object tex = EditorGUI.ObjectField(rect, s_TempLabel, property.textureValue, type, false);
if (EndProperty())
{
property.textureValue = tex as Texture;
}
rect.x += rect.width + 4f;
rect.width = totalWidth - rect.width - 4f;
rect.height = EditorGUIUtility.singleLineHeight;
if (withTilingOffset)
{
DoTilingOffset(rect, property);
rect.y += (rect.height + 2f) * 2f;
}
if (speedNames != null)
{
DoUVSpeed(rect, speedNames);
}
}
void DoTilingOffset(Rect rect, MaterialProperty property)
{
float labelWidth = EditorGUIUtility.labelWidth;
int indentLevel = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
EditorGUIUtility.labelWidth = Mathf.Min(40f, rect.width * 0.20f);
Vector4 vector = property.textureScaleAndOffset;
bool changed = false;
float[] values = s_TempFloats[2];
s_TempLabel.text = "Tiling";
Rect vectorRect = EditorGUI.PrefixLabel(rect, s_TempLabel);
values[0] = vector.x;
values[1] = vector.y;
EditorGUI.BeginChangeCheck();
EditorGUI.MultiFloatField(vectorRect, s_XywhVectorLabels, values);
if (EndProperty())
{
vector.x = values[0];
vector.y = values[1];
changed = true;
}
rect.y += rect.height + 2f;
s_TempLabel.text = "Offset";
vectorRect = EditorGUI.PrefixLabel(rect, s_TempLabel);
values[0] = vector.z;
values[1] = vector.w;
EditorGUI.BeginChangeCheck();
EditorGUI.MultiFloatField(vectorRect, s_XywhVectorLabels, values);
if (EndProperty())
{
vector.z = values[0];
vector.w = values[1];
changed = true;
}
if (changed)
{
property.textureScaleAndOffset = vector;
}
EditorGUIUtility.labelWidth = labelWidth;
EditorGUI.indentLevel = indentLevel;
}
protected void DoUVSpeed(Rect rect, string[] names)
{
float labelWidth = EditorGUIUtility.labelWidth;
int indentLevel = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
EditorGUIUtility.labelWidth = Mathf.Min(40f, rect.width * 0.20f);
s_TempLabel.text = "Speed";
rect = EditorGUI.PrefixLabel(rect, s_TempLabel);
EditorGUIUtility.labelWidth = 13f;
rect.width = rect.width * 0.5f - 1f;
DoFloat(rect, names[0], "X");
rect.x += rect.width + 2f;
DoFloat(rect, names[1], "Y");
EditorGUIUtility.labelWidth = labelWidth;
EditorGUI.indentLevel = indentLevel;
}
protected void DoToggle(string name, string label)
{
MaterialProperty property = BeginProperty(name);
s_TempLabel.text = label;
bool value = EditorGUILayout.Toggle(s_TempLabel, property.floatValue == 1f);
if (EndProperty())
{
property.floatValue = value ? 1f : 0f;
}
}
protected void DoFloat(string name, string label)
{
MaterialProperty property = BeginProperty(name);
Rect rect = EditorGUILayout.GetControlRect();
rect.width = EditorGUIUtility.labelWidth + 55f;
s_TempLabel.text = label;
float value = EditorGUI.FloatField(rect, s_TempLabel, property.floatValue);
if (EndProperty())
{
property.floatValue = value;
}
}
protected void DoColor(string name, string label)
{
MaterialProperty property = BeginProperty(name);
s_TempLabel.text = label;
Color value = EditorGUI.ColorField(EditorGUILayout.GetControlRect(), s_TempLabel, property.colorValue);
if (EndProperty())
{
property.colorValue = value;
}
}
void DoFloat(Rect rect, string name, string label)
{
MaterialProperty property = BeginProperty(name);
s_TempLabel.text = label;
float value = EditorGUI.FloatField(rect, s_TempLabel, property.floatValue);
if (EndProperty())
{
property.floatValue = value;
}
}
protected void DoSlider(string name, string label)
{
MaterialProperty property = BeginProperty(name);
Vector2 range = property.rangeLimits;
s_TempLabel.text = label;
float value = EditorGUI.Slider(
EditorGUILayout.GetControlRect(), s_TempLabel, property.floatValue, range.x, range.y
);
if (EndProperty())
{
property.floatValue = value;
}
}
protected void DoVector3(string name, string label)
{
MaterialProperty property = BeginProperty(name);
s_TempLabel.text = label;
Vector4 value = EditorGUILayout.Vector3Field(s_TempLabel, property.vectorValue);
if (EndProperty())
{
property.vectorValue = value;
}
}
protected void DoVector(string name, string label, GUIContent[] subLabels)
{
MaterialProperty property = BeginProperty(name);
Rect rect = EditorGUILayout.GetControlRect();
s_TempLabel.text = label;
rect = EditorGUI.PrefixLabel(rect, s_TempLabel);
Vector4 vector = property.vectorValue;
float[] values = s_TempFloats[subLabels.Length];
for (int i = 0; i < subLabels.Length; i++)
{
values[i] = vector[i];
}
EditorGUI.MultiFloatField(rect, subLabels, values);
if (EndProperty())
{
for (int i = 0; i < subLabels.Length; i++)
{
vector[i] = values[i];
}
property.vectorValue = vector;
}
}
void DoDragAndDropBegin()
{
m_DragAndDropMinY = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true)).y;
}
void DoDragAndDropEnd()
{
Rect rect = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
Event evt = Event.current;
if (evt.type == EventType.DragUpdated)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
evt.Use();
}
else if (
evt.type == EventType.DragPerform &&
Rect.MinMaxRect(rect.xMin, m_DragAndDropMinY, rect.xMax, rect.yMax).Contains(evt.mousePosition)
)
{
DragAndDrop.AcceptDrag();
evt.Use();
Material droppedMaterial = DragAndDrop.objectReferences[0] as Material;
if (droppedMaterial && droppedMaterial != m_Material)
{
PerformDrop(droppedMaterial);
}
}
}
void PerformDrop(Material droppedMaterial)
{
Texture droppedTex = droppedMaterial.GetTexture(ShaderUtilities.ID_MainTex);
if (!droppedTex)
{
return;
}
Texture currentTex = m_Material.GetTexture(ShaderUtilities.ID_MainTex);
TMP_FontAsset requiredFontAsset = null;
if (droppedTex != currentTex)
{
requiredFontAsset = TMP_EditorUtility.FindMatchingFontAsset(droppedMaterial);
if (!requiredFontAsset)
{
return;
}
}
foreach (GameObject o in Selection.gameObjects)
{
if (requiredFontAsset)
{
TMP_Text textComponent = o.GetComponent<TMP_Text>();
if (textComponent)
{
Undo.RecordObject(textComponent, "Font Asset Change");
textComponent.font = requiredFontAsset;
}
}
TMPro_EventManager.ON_DRAG_AND_DROP_MATERIAL_CHANGED(o, m_Material, droppedMaterial);
EditorUtility.SetDirty(o);
}
}
}
}

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using UnityEngine;
using UnityEditor;
namespace TMPro.EditorUtilities
{
public class TMP_BitmapShaderGUI : TMP_BaseShaderGUI
{
static bool s_Face = true;
protected override void DoGUI()
{
s_Face = BeginPanel("Face", s_Face);
if (s_Face)
{
DoFacePanel();
}
EndPanel();
s_DebugExtended = BeginPanel("Debug Settings", s_DebugExtended);
if (s_DebugExtended)
{
DoDebugPanel();
}
EndPanel();
}
void DoFacePanel()
{
EditorGUI.indentLevel += 1;
if (m_Material.HasProperty(ShaderUtilities.ID_FaceTex))
{
DoColor("_FaceColor", "Color");
DoTexture2D("_FaceTex", "Texture", true);
}
else
{
DoColor("_Color", "Color");
DoSlider("_DiffusePower", "Diffuse Power");
}
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoDebugPanel()
{
EditorGUI.indentLevel += 1;
DoTexture2D("_MainTex", "Font Atlas");
if (m_Material.HasProperty(ShaderUtilities.ID_VertexOffsetX))
{
if (m_Material.HasProperty(ShaderUtilities.ID_Padding))
{
EditorGUILayout.Space();
DoFloat("_Padding", "Padding");
}
EditorGUILayout.Space();
DoFloat("_VertexOffsetX", "Offset X");
DoFloat("_VertexOffsetY", "Offset Y");
}
if (m_Material.HasProperty(ShaderUtilities.ID_MaskSoftnessX))
{
EditorGUILayout.Space();
DoFloat("_MaskSoftnessX", "Softness X");
DoFloat("_MaskSoftnessY", "Softness Y");
DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels);
}
if (m_Material.HasProperty(ShaderUtilities.ID_StencilID))
{
EditorGUILayout.Space();
DoFloat("_Stencil", "Stencil ID");
DoFloat("_StencilComp", "Stencil Comp");
}
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
}
}

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fileFormatVersion: 2
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timeCreated: 1469998850
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,237 @@
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TMP_Character))]
public class TMP_CharacterPropertyDrawer : PropertyDrawer
{
//[SerializeField]
//static Material s_InternalSDFMaterial;
//[SerializeField]
//static Material s_InternalBitmapMaterial;
int m_GlyphSelectedForEditing = -1;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty prop_Unicode = property.FindPropertyRelative("m_Unicode");
SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_GlyphIndex");
SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale");
GUIStyle style = new GUIStyle(EditorStyles.label);
style.richText = true;
EditorGUIUtility.labelWidth = 40f;
EditorGUIUtility.fieldWidth = 50;
Rect rect = new Rect(position.x + 50, position.y, position.width, 49);
// Display non-editable fields
if (GUI.enabled == false)
{
int unicode = prop_Unicode.intValue;
EditorGUI.LabelField(new Rect(rect.x, rect.y, 120f, 18), new GUIContent("Unicode: <color=#FFFF80>0x" + unicode.ToString("X") + "</color>"), style);
EditorGUI.LabelField(new Rect(rect.x + 115, rect.y, 120f, 18), unicode <= 0xFFFF ? new GUIContent("UTF16: <color=#FFFF80>\\u" + unicode.ToString("X4") + "</color>") : new GUIContent("UTF32: <color=#FFFF80>\\U" + unicode.ToString("X8") + "</color>"), style);
EditorGUI.LabelField(new Rect(rect.x, rect.y + 18, 120, 18), new GUIContent("Glyph ID: <color=#FFFF80>" + prop_GlyphIndex.intValue + "</color>"), style);
EditorGUI.LabelField(new Rect(rect.x, rect.y + 36, 80, 18), new GUIContent("Scale: <color=#FFFF80>" + prop_Scale.floatValue + "</color>"), style);
// Draw Glyph (if exists)
DrawGlyph(position, property);
}
else // Display editable fields
{
EditorGUIUtility.labelWidth = 55f;
GUI.SetNextControlName("Unicode Input");
EditorGUI.BeginChangeCheck();
string unicode = EditorGUI.TextField(new Rect(rect.x, rect.y, 120, 18), "Unicode:", prop_Unicode.intValue.ToString("X"));
if (GUI.GetNameOfFocusedControl() == "Unicode Input")
{
//Filter out unwanted characters.
char chr = Event.current.character;
if ((chr < '0' || chr > '9') && (chr < 'a' || chr > 'f') && (chr < 'A' || chr > 'F'))
{
Event.current.character = '\0';
}
}
if (EditorGUI.EndChangeCheck())
{
// Update Unicode value
prop_Unicode.intValue = TMP_TextUtilities.StringHexToInt(unicode);
}
// Cache current glyph index in case it needs to be restored if the new glyph index is invalid.
int currentGlyphIndex = prop_GlyphIndex.intValue;
EditorGUIUtility.labelWidth = 59f;
EditorGUI.BeginChangeCheck();
EditorGUI.DelayedIntField(new Rect(rect.x, rect.y + 18, 100, 18), prop_GlyphIndex, new GUIContent("Glyph ID:"));
if (EditorGUI.EndChangeCheck())
{
// Get a reference to the font asset
TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset;
// Make sure new glyph index is valid.
int elementIndex = fontAsset.glyphTable.FindIndex(item => item.index == prop_GlyphIndex.intValue);
if (elementIndex == -1)
prop_GlyphIndex.intValue = currentGlyphIndex;
else
fontAsset.m_IsFontAssetLookupTablesDirty = true;
}
int glyphIndex = prop_GlyphIndex.intValue;
// Reset glyph selection if new character has been selected.
if (GUI.enabled && m_GlyphSelectedForEditing != glyphIndex)
m_GlyphSelectedForEditing = -1;
// Display button to edit the glyph data.
if (GUI.Button(new Rect(rect.x + 120, rect.y + 18, 75, 18), new GUIContent("Edit Glyph")))
{
if (m_GlyphSelectedForEditing == -1)
m_GlyphSelectedForEditing = glyphIndex;
else
m_GlyphSelectedForEditing = -1;
// Button clicks should not result in potential change.
GUI.changed = false;
}
// Show the glyph property drawer if selected
if (glyphIndex == m_GlyphSelectedForEditing && GUI.enabled)
{
// Get a reference to the font asset
TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset;
if (fontAsset != null)
{
// Get the index of the glyph in the font asset glyph table.
int elementIndex = fontAsset.glyphTable.FindIndex(item => item.index == glyphIndex);
if (elementIndex != -1)
{
SerializedProperty prop_GlyphTable = property.serializedObject.FindProperty("m_GlyphTable");
SerializedProperty prop_Glyph = prop_GlyphTable.GetArrayElementAtIndex(elementIndex);
SerializedProperty prop_GlyphMetrics = prop_Glyph.FindPropertyRelative("m_Metrics");
SerializedProperty prop_GlyphRect = prop_Glyph.FindPropertyRelative("m_GlyphRect");
Rect newRect = EditorGUILayout.GetControlRect(false, 115);
EditorGUI.DrawRect(new Rect(newRect.x + 52, newRect.y - 20, newRect.width - 52, newRect.height - 5), new Color(0.1f, 0.1f, 0.1f, 0.45f));
EditorGUI.DrawRect(new Rect(newRect.x + 53, newRect.y - 19, newRect.width - 54, newRect.height - 7), new Color(0.3f, 0.3f, 0.3f, 0.8f));
// Display GlyphRect
newRect.x += 55;
newRect.y -= 18;
newRect.width += 5;
EditorGUI.PropertyField(newRect, prop_GlyphRect);
// Display GlyphMetrics
newRect.y += 45;
EditorGUI.PropertyField(newRect, prop_GlyphMetrics);
rect.y += 120;
}
}
}
EditorGUIUtility.labelWidth = 39f;
EditorGUI.PropertyField(new Rect(rect.x, rect.y + 36, 80, 18), prop_Scale, new GUIContent("Scale:"));
// Draw Glyph (if exists)
DrawGlyph(position, property);
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return 58;
}
void DrawGlyph(Rect position, SerializedProperty property)
{
// Get a reference to the atlas texture
TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset;
if (fontAsset == null)
return;
// Get a reference to the Glyph Table
SerializedProperty prop_GlyphTable = property.serializedObject.FindProperty("m_GlyphTable");
int glyphIndex = property.FindPropertyRelative("m_GlyphIndex").intValue;
int elementIndex = fontAsset.glyphTable.FindIndex(item => item.index == glyphIndex);
// Return if we can't find the glyph
if (elementIndex == -1)
return;
SerializedProperty prop_Glyph = prop_GlyphTable.GetArrayElementAtIndex(elementIndex);
// Get reference to atlas texture.
int atlasIndex = prop_Glyph.FindPropertyRelative("m_AtlasIndex").intValue;
Texture2D atlasTexture = fontAsset.atlasTextures.Length > atlasIndex ? fontAsset.atlasTextures[atlasIndex] : null;
if (atlasTexture == null)
return;
Material mat;
if (((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP)
{
mat = TMP_FontAssetEditor.internalBitmapMaterial;
if (mat == null)
return;
mat.mainTexture = atlasTexture;
mat.SetColor("_Color", Color.white);
}
else
{
mat = TMP_FontAssetEditor.internalSDFMaterial;
if (mat == null)
return;
mat.mainTexture = atlasTexture;
mat.SetFloat(ShaderUtilities.ID_GradientScale, fontAsset.atlasPadding + 1);
}
// Draw glyph
Rect glyphDrawPosition = new Rect(position.x, position.y, 48, 58);
SerializedProperty prop_GlyphRect = prop_Glyph.FindPropertyRelative("m_GlyphRect");
int glyphOriginX = prop_GlyphRect.FindPropertyRelative("m_X").intValue;
int glyphOriginY = prop_GlyphRect.FindPropertyRelative("m_Y").intValue;
int glyphWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue;
int glyphHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue;
float normalizedHeight = fontAsset.faceInfo.ascentLine - fontAsset.faceInfo.descentLine;
float scale = glyphDrawPosition.width / normalizedHeight;
// Compute the normalized texture coordinates
Rect texCoords = new Rect((float)glyphOriginX / atlasTexture.width, (float)glyphOriginY / atlasTexture.height, (float)glyphWidth / atlasTexture.width, (float)glyphHeight / atlasTexture.height);
if (Event.current.type == EventType.Repaint)
{
glyphDrawPosition.x += (glyphDrawPosition.width - glyphWidth * scale) / 2;
glyphDrawPosition.y += (glyphDrawPosition.height - glyphHeight * scale) / 2;
glyphDrawPosition.width = glyphWidth * scale;
glyphDrawPosition.height = glyphHeight * scale;
// Could switch to using the default material of the font asset which would require passing scale to the shader.
Graphics.DrawTexture(glyphDrawPosition, atlasTexture, texCoords, 0, 0, 0, 0, new Color(1f, 1f, 1f), mat);
}
}
}
}

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fileFormatVersion: 2
guid: 01ada73c4792aba4c937ff5d92cce866
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,51 @@
using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class TMP_ColorGradientAssetMenu
{
[MenuItem("Assets/Create/TextMeshPro/Color Gradient", false, 115)]
public static void CreateColorGradient(MenuCommand context)
{
string filePath;
if (Selection.assetGUIDs.Length == 0)
filePath = "Assets/New TMP Color Gradient.asset";
else
filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
if (Directory.Exists(filePath))
{
filePath += "/New TMP Color Gradient.asset";
}
else
{
filePath = Path.GetDirectoryName(filePath) + "/New TMP Color Gradient.asset";
}
filePath = AssetDatabase.GenerateUniqueAssetPath(filePath);
// Create new Color Gradient Asset.
TMP_ColorGradient colorGradient = ScriptableObject.CreateInstance<TMP_ColorGradient>();
// Create Asset
AssetDatabase.CreateAsset(colorGradient, filePath);
//EditorUtility.SetDirty(colorGradient);
AssetDatabase.SaveAssets();
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(colorGradient));
EditorUtility.FocusProjectWindow();
Selection.activeObject = colorGradient;
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: d9647b571c5e44729b71d756b3d55317
timeCreated: 1468187791
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,146 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TMP_ColorGradient))]
public class TMP_ColorGradientEditor : Editor
{
SerializedProperty m_ColorMode;
SerializedProperty m_TopLeftColor;
SerializedProperty m_TopRightColor;
SerializedProperty m_BottomLeftColor;
SerializedProperty m_BottomRightColor;
void OnEnable()
{
m_ColorMode = serializedObject.FindProperty("colorMode");
m_TopLeftColor = serializedObject.FindProperty("topLeft");
m_TopRightColor = serializedObject.FindProperty("topRight");
m_BottomLeftColor = serializedObject.FindProperty("bottomLeft");
m_BottomRightColor = serializedObject.FindProperty("bottomRight");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_ColorMode, new GUIContent("Color Mode"));
if (EditorGUI.EndChangeCheck())
{
switch ((ColorMode)m_ColorMode.enumValueIndex)
{
case ColorMode.Single:
m_TopRightColor.colorValue = m_TopLeftColor.colorValue;
m_BottomLeftColor.colorValue = m_TopLeftColor.colorValue;
m_BottomRightColor.colorValue = m_TopLeftColor.colorValue;
break;
case ColorMode.HorizontalGradient:
m_BottomLeftColor.colorValue = m_TopLeftColor.colorValue;
m_BottomRightColor.colorValue = m_TopRightColor.colorValue;
break;
case ColorMode.VerticalGradient:
m_TopRightColor.colorValue = m_TopLeftColor.colorValue;
m_BottomRightColor.colorValue = m_BottomLeftColor.colorValue;
break;
}
}
Rect rect;
switch ((ColorMode)m_ColorMode.enumValueIndex)
{
case ColorMode.Single:
EditorGUI.BeginChangeCheck();
rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2));
EditorGUI.PrefixLabel(rect, new GUIContent("Colors"));
rect.x += EditorGUIUtility.labelWidth;
rect.width = (rect.width - EditorGUIUtility.labelWidth) / (EditorGUIUtility.wideMode ? 1f : 2f);
TMP_EditorUtility.DrawColorProperty(rect, m_TopLeftColor);
if (EditorGUI.EndChangeCheck())
{
m_TopRightColor.colorValue = m_TopLeftColor.colorValue;
m_BottomLeftColor.colorValue = m_TopLeftColor.colorValue;
m_BottomRightColor.colorValue = m_TopLeftColor.colorValue;
}
break;
case ColorMode.HorizontalGradient:
rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2));
EditorGUI.PrefixLabel(rect, new GUIContent("Colors"));
rect.x += EditorGUIUtility.labelWidth;
rect.width = (rect.width - EditorGUIUtility.labelWidth) / 2f;
EditorGUI.BeginChangeCheck();
TMP_EditorUtility.DrawColorProperty(rect, m_TopLeftColor);
if (EditorGUI.EndChangeCheck())
{
m_BottomLeftColor.colorValue = m_TopLeftColor.colorValue;
}
rect.x += rect.width;
EditorGUI.BeginChangeCheck();
TMP_EditorUtility.DrawColorProperty(rect, m_TopRightColor);
if (EditorGUI.EndChangeCheck())
{
m_BottomRightColor.colorValue = m_TopRightColor.colorValue;
}
break;
case ColorMode.VerticalGradient:
rect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2));
EditorGUI.PrefixLabel(rect, new GUIContent("Colors"));
rect.x += EditorGUIUtility.labelWidth;
rect.width = (rect.width - EditorGUIUtility.labelWidth) / (EditorGUIUtility.wideMode ? 1f : 2f);
rect.height = EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2);
EditorGUI.BeginChangeCheck();
TMP_EditorUtility.DrawColorProperty(rect, m_TopLeftColor);
if (EditorGUI.EndChangeCheck())
{
m_TopRightColor.colorValue = m_TopLeftColor.colorValue;
}
rect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2));
rect.x += EditorGUIUtility.labelWidth;
rect.width = (rect.width - EditorGUIUtility.labelWidth) / (EditorGUIUtility.wideMode ? 1f : 2f);
rect.height = EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2);
EditorGUI.BeginChangeCheck();
TMP_EditorUtility.DrawColorProperty(rect, m_BottomLeftColor);
if (EditorGUI.EndChangeCheck())
{
m_BottomRightColor.colorValue = m_BottomLeftColor.colorValue;
}
break;
case ColorMode.FourCornersGradient:
rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2));
EditorGUI.PrefixLabel(rect, new GUIContent("Colors"));
rect.x += EditorGUIUtility.labelWidth;
rect.width = (rect.width - EditorGUIUtility.labelWidth) / 2f;
rect.height = EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2);
TMP_EditorUtility.DrawColorProperty(rect, m_TopLeftColor);
rect.x += rect.width;
TMP_EditorUtility.DrawColorProperty(rect, m_TopRightColor);
rect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2));
rect.x += EditorGUIUtility.labelWidth;
rect.width = (rect.width - EditorGUIUtility.labelWidth) / 2f;
rect.height = EditorGUIUtility.singleLineHeight * (EditorGUIUtility.wideMode ? 1 : 2);
TMP_EditorUtility.DrawColorProperty(rect, m_BottomLeftColor);
rect.x += rect.width;
TMP_EditorUtility.DrawColorProperty(rect, m_BottomRightColor);
break;
}
if (serializedObject.ApplyModifiedProperties())
TMPro_EventManager.ON_COLOR_GRAIDENT_PROPERTY_CHANGED(target as TMP_ColorGradient);
}
}
}

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fileFormatVersion: 2
guid: fcc60c1d6bb544d9b712b652f418ff3a
timeCreated: 1468400050
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,51 @@
using UnityEngine;
using UnityEditor;
using UnityEditor.UI;
using UnityEngine.UI;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TMP_Dropdown), true)]
[CanEditMultipleObjects]
public class DropdownEditor : SelectableEditor
{
SerializedProperty m_Template;
SerializedProperty m_CaptionText;
SerializedProperty m_CaptionImage;
SerializedProperty m_ItemText;
SerializedProperty m_ItemImage;
SerializedProperty m_OnSelectionChanged;
SerializedProperty m_Value;
SerializedProperty m_Options;
protected override void OnEnable()
{
base.OnEnable();
m_Template = serializedObject.FindProperty("m_Template");
m_CaptionText = serializedObject.FindProperty("m_CaptionText");
m_CaptionImage = serializedObject.FindProperty("m_CaptionImage");
m_ItemText = serializedObject.FindProperty("m_ItemText");
m_ItemImage = serializedObject.FindProperty("m_ItemImage");
m_OnSelectionChanged = serializedObject.FindProperty("m_OnValueChanged");
m_Value = serializedObject.FindProperty("m_Value");
m_Options = serializedObject.FindProperty("m_Options");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.Space();
serializedObject.Update();
EditorGUILayout.PropertyField(m_Template);
EditorGUILayout.PropertyField(m_CaptionText);
EditorGUILayout.PropertyField(m_CaptionImage);
EditorGUILayout.PropertyField(m_ItemText);
EditorGUILayout.PropertyField(m_ItemImage);
EditorGUILayout.PropertyField(m_Value);
EditorGUILayout.PropertyField(m_Options);
EditorGUILayout.PropertyField(m_OnSelectionChanged);
serializedObject.ApplyModifiedProperties();
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 6dbcf248c987476181a37f01a1814975
timeCreated: 1446377461
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,96 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace TMPro.EditorUtilities
{
/// <summary>
/// Simple implementation of coroutine working in the Unity Editor.
/// </summary>
public class TMP_EditorCoroutine
{
//private static Dictionary<int, EditorCoroutine> s_ActiveCoroutines;
readonly IEnumerator coroutine;
/// <summary>
/// Constructor
/// </summary>
/// <param name="routine"></param>
TMP_EditorCoroutine(IEnumerator routine)
{
this.coroutine = routine;
}
/// <summary>
/// Starts a new EditorCoroutine.
/// </summary>
/// <param name="newCoroutine">Coroutine</param>
/// <returns>new EditorCoroutine</returns>
public static TMP_EditorCoroutine StartCoroutine(IEnumerator routine)
{
TMP_EditorCoroutine coroutine = new TMP_EditorCoroutine(routine);
coroutine.Start();
// Add coroutine to tracking list
//if (s_ActiveCoroutines == null)
// s_ActiveCoroutines = new Dictionary<int, EditorCoroutine>();
// Add new instance of editor coroutine to dictionary.
//s_ActiveCoroutines.Add(coroutine.GetHashCode(), coroutine);
return coroutine;
}
/// <summary>
/// Clear delegate list
/// </summary>
//public static void StopAllEditorCoroutines()
//{
// EditorApplication.update = null;
//}
/// <summary>
/// Register callback for editor updates
/// </summary>
void Start()
{
EditorApplication.update += EditorUpdate;
}
/// <summary>
/// Unregister callback for editor updates.
/// </summary>
public void Stop()
{
if (EditorApplication.update != null)
EditorApplication.update -= EditorUpdate;
//s_ActiveCoroutines.Remove(this.GetHashCode());
}
/// <summary>
/// Delegate function called on editor updates.
/// </summary>
void EditorUpdate()
{
// Stop editor coroutine if it does not continue.
if (coroutine.MoveNext() == false)
Stop();
// Process the different types of EditorCoroutines.
if (coroutine.Current != null)
{
}
}
}
}

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fileFormatVersion: 2
guid: 27a0335dab59ec542aadd6636a5b4ebd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TextMeshPro), true), CanEditMultipleObjects]
public class TMP_EditorPanel : TMP_BaseEditorPanel
{
static readonly GUIContent k_SortingLayerLabel = new GUIContent("Sorting Layer", "Name of the Renderer's sorting layer.");
static readonly GUIContent k_OrderInLayerLabel = new GUIContent("Order in Layer", "Renderer's order within a sorting layer.");
static readonly GUIContent k_OrthographicLabel = new GUIContent("Orthographic Mode", "Should be enabled when using an orthographic camera. Instructs the shader to not perform any perspective correction.");
static readonly GUIContent k_VolumetricLabel = new GUIContent("Volumetric Setup", "Use cubes rather than quads to render the text. Allows for volumetric rendering when combined with a compatible shader.");
SerializedProperty m_IsVolumetricTextProp;
SerializedProperty m_IsOrthographicProp;
Renderer m_Renderer;
protected override void OnEnable()
{
base.OnEnable();
m_IsOrthographicProp = serializedObject.FindProperty("m_isOrthographic");
m_IsVolumetricTextProp = serializedObject.FindProperty("m_isVolumetricText");
m_Renderer = m_TextComponent.GetComponent<Renderer>();
}
protected override void DrawExtraSettings()
{
Foldout.extraSettings = EditorGUILayout.Foldout(Foldout.extraSettings, k_ExtraSettingsLabel, true, TMP_UIStyleManager.boldFoldout);
if (Foldout.extraSettings)
{
EditorGUI.indentLevel += 1;
DrawMargins();
DrawSortingLayer();
DrawGeometrySorting();
DrawOrthographicMode();
DrawRichText();
DrawParsing();
DrawVolumetricSetup();
DrawKerning();
DrawPadding();
EditorGUI.indentLevel -= 1;
}
}
protected void DrawSortingLayer()
{
Undo.RecordObject(m_Renderer, "Sorting Layer Change");
EditorGUI.BeginChangeCheck();
// SORTING LAYERS
var sortingLayerNames = SortingLayerHelper.sortingLayerNames;
var textComponent = (TextMeshPro)m_TextComponent;
// Look up the layer name using the current layer ID
string oldName = SortingLayerHelper.GetSortingLayerNameFromID(textComponent.sortingLayerID);
// Use the name to look up our array index into the names list
int oldLayerIndex = System.Array.IndexOf(sortingLayerNames, oldName);
// Show the pop-up for the names
EditorGUIUtility.fieldWidth = 0f;
int newLayerIndex = EditorGUILayout.Popup(k_SortingLayerLabel, oldLayerIndex, sortingLayerNames);
// If the index changes, look up the ID for the new index to store as the new ID
if (newLayerIndex != oldLayerIndex)
{
textComponent.sortingLayerID = SortingLayerHelper.GetSortingLayerIDForIndex(newLayerIndex);
}
// Expose the manual sorting order
int newSortingLayerOrder = EditorGUILayout.IntField(k_OrderInLayerLabel, textComponent.sortingOrder);
if (newSortingLayerOrder != textComponent.sortingOrder)
{
textComponent.sortingOrder = newSortingLayerOrder;
}
if (EditorGUI.EndChangeCheck())
m_HavePropertiesChanged = true;
EditorGUILayout.Space();
}
protected void DrawOrthographicMode()
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_IsOrthographicProp, k_OrthographicLabel);
if (EditorGUI.EndChangeCheck())
m_HavePropertiesChanged = true;
}
protected void DrawVolumetricSetup()
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_IsVolumetricTextProp, k_VolumetricLabel);
if (EditorGUI.EndChangeCheck())
{
m_HavePropertiesChanged = true;
m_TextComponent.textInfo.ResetVertexLayout(m_IsVolumetricTextProp.boolValue);
}
EditorGUILayout.Space();
}
// Method to handle multi object selection
protected override bool IsMixSelectionTypes()
{
GameObject[] objects = Selection.gameObjects;
if (objects.Length > 1)
{
for (int i = 0; i < objects.Length; i++)
{
if (objects[i].GetComponent<TextMeshPro>() == null)
return true;
}
}
return false;
}
protected override void OnUndoRedo()
{
int undoEventId = Undo.GetCurrentGroup();
int lastUndoEventId = s_EventId;
if (undoEventId != lastUndoEventId)
{
for (int i = 0; i < targets.Length; i++)
{
//Debug.Log("Undo & Redo Performed detected in Editor Panel. Event ID:" + Undo.GetCurrentGroup());
TMPro_EventManager.ON_TEXTMESHPRO_PROPERTY_CHANGED(true, targets[i] as TextMeshPro);
s_EventId = undoEventId;
}
}
}
}
}

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using UnityEngine;
using UnityEditor;
using System.Text;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace TMPro.EditorUtilities
{
public static class TMP_EditorUtility
{
/// <summary>
/// Returns the relative path of the package.
/// </summary>
public static string packageRelativePath
{
get
{
if (string.IsNullOrEmpty(m_PackagePath))
m_PackagePath = GetPackageRelativePath();
return m_PackagePath;
}
}
[SerializeField]
private static string m_PackagePath;
/// <summary>
/// Returns the fully qualified path of the package.
/// </summary>
public static string packageFullPath
{
get
{
if (string.IsNullOrEmpty(m_PackageFullPath))
m_PackageFullPath = GetPackageFullPath();
return m_PackageFullPath;
}
}
[SerializeField]
private static string m_PackageFullPath;
// Static Fields Related to locating the TextMesh Pro Asset
private static string folderPath = "Not Found";
private static EditorWindow Gameview;
private static bool isInitialized = false;
private static void GetGameview()
{
System.Reflection.Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly;
System.Type type = assembly.GetType("UnityEditor.GameView");
Gameview = EditorWindow.GetWindow(type);
}
public static void RepaintAll()
{
if (isInitialized == false)
{
GetGameview();
isInitialized = true;
}
SceneView.RepaintAll();
Gameview.Repaint();
}
/// <summary>
/// Create and return a new asset in a smart location based on the current selection and then select it.
/// </summary>
/// <param name="name">
/// Name of the new asset. Do not include the .asset extension.
/// </param>
/// <returns>
/// The new asset.
/// </returns>
public static T CreateAsset<T>(string name) where T : ScriptableObject
{
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
if (path.Length == 0)
{
// no asset selected, place in asset root
path = "Assets/" + name + ".asset";
}
else if (Directory.Exists(path))
{
// place in currently selected directory
path += "/" + name + ".asset";
}
else {
// place in current selection's containing directory
path = Path.GetDirectoryName(path) + "/" + name + ".asset";
}
T asset = ScriptableObject.CreateInstance<T>();
AssetDatabase.CreateAsset(asset, AssetDatabase.GenerateUniqueAssetPath(path));
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
return asset;
}
// Function used to find all materials which reference a font atlas so we can update all their references.
public static Material[] FindMaterialReferences(TMP_FontAsset fontAsset)
{
List<Material> refs = new List<Material>();
Material mat = fontAsset.material;
refs.Add(mat);
// Get materials matching the search pattern.
string searchPattern = "t:Material" + " " + fontAsset.name.Split(new char[] { ' ' })[0];
string[] materialAssetGUIDs = AssetDatabase.FindAssets(searchPattern);
for (int i = 0; i < materialAssetGUIDs.Length; i++)
{
string materialPath = AssetDatabase.GUIDToAssetPath(materialAssetGUIDs[i]);
Material targetMaterial = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (targetMaterial.HasProperty(ShaderUtilities.ID_MainTex) && targetMaterial.GetTexture(ShaderUtilities.ID_MainTex) != null && mat.GetTexture(ShaderUtilities.ID_MainTex) != null && targetMaterial.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID() == mat.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID())
{
if (!refs.Contains(targetMaterial))
refs.Add(targetMaterial);
}
else
{
// TODO: Find a more efficient method to unload resources.
//Resources.UnloadAsset(targetMaterial.GetTexture(ShaderUtilities.ID_MainTex));
}
}
return refs.ToArray();
}
// Function used to find the Font Asset which matches the given Material Preset and Font Atlas Texture.
public static TMP_FontAsset FindMatchingFontAsset(Material mat)
{
if (mat.GetTexture(ShaderUtilities.ID_MainTex) == null) return null;
// Find the dependent assets of this material.
string[] dependentAssets = AssetDatabase.GetDependencies(AssetDatabase.GetAssetPath(mat), false);
for (int i = 0; i < dependentAssets.Length; i++)
{
TMP_FontAsset fontAsset = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>(dependentAssets[i]);
if (fontAsset != null)
return fontAsset;
}
return null;
}
private static string GetPackageRelativePath()
{
// Check for potential UPM package
string packagePath = Path.GetFullPath("Packages/com.unity.textmeshpro");
if (Directory.Exists(packagePath))
{
return "Packages/com.unity.textmeshpro";
}
packagePath = Path.GetFullPath("Assets/..");
if (Directory.Exists(packagePath))
{
// Search default location for development package
if (Directory.Exists(packagePath + "/Assets/Packages/com.unity.TextMeshPro/Editor Resources"))
{
return "Assets/Packages/com.unity.TextMeshPro";
}
// Search for default location of normal TextMesh Pro AssetStore package
if (Directory.Exists(packagePath + "/Assets/TextMesh Pro/Editor Resources"))
{
return "Assets/TextMesh Pro";
}
// Search for potential alternative locations in the user project
string[] matchingPaths = Directory.GetDirectories(packagePath, "TextMesh Pro", SearchOption.AllDirectories);
packagePath = ValidateLocation(matchingPaths, packagePath);
if (packagePath != null) return packagePath;
}
return null;
}
private static string GetPackageFullPath()
{
// Check for potential UPM package
string packagePath = Path.GetFullPath("Packages/com.unity.textmeshpro");
if (Directory.Exists(packagePath))
{
return packagePath;
}
packagePath = Path.GetFullPath("Assets/..");
if (Directory.Exists(packagePath))
{
// Search default location for development package
if (Directory.Exists(packagePath + "/Assets/Packages/com.unity.TextMeshPro/Editor Resources"))
{
return packagePath + "/Assets/Packages/com.unity.TextMeshPro";
}
// Search for default location of normal TextMesh Pro AssetStore package
if (Directory.Exists(packagePath + "/Assets/TextMesh Pro/Editor Resources"))
{
return packagePath + "/Assets/TextMesh Pro";
}
// Search for potential alternative locations in the user project
string[] matchingPaths = Directory.GetDirectories(packagePath, "TextMesh Pro", SearchOption.AllDirectories);
string path = ValidateLocation(matchingPaths, packagePath);
if (path != null) return packagePath + path;
}
return null;
}
/// <summary>
/// Method to validate the location of the asset folder by making sure the GUISkins folder exists.
/// </summary>
/// <param name="paths"></param>
/// <returns></returns>
private static string ValidateLocation(string[] paths, string projectPath)
{
for (int i = 0; i < paths.Length; i++)
{
// Check if any of the matching directories contain a GUISkins directory.
if (Directory.Exists(paths[i] + "/Editor Resources"))
{
folderPath = paths[i].Replace(projectPath, "");
folderPath = folderPath.TrimStart('\\', '/');
return folderPath;
}
}
return null;
}
/// <summary>
/// Function which returns a string containing a sequence of Decimal character ranges.
/// </summary>
/// <param name="characterSet"></param>
/// <returns></returns>
public static string GetDecimalCharacterSequence(int[] characterSet)
{
if (characterSet == null || characterSet.Length == 0)
return string.Empty;
string characterSequence = string.Empty;
int count = characterSet.Length;
int first = characterSet[0];
int last = first;
for (int i = 1; i < count; i++)
{
if (characterSet[i - 1] + 1 == characterSet[i])
{
last = characterSet[i];
}
else
{
if (first == last)
characterSequence += first + ",";
else
characterSequence += first + "-" + last + ",";
first = last = characterSet[i];
}
}
// handle the final group
if (first == last)
characterSequence += first;
else
characterSequence += first + "-" + last;
return characterSequence;
}
/// <summary>
/// Function which returns a string containing a sequence of Unicode (Hex) character ranges.
/// </summary>
/// <param name="characterSet"></param>
/// <returns></returns>
public static string GetUnicodeCharacterSequence(int[] characterSet)
{
if (characterSet == null || characterSet.Length == 0)
return string.Empty;
string characterSequence = string.Empty;
int count = characterSet.Length;
int first = characterSet[0];
int last = first;
for (int i = 1; i < count; i++)
{
if (characterSet[i - 1] + 1 == characterSet[i])
{
last = characterSet[i];
}
else
{
if (first == last)
characterSequence += first.ToString("X2") + ",";
else
characterSequence += first.ToString("X2") + "-" + last.ToString("X2") + ",";
first = last = characterSet[i];
}
}
// handle the final group
if (first == last)
characterSequence += first.ToString("X2");
else
characterSequence += first.ToString("X2") + "-" + last.ToString("X2");
return characterSequence;
}
/// <summary>
///
/// </summary>
/// <param name="rect"></param>
/// <param name="thickness"></param>
/// <param name="color"></param>
public static void DrawBox(Rect rect, float thickness, Color color)
{
EditorGUI.DrawRect(new Rect(rect.x - thickness, rect.y + thickness, rect.width + thickness * 2, thickness), color);
EditorGUI.DrawRect(new Rect(rect.x - thickness, rect.y + thickness, thickness, rect.height - thickness * 2), color);
EditorGUI.DrawRect(new Rect(rect.x - thickness, rect.y + rect.height - thickness * 2, rect.width + thickness * 2, thickness), color);
EditorGUI.DrawRect(new Rect(rect.x + rect.width, rect.y + thickness, thickness, rect.height - thickness * 2), color);
}
/// <summary>
/// Function to return the horizontal alignment grid value.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static int GetHorizontalAlignmentGridValue(int value)
{
if ((value & 0x1) == 0x1)
return 0;
else if ((value & 0x2) == 0x2)
return 1;
else if ((value & 0x4) == 0x4)
return 2;
else if ((value & 0x8) == 0x8)
return 3;
else if ((value & 0x10) == 0x10)
return 4;
else if ((value & 0x20) == 0x20)
return 5;
return 0;
}
/// <summary>
/// Function to return the vertical alignment grid value.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static int GetVerticalAlignmentGridValue(int value)
{
if ((value & 0x100) == 0x100)
return 0;
if ((value & 0x200) == 0x200)
return 1;
if ((value & 0x400) == 0x400)
return 2;
if ((value & 0x800) == 0x800)
return 3;
if ((value & 0x1000) == 0x1000)
return 4;
if ((value & 0x2000) == 0x2000)
return 5;
return 0;
}
public static void DrawColorProperty(Rect rect, SerializedProperty property)
{
int oldIndent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
if (EditorGUIUtility.wideMode)
{
EditorGUI.PropertyField(new Rect(rect.x, rect.y, 50f, rect.height), property, GUIContent.none);
rect.x += 50f;
rect.width = Mathf.Min(100f, rect.width - 55f);
}
else
{
rect.height /= 2f;
rect.width = Mathf.Min(100f, rect.width - 5f);
EditorGUI.PropertyField(rect, property, GUIContent.none);
rect.y += rect.height;
}
EditorGUI.BeginChangeCheck();
string colorString = EditorGUI.TextField(rect, string.Format("#{0}", ColorUtility.ToHtmlStringRGBA(property.colorValue)));
if (EditorGUI.EndChangeCheck())
{
Color color;
if (ColorUtility.TryParseHtmlString(colorString, out color))
{
property.colorValue = color;
}
}
EditorGUI.indentLevel = oldIndent;
}
public static bool EditorToggle(Rect position, bool value, GUIContent content, GUIStyle style)
{
var id = GUIUtility.GetControlID(content, FocusType.Keyboard, position);
var evt = Event.current;
// Toggle selected toggle on space or return key
if (GUIUtility.keyboardControl == id && evt.type == EventType.KeyDown && (evt.keyCode == KeyCode.Space || evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter))
{
value = !value;
evt.Use();
GUI.changed = true;
}
if (evt.type == EventType.MouseDown && position.Contains(Event.current.mousePosition))
{
GUIUtility.keyboardControl = id;
EditorGUIUtility.editingTextField = false;
HandleUtility.Repaint();
}
return GUI.Toggle(position, id, value, content, style);
}
}
}

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using UnityEngine;
using UnityEditor;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using TMPro;
namespace TMPro
{
public static class TMP_FontAsset_CreationMenu
{
/*
[MenuItem("Assets/Create/TextMeshPro/Font Asset Fallback", false, 105)]
public static void CreateFallbackFontAsset()
{
Object target = Selection.activeObject;
// Make sure the selection is a font file
if (target == null || target.GetType() != typeof(TMP_FontAsset))
{
Debug.LogWarning("A Font file must first be selected in order to create a Font Asset.");
return;
}
TMP_FontAsset sourceFontAsset = (TMP_FontAsset)target;
string sourceFontFilePath = AssetDatabase.GetAssetPath(target);
string folderPath = Path.GetDirectoryName(sourceFontFilePath);
string assetName = Path.GetFileNameWithoutExtension(sourceFontFilePath);
string newAssetFilePathWithName = AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + assetName + " - Fallback.asset");
//// Create new TM Font Asset.
TMP_FontAsset fontAsset = ScriptableObject.CreateInstance<TMP_FontAsset>();
AssetDatabase.CreateAsset(fontAsset, newAssetFilePathWithName);
fontAsset.version = "1.1.0";
fontAsset.faceInfo = sourceFontAsset.faceInfo;
fontAsset.m_SourceFontFileGUID = sourceFontAsset.m_SourceFontFileGUID;
fontAsset.m_SourceFontFile_EditorRef = sourceFontAsset.m_SourceFontFile_EditorRef;
fontAsset.atlasPopulationMode = TMP_FontAsset.AtlasPopulationMode.Dynamic;
int atlasWidth = fontAsset.atlasWidth = sourceFontAsset.atlasWidth;
int atlasHeight = fontAsset.atlasHeight = sourceFontAsset.atlasHeight;
int atlasPadding = fontAsset.atlasPadding = sourceFontAsset.atlasPadding;
fontAsset.atlasRenderMode = sourceFontAsset.atlasRenderMode;
// Initialize array for the font atlas textures.
fontAsset.atlasTextures = new Texture2D[1];
// Create and add font atlas texture
Texture2D texture = new Texture2D(atlasWidth, atlasHeight, TextureFormat.Alpha8, false);
Color32[] colors = new Color32[atlasWidth * atlasHeight];
texture.SetPixels32(colors);
texture.name = assetName + " Atlas";
fontAsset.atlasTextures[0] = texture;
AssetDatabase.AddObjectToAsset(texture, fontAsset);
// Add free rectangle of the size of the texture.
int packingModifier = ((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP ? 0 : 1;
fontAsset.m_FreeGlyphRects = new List<GlyphRect>() { new GlyphRect(0, 0, atlasWidth - packingModifier, atlasHeight - packingModifier) };
fontAsset.m_UsedGlyphRects = new List<GlyphRect>();
// Create new Material and Add it as Sub-Asset
Material tmp_material = new Material(sourceFontAsset.material);
tmp_material.name = texture.name + " Material";
tmp_material.SetTexture(ShaderUtilities.ID_MainTex, texture);
tmp_material.SetFloat(ShaderUtilities.ID_TextureWidth, atlasWidth);
tmp_material.SetFloat(ShaderUtilities.ID_TextureHeight, atlasHeight);
tmp_material.SetFloat(ShaderUtilities.ID_GradientScale, atlasPadding + packingModifier);
tmp_material.SetFloat(ShaderUtilities.ID_WeightNormal, fontAsset.normalStyle);
tmp_material.SetFloat(ShaderUtilities.ID_WeightBold, fontAsset.boldStyle);
fontAsset.material = tmp_material;
AssetDatabase.AddObjectToAsset(tmp_material, fontAsset);
// Add Font Asset Creation Settings
// TODO
// Not sure if this is still necessary in newer versions of Unity.
EditorUtility.SetDirty(fontAsset);
AssetDatabase.SaveAssets();
}
*/
//[MenuItem("Assets/Create/TextMeshPro/Font Asset #%F12", true)]
//public static bool CreateFontAssetMenuValidation()
//{
// return false;
//}
[MenuItem("Assets/Create/TextMeshPro/Font Asset #%F12", false, 100)]
public static void CreateFontAsset()
{
Object target = Selection.activeObject;
// Make sure the selection is a font file
if (target == null || target.GetType() != typeof(Font))
{
Debug.LogWarning("A Font file must first be selected in order to create a Font Asset.");
return;
}
Font sourceFont = (Font)target;
string sourceFontFilePath = AssetDatabase.GetAssetPath(target);
string folderPath = Path.GetDirectoryName(sourceFontFilePath);
string assetName = Path.GetFileNameWithoutExtension(sourceFontFilePath);
string newAssetFilePathWithName = AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + assetName + " SDF.asset");
//// Create new TM Font Asset.
TMP_FontAsset fontAsset = ScriptableObject.CreateInstance<TMP_FontAsset>();
AssetDatabase.CreateAsset(fontAsset, newAssetFilePathWithName);
fontAsset.version = "1.1.0";
// Set face information
FontEngine.InitializeFontEngine();
FontEngine.LoadFontFace(sourceFont, 90);
fontAsset.faceInfo = FontEngine.GetFaceInfo();
// Set font reference and GUID
fontAsset.m_SourceFontFileGUID = AssetDatabase.AssetPathToGUID(sourceFontFilePath);
fontAsset.m_SourceFontFile_EditorRef = sourceFont;
fontAsset.atlasPopulationMode = AtlasPopulationMode.Dynamic;
// Default atlas resolution is 1024 x 1024.
int atlasWidth = fontAsset.atlasWidth = 1024;
int atlasHeight = fontAsset.atlasHeight = 1024;
int atlasPadding = fontAsset.atlasPadding = 9;
fontAsset.atlasRenderMode = GlyphRenderMode.SDFAA;
// Initialize array for the font atlas textures.
fontAsset.atlasTextures = new Texture2D[1];
// Create atlas texture of size zero.
Texture2D texture = new Texture2D(0, 0, TextureFormat.Alpha8, false);
texture.name = assetName + " Atlas";
fontAsset.atlasTextures[0] = texture;
AssetDatabase.AddObjectToAsset(texture, fontAsset);
// Add free rectangle of the size of the texture.
int packingModifier = ((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP ? 0 : 1;
fontAsset.freeGlyphRects = new List<GlyphRect>() { new GlyphRect(0, 0, atlasWidth - packingModifier, atlasHeight - packingModifier) };
fontAsset.usedGlyphRects = new List<GlyphRect>();
// Create new Material and Add it as Sub-Asset
Shader default_Shader = Shader.Find("TextMeshPro/Distance Field");
Material tmp_material = new Material(default_Shader);
tmp_material.name = texture.name + " Material";
tmp_material.SetTexture(ShaderUtilities.ID_MainTex, texture);
tmp_material.SetFloat(ShaderUtilities.ID_TextureWidth, atlasWidth);
tmp_material.SetFloat(ShaderUtilities.ID_TextureHeight, atlasHeight);
tmp_material.SetFloat(ShaderUtilities.ID_GradientScale, atlasPadding + packingModifier);
tmp_material.SetFloat(ShaderUtilities.ID_WeightNormal, fontAsset.normalStyle);
tmp_material.SetFloat(ShaderUtilities.ID_WeightBold, fontAsset.boldStyle);
fontAsset.material = tmp_material;
AssetDatabase.AddObjectToAsset(tmp_material, fontAsset);
// Add Font Asset Creation Settings
fontAsset.creationSettings = new FontAssetCreationSettings(fontAsset.m_SourceFontFileGUID, fontAsset.faceInfo.pointSize, 0, atlasPadding, 0, 1024, 1024, 7, string.Empty, (int)GlyphRenderMode.SDFAA);
// Not sure if this is still necessary in newer versions of Unity.
EditorUtility.SetDirty(fontAsset);
AssetDatabase.SaveAssets();
}
}
}

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using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using UnityEditor;
using System.Collections;
using System.Text.RegularExpressions;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TMP_GlyphPairAdjustmentRecord))]
public class TMP_GlyphPairAdjustmentRecordPropertyDrawer : PropertyDrawer
{
private bool isEditingEnabled = false;
private bool isSelectable = false;
private string m_FirstCharacter = string.Empty;
private string m_SecondCharacter = string.Empty;
private string m_PreviousInput;
static GUIContent s_CharacterTextFieldLabel = new GUIContent("Char:", "Enter the character or its UTF16 or UTF32 Unicode character escape sequence. For UTF16 use \"\\uFF00\" and for UTF32 use \"\\UFF00FF00\" representation.");
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty prop_FirstAdjustmentRecord = property.FindPropertyRelative("m_FirstAdjustmentRecord");
SerializedProperty prop_SecondAdjustmentRecord = property.FindPropertyRelative("m_SecondAdjustmentRecord");
SerializedProperty prop_FirstGlyphIndex = prop_FirstAdjustmentRecord.FindPropertyRelative("m_GlyphIndex");
SerializedProperty prop_FirstGlyphValueRecord = prop_FirstAdjustmentRecord.FindPropertyRelative("m_GlyphValueRecord");
SerializedProperty prop_SecondGlyphIndex = prop_SecondAdjustmentRecord.FindPropertyRelative("m_GlyphIndex");
SerializedProperty prop_SecondGlyphValueRecord = prop_SecondAdjustmentRecord.FindPropertyRelative("m_GlyphValueRecord");
SerializedProperty prop_FontFeatureLookupFlags = property.FindPropertyRelative("m_FeatureLookupFlags");
position.yMin += 2;
float width = position.width / 2;
float padding = 5.0f;
Rect rect;
isEditingEnabled = GUI.enabled;
isSelectable = label.text == "Selectable" ? true : false;
if (isSelectable)
GUILayoutUtility.GetRect(position.width, 75);
else
GUILayoutUtility.GetRect(position.width, 55);
GUIStyle style = new GUIStyle(EditorStyles.label);
style.richText = true;
// First Glyph
GUI.enabled = isEditingEnabled;
if (isSelectable)
{
rect = new Rect(position.x + 70, position.y, position.width, 49);
float labelWidth = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_FirstGlyphIndex.intValue)).x;
EditorGUI.LabelField(new Rect(position.x + (64 - labelWidth) / 2, position.y + 60, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_FirstGlyphIndex.intValue + "</color>"), style);
GUI.enabled = isEditingEnabled;
EditorGUIUtility.labelWidth = 30f;
rect = new Rect(position.x + 70, position.y + 10, (width - 70) - padding, 18);
EditorGUI.PropertyField(rect, prop_FirstGlyphValueRecord.FindPropertyRelative("m_XPlacement"), new GUIContent("OX:"));
rect.y += 20;
EditorGUI.PropertyField(rect, prop_FirstGlyphValueRecord.FindPropertyRelative("m_YPlacement"), new GUIContent("OY:"));
rect.y += 20;
EditorGUI.PropertyField(rect, prop_FirstGlyphValueRecord.FindPropertyRelative("m_XAdvance"), new GUIContent("AX:"));
//rect.y += 20;
//EditorGUI.PropertyField(rect, prop_FirstGlyphValueRecord.FindPropertyRelative("m_YAdvance"), new GUIContent("AY:"));
DrawGlyph((uint)prop_FirstGlyphIndex.intValue, new Rect(position.x, position.y, position.width, position.height), property);
}
else
{
rect = new Rect(position.x, position.y, width / 2 * 0.8f - padding, 18);
EditorGUIUtility.labelWidth = 40f;
// First Character Lookup
GUI.SetNextControlName("FirstCharacterField");
EditorGUI.BeginChangeCheck();
string firstCharacter = EditorGUI.TextField(rect, s_CharacterTextFieldLabel, m_FirstCharacter);
if (GUI.GetNameOfFocusedControl() == "FirstCharacterField")
{
if (ValidateInput(firstCharacter))
{
//Debug.Log("1st Unicode value: [" + firstCharacter + "]");
uint unicode = GetUnicodeCharacter(firstCharacter);
// Lookup glyph index
TMP_SerializedPropertyHolder propertyHolder = property.serializedObject.targetObject as TMP_SerializedPropertyHolder;
TMP_FontAsset fontAsset = propertyHolder.fontAsset;
if (fontAsset != null)
{
prop_FirstGlyphIndex.intValue = (int)fontAsset.GetGlyphIndex(unicode);
propertyHolder.firstCharacter = unicode;
}
}
}
if (EditorGUI.EndChangeCheck())
m_FirstCharacter = firstCharacter;
// First Glyph Index
rect.x += width / 2 * 0.8f;
EditorGUIUtility.labelWidth = 25f;
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(rect, prop_FirstGlyphIndex, new GUIContent("ID:"));
if (EditorGUI.EndChangeCheck())
{
}
GUI.enabled = isEditingEnabled;
EditorGUIUtility.labelWidth = 25f;
rect = new Rect(position.x, position.y + 20, width * 0.5f - padding, 18);
EditorGUI.PropertyField(rect, prop_FirstGlyphValueRecord.FindPropertyRelative("m_XPlacement"), new GUIContent("OX"));
rect.x += width * 0.5f;
EditorGUI.PropertyField(rect, prop_FirstGlyphValueRecord.FindPropertyRelative("m_YPlacement"), new GUIContent("OY"));
rect.x = position.x;
rect.y += 20;
EditorGUI.PropertyField(rect, prop_FirstGlyphValueRecord.FindPropertyRelative("m_XAdvance"), new GUIContent("AX"));
//rect.x += width * 0.5f;
//EditorGUI.PropertyField(rect, prop_FirstGlyphAdjustment.FindPropertyRelative("m_YAdvance"), new GUIContent("AY"));
}
// Second Glyph
GUI.enabled = isEditingEnabled;
if (isSelectable)
{
float labelWidth = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_SecondGlyphIndex.intValue)).x;
EditorGUI.LabelField(new Rect(position.width / 2 + 20 + (64 - labelWidth) / 2, position.y + 60, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_SecondGlyphIndex.intValue + "</color>"), style);
GUI.enabled = isEditingEnabled;
EditorGUIUtility.labelWidth = 30f;
rect = new Rect(position.width / 2 + 20 + 70, position.y + 10, (width - 70) - padding, 18);
EditorGUI.PropertyField(rect, prop_SecondGlyphValueRecord.FindPropertyRelative("m_XPlacement"), new GUIContent("OX:"));
rect.y += 20;
EditorGUI.PropertyField(rect, prop_SecondGlyphValueRecord.FindPropertyRelative("m_YPlacement"), new GUIContent("OY:"));
rect.y += 20;
EditorGUI.PropertyField(rect, prop_SecondGlyphValueRecord.FindPropertyRelative("m_XAdvance"), new GUIContent("AX:"));
//rect.y += 20;
//EditorGUI.PropertyField(rect, prop_SecondGlyphAdjustment.FindPropertyRelative("m_YAdvance"), new GUIContent("AY"));
DrawGlyph((uint)prop_SecondGlyphIndex.intValue, new Rect(position.width / 2 + 20, position.y, position.width, position.height), property);
}
else
{
rect = new Rect(position.width / 2 + 20, position.y, width / 2 * 0.8f - padding, 18);
EditorGUIUtility.labelWidth = 40f;
// Second Character Lookup
GUI.SetNextControlName("SecondCharacterField");
EditorGUI.BeginChangeCheck();
string secondCharacter = EditorGUI.TextField(rect, s_CharacterTextFieldLabel, m_SecondCharacter);
if (GUI.GetNameOfFocusedControl() == "SecondCharacterField")
{
if (ValidateInput(secondCharacter))
{
//Debug.Log("2nd Unicode value: [" + secondCharacter + "]");
uint unicode = GetUnicodeCharacter(secondCharacter);
// Lookup glyph index
TMP_SerializedPropertyHolder propertyHolder = property.serializedObject.targetObject as TMP_SerializedPropertyHolder;
TMP_FontAsset fontAsset = propertyHolder.fontAsset;
if (fontAsset != null)
{
prop_SecondGlyphIndex.intValue = (int)fontAsset.GetGlyphIndex(unicode);
propertyHolder.secondCharacter = unicode;
}
}
}
if (EditorGUI.EndChangeCheck())
m_SecondCharacter = secondCharacter;
// Second Glyph Index
rect.x += width / 2 * 0.8f;
EditorGUIUtility.labelWidth = 25f;
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(rect, prop_SecondGlyphIndex, new GUIContent("ID:"));
if (EditorGUI.EndChangeCheck())
{
}
GUI.enabled = isEditingEnabled;
EditorGUIUtility.labelWidth = 25f;
rect = new Rect(position.width / 2 + 20, position.y + 20, width * 0.5f - padding, 18);
EditorGUI.PropertyField(rect, prop_SecondGlyphValueRecord.FindPropertyRelative("m_XPlacement"), new GUIContent("OX"));
rect.x += width * 0.5f;
EditorGUI.PropertyField(rect, prop_SecondGlyphValueRecord.FindPropertyRelative("m_YPlacement"), new GUIContent("OY"));
rect.x = position.width / 2 + 20;
rect.y += 20;
EditorGUI.PropertyField(rect, prop_SecondGlyphValueRecord.FindPropertyRelative("m_XAdvance"), new GUIContent("AX"));
//rect.x += width * 0.5f;
//EditorGUI.PropertyField(rect, prop_SecondGlyphAdjustment.FindPropertyRelative("m_YAdvance"), new GUIContent("AY"));
}
// Font Feature Lookup Flags
if (isSelectable)
{
EditorGUIUtility.labelWidth = 55f;
rect.x = position.width - 255;
rect.y += 23;
rect.width = 270; // width - 70 - padding;
FontFeatureLookupFlags flags = (FontFeatureLookupFlags)prop_FontFeatureLookupFlags.intValue;
EditorGUI.BeginChangeCheck();
flags = (FontFeatureLookupFlags)EditorGUI.EnumFlagsField(rect, new GUIContent("Options:"), flags);
if (EditorGUI.EndChangeCheck())
{
prop_FontFeatureLookupFlags.intValue = (int)flags;
}
}
}
bool ValidateInput(string source)
{
int length = string.IsNullOrEmpty(source) ? 0 : source.Length;
////Filter out unwanted characters.
Event evt = Event.current;
char c = evt.character;
if (c != '\0')
{
switch (length)
{
case 0:
break;
case 1:
if (source != m_PreviousInput)
return true;
if ((source[0] == '\\' && (c == 'u' || c == 'U')) == false)
evt.character = '\0';
break;
case 2:
case 3:
case 4:
case 5:
if ((c < '0' || c > '9') && (c < 'a' || c > 'f') && (c < 'A' || c > 'F'))
evt.character = '\0';
break;
case 6:
case 7:
case 8:
case 9:
if (source[1] == 'u' || (c < '0' || c > '9') && (c < 'a' || c > 'f') && (c < 'A' || c > 'F'))
evt.character = '\0';
// Validate input
if (length == 6 && source[1] == 'u' && source != m_PreviousInput)
return true;
break;
case 10:
if (source != m_PreviousInput)
return true;
evt.character = '\0';
break;
}
}
m_PreviousInput = source;
return false;
}
uint GetUnicodeCharacter (string source)
{
uint unicode;
if (source.Length == 1)
unicode = source[0];
else if (source.Length == 6)
unicode = (uint)TMP_TextUtilities.StringHexToInt(source.Replace("\\u", ""));
else
unicode = (uint)TMP_TextUtilities.StringHexToInt(source.Replace("\\U", ""));
return unicode;
}
void DrawGlyph(uint glyphIndex, Rect position, SerializedProperty property)
{
// Get a reference to the sprite texture
TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset;
if (fontAsset == null)
return;
Glyph glyph;
// Check if glyph currently exists in the atlas texture.
if (!fontAsset.glyphLookupTable.TryGetValue(glyphIndex, out glyph))
return;
// Get reference to atlas texture.
int atlasIndex = fontAsset.m_AtlasTextureIndex;
Texture2D atlasTexture = fontAsset.atlasTextures.Length > atlasIndex ? fontAsset.atlasTextures[atlasIndex] : null;
if (atlasTexture == null)
return;
Material mat;
if (((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP)
{
mat = TMP_FontAssetEditor.internalBitmapMaterial;
if (mat == null)
return;
mat.mainTexture = atlasTexture;
}
else
{
mat = TMP_FontAssetEditor.internalSDFMaterial;
if (mat == null)
return;
mat.mainTexture = atlasTexture;
mat.SetFloat(ShaderUtilities.ID_GradientScale, fontAsset.atlasPadding + 1);
}
// Draw glyph from atlas texture.
Rect glyphDrawPosition = new Rect(position.x, position.y + 2, 64, 60);
GlyphRect glyphRect = glyph.glyphRect;
float normalizedHeight = fontAsset.faceInfo.ascentLine - fontAsset.faceInfo.descentLine;
float scale = glyphDrawPosition.width / normalizedHeight;
// Compute the normalized texture coordinates
Rect texCoords = new Rect((float)glyphRect.x / atlasTexture.width, (float)glyphRect.y / atlasTexture.height, (float)glyphRect.width / atlasTexture.width, (float)glyphRect.height / atlasTexture.height);
if (Event.current.type == EventType.Repaint)
{
glyphDrawPosition.x += (glyphDrawPosition.width - glyphRect.width * scale) / 2;
glyphDrawPosition.y += (glyphDrawPosition.height - glyphRect.height * scale) / 2;
glyphDrawPosition.width = glyphRect.width * scale;
glyphDrawPosition.height = glyphRect.height * scale;
// Could switch to using the default material of the font asset which would require passing scale to the shader.
Graphics.DrawTexture(glyphDrawPosition, atlasTexture, texCoords, 0, 0, 0, 0, new Color(1f, 1f, 1f), mat);
}
}
}
}

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fileFormatVersion: 2
guid: d256fa541faf5d4409992c631adb98a1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
assetBundleName:
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 using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(Glyph))]
public class TMP_GlyphPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_Index");
SerializedProperty prop_GlyphMetrics = property.FindPropertyRelative("m_Metrics");
SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");
SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale");
SerializedProperty prop_AtlasIndex = property.FindPropertyRelative("m_AtlasIndex");
GUIStyle style = new GUIStyle(EditorStyles.label);
style.richText = true;
Rect rect = new Rect(position.x + 70, position.y, position.width, 49);
float labelWidth = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_GlyphIndex.intValue)).x;
EditorGUI.LabelField(new Rect(position.x + (64 - labelWidth) / 2, position.y + 85, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_GlyphIndex.intValue + "</color>"), style);
//EditorGUIUtility.labelWidth = 22f;
//EditorGUI.DelayedIntField(new Rect(position.x + (64 - labelWidth) / 2, position.y + 89, 58f, 18f), prop_GlyphIndex, new GUIContent("ID:"));
// We get Rect since a valid position may not be provided by the caller.
EditorGUI.PropertyField(new Rect(rect.x, rect.y, position.width, 49), prop_GlyphRect);
rect.y += 45;
EditorGUI.PropertyField(rect, prop_GlyphMetrics);
EditorGUIUtility.labelWidth = 40f;
EditorGUI.PropertyField(new Rect(rect.x, rect.y + 65, 75, 18), prop_Scale, new GUIContent("Scale:")); // new GUIContent("Scale: <color=#FFFF80>" + prop_Scale.floatValue + "</color>"), style);
EditorGUIUtility.labelWidth = 74f;
EditorGUI.PropertyField(new Rect(rect.x + 85, rect.y + 65, 95, 18), prop_AtlasIndex, new GUIContent("Atlas Index:")); // new GUIContent("Atlas Index: <color=#FFFF80>" + prop_AtlasIndex.intValue + "</color>"), style);
DrawGlyph(position, property);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return 130f;
}
void DrawGlyph(Rect position, SerializedProperty property)
{
// Get a reference to the sprite texture
TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset;
if (fontAsset == null)
return;
// Get reference to atlas texture.
int atlasIndex = property.FindPropertyRelative("m_AtlasIndex").intValue;
Texture2D atlasTexture = fontAsset.atlasTextures.Length > atlasIndex ? fontAsset.atlasTextures[atlasIndex] : null;
if (atlasTexture == null)
return;
Material mat;
if (((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP)
{
mat = TMP_FontAssetEditor.internalBitmapMaterial;
if (mat == null)
return;
mat.mainTexture = atlasTexture;
mat.SetColor("_Color", Color.white);
}
else
{
mat = TMP_FontAssetEditor.internalSDFMaterial;
if (mat == null)
return;
mat.mainTexture = atlasTexture;
mat.SetFloat(ShaderUtilities.ID_GradientScale, fontAsset.atlasPadding + 1);
}
// Draw glyph from atlas texture.
Rect glyphDrawPosition = new Rect(position.x, position.y + 2, 64, 80);
SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");
int glyphOriginX = prop_GlyphRect.FindPropertyRelative("m_X").intValue;
int glyphOriginY = prop_GlyphRect.FindPropertyRelative("m_Y").intValue;
int glyphWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue;
int glyphHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue;
float normalizedHeight = fontAsset.faceInfo.ascentLine - fontAsset.faceInfo.descentLine;
float scale = glyphDrawPosition.width / normalizedHeight;
// Compute the normalized texture coordinates
Rect texCoords = new Rect((float)glyphOriginX / atlasTexture.width, (float)glyphOriginY / atlasTexture.height, (float)glyphWidth / atlasTexture.width, (float)glyphHeight / atlasTexture.height);
if (Event.current.type == EventType.Repaint)
{
glyphDrawPosition.x += (glyphDrawPosition.width - glyphWidth * scale) / 2;
glyphDrawPosition.y += (glyphDrawPosition.height - glyphHeight * scale) / 2;
glyphDrawPosition.width = glyphWidth * scale;
glyphDrawPosition.height = glyphHeight * scale;
// Could switch to using the default material of the font asset which would require passing scale to the shader.
Graphics.DrawTexture(glyphDrawPosition, atlasTexture, texCoords, 0, 0, 0, 0, new Color(1f, 1f, 1f), mat);
}
}
}
}

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fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditor.UI;
using UnityEditor.AnimatedValues;
namespace TMPro.EditorUtilities
{
[CanEditMultipleObjects]
[CustomEditor(typeof(TMP_InputField), true)]
public class TMP_InputFieldEditor : SelectableEditor
{
private struct m_foldout
{ // Track Inspector foldout panel states, globally.
public static bool textInput = true;
public static bool fontSettings = true;
public static bool extraSettings = true;
//public static bool shadowSetting = false;
//public static bool materialEditor = true;
}
SerializedProperty m_TextViewport;
SerializedProperty m_TextComponent;
SerializedProperty m_Text;
SerializedProperty m_ContentType;
SerializedProperty m_LineType;
SerializedProperty m_LineLimit;
SerializedProperty m_InputType;
SerializedProperty m_CharacterValidation;
SerializedProperty m_InputValidator;
SerializedProperty m_RegexValue;
SerializedProperty m_KeyboardType;
SerializedProperty m_CharacterLimit;
SerializedProperty m_CaretBlinkRate;
SerializedProperty m_CaretWidth;
SerializedProperty m_CaretColor;
SerializedProperty m_CustomCaretColor;
SerializedProperty m_SelectionColor;
SerializedProperty m_HideMobileKeyboard;
SerializedProperty m_HideMobileInput;
SerializedProperty m_Placeholder;
SerializedProperty m_VerticalScrollbar;
SerializedProperty m_ScrollbarScrollSensitivity;
SerializedProperty m_OnValueChanged;
SerializedProperty m_OnEndEdit;
SerializedProperty m_OnSelect;
SerializedProperty m_OnDeselect;
SerializedProperty m_ReadOnly;
SerializedProperty m_RichText;
SerializedProperty m_RichTextEditingAllowed;
SerializedProperty m_ResetOnDeActivation;
SerializedProperty m_RestoreOriginalTextOnEscape;
SerializedProperty m_OnFocusSelectAll;
SerializedProperty m_GlobalPointSize;
SerializedProperty m_GlobalFontAsset;
AnimBool m_CustomColor;
//TMP_InputValidator m_ValidationScript;
protected override void OnEnable()
{
base.OnEnable();
m_TextViewport = serializedObject.FindProperty("m_TextViewport");
m_TextComponent = serializedObject.FindProperty("m_TextComponent");
m_Text = serializedObject.FindProperty("m_Text");
m_ContentType = serializedObject.FindProperty("m_ContentType");
m_LineType = serializedObject.FindProperty("m_LineType");
m_LineLimit = serializedObject.FindProperty("m_LineLimit");
m_InputType = serializedObject.FindProperty("m_InputType");
m_CharacterValidation = serializedObject.FindProperty("m_CharacterValidation");
m_InputValidator = serializedObject.FindProperty("m_InputValidator");
m_RegexValue = serializedObject.FindProperty("m_RegexValue");
m_KeyboardType = serializedObject.FindProperty("m_KeyboardType");
m_CharacterLimit = serializedObject.FindProperty("m_CharacterLimit");
m_CaretBlinkRate = serializedObject.FindProperty("m_CaretBlinkRate");
m_CaretWidth = serializedObject.FindProperty("m_CaretWidth");
m_CaretColor = serializedObject.FindProperty("m_CaretColor");
m_CustomCaretColor = serializedObject.FindProperty("m_CustomCaretColor");
m_SelectionColor = serializedObject.FindProperty("m_SelectionColor");
m_HideMobileKeyboard = serializedObject.FindProperty("m_HideSoftKeyboard");
m_HideMobileInput = serializedObject.FindProperty("m_HideMobileInput");
m_Placeholder = serializedObject.FindProperty("m_Placeholder");
m_VerticalScrollbar = serializedObject.FindProperty("m_VerticalScrollbar");
m_ScrollbarScrollSensitivity = serializedObject.FindProperty("m_ScrollSensitivity");
m_OnValueChanged = serializedObject.FindProperty("m_OnValueChanged");
m_OnEndEdit = serializedObject.FindProperty("m_OnEndEdit");
m_OnSelect = serializedObject.FindProperty("m_OnSelect");
m_OnDeselect = serializedObject.FindProperty("m_OnDeselect");
m_ReadOnly = serializedObject.FindProperty("m_ReadOnly");
m_RichText = serializedObject.FindProperty("m_RichText");
m_RichTextEditingAllowed = serializedObject.FindProperty("m_isRichTextEditingAllowed");
m_ResetOnDeActivation = serializedObject.FindProperty("m_ResetOnDeActivation");
m_RestoreOriginalTextOnEscape = serializedObject.FindProperty("m_RestoreOriginalTextOnEscape");
m_OnFocusSelectAll = serializedObject.FindProperty("m_OnFocusSelectAll");
m_GlobalPointSize = serializedObject.FindProperty("m_GlobalPointSize");
m_GlobalFontAsset = serializedObject.FindProperty("m_GlobalFontAsset");
m_CustomColor = new AnimBool(m_CustomCaretColor.boolValue);
m_CustomColor.valueChanged.AddListener(Repaint);
}
protected override void OnDisable()
{
base.OnDisable();
m_CustomColor.valueChanged.RemoveListener(Repaint);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
base.OnInspectorGUI();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_TextViewport);
EditorGUILayout.PropertyField(m_TextComponent);
TextMeshProUGUI text = null;
if (m_TextComponent != null && m_TextComponent.objectReferenceValue != null)
{
text = m_TextComponent.objectReferenceValue as TextMeshProUGUI;
//if (text.supportRichText)
//{
// EditorGUILayout.HelpBox("Using Rich Text with input is unsupported.", MessageType.Warning);
//}
}
EditorGUI.BeginDisabledGroup(m_TextComponent == null || m_TextComponent.objectReferenceValue == null);
// TEXT INPUT BOX
EditorGUILayout.PropertyField(m_Text);
// INPUT FIELD SETTINGS
#region INPUT FIELD SETTINGS
m_foldout.fontSettings = EditorGUILayout.Foldout(m_foldout.fontSettings, "Input Field Settings", true, TMP_UIStyleManager.boldFoldout);
if (m_foldout.fontSettings)
{
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_GlobalFontAsset, new GUIContent("Font Asset", "Set the Font Asset for both Placeholder and Input Field text object."));
if (EditorGUI.EndChangeCheck())
{
TMP_InputField inputField = target as TMP_InputField;
inputField.SetGlobalFontAsset(m_GlobalFontAsset.objectReferenceValue as TMP_FontAsset);
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_GlobalPointSize, new GUIContent("Point Size", "Set the point size of both Placeholder and Input Field text object."));
if (EditorGUI.EndChangeCheck())
{
TMP_InputField inputField = target as TMP_InputField;
inputField.SetGlobalPointSize(m_GlobalPointSize.floatValue);
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_CharacterLimit);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_ContentType);
if (!m_ContentType.hasMultipleDifferentValues)
{
EditorGUI.indentLevel++;
if (m_ContentType.enumValueIndex == (int)TMP_InputField.ContentType.Standard ||
m_ContentType.enumValueIndex == (int)TMP_InputField.ContentType.Autocorrected ||
m_ContentType.enumValueIndex == (int)TMP_InputField.ContentType.Custom)
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_LineType);
if (EditorGUI.EndChangeCheck())
{
if (text != null)
{
if (m_LineType.enumValueIndex == (int)TMP_InputField.LineType.SingleLine)
text.enableWordWrapping = false;
else
{
text.enableWordWrapping = true;
}
}
}
if (m_LineType.enumValueIndex != (int)TMP_InputField.LineType.SingleLine)
{
EditorGUILayout.PropertyField(m_LineLimit);
}
}
if (m_ContentType.enumValueIndex == (int)TMP_InputField.ContentType.Custom)
{
EditorGUILayout.PropertyField(m_InputType);
EditorGUILayout.PropertyField(m_KeyboardType);
EditorGUILayout.PropertyField(m_CharacterValidation);
if (m_CharacterValidation.enumValueIndex == (int)TMP_InputField.CharacterValidation.Regex)
{
EditorGUILayout.PropertyField(m_RegexValue);
}
else if (m_CharacterValidation.enumValueIndex == (int)TMP_InputField.CharacterValidation.CustomValidator)
{
EditorGUILayout.PropertyField(m_InputValidator);
}
}
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_Placeholder);
EditorGUILayout.PropertyField(m_VerticalScrollbar);
if (m_VerticalScrollbar.objectReferenceValue != null)
EditorGUILayout.PropertyField(m_ScrollbarScrollSensitivity);
EditorGUILayout.PropertyField(m_CaretBlinkRate);
EditorGUILayout.PropertyField(m_CaretWidth);
EditorGUILayout.PropertyField(m_CustomCaretColor);
m_CustomColor.target = m_CustomCaretColor.boolValue;
if (EditorGUILayout.BeginFadeGroup(m_CustomColor.faded))
{
EditorGUILayout.PropertyField(m_CaretColor);
}
EditorGUILayout.EndFadeGroup();
EditorGUILayout.PropertyField(m_SelectionColor);
EditorGUI.indentLevel--;
}
#endregion
// CONTROL SETTINGS
#region CONTROL SETTINGS
m_foldout.extraSettings = EditorGUILayout.Foldout(m_foldout.extraSettings, "Control Settings", true, TMP_UIStyleManager.boldFoldout);
if (m_foldout.extraSettings)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_OnFocusSelectAll, new GUIContent("OnFocus - Select All", "Should all the text be selected when the Input Field is selected."));
EditorGUILayout.PropertyField(m_ResetOnDeActivation, new GUIContent("Reset On DeActivation", "Should the Text and Caret position be reset when Input Field is DeActivated."));
EditorGUILayout.PropertyField(m_RestoreOriginalTextOnEscape, new GUIContent("Restore On ESC Key", "Should the original text be restored when pressing ESC."));
EditorGUILayout.PropertyField(m_HideMobileKeyboard, new GUIContent("Hide Soft Keyboard", "Controls the visibility of the mobile virtual keyboard."));
EditorGUILayout.PropertyField(m_HideMobileInput, new GUIContent("Hide Mobile Input", "Controls the visibility of the editable text field above the mobile virtual keyboard. Not supported on all mobile platforms."));
EditorGUILayout.PropertyField(m_ReadOnly);
EditorGUILayout.PropertyField(m_RichText);
EditorGUILayout.PropertyField(m_RichTextEditingAllowed, new GUIContent("Allow Rich Text Editing"));
EditorGUI.indentLevel--;
}
#endregion
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_OnValueChanged);
EditorGUILayout.PropertyField(m_OnEndEdit);
EditorGUILayout.PropertyField(m_OnSelect);
EditorGUILayout.PropertyField(m_OnDeselect);
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties();
}
}
}

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userData:
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// When enabled, allows setting the material by dropping a material onto the MeshRenderer inspector component.
// The drawback is that the MeshRenderer inspector will not have properties for light probes, so if you need light probe support, do not enable this.
//#define ALLOW_MESHRENDERER_MATERIAL_DRAG_N_DROP
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
// Disabled for compatibility reason as lightprobe setup isn't supported due to inability to inherit from MeshRendererEditor class
#if ALLOW_MESHRENDERER_MATERIAL_DRAG_N_DROP
[CanEditMultipleObjects]
[CustomEditor(typeof(MeshRenderer))]
public class TMP_MeshRendererEditor : Editor
{
private SerializedProperty m_Materials;
void OnEnable()
{
m_Materials = serializedObject.FindProperty("m_Materials");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
// Get a reference to the current material.
SerializedProperty material_prop = m_Materials.GetArrayElementAtIndex(0);
Material currentMaterial = material_prop.objectReferenceValue as Material;
EditorGUI.BeginChangeCheck();
base.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
{
material_prop = m_Materials.GetArrayElementAtIndex(0);
TMP_FontAsset newFontAsset = null;
Material newMaterial = null;
if (material_prop != null)
newMaterial = material_prop.objectReferenceValue as Material;
// Check if the new material is referencing a different font atlas texture.
if (newMaterial != null && currentMaterial.GetInstanceID() != newMaterial.GetInstanceID())
{
// Search for the Font Asset matching the new font atlas texture.
newFontAsset = TMP_EditorUtility.FindMatchingFontAsset(newMaterial);
}
GameObject[] objects = Selection.gameObjects;
for (int i = 0; i < objects.Length; i++)
{
// Assign new font asset
if (newFontAsset != null)
{
TMP_Text textComponent = objects[i].GetComponent<TMP_Text>();
if (textComponent != null)
{
Undo.RecordObject(textComponent, "Font Asset Change");
textComponent.font = newFontAsset;
}
}
TMPro_EventManager.ON_DRAG_AND_DROP_MATERIAL_CHANGED(objects[i], currentMaterial, newMaterial);
}
}
}
}
#endif
}

View file

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 6d437b997e074079b4b2f6e395394f4b
timeCreated: 1462864011
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,919 @@
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using TMPro.EditorUtilities;
namespace TMPro
{
/// <summary>
/// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package.
/// </summary>
[System.Serializable]
struct AssetConversionRecord
{
public string referencedResource;
public string target;
public string replacement;
}
/// <summary>
/// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package.
/// This data structure is populated with the data contained in the PackageConversionData.json file included in the package.
/// </summary>
[System.Serializable]
class AssetConversionData
{
public List<AssetConversionRecord> assetRecords;
}
public class TMP_ProjectConversionUtility : EditorWindow
{
// Create Sprite Asset Editor Window
[MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)]
static void ShowConverterWindow()
{
var window = GetWindow<TMP_ProjectConversionUtility>();
window.titleContent = new GUIContent("Conversion Tool");
window.Focus();
}
private static HashSet<Type> m_IgnoreAssetTypes = new HashSet<Type>()
{
typeof(AnimatorOverrideController),
typeof(AudioClip),
typeof(AvatarMask),
typeof(ComputeShader),
typeof(Cubemap),
typeof(DefaultAsset),
typeof(Flare),
typeof(Font),
typeof(GUISkin),
typeof(HumanTemplate),
typeof(LightingDataAsset),
typeof(Mesh),
typeof(MonoScript),
typeof(PhysicMaterial),
typeof(PhysicsMaterial2D),
typeof(RenderTexture),
typeof(Shader),
typeof(TerrainData),
typeof(TextAsset),
typeof(Texture2D),
typeof(Texture2DArray),
typeof(Texture3D),
typeof(UnityEditor.Animations.AnimatorController),
typeof(UnityEditorInternal.AssemblyDefinitionAsset),
typeof(UnityEngine.AI.NavMeshData),
typeof(UnityEngine.Tilemaps.Tile),
typeof(UnityEngine.U2D.SpriteAtlas),
typeof(UnityEngine.Video.VideoClip),
};
/// <summary>
///
/// </summary>
struct AssetModificationRecord
{
public string assetFilePath;
public string assetDataFile;
}
struct AssetFileRecord
{
public string assetFilePath;
public string assetMetaFilePath;
public AssetFileRecord(string filePath, string metaFilePath)
{
this.assetFilePath = filePath;
this.assetMetaFilePath = metaFilePath;
}
}
private static string m_ProjectPath;
private static string m_ProjectFolderToScan;
private static bool m_IsAlreadyScanningProject;
private static bool m_CancelScanProcess;
private static string k_ProjectScanReportDefaultText = "<color=#FFFF80><b>Project Scan Results</b></color>\n";
private static string k_ProjectScanLabelPrefix = "Scanning: ";
private static string m_ProjectScanResults = string.Empty;
private static Vector2 m_ProjectScanResultScrollPosition;
private static float m_ProgressPercentage = 0;
private static int m_ScanningTotalFiles;
private static int m_RemainingFilesToScan;
private static int m_ScanningCurrentFileIndex;
private static string m_ScanningCurrentFileName;
private static AssetConversionData m_ConversionData;
private static List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();
void OnEnable()
{
// Set Editor Window Size
SetEditorWindowSize();
m_ProjectScanResults = k_ProjectScanReportDefaultText;
}
void OnGUI()
{
GUILayout.BeginVertical();
{
// Scan project files and resources
GUILayout.BeginVertical(EditorStyles.helpBox);
{
GUILayout.Label("Scan Project Files", EditorStyles.boldLabel);
GUILayout.Label("Press the <i>Scan Project Files</i> button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label);
GUILayout.Space(10f);
GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\"");
m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan);
GUILayout.Space(5f);
GUI.enabled = m_IsAlreadyScanningProject == false ? true : false;
if (GUILayout.Button("Scan Project Files"))
{
m_CancelScanProcess = false;
// Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files.
if (CheckProjectSerializationAndSourceControlModes() == true)
{
m_ProjectPath = Path.GetFullPath("Assets/..");
TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles());
}
else
{
EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty);
}
}
GUI.enabled = true;
// Display progress bar
Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")");
// Display cancel button and name of file currently being scanned.
if (m_IsAlreadyScanningProject)
{
Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16);
if (GUI.Button(cancelRect, "X"))
{
m_CancelScanProcess = true;
}
GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label);
}
else
GUILayout.Label(string.Empty);
GUILayout.Space(5);
// Creation Feedback
GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true));
{
m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true));
EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label);
EditorGUILayout.EndScrollView();
}
GUILayout.EndVertical();
GUILayout.Space(5f);
}
GUILayout.EndVertical();
// Scan project files and resources
GUILayout.BeginVertical(EditorStyles.helpBox);
{
GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel);
GUILayout.Label("Pressing the <i>Save Modified Project Files</i> button will update the files in the <i>Project Scan Results</i> listed above. <color=#FFFF80>Please make sure that you have created a backup of your project first</color> as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label);
GUILayout.Space(5f);
GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false;
if (GUILayout.Button("Save Modified Project Files"))
{
UpdateProjectFiles();
}
GUILayout.Space(10f);
}
GUILayout.EndVertical();
}
GUILayout.EndVertical();
GUILayout.Space(5f);
}
void OnInspectorUpdate()
{
Repaint();
}
/// <summary>
/// Limits the minimum size of the editor window.
/// </summary>
void SetEditorWindowSize()
{
EditorWindow editorWindow = this;
Vector2 currentWindowSize = editorWindow.minSize;
editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y));
}
/// <summary>
///
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
private static bool ShouldIgnoreFile(string filePath)
{
string fileExtension = Path.GetExtension(filePath);
Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath);
if (m_IgnoreAssetTypes.Contains(fileType))
return true;
// Exclude FBX
if (fileType == typeof(GameObject) && fileExtension.ToLower() == ".fbx") { return true; }
return false;
}
private IEnumerator ScanProjectFiles()
{
m_IsAlreadyScanningProject = true;
string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
// List containing assets that have been modified.
m_ProjectScanResults = k_ProjectScanReportDefaultText;
m_ModifiedAssetList.Clear();
m_ProgressPercentage = 0;
// Read Conversion Data from Json file.
if (m_ConversionData == null)
m_ConversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
// Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan);
string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray();
k_ProjectScanLabelPrefix = "<b>Phase 1 - Filtering:</b> ";
m_ScanningTotalFiles = guids.Length;
m_ScanningCurrentFileIndex = 0;
List<AssetFileRecord> projectFilesToScan = new List<AssetFileRecord>();
foreach (var guid in guids)
{
if (m_CancelScanProcess)
break;
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
m_ScanningCurrentFileIndex += 1;
m_ScanningCurrentFileName = assetFilePath;
m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles;
// Filter out file types we have no interest in searching
if (ShouldIgnoreFile(assetFilePath))
continue;
string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath));
yield return null;
}
m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count;
k_ProjectScanLabelPrefix = "<b>Phase 2 - Scanning:</b> ";
for (int i = 0; i < m_ScanningTotalFiles; i++)
{
if (m_CancelScanProcess)
break;
AssetFileRecord fileRecord = projectFilesToScan[i];
ThreadPool.QueueUserWorkItem(Task =>
{
ScanProjectFileAsync(fileRecord);
m_ScanningCurrentFileName = fileRecord.assetFilePath;
int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan);
m_ScanningCurrentFileIndex = completedScans;
m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles;
});
if (i % 64 == 0)
yield return new WaitForSeconds(2.0f);
}
while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess)
yield return null;
m_IsAlreadyScanningProject = false;
m_ScanningCurrentFileName = string.Empty;
}
static void ScanProjectFileAsync(AssetFileRecord fileRecord)
{
if (m_CancelScanProcess)
return;
// Read the asset data file
string assetDataFile = string.Empty;
bool hasFileChanged = false;
try
{
assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath);
}
catch
{
// Continue to the next asset if we can't read the current one.
return;
}
// Read the asset meta data file
string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath);
bool hasMetaFileChanges = false;
foreach (AssetConversionRecord record in m_ConversionData.assetRecords)
{
if (assetDataFile.Contains(record.target))
{
hasFileChanged = true;
assetDataFile = assetDataFile.Replace(record.target, record.replacement);
}
//// Check meta file
if (assetMetaFile.Contains(record.target))
{
hasMetaFileChanges = true;
assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
}
}
if (hasFileChanged)
{
AssetModificationRecord modifiedAsset;
modifiedAsset.assetFilePath = fileRecord.assetFilePath;
modifiedAsset.assetDataFile = assetDataFile;
m_ModifiedAssetList.Add(modifiedAsset);
m_ProjectScanResults += fileRecord.assetFilePath + "\n";
}
if (hasMetaFileChanges)
{
AssetModificationRecord modifiedAsset;
modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath;
modifiedAsset.assetDataFile = assetMetaFile;
m_ModifiedAssetList.Add(modifiedAsset);
m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n";
}
}
/// <summary>
///
/// </summary>
private static void ResetScanProcess()
{
m_IsAlreadyScanningProject = false;
m_ScanningCurrentFileName = string.Empty;
m_ProgressPercentage = 0;
m_ScanningCurrentFileIndex = 0;
m_ScanningTotalFiles = 0;
}
/// <summary>
///
/// </summary>
private static void UpdateProjectFiles()
{
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
CheckProjectSerializationAndSourceControlModes();
string projectPath = Path.GetFullPath("Assets/..");
// Display dialogue to show user a list of project files that will be modified upon their consent.
if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
{
for (int i = 0; i < m_ModifiedAssetList.Count; i++)
{
// Make sure all file streams that might have been opened by Unity are closed.
//AssetDatabase.ReleaseCachedFileHandles();
//Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "].");
File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile);
}
}
AssetDatabase.Refresh();
m_ProgressPercentage = 0;
m_ProjectScanResults = k_ProjectScanReportDefaultText;
}
/// <summary>
/// Check project Asset Serialization and Source Control modes
/// </summary>
private static bool CheckProjectSerializationAndSourceControlModes()
{
// Check Project Asset Serialization and Visible Meta Files mode.
if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files")
{
return false;
}
return true;
}
}
public class TMP_PackageUtilities : Editor
{
enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 };
private static SerializationMode m_ProjectAssetSerializationMode;
private static string m_ProjectExternalVersionControl;
struct AssetRemappingRecord
{
public string oldGuid;
public string newGuid;
public string assetPath;
}
struct AssetModificationRecord
{
public string assetFilePath;
public string assetDataFile;
}
// Create Sprite Asset Editor Window
//[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)]
public static void GenerateNewPackageGUIDs_Menu()
{
GenerateNewPackageGUIDs();
}
/// <summary>
///
/// </summary>
[MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)]
public static void ImportProjectResourcesMenu()
{
ImportProjectResources();
}
/// <summary>
///
/// </summary>
[MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)]
public static void ImportExamplesContentMenu()
{
ImportExtraContent();
}
// Create Sprite Asset Editor Window
//[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)]
public static void ConvertProjectGUIDsMenu()
{
ConvertProjectGUIDsToUPM();
//GetVersionInfo();
}
// Create Sprite Asset Editor Window
//[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)]
public static void ConvertGUIDFromSourceToDLLMenu()
{
//ConvertGUIDFromSourceToDLL();
//GetVersionInfo();
}
// Create Sprite Asset Editor Window
//[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)]
public static void ConvertGUIDFromDllToSourceMenu()
{
//ConvertGUIDFromDLLToSource();
//GetVersionInfo();
}
// Create Sprite Asset Editor Window
//[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)]
public static void ExtractPackageGUIDMenu()
{
ExtractPackageGUIDs();
}
private static void GetVersionInfo()
{
string version = TMP_Settings.version;
Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ").");
}
/// <summary>
///
/// </summary>
private static void ImportExtraContent()
{
string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true);
}
/// <summary>
///
/// </summary>
private static void ImportProjectResources()
{
string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true);
}
/// <summary>
///
/// </summary>
private static void GenerateNewPackageGUIDs()
{
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
SetProjectSerializationAndSourceControlModes();
string projectPath = Path.GetFullPath("Assets/..");
// Clear existing dictionary of AssetRecords
List<AssetRemappingRecord> assetRecords = new List<AssetRemappingRecord>();
// Get full list of GUIDs used in the package which including folders.
string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
for (int i = 0; i < packageGUIDs.Length; i++)
{
// Could add a progress bar for this process (if needed)
string guid = packageGUIDs[i];
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
//System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
AssetRemappingRecord assetRecord;
assetRecord.oldGuid = guid;
assetRecord.assetPath = assetFilePath;
string newGUID = GenerateUniqueGUID();
assetRecord.newGuid = newGUID;
if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1)
continue;
assetRecords.Add(assetRecord);
// Read the meta file for the given asset.
string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
//Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]");
}
AssetDatabase.Refresh();
// Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated.
packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" });
for (int i = 0; i < packageGUIDs.Length; i++)
{
// Could add a progress bar for this process
string guid = packageGUIDs[i];
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
// Filter out file types we are not interested in
if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
continue;
// Read the asset data file
string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
//Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
bool hasFileChanged = false;
foreach (AssetRemappingRecord record in assetRecords)
{
if (assetDataFile.Contains(record.oldGuid))
{
hasFileChanged = true;
assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid);
Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "].");
}
}
if (hasFileChanged)
{
// Add file to list of changed files
File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile);
}
}
AssetDatabase.Refresh();
// Restore project Asset Serialization and Source Control modes.
RestoreProjectSerializationAndSourceControlModes();
}
private static void ExtractPackageGUIDs()
{
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
SetProjectSerializationAndSourceControlModes();
string projectPath = Path.GetFullPath("Assets/..");
// Create new instance of AssetConversionData file
AssetConversionData data = new AssetConversionData();
data.assetRecords = new List<AssetConversionRecord>();
// Get full list of GUIDs used in the package which including folders.
string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
for (int i = 0; i < packageGUIDs.Length; i++)
{
// Could add a progress bar for this process (if needed)
string guid = packageGUIDs[i];
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
//string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
//ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget);
//System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider);
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
// Filter out file types we are not interested in
if (assetType == typeof(DefaultAsset))
continue;
string newGuid = GenerateUniqueGUID();
AssetConversionRecord record;
record.referencedResource = Path.GetFileName(assetFilePath);
record.target = "fileID: 2108210716, guid: " + newGuid;
record.replacement = "fileID: 11500000, guid: " + guid;
//if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1)
// continue;
data.assetRecords.Add(record);
// Read the meta file for the given asset.
//string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
//assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
//File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]");
}
// Write new information into JSON file
string dataFile = JsonUtility.ToJson(data, true);
File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile);
// Restore project Asset Serialization and Source Control modes.
RestoreProjectSerializationAndSourceControlModes();
}
/// <summary>
///
/// </summary>
private static void ConvertProjectGUIDsToUPM()
{
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
SetProjectSerializationAndSourceControlModes();
string projectPath = Path.GetFullPath("Assets/..");
string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
// List containing assets that have been modified.
List<AssetModificationRecord> modifiedAssetList = new List<AssetModificationRecord>();
// Read Conversion Data from Json file.
AssetConversionData conversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
// Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
string[] projectGUIDs = AssetDatabase.FindAssets("t:Object");
for (int i = 0; i < projectGUIDs.Length; i++)
{
// Could add a progress bar for this process
string guid = projectGUIDs[i];
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
// Filter out file types we are not interested in
if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
continue;
// Read the asset data file
string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
//Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
bool hasFileChanged = false;
foreach (AssetConversionRecord record in conversionData.assetRecords)
{
if (assetDataFile.Contains(record.target))
{
hasFileChanged = true;
assetDataFile = assetDataFile.Replace(record.target, record.replacement);
Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "].");
}
}
if (hasFileChanged)
{
Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified.");
AssetModificationRecord modifiedAsset;
modifiedAsset.assetFilePath = assetFilePath;
modifiedAsset.assetDataFile = assetDataFile;
modifiedAssetList.Add(modifiedAsset);
}
}
// Scan project meta files to update GUIDs of assets whose GUID has changed.
projectGUIDs = AssetDatabase.FindAssets("t:Object");
for (int i = 0; i < projectGUIDs.Length; i++)
{
string guid = projectGUIDs[i];
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
// Read the asset meta data file
string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
bool hasFileChanged = false;
foreach (AssetConversionRecord record in conversionData.assetRecords)
{
if (assetMetaFile.Contains(record.target))
{
hasFileChanged = true;
assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "].");
}
}
if (hasFileChanged)
{
Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified.");
AssetModificationRecord modifiedAsset;
modifiedAsset.assetFilePath = assetMetaFilePath;
modifiedAsset.assetDataFile = assetMetaFile;
modifiedAssetList.Add(modifiedAsset);
}
}
// Display dialogue to show user a list of project files that will be modified upon their consent.
if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
{
for (int i = 0; i < modifiedAssetList.Count; i++)
{
// Make sure all file streams that might have been opened by Unity are closed.
//AssetDatabase.ReleaseCachedFileHandles();
Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "].");
//File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile);
}
}
AssetDatabase.Refresh();
// Restore project Asset Serialization and Source Control modes.
RestoreProjectSerializationAndSourceControlModes();
}
/// <summary>
///
/// </summary>
/// <returns></returns>
private static string GenerateUniqueGUID()
{
string monoGuid = System.Guid.NewGuid().ToString();
char[] charGuid = new char[32];
int index = 0;
for (int i = 0; i < monoGuid.Length; i++)
{
if (monoGuid[i] != '-')
charGuid[index++] = monoGuid[i];
}
string guid = new string(charGuid);
// Make sure new GUID is not already used by some other asset.
if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty)
guid = GenerateUniqueGUID();
return guid;
}
/// <summary>
/// Change project asset serialization mode to ForceText (if necessary)
/// </summary>
private static void SetProjectSerializationAndSourceControlModes()
{
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
m_ProjectAssetSerializationMode = EditorSettings.serializationMode;
if (m_ProjectAssetSerializationMode != SerializationMode.ForceText)
UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText;
m_ProjectExternalVersionControl = EditorSettings.externalVersionControl;
if (m_ProjectExternalVersionControl != "Visible Meta Files")
UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files";
}
/// <summary>
/// Revert potential change to asset serialization mode (if necessary)
/// </summary>
private static void RestoreProjectSerializationAndSourceControlModes()
{
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode)
EditorSettings.serializationMode = m_ProjectAssetSerializationMode;
if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl)
EditorSettings.externalVersionControl = m_ProjectExternalVersionControl;
}
}
}

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fileFormatVersion: 2
guid: 68eedd4e5b33b37429c02c4add0036fe
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
namespace TMPro
{
public class TMP_PostBuildProcessHandler
{
[PostProcessBuildAttribute(10000)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
// Check if TMP Essential Resource are present in user project.
if (target == BuildTarget.iOS && File.Exists(GetEssentialProjectResourcesPath() + "/Resources/TMP Settings.asset") && TMP_Settings.enableEmojiSupport)
{
string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm");
string content = File.ReadAllText(file);
content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0");
File.WriteAllText(file, content);
}
}
private static string GetEssentialProjectResourcesPath()
{
// Find the potential location of the TextMesh Pro folder in the user project.
string projectPath = Path.GetFullPath("Assets/..");
if (Directory.Exists(projectPath))
{
// Search for default location of TMP Essential Resources
if (Directory.Exists(projectPath + "/Assets/TextMesh Pro/Resources"))
{
return "Assets/TextMesh Pro";
}
// Search for potential alternative locations in the user project
string[] matchingPaths = Directory.GetDirectories(projectPath, "TextMesh Pro", SearchOption.AllDirectories);
projectPath = ValidateLocation(matchingPaths, projectPath);
if (projectPath != null) return projectPath;
}
return null;
}
private static string ValidateLocation(string[] paths, string projectPath)
{
for (int i = 0; i < paths.Length; i++)
{
// Check if any of the matching directories contain a GUISkins directory.
if (Directory.Exists(paths[i] + "/Resources"))
{
string folderPath = paths[i].Replace(projectPath, "");
folderPath = folderPath.TrimStart('\\', '/');
return folderPath;
}
}
return null;
}
}
}

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fileFormatVersion: 2
guid: 6fdea2af3daa40fe8f88e5e9cfc17abb
timeCreated: 1479886230
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if !UNITY_2018_3_OR_NEWER
using UnityEditor;
namespace TMPro
{
public static class TMP_ProjectTextSettings
{
// Open Project Text Settings
[MenuItem("Edit/Project Settings/TextMeshPro Settings", false, 309)]
public static void SelectProjectTextSettings()
{
TMP_Settings textSettings = TMP_Settings.instance;
if (textSettings)
{
Selection.activeObject = textSettings;
// TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(textSettings);
}
else
TMPro_EventManager.RESOURCE_LOAD_EVENT.Add(ON_RESOURCES_LOADED);
}
// Event received when TMP resources have been loaded.
static void ON_RESOURCES_LOADED()
{
TMPro_EventManager.RESOURCE_LOAD_EVENT.Remove(ON_RESOURCES_LOADED);
TMP_Settings textSettings = TMP_Settings.instance;
Selection.activeObject = textSettings;
// TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(textSettings);
}
}
}
#endif

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0e751e877ed14d71a6b8e63ac54949cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,68 @@
using UnityEditor;
using UnityEngine;
using System.Collections;
namespace TMPro.EditorUtilities
{
//[InitializeOnLoad]
class TMP_ResourcesLoader
{
/// <summary>
/// Function to pre-load the TMP Resources
/// </summary>
public static void LoadTextMeshProResources()
{
//TMP_Settings.LoadDefaultSettings();
//TMP_StyleSheet.LoadDefaultStyleSheet();
}
static TMP_ResourcesLoader()
{
//Debug.Log("Loading TMP Resources...");
// Get current targetted platform
//string Settings = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
//TMPro.TMP_Settings.LoadDefaultSettings();
//TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
}
//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
//static void OnBeforeSceneLoaded()
//{
//Debug.Log("Before scene is loaded.");
// //TMPro.TMP_Settings.LoadDefaultSettings();
// //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
// //ShaderVariantCollection collection = new ShaderVariantCollection();
// //Shader s0 = Shader.Find("TextMeshPro/Mobile/Distance Field");
// //ShaderVariantCollection.ShaderVariant tmp_Variant = new ShaderVariantCollection.ShaderVariant(s0, UnityEngine.Rendering.PassType.Normal, string.Empty);
// //collection.Add(tmp_Variant);
// //collection.WarmUp();
//}
}
//static class TMP_ProjectSettings
//{
// [InitializeOnLoadMethod]
// static void SetProjectDefineSymbols()
// {
// string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
// //Check for and inject TMP_INSTALLED
// if (!currentBuildSettings.Contains("TMP_PRESENT"))
// {
// PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings + ";TMP_PRESENT");
// }
// }
//}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 7241c7dc25374fc1a6ab3ef9da79c363
timeCreated: 1465441092
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,442 @@
using UnityEngine;
using UnityEditor;
namespace TMPro.EditorUtilities
{
public class TMP_SDFShaderGUI : TMP_BaseShaderGUI
{
static ShaderFeature s_OutlineFeature, s_UnderlayFeature, s_BevelFeature, s_GlowFeature, s_MaskFeature;
static bool s_Face = true, s_Outline = true, s_Underlay, s_Lighting, s_Glow, s_Bevel, s_Light, s_Bump, s_Env;
static string[]
s_FaceUvSpeedNames = { "_FaceUVSpeedX", "_FaceUVSpeedY" },
s_OutlineUvSpeedNames = { "_OutlineUVSpeedX", "_OutlineUVSpeedY" };
static TMP_SDFShaderGUI()
{
s_OutlineFeature = new ShaderFeature()
{
undoLabel = "Outline",
keywords = new[] { "OUTLINE_ON" }
};
s_UnderlayFeature = new ShaderFeature()
{
undoLabel = "Underlay",
keywords = new[] { "UNDERLAY_ON", "UNDERLAY_INNER" },
label = new GUIContent("Underlay Type"),
keywordLabels = new[]
{
new GUIContent("None"), new GUIContent("Normal"), new GUIContent("Inner")
}
};
s_BevelFeature = new ShaderFeature()
{
undoLabel = "Bevel",
keywords = new[] { "BEVEL_ON" }
};
s_GlowFeature = new ShaderFeature()
{
undoLabel = "Glow",
keywords = new[] { "GLOW_ON" }
};
s_MaskFeature = new ShaderFeature()
{
undoLabel = "Mask",
keywords = new[] { "MASK_HARD", "MASK_SOFT" },
label = new GUIContent("Mask"),
keywordLabels = new[]
{
new GUIContent("Mask Off"), new GUIContent("Mask Hard"), new GUIContent("Mask Soft")
}
};
}
protected override void DoGUI()
{
s_Face = BeginPanel("Face", s_Face);
if (s_Face)
{
DoFacePanel();
}
EndPanel();
s_Outline = m_Material.HasProperty(ShaderUtilities.ID_OutlineTex) ? BeginPanel("Outline", s_Outline) : BeginPanel("Outline", s_OutlineFeature, s_Outline);
if (s_Outline)
{
DoOutlinePanel();
}
EndPanel();
if (m_Material.HasProperty(ShaderUtilities.ID_UnderlayColor))
{
s_Underlay = BeginPanel("Underlay", s_UnderlayFeature, s_Underlay);
if (s_Underlay)
{
DoUnderlayPanel();
}
EndPanel();
}
if (m_Material.HasProperty("_SpecularColor"))
{
s_Lighting = BeginPanel("Lighting", s_BevelFeature, s_Lighting);
if (s_Lighting)
{
s_Bevel = BeginPanel("Bevel", s_Bevel);
if (s_Bevel)
{
DoBevelPanel();
}
EndPanel();
s_Light = BeginPanel("Local Lighting", s_Light);
if (s_Light)
{
DoLocalLightingPanel();
}
EndPanel();
s_Bump = BeginPanel("Bump Map", s_Bump);
if (s_Bump)
{
DoBumpMapPanel();
}
EndPanel();
s_Env = BeginPanel("Environment Map", s_Env);
if (s_Env)
{
DoEnvMapPanel();
}
EndPanel();
}
EndPanel();
}
else if (m_Material.HasProperty("_SpecColor"))
{
s_Bevel = BeginPanel("Bevel", s_Bevel);
if (s_Bevel)
{
DoBevelPanel();
}
EndPanel();
s_Light = BeginPanel("Surface Lighting", s_Light);
if (s_Light)
{
DoSurfaceLightingPanel();
}
EndPanel();
s_Bump = BeginPanel("Bump Map", s_Bump);
if (s_Bump)
{
DoBumpMapPanel();
}
EndPanel();
s_Env = BeginPanel("Environment Map", s_Env);
if (s_Env)
{
DoEnvMapPanel();
}
EndPanel();
}
if (m_Material.HasProperty(ShaderUtilities.ID_GlowColor))
{
s_Glow = BeginPanel("Glow", s_GlowFeature, s_Glow);
if (s_Glow)
{
DoGlowPanel();
}
EndPanel();
}
s_DebugExtended = BeginPanel("Debug Settings", s_DebugExtended);
if (s_DebugExtended)
{
DoDebugPanel();
}
EndPanel();
}
void DoFacePanel()
{
EditorGUI.indentLevel += 1;
DoColor("_FaceColor", "Color");
if (m_Material.HasProperty(ShaderUtilities.ID_FaceTex))
{
if (m_Material.HasProperty("_FaceUVSpeedX"))
{
DoTexture2D("_FaceTex", "Texture", true, s_FaceUvSpeedNames);
}
else
{
DoTexture2D("_FaceTex", "Texture", true);
}
}
DoSlider("_OutlineSoftness", "Softness");
DoSlider("_FaceDilate", "Dilate");
if (m_Material.HasProperty(ShaderUtilities.ID_Shininess))
{
DoSlider("_FaceShininess", "Gloss");
}
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoOutlinePanel()
{
EditorGUI.indentLevel += 1;
DoColor("_OutlineColor", "Color");
if (m_Material.HasProperty(ShaderUtilities.ID_OutlineTex))
{
if (m_Material.HasProperty("_OutlineUVSpeedX"))
{
DoTexture2D("_OutlineTex", "Texture", true, s_OutlineUvSpeedNames);
}
else
{
DoTexture2D("_OutlineTex", "Texture", true);
}
}
DoSlider("_OutlineWidth", "Thickness");
if (m_Material.HasProperty("_OutlineShininess"))
{
DoSlider("_OutlineShininess", "Gloss");
}
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoUnderlayPanel()
{
EditorGUI.indentLevel += 1;
s_UnderlayFeature.DoPopup(m_Editor, m_Material);
DoColor("_UnderlayColor", "Color");
DoSlider("_UnderlayOffsetX", "Offset X");
DoSlider("_UnderlayOffsetY", "Offset Y");
DoSlider("_UnderlayDilate", "Dilate");
DoSlider("_UnderlaySoftness", "Softness");
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
static GUIContent[] s_BevelTypeLabels =
{
new GUIContent("Outer Bevel"),
new GUIContent("Inner Bevel")
};
void DoBevelPanel()
{
EditorGUI.indentLevel += 1;
DoPopup("_ShaderFlags", "Type", s_BevelTypeLabels);
DoSlider("_Bevel", "Amount");
DoSlider("_BevelOffset", "Offset");
DoSlider("_BevelWidth", "Width");
DoSlider("_BevelRoundness", "Roundness");
DoSlider("_BevelClamp", "Clamp");
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoLocalLightingPanel()
{
EditorGUI.indentLevel += 1;
DoSlider("_LightAngle", "Light Angle");
DoColor("_SpecularColor", "Specular Color");
DoSlider("_SpecularPower", "Specular Power");
DoSlider("_Reflectivity", "Reflectivity Power");
DoSlider("_Diffuse", "Diffuse Shadow");
DoSlider("_Ambient", "Ambient Shadow");
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoSurfaceLightingPanel()
{
EditorGUI.indentLevel += 1;
DoColor("_SpecColor", "Specular Color");
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoBumpMapPanel()
{
EditorGUI.indentLevel += 1;
DoTexture2D("_BumpMap", "Texture");
DoSlider("_BumpFace", "Face");
DoSlider("_BumpOutline", "Outline");
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoEnvMapPanel()
{
EditorGUI.indentLevel += 1;
DoColor("_ReflectFaceColor", "Face Color");
DoColor("_ReflectOutlineColor", "Outline Color");
DoCubeMap("_Cube", "Texture");
DoVector3("_EnvMatrixRotation", "Rotation");
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoGlowPanel()
{
EditorGUI.indentLevel += 1;
DoColor("_GlowColor", "Color");
DoSlider("_GlowOffset", "Offset");
DoSlider("_GlowInner", "Inner");
DoSlider("_GlowOuter", "Outer");
DoSlider("_GlowPower", "Power");
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoDebugPanel()
{
EditorGUI.indentLevel += 1;
DoTexture2D("_MainTex", "Font Atlas");
DoFloat("_GradientScale", "Gradient Scale");
DoFloat("_TextureWidth", "Texture Width");
DoFloat("_TextureHeight", "Texture Height");
EditorGUILayout.Space();
DoFloat("_ScaleX", "Scale X");
DoFloat("_ScaleY", "Scale Y");
if (m_Material.HasProperty(ShaderUtilities.ID_Sharpness))
DoSlider("_Sharpness", "Sharpness");
DoSlider("_PerspectiveFilter", "Perspective Filter");
EditorGUILayout.Space();
DoFloat("_VertexOffsetX", "Offset X");
DoFloat("_VertexOffsetY", "Offset Y");
if (m_Material.HasProperty(ShaderUtilities.ID_MaskCoord))
{
EditorGUILayout.Space();
s_MaskFeature.ReadState(m_Material);
s_MaskFeature.DoPopup(m_Editor, m_Material);
if (s_MaskFeature.Active)
{
DoMaskSubgroup();
}
EditorGUILayout.Space();
DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels);
}
else if (m_Material.HasProperty("_MaskTex"))
{
DoMaskTexSubgroup();
}
else if (m_Material.HasProperty(ShaderUtilities.ID_MaskSoftnessX))
{
EditorGUILayout.Space();
DoFloat("_MaskSoftnessX", "Softness X");
DoFloat("_MaskSoftnessY", "Softness Y");
DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels);
}
if (m_Material.HasProperty(ShaderUtilities.ID_StencilID))
{
EditorGUILayout.Space();
DoFloat("_Stencil", "Stencil ID");
DoFloat("_StencilComp", "Stencil Comp");
}
EditorGUILayout.Space();
EditorGUI.BeginChangeCheck();
bool useRatios = EditorGUILayout.Toggle("Use Ratios", !m_Material.IsKeywordEnabled("RATIOS_OFF"));
if (EditorGUI.EndChangeCheck())
{
m_Editor.RegisterPropertyChangeUndo("Use Ratios");
if (useRatios)
{
m_Material.DisableKeyword("RATIOS_OFF");
}
else
{
m_Material.EnableKeyword("RATIOS_OFF");
}
}
EditorGUI.BeginDisabledGroup(true);
DoFloat("_ScaleRatioA", "Scale Ratio A");
DoFloat("_ScaleRatioB", "Scale Ratio B");
DoFloat("_ScaleRatioC", "Scale Ratio C");
EditorGUI.EndDisabledGroup();
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoMaskSubgroup()
{
DoVector("_MaskCoord", "Mask Bounds", s_XywhVectorLabels);
if (Selection.activeGameObject != null)
{
Renderer renderer = Selection.activeGameObject.GetComponent<Renderer>();
if (renderer != null)
{
Rect rect = EditorGUILayout.GetControlRect();
rect.x += EditorGUIUtility.labelWidth;
rect.width -= EditorGUIUtility.labelWidth;
if (GUI.Button(rect, "Match Renderer Bounds"))
{
FindProperty("_MaskCoord", m_Properties).vectorValue = new Vector4(
0,
0,
Mathf.Round(renderer.bounds.extents.x * 1000) / 1000,
Mathf.Round(renderer.bounds.extents.y * 1000) / 1000
);
}
}
}
if (s_MaskFeature.State == 1)
{
DoFloat("_MaskSoftnessX", "Softness X");
DoFloat("_MaskSoftnessY", "Softness Y");
}
}
void DoMaskTexSubgroup()
{
EditorGUILayout.Space();
DoTexture2D("_MaskTex", "Mask Texture");
DoToggle("_MaskInverse", "Inverse Mask");
DoColor("_MaskEdgeColor", "Edge Color");
DoSlider("_MaskEdgeSoftness", "Edge Softness");
DoSlider("_MaskWipeControl", "Wipe Position");
DoFloat("_MaskSoftnessX", "Softness X");
DoFloat("_MaskSoftnessY", "Softness Y");
DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels);
}
}
}

View file

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8413ca0e506d42a1a4bd9769f204ad16
timeCreated: 1469844718
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,14 @@
using UnityEngine;
using UnityEditor;
namespace TMPro
{
class TMP_SerializedPropertyHolder : ScriptableObject
{
public TMP_FontAsset fontAsset;
public uint firstCharacter;
public uint secondCharacter;
public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord());
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9c4a050f089abb04ebd4125e419f4548
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,341 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
#pragma warning disable 0414 // Disabled a few warnings for not yet implemented features.
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TMP_Settings))]
public class TMP_SettingsEditor : Editor
{
internal class Styles
{
public static readonly GUIContent defaultFontAssetLabel = new GUIContent("Default Font Asset", "The Font Asset that will be assigned by default to newly created text objects when no Font Asset is specified.");
public static readonly GUIContent defaultFontAssetPathLabel = new GUIContent("Path: Resources/", "The relative path to a Resources folder where the Font Assets and Material Presets are located.\nExample \"Fonts & Materials/\"");
public static readonly GUIContent fallbackFontAssetsLabel = new GUIContent("Fallback Font Assets", "The Font Assets that will be searched to locate and replace missing characters from a given Font Asset.");
public static readonly GUIContent fallbackFontAssetsListLabel = new GUIContent("Fallback Font Assets List", "The Font Assets that will be searched to locate and replace missing characters from a given Font Asset.");
public static readonly GUIContent fallbackMaterialSettingsLabel = new GUIContent("Fallback Material Settings");
public static readonly GUIContent matchMaterialPresetLabel = new GUIContent("Match Material Presets");
public static readonly GUIContent containerDefaultSettingsLabel = new GUIContent("Text Container Default Settings");
public static readonly GUIContent textMeshProLabel = new GUIContent("TextMeshPro");
public static readonly GUIContent textMeshProUiLabel = new GUIContent("TextMeshPro UI");
public static readonly GUIContent enableRaycastTarget = new GUIContent("Enable Raycast Target");
public static readonly GUIContent autoSizeContainerLabel = new GUIContent("Auto Size Text Container", "Set the size of the text container to match the text.");
public static readonly GUIContent textComponentDefaultSettingsLabel = new GUIContent("Text Component Default Settings");
public static readonly GUIContent defaultFontSize = new GUIContent("Default Font Size");
public static readonly GUIContent autoSizeRatioLabel = new GUIContent("Text Auto Size Ratios");
public static readonly GUIContent minLabel = new GUIContent("Min");
public static readonly GUIContent maxLabel = new GUIContent("Max");
public static readonly GUIContent wordWrappingLabel = new GUIContent("Word Wrapping");
public static readonly GUIContent kerningLabel = new GUIContent("Kerning");
public static readonly GUIContent extraPaddingLabel = new GUIContent("Extra Padding");
public static readonly GUIContent tintAllSpritesLabel = new GUIContent("Tint All Sprites");
public static readonly GUIContent parseEscapeCharactersLabel = new GUIContent("Parse Escape Sequence");
public static readonly GUIContent dynamicFontSystemSettingsLabel = new GUIContent("Dynamic Font System Settings");
public static readonly GUIContent getFontFeaturesAtRuntime = new GUIContent("Get Font Features at Runtime", "Determines if Glyph Adjustment Data will be retrieved from font files at runtime when new characters and glyphs are added to font assets.");
public static readonly GUIContent missingGlyphLabel = new GUIContent("Replacement Character", "The character to be displayed when the requested character is not found in any font asset or fallbacks.");
public static readonly GUIContent disableWarningsLabel = new GUIContent("Disable warnings", "Disable warning messages in the Console.");
public static readonly GUIContent defaultSpriteAssetLabel = new GUIContent("Default Sprite Asset", "The Sprite Asset that will be assigned by default when using the <sprite> tag when no Sprite Asset is specified.");
public static readonly GUIContent enableEmojiSupportLabel = new GUIContent("iOS Emoji Support", "Enables Emoji support for Touch Screen Keyboards on target devices.");
public static readonly GUIContent spriteAssetsPathLabel = new GUIContent("Path: Resources/", "The relative path to a Resources folder where the Sprite Assets are located.\nExample \"Sprite Assets/\"");
public static readonly GUIContent defaultStyleSheetLabel = new GUIContent("Default Style Sheet", "The Style Sheet that will be used for all text objects in this project.");
public static readonly GUIContent colorGradientPresetsLabel = new GUIContent("Color Gradient Presets", "The relative path to a Resources folder where the Color Gradient Presets are located.\nExample \"Color Gradient Presets/\"");
public static readonly GUIContent colorGradientsPathLabel = new GUIContent("Path: Resources/", "The relative path to a Resources folder where the Color Gradient Presets are located.\nExample \"Color Gradient Presets/\"");
public static readonly GUIContent lineBreakingLabel = new GUIContent("Line Breaking for Asian languages", "The text assets that contain the Leading and Following characters which define the rules for line breaking with Asian languages.");
}
SerializedProperty m_PropFontAsset;
SerializedProperty m_PropDefaultFontAssetPath;
SerializedProperty m_PropDefaultFontSize;
SerializedProperty m_PropDefaultAutoSizeMinRatio;
SerializedProperty m_PropDefaultAutoSizeMaxRatio;
SerializedProperty m_PropDefaultTextMeshProTextContainerSize;
SerializedProperty m_PropDefaultTextMeshProUITextContainerSize;
SerializedProperty m_PropAutoSizeTextContainer;
SerializedProperty m_PropEnableRaycastTarget;
SerializedProperty m_PropSpriteAsset;
SerializedProperty m_PropSpriteAssetPath;
SerializedProperty m_PropEnableEmojiSupport;
SerializedProperty m_PropStyleSheet;
ReorderableList m_List;
SerializedProperty m_PropColorGradientPresetsPath;
SerializedProperty m_PropMatchMaterialPreset;
SerializedProperty m_PropWordWrapping;
SerializedProperty m_PropKerning;
SerializedProperty m_PropExtraPadding;
SerializedProperty m_PropTintAllSprites;
SerializedProperty m_PropParseEscapeCharacters;
SerializedProperty m_PropMissingGlyphCharacter;
SerializedProperty m_GetFontFeaturesAtRuntime;
SerializedProperty m_PropWarningsDisabled;
SerializedProperty m_PropLeadingCharacters;
SerializedProperty m_PropFollowingCharacters;
public void OnEnable()
{
if (target == null)
return;
m_PropFontAsset = serializedObject.FindProperty("m_defaultFontAsset");
m_PropDefaultFontAssetPath = serializedObject.FindProperty("m_defaultFontAssetPath");
m_PropDefaultFontSize = serializedObject.FindProperty("m_defaultFontSize");
m_PropDefaultAutoSizeMinRatio = serializedObject.FindProperty("m_defaultAutoSizeMinRatio");
m_PropDefaultAutoSizeMaxRatio = serializedObject.FindProperty("m_defaultAutoSizeMaxRatio");
m_PropDefaultTextMeshProTextContainerSize = serializedObject.FindProperty("m_defaultTextMeshProTextContainerSize");
m_PropDefaultTextMeshProUITextContainerSize = serializedObject.FindProperty("m_defaultTextMeshProUITextContainerSize");
m_PropAutoSizeTextContainer = serializedObject.FindProperty("m_autoSizeTextContainer");
m_PropEnableRaycastTarget = serializedObject.FindProperty("m_EnableRaycastTarget");
m_PropSpriteAsset = serializedObject.FindProperty("m_defaultSpriteAsset");
m_PropSpriteAssetPath = serializedObject.FindProperty("m_defaultSpriteAssetPath");
m_PropEnableEmojiSupport = serializedObject.FindProperty("m_enableEmojiSupport");
m_PropStyleSheet = serializedObject.FindProperty("m_defaultStyleSheet");
m_PropColorGradientPresetsPath = serializedObject.FindProperty("m_defaultColorGradientPresetsPath");
m_List = new ReorderableList(serializedObject, serializedObject.FindProperty("m_fallbackFontAssets"), true, true, true, true);
m_List.drawElementCallback = (rect, index, isActive, isFocused) =>
{
var element = m_List.serializedProperty.GetArrayElementAtIndex(index);
rect.y += 2;
EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), element, GUIContent.none);
};
m_List.drawHeaderCallback = rect =>
{
EditorGUI.LabelField(rect, Styles.fallbackFontAssetsListLabel);
};
m_PropMatchMaterialPreset = serializedObject.FindProperty("m_matchMaterialPreset");
m_PropWordWrapping = serializedObject.FindProperty("m_enableWordWrapping");
m_PropKerning = serializedObject.FindProperty("m_enableKerning");
m_PropExtraPadding = serializedObject.FindProperty("m_enableExtraPadding");
m_PropTintAllSprites = serializedObject.FindProperty("m_enableTintAllSprites");
m_PropParseEscapeCharacters = serializedObject.FindProperty("m_enableParseEscapeCharacters");
m_PropMissingGlyphCharacter = serializedObject.FindProperty("m_missingGlyphCharacter");
m_PropWarningsDisabled = serializedObject.FindProperty("m_warningsDisabled");
m_GetFontFeaturesAtRuntime = serializedObject.FindProperty("m_GetFontFeaturesAtRuntime");
m_PropLeadingCharacters = serializedObject.FindProperty("m_leadingCharacters");
m_PropFollowingCharacters = serializedObject.FindProperty("m_followingCharacters");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
float labelWidth = EditorGUIUtility.labelWidth;
float fieldWidth = EditorGUIUtility.fieldWidth;
// TextMeshPro Font Info Panel
EditorGUI.indentLevel = 0;
// FONT ASSET
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.defaultFontAssetLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_PropFontAsset, Styles.defaultFontAssetLabel);
EditorGUILayout.PropertyField(m_PropDefaultFontAssetPath, Styles.defaultFontAssetPathLabel);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
// FALLBACK FONT ASSETs
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.fallbackFontAssetsLabel, EditorStyles.boldLabel);
m_List.DoLayoutList();
GUILayout.Label(Styles.fallbackMaterialSettingsLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_PropMatchMaterialPreset, Styles.matchMaterialPresetLabel);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
// MISSING GLYPHS
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.dynamicFontSystemSettingsLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_GetFontFeaturesAtRuntime, Styles.getFontFeaturesAtRuntime);
EditorGUILayout.PropertyField(m_PropMissingGlyphCharacter, Styles.missingGlyphLabel);
EditorGUILayout.PropertyField(m_PropWarningsDisabled, Styles.disableWarningsLabel);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
// TEXT OBJECT DEFAULT PROPERTIES
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.containerDefaultSettingsLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_PropDefaultTextMeshProTextContainerSize, Styles.textMeshProLabel);
EditorGUILayout.PropertyField(m_PropDefaultTextMeshProUITextContainerSize, Styles.textMeshProUiLabel);
EditorGUILayout.PropertyField(m_PropEnableRaycastTarget, Styles.enableRaycastTarget);
EditorGUILayout.PropertyField(m_PropAutoSizeTextContainer, Styles.autoSizeContainerLabel);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
GUILayout.Label(Styles.textComponentDefaultSettingsLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_PropDefaultFontSize, Styles.defaultFontSize);
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.PrefixLabel(Styles.autoSizeRatioLabel);
EditorGUIUtility.labelWidth = 32;
EditorGUIUtility.fieldWidth = 10;
EditorGUI.indentLevel = 0;
EditorGUILayout.PropertyField(m_PropDefaultAutoSizeMinRatio, Styles.minLabel);
EditorGUILayout.PropertyField(m_PropDefaultAutoSizeMaxRatio, Styles.maxLabel);
EditorGUI.indentLevel = 1;
}
EditorGUILayout.EndHorizontal();
EditorGUIUtility.labelWidth = labelWidth;
EditorGUIUtility.fieldWidth = fieldWidth;
EditorGUILayout.PropertyField(m_PropWordWrapping, Styles.wordWrappingLabel);
EditorGUILayout.PropertyField(m_PropKerning, Styles.kerningLabel);
EditorGUILayout.PropertyField(m_PropExtraPadding, Styles.extraPaddingLabel);
EditorGUILayout.PropertyField(m_PropTintAllSprites, Styles.tintAllSpritesLabel);
EditorGUILayout.PropertyField(m_PropParseEscapeCharacters, Styles.parseEscapeCharactersLabel);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
// SPRITE ASSET
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.defaultSpriteAssetLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_PropSpriteAsset, Styles.defaultSpriteAssetLabel);
EditorGUILayout.PropertyField(m_PropEnableEmojiSupport, Styles.enableEmojiSupportLabel);
EditorGUILayout.PropertyField(m_PropSpriteAssetPath, Styles.spriteAssetsPathLabel);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
// STYLE SHEET
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.defaultStyleSheetLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_PropStyleSheet, Styles.defaultStyleSheetLabel);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
TMP_StyleSheet.UpdateStyleSheet();
}
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
// COLOR GRADIENT PRESETS
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.colorGradientPresetsLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_PropColorGradientPresetsPath, Styles.colorGradientsPathLabel);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
// LINE BREAKING RULE
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label(Styles.lineBreakingLabel, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(m_PropLeadingCharacters);
EditorGUILayout.PropertyField(m_PropFollowingCharacters);
EditorGUI.indentLevel = 0;
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
if (serializedObject.ApplyModifiedProperties())
{
EditorUtility.SetDirty(target);
TMPro_EventManager.ON_TMP_SETTINGS_CHANGED();
}
}
}
#if UNITY_2018_3_OR_NEWER
class TMP_ResourceImporterProvider : SettingsProvider
{
TMP_PackageResourceImporter m_ResourceImporter;
public TMP_ResourceImporterProvider()
: base("Project/TextMesh Pro", SettingsScope.Project)
{
}
public override void OnGUI(string searchContext)
{
// Lazy creation that supports domain reload
if (m_ResourceImporter == null)
m_ResourceImporter = new TMP_PackageResourceImporter();
m_ResourceImporter.OnGUI();
}
public override void OnDeactivate()
{
if (m_ResourceImporter != null)
m_ResourceImporter.OnDestroy();
}
static UnityEngine.Object GetTMPSettings()
{
return Resources.Load<TMP_Settings>("TMP Settings");
}
[SettingsProviderGroup]
static SettingsProvider[] CreateTMPSettingsProvider()
{
var providers = new List<SettingsProvider> { new TMP_ResourceImporterProvider() };
if (GetTMPSettings() != null)
{
var provider = new AssetSettingsProvider("Project/TextMesh Pro/Settings", GetTMPSettings);
provider.PopulateSearchKeywordsFromGUIContentProperties<TMP_SettingsEditor.Styles>();
providers.Add(provider);
}
return providers.ToArray();
}
}
#endif
}

View file

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 0386b6eb838c47138cd51d1c1b879a35
timeCreated: 1436658550
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,896 @@
using UnityEngine;
using UnityEngine.TextCore;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TMP_SpriteAsset))]
public class TMP_SpriteAssetEditor : Editor
{
struct UI_PanelState
{
public static bool spriteAssetInfoPanel = true;
public static bool fallbackSpriteAssetPanel = true;
public static bool spriteCharacterTablePanel;
public static bool spriteGlyphTablePanel;
}
private static string[] s_UiStateLabel = new string[] { "<i>(Click to collapse)</i> ", "<i>(Click to expand)</i> " };
int m_moveToIndex;
int m_selectedElement = -1;
int m_CurrentCharacterPage;
int m_CurrentGlyphPage;
const string k_UndoRedo = "UndoRedoPerformed";
string m_CharacterSearchPattern;
List<int> m_CharacterSearchList;
bool m_IsCharacterSearchDirty;
string m_GlyphSearchPattern;
List<int> m_GlyphSearchList;
bool m_IsGlyphSearchDirty;
SerializedProperty m_spriteAtlas_prop;
SerializedProperty m_material_prop;
SerializedProperty m_SpriteCharacterTableProperty;
SerializedProperty m_SpriteGlyphTableProperty;
ReorderableList m_fallbackSpriteAssetList;
TMP_SpriteAsset m_SpriteAsset;
bool isAssetDirty;
float m_xOffset;
float m_yOffset;
float m_xAdvance;
float m_scale;
public void OnEnable()
{
m_SpriteAsset = target as TMP_SpriteAsset;
m_spriteAtlas_prop = serializedObject.FindProperty("spriteSheet");
m_material_prop = serializedObject.FindProperty("material");
m_SpriteCharacterTableProperty = serializedObject.FindProperty("m_SpriteCharacterTable");
m_SpriteGlyphTableProperty = serializedObject.FindProperty("m_SpriteGlyphTable");
// Fallback TMP Sprite Asset list
m_fallbackSpriteAssetList = new ReorderableList(serializedObject, serializedObject.FindProperty("fallbackSpriteAssets"), true, true, true, true);
m_fallbackSpriteAssetList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
{
var element = m_fallbackSpriteAssetList.serializedProperty.GetArrayElementAtIndex(index);
rect.y += 2;
EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), element, GUIContent.none);
};
m_fallbackSpriteAssetList.drawHeaderCallback = rect =>
{
EditorGUI.LabelField(rect, new GUIContent("Fallback Sprite Asset List", "Select the Sprite Assets that will be searched and used as fallback when a given sprite is missing from this sprite asset."));
};
}
public override void OnInspectorGUI()
{
//Debug.Log("OnInspectorGUI Called.");
Event currentEvent = Event.current;
string evt_cmd = currentEvent.commandName; // Get Current Event CommandName to check for Undo Events
serializedObject.Update();
Rect rect;
// TEXTMESHPRO SPRITE INFO PANEL
GUILayout.Label("Sprite Info", EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_spriteAtlas_prop , new GUIContent("Sprite Atlas"));
if (EditorGUI.EndChangeCheck())
{
// Assign the new sprite atlas texture to the current material
Texture2D tex = m_spriteAtlas_prop.objectReferenceValue as Texture2D;
if (tex != null)
{
Material mat = m_material_prop.objectReferenceValue as Material;
if (mat != null)
mat.mainTexture = tex;
}
}
EditorGUILayout.PropertyField(m_material_prop, new GUIContent("Default Material"));
EditorGUILayout.Space();
// FALLBACK SPRITE ASSETS
EditorGUI.indentLevel = 0;
UI_PanelState.fallbackSpriteAssetPanel = EditorGUILayout.Foldout(UI_PanelState.fallbackSpriteAssetPanel, new GUIContent("Fallback Sprite Assets", "Select the Sprite Assets that will be searched and used as fallback when a given sprite is missing from this sprite asset."), true, TMP_UIStyleManager.boldFoldout);
if (UI_PanelState.fallbackSpriteAssetPanel)
{
m_fallbackSpriteAssetList.DoLayoutList();
}
// SPRITE CHARACTER TABLE
#region Display Sprite Character Table
EditorGUI.indentLevel = 0;
rect = EditorGUILayout.GetControlRect(false, 24);
if (GUI.Button(rect, new GUIContent("<b>Sprite Character Table</b>", "List of sprite characters contained in this sprite asset."), TMP_UIStyleManager.sectionHeader))
UI_PanelState.spriteCharacterTablePanel = !UI_PanelState.spriteCharacterTablePanel;
GUI.Label(rect, (UI_PanelState.spriteCharacterTablePanel ? "" : s_UiStateLabel[1]), TMP_UIStyleManager.rightLabel);
if (UI_PanelState.spriteCharacterTablePanel)
{
int arraySize = m_SpriteCharacterTableProperty.arraySize;
int itemsPerPage = 10;
// Display Glyph Management Tools
EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.ExpandWidth(true));
{
// Search Bar implementation
#region DISPLAY SEARCH BAR
EditorGUILayout.BeginHorizontal();
{
EditorGUIUtility.labelWidth = 110f;
EditorGUI.BeginChangeCheck();
string searchPattern = EditorGUILayout.TextField("Sprite Search", m_CharacterSearchPattern, "SearchTextField");
if (EditorGUI.EndChangeCheck() || m_IsCharacterSearchDirty)
{
if (string.IsNullOrEmpty(searchPattern) == false)
{
//GUIUtility.keyboardControl = 0;
m_CharacterSearchPattern = searchPattern.ToLower(System.Globalization.CultureInfo.InvariantCulture).Trim();
// Search Glyph Table for potential matches
SearchCharacterTable(m_CharacterSearchPattern, ref m_CharacterSearchList);
}
else
m_CharacterSearchPattern = null;
m_IsCharacterSearchDirty = false;
}
string styleName = string.IsNullOrEmpty(m_CharacterSearchPattern) ? "SearchCancelButtonEmpty" : "SearchCancelButton";
if (GUILayout.Button(GUIContent.none, styleName))
{
GUIUtility.keyboardControl = 0;
m_CharacterSearchPattern = string.Empty;
}
}
EditorGUILayout.EndHorizontal();
#endregion
// Display Page Navigation
if (!string.IsNullOrEmpty(m_CharacterSearchPattern))
arraySize = m_CharacterSearchList.Count;
// Display Page Navigation
DisplayPageNavigation(ref m_CurrentCharacterPage, arraySize, itemsPerPage);
}
EditorGUILayout.EndVertical();
if (arraySize > 0)
{
// Display each SpriteInfo entry using the SpriteInfo property drawer.
for (int i = itemsPerPage * m_CurrentCharacterPage; i < arraySize && i < itemsPerPage * (m_CurrentCharacterPage + 1); i++)
{
// Define the start of the selection region of the element.
Rect elementStartRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
int elementIndex = i;
if (!string.IsNullOrEmpty(m_CharacterSearchPattern))
elementIndex = m_CharacterSearchList[i];
SerializedProperty spriteCharacterProperty = m_SpriteCharacterTableProperty.GetArrayElementAtIndex(elementIndex);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
{
EditorGUI.BeginDisabledGroup(i != m_selectedElement);
{
EditorGUILayout.PropertyField(spriteCharacterProperty);
}
EditorGUI.EndDisabledGroup();
}
EditorGUILayout.EndVertical();
// Define the end of the selection region of the element.
Rect elementEndRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
// Check for Item selection
Rect selectionArea = new Rect(elementStartRegion.x, elementStartRegion.y, elementEndRegion.width, elementEndRegion.y - elementStartRegion.y);
if (DoSelectionCheck(selectionArea))
{
if (m_selectedElement == i)
{
m_selectedElement = -1;
}
else
{
m_selectedElement = i;
GUIUtility.keyboardControl = 0;
}
}
// Draw & Handle Section Area
if (m_selectedElement == i)
{
// Draw selection highlight
TMP_EditorUtility.DrawBox(selectionArea, 2f, new Color32(40, 192, 255, 255));
// Draw options to MoveUp, MoveDown, Add or Remove Sprites
Rect controlRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * 1f);
controlRect.width /= 8;
// Move sprite up.
bool guiEnabled = GUI.enabled;
if (i == 0) { GUI.enabled = false; }
if (GUI.Button(controlRect, "Up"))
{
SwapCharacterElements(i, i - 1);
}
GUI.enabled = guiEnabled;
// Move sprite down.
controlRect.x += controlRect.width;
if (i == arraySize - 1) { GUI.enabled = false; }
if (GUI.Button(controlRect, "Down"))
{
SwapCharacterElements(i, i + 1);
}
GUI.enabled = guiEnabled;
// Move sprite to new index
controlRect.x += controlRect.width * 2;
//if (i == arraySize - 1) { GUI.enabled = false; }
m_moveToIndex = EditorGUI.IntField(controlRect, m_moveToIndex);
controlRect.x -= controlRect.width;
if (GUI.Button(controlRect, "Goto"))
{
MoveCharacterToIndex(i, m_moveToIndex);
}
//controlRect.x += controlRect.width;
GUI.enabled = guiEnabled;
// Add new Sprite
controlRect.x += controlRect.width * 4;
if (GUI.Button(controlRect, "+"))
{
m_SpriteCharacterTableProperty.arraySize += 1;
int index = m_SpriteCharacterTableProperty.arraySize - 1;
SerializedProperty spriteInfo_prop = m_SpriteCharacterTableProperty.GetArrayElementAtIndex(index);
// Copy properties of the selected element
CopyCharacterSerializedProperty(m_SpriteCharacterTableProperty.GetArrayElementAtIndex(elementIndex), ref spriteInfo_prop);
//spriteInfo_prop.FindPropertyRelative("m_Index").intValue = index;
serializedObject.ApplyModifiedProperties();
m_IsCharacterSearchDirty = true;
}
// Delete selected Sprite
controlRect.x += controlRect.width;
if (m_selectedElement == -1) GUI.enabled = false;
if (GUI.Button(controlRect, "-"))
{
m_SpriteCharacterTableProperty.DeleteArrayElementAtIndex(elementIndex);
m_selectedElement = -1;
serializedObject.ApplyModifiedProperties();
m_IsCharacterSearchDirty = true;
return;
}
}
}
}
DisplayPageNavigation(ref m_CurrentCharacterPage, arraySize, itemsPerPage);
EditorGUIUtility.labelWidth = 40f;
EditorGUIUtility.fieldWidth = 20f;
GUILayout.Space(5f);
// GLOBAL TOOLS
#region Global Tools
/*
GUI.enabled = true;
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
rect = EditorGUILayout.GetControlRect(false, 40);
float width = (rect.width - 75f) / 4;
EditorGUI.LabelField(rect, "Global Offsets & Scale", EditorStyles.boldLabel);
rect.x += 70;
bool old_ChangedState = GUI.changed;
GUI.changed = false;
m_xOffset = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 0, rect.y + 20, width - 5f, 18), new GUIContent("OX:"), m_xOffset);
if (GUI.changed) UpdateGlobalProperty("m_HorizontalBearingX", m_xOffset);
m_yOffset = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 1, rect.y + 20, width - 5f, 18), new GUIContent("OY:"), m_yOffset);
if (GUI.changed) UpdateGlobalProperty("m_HorizontalBearingY", m_yOffset);
m_xAdvance = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 2, rect.y + 20, width - 5f, 18), new GUIContent("ADV."), m_xAdvance);
if (GUI.changed) UpdateGlobalProperty("m_HorizontalAdvance", m_xAdvance);
m_scale = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 3, rect.y + 20, width - 5f, 18), new GUIContent("SF."), m_scale);
if (GUI.changed) UpdateGlobalProperty("m_Scale", m_scale);
EditorGUILayout.EndVertical();
GUI.changed = old_ChangedState;
*/
#endregion
}
#endregion
// SPRITE GLYPH TABLE
#region Display Sprite Glyph Table
EditorGUI.indentLevel = 0;
rect = EditorGUILayout.GetControlRect(false, 24);
if (GUI.Button(rect, new GUIContent("<b>Sprite Glyph Table</b>", "A list of the SpriteGlyphs contained in this sprite asset."), TMP_UIStyleManager.sectionHeader))
UI_PanelState.spriteGlyphTablePanel = !UI_PanelState.spriteGlyphTablePanel;
GUI.Label(rect, (UI_PanelState.spriteGlyphTablePanel ? "" : s_UiStateLabel[1]), TMP_UIStyleManager.rightLabel);
if (UI_PanelState.spriteGlyphTablePanel)
{
int arraySize = m_SpriteGlyphTableProperty.arraySize;
int itemsPerPage = 10;
// Display Glyph Management Tools
EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.ExpandWidth(true));
{
// Search Bar implementation
#region DISPLAY SEARCH BAR
EditorGUILayout.BeginHorizontal();
{
EditorGUIUtility.labelWidth = 110f;
EditorGUI.BeginChangeCheck();
string searchPattern = EditorGUILayout.TextField("Sprite Search", m_GlyphSearchPattern, "SearchTextField");
if (EditorGUI.EndChangeCheck() || m_IsGlyphSearchDirty)
{
if (string.IsNullOrEmpty(searchPattern) == false)
{
//GUIUtility.keyboardControl = 0;
m_GlyphSearchPattern = searchPattern.ToLower(System.Globalization.CultureInfo.InvariantCulture).Trim();
// Search Glyph Table for potential matches
SearchCharacterTable(m_GlyphSearchPattern, ref m_GlyphSearchList);
}
else
m_GlyphSearchPattern = null;
m_IsGlyphSearchDirty = false;
}
string styleName = string.IsNullOrEmpty(m_GlyphSearchPattern) ? "SearchCancelButtonEmpty" : "SearchCancelButton";
if (GUILayout.Button(GUIContent.none, styleName))
{
GUIUtility.keyboardControl = 0;
m_GlyphSearchPattern = string.Empty;
}
}
EditorGUILayout.EndHorizontal();
#endregion
// Display Page Navigation
if (!string.IsNullOrEmpty(m_GlyphSearchPattern))
arraySize = m_GlyphSearchList.Count;
// Display Page Navigation
DisplayPageNavigation(ref m_CurrentGlyphPage, arraySize, itemsPerPage);
}
EditorGUILayout.EndVertical();
if (arraySize > 0)
{
// Display each SpriteInfo entry using the SpriteInfo property drawer.
for (int i = itemsPerPage * m_CurrentGlyphPage; i < arraySize && i < itemsPerPage * (m_CurrentGlyphPage + 1); i++)
{
// Define the start of the selection region of the element.
Rect elementStartRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
int elementIndex = i;
if (!string.IsNullOrEmpty(m_GlyphSearchPattern))
elementIndex = m_GlyphSearchList[i];
SerializedProperty spriteGlyphProperty = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(elementIndex);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
{
EditorGUI.BeginDisabledGroup(i != m_selectedElement);
{
EditorGUILayout.PropertyField(spriteGlyphProperty);
}
EditorGUI.EndDisabledGroup();
}
EditorGUILayout.EndVertical();
// Define the end of the selection region of the element.
Rect elementEndRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
// Check for Item selection
Rect selectionArea = new Rect(elementStartRegion.x, elementStartRegion.y, elementEndRegion.width, elementEndRegion.y - elementStartRegion.y);
if (DoSelectionCheck(selectionArea))
{
if (m_selectedElement == i)
{
m_selectedElement = -1;
}
else
{
m_selectedElement = i;
GUIUtility.keyboardControl = 0;
}
}
// Draw & Handle Section Area
if (m_selectedElement == i)
{
// Draw selection highlight
TMP_EditorUtility.DrawBox(selectionArea, 2f, new Color32(40, 192, 255, 255));
// Draw options to MoveUp, MoveDown, Add or Remove Sprites
Rect controlRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * 1f);
controlRect.width /= 8;
// Move sprite up.
bool guiEnabled = GUI.enabled;
if (i == 0) { GUI.enabled = false; }
if (GUI.Button(controlRect, "Up"))
{
SwapGlyphElements(i, i - 1);
}
GUI.enabled = guiEnabled;
// Move sprite down.
controlRect.x += controlRect.width;
if (i == arraySize - 1) { GUI.enabled = false; }
if (GUI.Button(controlRect, "Down"))
{
SwapGlyphElements(i, i + 1);
}
GUI.enabled = guiEnabled;
// Move sprite to new index
controlRect.x += controlRect.width * 2;
//if (i == arraySize - 1) { GUI.enabled = false; }
m_moveToIndex = EditorGUI.IntField(controlRect, m_moveToIndex);
controlRect.x -= controlRect.width;
if (GUI.Button(controlRect, "Goto"))
{
MoveGlyphToIndex(i, m_moveToIndex);
}
//controlRect.x += controlRect.width;
GUI.enabled = guiEnabled;
// Add new Sprite
controlRect.x += controlRect.width * 4;
if (GUI.Button(controlRect, "+"))
{
m_SpriteGlyphTableProperty.arraySize += 1;
int index = m_SpriteGlyphTableProperty.arraySize - 1;
SerializedProperty newSpriteGlyphProperty = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(index);
// Copy properties of the selected element
CopyGlyphSerializedProperty(m_SpriteGlyphTableProperty.GetArrayElementAtIndex(elementIndex), ref newSpriteGlyphProperty);
newSpriteGlyphProperty.FindPropertyRelative("m_Index").intValue = index;
serializedObject.ApplyModifiedProperties();
m_IsGlyphSearchDirty = true;
//m_SpriteAsset.UpdateLookupTables();
}
// Delete selected Sprite
controlRect.x += controlRect.width;
if (m_selectedElement == -1) GUI.enabled = false;
if (GUI.Button(controlRect, "-"))
{
SerializedProperty selectedSpriteGlyphProperty = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(elementIndex);
int selectedGlyphIndex = selectedSpriteGlyphProperty.FindPropertyRelative("m_Index").intValue;
m_SpriteGlyphTableProperty.DeleteArrayElementAtIndex(elementIndex);
// Remove all Sprite Characters referencing this glyph.
for (int j = 0; j < m_SpriteCharacterTableProperty.arraySize; j++)
{
int glyphIndex = m_SpriteCharacterTableProperty.GetArrayElementAtIndex(j).FindPropertyRelative("m_GlyphIndex").intValue;
if (glyphIndex == selectedGlyphIndex)
{
// Remove character
m_SpriteCharacterTableProperty.DeleteArrayElementAtIndex(j);
}
}
m_selectedElement = -1;
serializedObject.ApplyModifiedProperties();
m_IsGlyphSearchDirty = true;
//m_SpriteAsset.UpdateLookupTables();
return;
}
}
}
}
DisplayPageNavigation(ref m_CurrentGlyphPage, arraySize, itemsPerPage);
EditorGUIUtility.labelWidth = 40f;
EditorGUIUtility.fieldWidth = 20f;
GUILayout.Space(5f);
// GLOBAL TOOLS
#region Global Tools
GUI.enabled = true;
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
rect = EditorGUILayout.GetControlRect(false, 40);
float width = (rect.width - 75f) / 4;
EditorGUI.LabelField(rect, "Global Offsets & Scale", EditorStyles.boldLabel);
rect.x += 70;
bool old_ChangedState = GUI.changed;
GUI.changed = false;
m_xOffset = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 0, rect.y + 20, width - 5f, 18), new GUIContent("OX:"), m_xOffset);
if (GUI.changed) UpdateGlobalProperty("m_HorizontalBearingX", m_xOffset);
m_yOffset = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 1, rect.y + 20, width - 5f, 18), new GUIContent("OY:"), m_yOffset);
if (GUI.changed) UpdateGlobalProperty("m_HorizontalBearingY", m_yOffset);
m_xAdvance = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 2, rect.y + 20, width - 5f, 18), new GUIContent("ADV."), m_xAdvance);
if (GUI.changed) UpdateGlobalProperty("m_HorizontalAdvance", m_xAdvance);
m_scale = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 3, rect.y + 20, width - 5f, 18), new GUIContent("SF."), m_scale);
if (GUI.changed) UpdateGlobalProperty("m_Scale", m_scale);
EditorGUILayout.EndVertical();
#endregion
GUI.changed = old_ChangedState;
}
#endregion
if (serializedObject.ApplyModifiedProperties() || evt_cmd == k_UndoRedo || isAssetDirty)
{
if (m_SpriteAsset.m_IsSpriteAssetLookupTablesDirty || evt_cmd == k_UndoRedo)
m_SpriteAsset.UpdateLookupTables();
TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, m_SpriteAsset);
isAssetDirty = false;
EditorUtility.SetDirty(target);
}
// Clear selection if mouse event was not consumed.
GUI.enabled = true;
if (currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
m_selectedElement = -1;
}
/// <summary>
///
/// </summary>
/// <param name="arraySize"></param>
/// <param name="itemsPerPage"></param>
void DisplayPageNavigation(ref int currentPage, int arraySize, int itemsPerPage)
{
Rect pagePos = EditorGUILayout.GetControlRect(false, 20);
pagePos.width /= 3;
int shiftMultiplier = Event.current.shift ? 10 : 1; // Page + Shift goes 10 page forward
// Previous Page
GUI.enabled = currentPage > 0;
if (GUI.Button(pagePos, "Previous Page"))
{
currentPage -= 1 * shiftMultiplier;
//m_isNewPage = true;
}
// Page Counter
GUI.enabled = true;
pagePos.x += pagePos.width;
int totalPages = (int)(arraySize / (float)itemsPerPage + 0.999f);
GUI.Label(pagePos, "Page " + (currentPage + 1) + " / " + totalPages, TMP_UIStyleManager.centeredLabel);
// Next Page
pagePos.x += pagePos.width;
GUI.enabled = itemsPerPage * (currentPage + 1) < arraySize;
if (GUI.Button(pagePos, "Next Page"))
{
currentPage += 1 * shiftMultiplier;
//m_isNewPage = true;
}
// Clamp page range
currentPage = Mathf.Clamp(currentPage, 0, arraySize / itemsPerPage);
GUI.enabled = true;
}
/// <summary>
/// Method to update the properties of all sprites
/// </summary>
/// <param name="property"></param>
/// <param name="value"></param>
void UpdateGlobalProperty(string property, float value)
{
int arraySize = m_SpriteGlyphTableProperty.arraySize;
for (int i = 0; i < arraySize; i++)
{
// Get a reference to the sprite glyph.
SerializedProperty spriteGlyphProperty = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(i);
if (property == "m_Scale")
{
spriteGlyphProperty.FindPropertyRelative(property).floatValue = value;
}
else
{
SerializedProperty glyphMetricsProperty = spriteGlyphProperty.FindPropertyRelative("m_Metrics");
glyphMetricsProperty.FindPropertyRelative(property).floatValue = value;
}
}
GUI.changed = false;
}
// Check if any of the Style elements were clicked on.
private bool DoSelectionCheck(Rect selectionArea)
{
Event currentEvent = Event.current;
switch (currentEvent.type)
{
case EventType.MouseDown:
if (selectionArea.Contains(currentEvent.mousePosition) && currentEvent.button == 0)
{
currentEvent.Use();
return true;
}
break;
}
return false;
}
/// <summary>
/// Swap the sprite item at the currently selected array index to another index.
/// </summary>
/// <param name="selectedIndex">Selected index.</param>
/// <param name="newIndex">New index.</param>
void SwapCharacterElements(int selectedIndex, int newIndex)
{
m_SpriteCharacterTableProperty.MoveArrayElement(selectedIndex, newIndex);
m_selectedElement = newIndex;
m_IsCharacterSearchDirty = true;
m_SpriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
}
/// <summary>
/// Move Sprite Element at selected index to another index and reorder sprite list.
/// </summary>
/// <param name="selectedIndex"></param>
/// <param name="newIndex"></param>
void MoveCharacterToIndex(int selectedIndex, int newIndex)
{
int arraySize = m_SpriteCharacterTableProperty.arraySize;
if (newIndex >= arraySize)
newIndex = arraySize - 1;
m_SpriteCharacterTableProperty.MoveArrayElement(selectedIndex, newIndex);
m_selectedElement = newIndex;
m_IsCharacterSearchDirty = true;
m_SpriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
// TODO: Need to handle switching pages if the character or glyph is moved to a different page.
}
/// <summary>
///
/// </summary>
/// <param name="selectedIndex"></param>
/// <param name="newIndex"></param>
void SwapGlyphElements(int selectedIndex, int newIndex)
{
m_SpriteGlyphTableProperty.MoveArrayElement(selectedIndex, newIndex);
m_selectedElement = newIndex;
m_IsGlyphSearchDirty = true;
m_SpriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
}
/// <summary>
/// Move Sprite Element at selected index to another index and reorder sprite list.
/// </summary>
/// <param name="selectedIndex"></param>
/// <param name="newIndex"></param>
void MoveGlyphToIndex(int selectedIndex, int newIndex)
{
int arraySize = m_SpriteGlyphTableProperty.arraySize;
if (newIndex >= arraySize)
newIndex = arraySize - 1;
m_SpriteGlyphTableProperty.MoveArrayElement(selectedIndex, newIndex);
m_selectedElement = newIndex;
m_IsGlyphSearchDirty = true;
m_SpriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
// TODO: Need to handle switching pages if the character or glyph is moved to a different page.
}
/// <summary>
///
/// </summary>
/// <param name="source"></param>
/// <param name="target"></param>
void CopyCharacterSerializedProperty(SerializedProperty source, ref SerializedProperty target)
{
target.FindPropertyRelative("m_Name").stringValue = source.FindPropertyRelative("m_Name").stringValue;
target.FindPropertyRelative("m_HashCode").intValue = source.FindPropertyRelative("m_HashCode").intValue;
target.FindPropertyRelative("m_Unicode").intValue = source.FindPropertyRelative("m_Unicode").intValue;
target.FindPropertyRelative("m_GlyphIndex").intValue = source.FindPropertyRelative("m_GlyphIndex").intValue;
target.FindPropertyRelative("m_Scale").floatValue = source.FindPropertyRelative("m_Scale").floatValue;
}
void CopyGlyphSerializedProperty(SerializedProperty srcGlyph, ref SerializedProperty dstGlyph)
{
// TODO : Should make a generic function which copies each of the properties.
// Index
dstGlyph.FindPropertyRelative("m_Index").intValue = srcGlyph.FindPropertyRelative("m_Index").intValue;
// GlyphMetrics
SerializedProperty srcGlyphMetrics = srcGlyph.FindPropertyRelative("m_Metrics");
SerializedProperty dstGlyphMetrics = dstGlyph.FindPropertyRelative("m_Metrics");
dstGlyphMetrics.FindPropertyRelative("m_Width").floatValue = srcGlyphMetrics.FindPropertyRelative("m_Width").floatValue;
dstGlyphMetrics.FindPropertyRelative("m_Height").floatValue = srcGlyphMetrics.FindPropertyRelative("m_Height").floatValue;
dstGlyphMetrics.FindPropertyRelative("m_HorizontalBearingX").floatValue = srcGlyphMetrics.FindPropertyRelative("m_HorizontalBearingX").floatValue;
dstGlyphMetrics.FindPropertyRelative("m_HorizontalBearingY").floatValue = srcGlyphMetrics.FindPropertyRelative("m_HorizontalBearingY").floatValue;
dstGlyphMetrics.FindPropertyRelative("m_HorizontalAdvance").floatValue = srcGlyphMetrics.FindPropertyRelative("m_HorizontalAdvance").floatValue;
// GlyphRect
SerializedProperty srcGlyphRect = srcGlyph.FindPropertyRelative("m_GlyphRect");
SerializedProperty dstGlyphRect = dstGlyph.FindPropertyRelative("m_GlyphRect");
dstGlyphRect.FindPropertyRelative("m_X").intValue = srcGlyphRect.FindPropertyRelative("m_X").intValue;
dstGlyphRect.FindPropertyRelative("m_Y").intValue = srcGlyphRect.FindPropertyRelative("m_Y").intValue;
dstGlyphRect.FindPropertyRelative("m_Width").intValue = srcGlyphRect.FindPropertyRelative("m_Width").intValue;
dstGlyphRect.FindPropertyRelative("m_Height").intValue = srcGlyphRect.FindPropertyRelative("m_Height").intValue;
dstGlyph.FindPropertyRelative("m_Scale").floatValue = srcGlyph.FindPropertyRelative("m_Scale").floatValue;
dstGlyph.FindPropertyRelative("m_AtlasIndex").intValue = srcGlyph.FindPropertyRelative("m_AtlasIndex").intValue;
}
/// <summary>
///
/// </summary>
/// <param name="searchPattern"></param>
/// <returns></returns>
void SearchCharacterTable(string searchPattern, ref List<int> searchResults)
{
if (searchResults == null) searchResults = new List<int>();
searchResults.Clear();
int arraySize = m_SpriteCharacterTableProperty.arraySize;
for (int i = 0; i < arraySize; i++)
{
SerializedProperty sourceSprite = m_SpriteCharacterTableProperty.GetArrayElementAtIndex(i);
// Check for potential match against array index
if (i.ToString().Contains(searchPattern))
{
searchResults.Add(i);
continue;
}
// Check for potential match against decimal id
int id = sourceSprite.FindPropertyRelative("m_GlyphIndex").intValue;
if (id.ToString().Contains(searchPattern))
{
searchResults.Add(i);
continue;
}
// Check for potential match against name
string name = sourceSprite.FindPropertyRelative("m_Name").stringValue.ToLower(System.Globalization.CultureInfo.InvariantCulture).Trim();
if (name.Contains(searchPattern))
{
searchResults.Add(i);
continue;
}
}
}
void SearchGlyphTable(string searchPattern, ref List<int> searchResults)
{
if (searchResults == null) searchResults = new List<int>();
searchResults.Clear();
int arraySize = m_SpriteGlyphTableProperty.arraySize;
for (int i = 0; i < arraySize; i++)
{
SerializedProperty sourceSprite = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(i);
// Check for potential match against array index
if (i.ToString().Contains(searchPattern))
{
searchResults.Add(i);
continue;
}
// Check for potential match against decimal id
int id = sourceSprite.FindPropertyRelative("m_GlyphIndex").intValue;
if (id.ToString().Contains(searchPattern))
{
searchResults.Add(i);
continue;
}
// Check for potential match against name
string name = sourceSprite.FindPropertyRelative("m_Name").stringValue.ToLower(System.Globalization.CultureInfo.InvariantCulture).Trim();
if (name.Contains(searchPattern))
{
searchResults.Add(i);
continue;
}
}
}
}
}

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fileFormatVersion: 2
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MonoImporter:
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using TMPro.EditorUtilities;
using TMPro.SpriteAssetUtilities;
namespace TMPro
{
public class TMP_SpriteAssetImporter : EditorWindow
{
// Create Sprite Asset Editor Window
[MenuItem("Window/TextMeshPro/Sprite Importer", false, 2026)]
public static void ShowFontAtlasCreatorWindow()
{
var window = GetWindow<TMP_SpriteAssetImporter>();
window.titleContent = new GUIContent("Sprite Importer");
window.Focus();
}
Texture2D m_SpriteAtlas;
SpriteAssetImportFormats m_SpriteDataFormat = SpriteAssetImportFormats.TexturePacker;
TextAsset m_JsonFile;
string m_CreationFeedback;
TMP_SpriteAsset m_SpriteAsset;
List<TMP_Sprite> m_SpriteInfoList = new List<TMP_Sprite>();
void OnEnable()
{
// Set Editor Window Size
SetEditorWindowSize();
}
public void OnGUI()
{
DrawEditorPanel();
}
void DrawEditorPanel()
{
// label
GUILayout.Label("Import Settings", EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
// Sprite Texture Selection
m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset;
m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);
// Sprite Texture Selection
m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D;
if (EditorGUI.EndChangeCheck())
{
m_CreationFeedback = string.Empty;
}
GUILayout.Space(10);
GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker;
// Create Sprite Asset
if (GUILayout.Button("Create Sprite Asset"))
{
m_CreationFeedback = string.Empty;
// Read json data file
if (m_JsonFile != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker)
{
TexturePacker.SpriteDataObject sprites = JsonUtility.FromJson<TexturePacker.SpriteDataObject>(m_JsonFile.text);
if (sprites != null && sprites.frames != null && sprites.frames.Count > 0)
{
int spriteCount = sprites.frames.Count;
// Update import results
m_CreationFeedback = "<b>Import Results</b>\n--------------------\n";
m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file.";
// Create sprite info list
m_SpriteInfoList = CreateSpriteInfoList(sprites);
}
}
}
GUI.enabled = true;
// Creation Feedback
GUILayout.Space(5);
GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60));
{
EditorGUILayout.LabelField(m_CreationFeedback, TMP_UIStyleManager.label);
}
GUILayout.EndVertical();
GUILayout.Space(5);
GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteInfoList != null && m_SpriteInfoList.Count > 0; // Enable Save Button if font_Atlas is not Null.
if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null)
{
string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");
if (filePath.Length == 0)
return;
SaveSpriteAsset(filePath);
}
GUI.enabled = true;
}
/// <summary>
///
/// </summary>
List<TMP_Sprite> CreateSpriteInfoList(TexturePacker.SpriteDataObject spriteDataObject)
{
List<TexturePacker.SpriteData> importedSprites = spriteDataObject.frames;
List<TMP_Sprite> spriteInfoList = new List<TMP_Sprite>();
for (int i = 0; i < importedSprites.Count; i++)
{
TMP_Sprite sprite = new TMP_Sprite();
sprite.id = i;
sprite.name = Path.GetFileNameWithoutExtension(importedSprites[i].filename) ?? "";
sprite.hashCode = TMP_TextUtilities.GetSimpleHashCode(sprite.name);
// Attempt to extract Unicode value from name
int unicode;
int indexOfSeperator = sprite.name.IndexOf('-');
if (indexOfSeperator != -1)
unicode = TMP_TextUtilities.StringHexToInt(sprite.name.Substring(indexOfSeperator + 1));
else
unicode = TMP_TextUtilities.StringHexToInt(sprite.name);
sprite.unicode = unicode;
sprite.x = importedSprites[i].frame.x;
sprite.y = m_SpriteAtlas.height - (importedSprites[i].frame.y + importedSprites[i].frame.h);
sprite.width = importedSprites[i].frame.w;
sprite.height = importedSprites[i].frame.h;
//Calculate sprite pivot position
sprite.pivot = importedSprites[i].pivot;
// Properties the can be modified
sprite.xAdvance = sprite.width;
sprite.scale = 1.0f;
sprite.xOffset = 0 - (sprite.width * sprite.pivot.x);
sprite.yOffset = sprite.height - (sprite.height * sprite.pivot.y);
spriteInfoList.Add(sprite);
}
return spriteInfoList;
}
/// <summary>
///
/// </summary>
/// <param name="filePath"></param>
void SaveSpriteAsset(string filePath)
{
filePath = filePath.Substring(0, filePath.Length - 6); // Trim file extension from filePath.
string dataPath = Application.dataPath;
if (filePath.IndexOf(dataPath, System.StringComparison.InvariantCultureIgnoreCase) == -1)
{
Debug.LogError("You're saving the font asset in a directory outside of this project folder. This is not supported. Please select a directory under \"" + dataPath + "\"");
return;
}
string relativeAssetPath = filePath.Substring(dataPath.Length - 6);
string dirName = Path.GetDirectoryName(relativeAssetPath);
string fileName = Path.GetFileNameWithoutExtension(relativeAssetPath);
string pathNoExt = dirName + "/" + fileName;
// Create new Sprite Asset using this texture
m_SpriteAsset = CreateInstance<TMP_SpriteAsset>();
AssetDatabase.CreateAsset(m_SpriteAsset, pathNoExt + ".asset");
// Compute the hash code for the sprite asset.
m_SpriteAsset.hashCode = TMP_TextUtilities.GetSimpleHashCode(m_SpriteAsset.name);
// Assign new Sprite Sheet texture to the Sprite Asset.
m_SpriteAsset.spriteSheet = m_SpriteAtlas;
m_SpriteAsset.spriteInfoList = m_SpriteInfoList;
// Add new default material for sprite asset.
AddDefaultMaterial(m_SpriteAsset);
}
/// <summary>
/// Create and add new default material to sprite asset.
/// </summary>
/// <param name="spriteAsset"></param>
static void AddDefaultMaterial(TMP_SpriteAsset spriteAsset)
{
Shader shader = Shader.Find("TextMeshPro/Sprite");
Material material = new Material(shader);
material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet);
spriteAsset.material = material;
material.hideFlags = HideFlags.HideInHierarchy;
AssetDatabase.AddObjectToAsset(material, spriteAsset);
}
/// <summary>
/// Limits the minimum size of the editor window.
/// </summary>
void SetEditorWindowSize()
{
EditorWindow editorWindow = this;
Vector2 currentWindowSize = editorWindow.minSize;
editorWindow.minSize = new Vector2(Mathf.Max(230, currentWindowSize.x), Mathf.Max(300, currentWindowSize.y));
}
}
}

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fileFormatVersion: 2
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timeCreated: 1480023525
licenseType: Pro
MonoImporter:
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icon: {instanceID: 0}
userData:
assetBundleName:
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using UnityEngine;
using UnityEngine.TextCore;
using UnityEditor;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace TMPro.EditorUtilities
{
public static class TMP_SpriteAssetMenu
{
// Add a Context Menu to the Sprite Asset Editor Panel to Create and Add a Default Material.
[MenuItem("CONTEXT/TMP_SpriteAsset/Add Default Material", false, 2200)]
static void CopyTexture(MenuCommand command)
{
TMP_SpriteAsset spriteAsset = (TMP_SpriteAsset)command.context;
// Make sure the sprite asset already contains a default material
if (spriteAsset != null && spriteAsset.material == null)
{
// Add new default material for sprite asset.
AddDefaultMaterial(spriteAsset);
}
}
// Add a Context Menu to the Sprite Asset Editor Panel to update existing sprite assets.
[MenuItem("CONTEXT/TMP_SpriteAsset/Update Sprite Asset", false, 2100)]
static void UpdateSpriteAsset(MenuCommand command)
{
TMP_SpriteAsset spriteAsset = (TMP_SpriteAsset)command.context;
if (spriteAsset == null)
return;
// Get a list of all the sprites contained in the texture referenced by the sprite asset.
// This only works if the texture is set to sprite mode.
string filePath = AssetDatabase.GetAssetPath(spriteAsset.spriteSheet);
if (string.IsNullOrEmpty(filePath))
return;
// Get all the Sprites sorted Left to Right / Top to Bottom
Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath(filePath).Select(x => x as Sprite).Where(x => x != null).OrderByDescending(x => x.rect.y).ThenBy(x => x.rect.x).ToArray();
List<TMP_SpriteGlyph> spriteGlyphTable = spriteAsset.spriteGlyphTable;
// Finding available glyph indexes to insert new glyphs into.
var tempGlyphTable = spriteGlyphTable.OrderBy(glyph => glyph.index).ToList();
List<uint> availableGlyphIndexes = new List<uint>();
int elementIndex = 0;
for (uint i = 0; i < tempGlyphTable[tempGlyphTable.Count - 1].index; i++)
{
uint currentElementIndex = tempGlyphTable[elementIndex].index;
if (i == currentElementIndex)
elementIndex += 1;
else
availableGlyphIndexes.Add(i);
}
// Iterate over each of the sprites in the texture to try to match them to existing sprites in the sprite asset.
for (int i = 0; i < sprites.Length; i++)
{
int id = sprites[i].GetInstanceID();
int glyphIndex = spriteGlyphTable.FindIndex(item => item.sprite.GetInstanceID() == id);
if (glyphIndex == -1)
{
// Add new Sprite Glyph to the table
Sprite sprite = sprites[i];
TMP_SpriteGlyph spriteGlyph = new TMP_SpriteGlyph();
// Get available glyph index
if (availableGlyphIndexes.Count > 0)
{
spriteGlyph.index = availableGlyphIndexes[0];
availableGlyphIndexes.RemoveAt(0);
}
else
spriteGlyph.index = (uint)spriteGlyphTable.Count;
spriteGlyph.metrics = new GlyphMetrics(sprite.rect.width, sprite.rect.height, -sprite.pivot.x, sprite.rect.height - sprite.pivot.y, sprite.rect.width);
spriteGlyph.glyphRect = new GlyphRect(sprite.rect);
spriteGlyph.scale = 1.0f;
spriteGlyph.sprite = sprite;
spriteGlyphTable.Add(spriteGlyph);
TMP_SpriteCharacter spriteCharacter = new TMP_SpriteCharacter(0, spriteGlyph);
spriteCharacter.name = sprite.name;
spriteCharacter.scale = 1.0f;
spriteAsset.spriteCharacterTable.Add(spriteCharacter);
}
else
{
// Look for changes in existing Sprite Glyph
Sprite sprite = sprites[i];
TMP_SpriteGlyph spriteGlyph = spriteGlyphTable[glyphIndex];
// We only update changes to the sprite position / glyph rect.
if (spriteGlyph.glyphRect.x != sprite.rect.x || spriteGlyph.glyphRect.y != sprite.rect.y || spriteGlyph.glyphRect.width != sprite.rect.width || spriteGlyph.glyphRect.height != sprite.rect.height)
spriteGlyph.glyphRect = new GlyphRect(sprite.rect);
}
}
// Sort glyph table by glyph index
spriteAsset.SortGlyphTable();
spriteAsset.UpdateLookupTables();
TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, spriteAsset);
}
[MenuItem("Assets/Create/TextMeshPro/Sprite Asset", false, 110)]
public static void CreateSpriteAsset()
{
Object target = Selection.activeObject;
// Make sure the selection is a texture.
if (target == null || target.GetType() != typeof(Texture2D))
{
Debug.LogWarning("A texture which contains sprites must first be selected in order to create a TextMesh Pro Sprite Asset.");
return;
}
Texture2D sourceTex = target as Texture2D;
// Get the path to the selected texture.
string filePathWithName = AssetDatabase.GetAssetPath(sourceTex);
string fileNameWithExtension = Path.GetFileName(filePathWithName);
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(filePathWithName);
string filePath = filePathWithName.Replace(fileNameWithExtension, "");
// Check if Sprite Asset already exists
TMP_SpriteAsset spriteAsset = AssetDatabase.LoadAssetAtPath(filePath + fileNameWithoutExtension + ".asset", typeof(TMP_SpriteAsset)) as TMP_SpriteAsset;
bool isNewAsset = spriteAsset == null ? true : false;
if (isNewAsset)
{
// Create new Sprite Asset using this texture
spriteAsset = ScriptableObject.CreateInstance<TMP_SpriteAsset>();
AssetDatabase.CreateAsset(spriteAsset, filePath + fileNameWithoutExtension + ".asset");
spriteAsset.version = "1.1.0";
// Compute the hash code for the sprite asset.
spriteAsset.hashCode = TMP_TextUtilities.GetSimpleHashCode(spriteAsset.name);
// Assign new Sprite Sheet texture to the Sprite Asset.
spriteAsset.spriteSheet = sourceTex;
List<TMP_SpriteGlyph> spriteGlyphTable = new List<TMP_SpriteGlyph>();
List<TMP_SpriteCharacter> spriteCharacterTable = new List<TMP_SpriteCharacter>();
PopulateSpriteTables(sourceTex, ref spriteCharacterTable, ref spriteGlyphTable);
spriteAsset.spriteCharacterTable = spriteCharacterTable;
spriteAsset.spriteGlyphTable = spriteGlyphTable;
// Add new default material for sprite asset.
AddDefaultMaterial(spriteAsset);
}
//else
//{
// spriteAsset.spriteInfoList = UpdateSpriteInfo(spriteAsset);
// // Make sure the sprite asset already contains a default material
// if (spriteAsset.material == null)
// {
// // Add new default material for sprite asset.
// AddDefaultMaterial(spriteAsset);
// }
//}
// Update Lookup tables.
spriteAsset.UpdateLookupTables();
// Get the Sprites contained in the Sprite Sheet
EditorUtility.SetDirty(spriteAsset);
//spriteAsset.sprites = sprites;
// Set source texture back to Not Readable.
//texImporter.isReadable = false;
AssetDatabase.SaveAssets();
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(spriteAsset)); // Re-import font asset to get the new updated version.
//AssetDatabase.Refresh();
}
private static void PopulateSpriteTables(Texture source, ref List<TMP_SpriteCharacter> spriteCharacterTable, ref List<TMP_SpriteGlyph> spriteGlyphTable)
{
//Debug.Log("Creating new Sprite Asset.");
string filePath = AssetDatabase.GetAssetPath(source);
// Get all the Sprites sorted by Index
Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath(filePath).Select(x => x as Sprite).Where(x => x != null).OrderByDescending(x => x.rect.y).ThenBy(x => x.rect.x).ToArray();
for (int i = 0; i < sprites.Length; i++)
{
Sprite sprite = sprites[i];
TMP_SpriteGlyph spriteGlyph = new TMP_SpriteGlyph();
spriteGlyph.index = (uint)i;
spriteGlyph.metrics = new GlyphMetrics(sprite.rect.width, sprite.rect.height, -sprite.pivot.x, sprite.rect.height - sprite.pivot.y, sprite.rect.width);
spriteGlyph.glyphRect = new GlyphRect(sprite.rect);
spriteGlyph.scale = 1.0f;
spriteGlyph.sprite = sprite;
spriteGlyphTable.Add(spriteGlyph);
TMP_SpriteCharacter spriteCharacter = new TMP_SpriteCharacter(0, spriteGlyph);
spriteCharacter.name = sprite.name;
spriteCharacter.scale = 1.0f;
spriteCharacterTable.Add(spriteCharacter);
}
}
/// <summary>
/// Create and add new default material to sprite asset.
/// </summary>
/// <param name="spriteAsset"></param>
private static void AddDefaultMaterial(TMP_SpriteAsset spriteAsset)
{
Shader shader = Shader.Find("TextMeshPro/Sprite");
Material material = new Material(shader);
material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet);
spriteAsset.material = material;
material.hideFlags = HideFlags.HideInHierarchy;
AssetDatabase.AddObjectToAsset(material, spriteAsset);
}
// Update existing SpriteInfo
private static List<TMP_Sprite> UpdateSpriteInfo(TMP_SpriteAsset spriteAsset)
{
//Debug.Log("Updating Sprite Asset.");
string filePath = AssetDatabase.GetAssetPath(spriteAsset.spriteSheet);
// Get all the Sprites sorted Left to Right / Top to Bottom
Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath(filePath).Select(x => x as Sprite).Where(x => x != null).OrderByDescending(x => x.rect.y).ThenBy(x => x.rect.x).ToArray();
for (int i = 0; i < sprites.Length; i++)
{
Sprite sprite = sprites[i];
// Check if the sprite is already contained in the SpriteInfoList
int index = -1;
if (spriteAsset.spriteInfoList.Count > i && spriteAsset.spriteInfoList[i].sprite != null)
index = spriteAsset.spriteInfoList.FindIndex(item => item.sprite.GetInstanceID() == sprite.GetInstanceID());
// Use existing SpriteInfo if it already exists
TMP_Sprite spriteInfo = index == -1 ? new TMP_Sprite() : spriteAsset.spriteInfoList[index];
Rect spriteRect = sprite.rect;
spriteInfo.x = spriteRect.x;
spriteInfo.y = spriteRect.y;
spriteInfo.width = spriteRect.width;
spriteInfo.height = spriteRect.height;
// Get Sprite Pivot
Vector2 pivot = new Vector2(0 - (sprite.bounds.min.x) / (sprite.bounds.extents.x * 2), 0 - (sprite.bounds.min.y) / (sprite.bounds.extents.y * 2));
// The position of the pivot influences the Offset position.
spriteInfo.pivot = new Vector2(0 - pivot.x * spriteRect.width, spriteRect.height - pivot.y * spriteRect.height);
if (index == -1)
{
// Find the next available index for this Sprite
int[] ids = spriteAsset.spriteInfoList.Select(item => item.id).ToArray();
int id = 0;
for (int j = 0; j < ids.Length; j++ )
{
if (ids[0] != 0) break;
if (j > 0 && (ids[j] - ids[j - 1]) > 1)
{
id = ids[j - 1] + 1;
break;
}
id = j + 1;
}
spriteInfo.sprite = sprite;
spriteInfo.name = sprite.name;
spriteInfo.hashCode = TMP_TextUtilities.GetSimpleHashCode(spriteInfo.name);
spriteInfo.id = id;
spriteInfo.xAdvance = spriteRect.width;
spriteInfo.scale = 1.0f;
spriteInfo.xOffset = spriteInfo.pivot.x;
spriteInfo.yOffset = spriteInfo.pivot.y;
spriteAsset.spriteInfoList.Add(spriteInfo);
// Sort the Sprites by ID
spriteAsset.spriteInfoList = spriteAsset.spriteInfoList.OrderBy(s => s.id).ToList();
}
else
{
spriteAsset.spriteInfoList[index] = spriteInfo;
}
}
return spriteAsset.spriteInfoList;
}
}
}

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fileFormatVersion: 2
guid: 1048a87135154606808bf2030da32d18
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEngine.TextCore;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TMP_SpriteCharacter))]
public class TMP_SpriteCharacterPropertyDrawer : PropertyDrawer
{
int m_GlyphSelectedForEditing = -1;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty prop_SpriteName = property.FindPropertyRelative("m_Name");
SerializedProperty prop_SpriteNameHashCode = property.FindPropertyRelative("m_HashCode");
SerializedProperty prop_SpriteUnicode = property.FindPropertyRelative("m_Unicode");
SerializedProperty prop_SpriteGlyphIndex = property.FindPropertyRelative("m_GlyphIndex");
SerializedProperty prop_SpriteScale = property.FindPropertyRelative("m_Scale");
GUIStyle style = new GUIStyle(EditorStyles.label);
style.richText = true;
EditorGUIUtility.labelWidth = 40f;
EditorGUIUtility.fieldWidth = 50;
Rect rect = new Rect(position.x + 60, position.y, position.width, 49);
// Display non-editable fields
if (GUI.enabled == false)
{
int spriteCharacterIndex;
// Sprite Character Index
int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);
EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: <color=#FFFF80>" + spriteCharacterIndex + "</color>"), style);
EditorGUI.LabelField(new Rect(rect.x + 75f, rect.y, 120f, 18), new GUIContent("Unicode: <color=#FFFF80>0x" + prop_SpriteUnicode.intValue.ToString("X") + "</color>"), style);
EditorGUI.LabelField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), new GUIContent("Name: <color=#FFFF80>" + prop_SpriteName.stringValue + "</color>"), style);
EditorGUI.LabelField(new Rect(rect.x, rect.y + 18, 120, 18), new GUIContent("Glyph ID: <color=#FFFF80>" + prop_SpriteGlyphIndex.intValue + "</color>"), style);
// Draw Sprite Glyph (if exists)
DrawSpriteGlyph(position, property);
EditorGUI.LabelField(new Rect(rect.x, rect.y + 36, 80, 18), new GUIContent("Scale: <color=#FFFF80>" + prop_SpriteScale.floatValue + "</color>"), style);
}
else // Display editable fields
{
// Get a reference to the underlying Sprite Asset
TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset;
int spriteCharacterIndex;
// Sprite Character Index
int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);
EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: <color=#FFFF80>" + spriteCharacterIndex + "</color>"), style);
EditorGUIUtility.labelWidth = 55f;
GUI.SetNextControlName("Unicode Input");
EditorGUI.BeginChangeCheck();
string unicode = EditorGUI.DelayedTextField(new Rect(rect.x + 75f, rect.y, 120, 18), "Unicode:", prop_SpriteUnicode.intValue.ToString("X"));
if (GUI.GetNameOfFocusedControl() == "Unicode Input")
{
//Filter out unwanted characters.
char chr = Event.current.character;
if ((chr < '0' || chr > '9') && (chr < 'a' || chr > 'f') && (chr < 'A' || chr > 'F'))
{
Event.current.character = '\0';
}
}
if (EditorGUI.EndChangeCheck())
{
// Update Unicode value
prop_SpriteUnicode.intValue = TMP_TextUtilities.StringHexToInt(unicode);
spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
}
EditorGUIUtility.labelWidth = 41f;
EditorGUI.BeginChangeCheck();
EditorGUI.DelayedTextField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), prop_SpriteName, new GUIContent("Name:"));
if (EditorGUI.EndChangeCheck())
{
// Recompute hashCode for new name
prop_SpriteNameHashCode.intValue = TMP_TextUtilities.GetSimpleHashCode(prop_SpriteName.stringValue);
spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
}
EditorGUIUtility.labelWidth = 59f;
EditorGUI.BeginChangeCheck();
EditorGUI.DelayedIntField(new Rect(rect.x, rect.y + 18, 100, 18), prop_SpriteGlyphIndex, new GUIContent("Glyph ID:"));
if (EditorGUI.EndChangeCheck())
{
spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
}
// Draw Sprite Glyph (if exists)
DrawSpriteGlyph(position, property);
int glyphIndex = prop_SpriteGlyphIndex.intValue;
// Reset glyph selection if new character has been selected.
if (GUI.enabled && m_GlyphSelectedForEditing != glyphIndex)
m_GlyphSelectedForEditing = -1;
// Display button to edit the glyph data.
if (GUI.Button(new Rect(rect.x + 120, rect.y + 18, 75, 18), new GUIContent("Edit Glyph")))
{
if (m_GlyphSelectedForEditing == -1)
m_GlyphSelectedForEditing = glyphIndex;
else
m_GlyphSelectedForEditing = -1;
// Button clicks should not result in potential change.
GUI.changed = false;
}
// Show the glyph property drawer if selected
if (glyphIndex == m_GlyphSelectedForEditing && GUI.enabled)
{
if (spriteAsset != null)
{
// Lookup glyph and draw glyph (if available)
int elementIndex = spriteAsset.spriteGlyphTable.FindIndex(item => item.index == glyphIndex);
if (elementIndex != -1)
{
// Get a reference to the Sprite Glyph Table
SerializedProperty prop_SpriteGlyphTable = property.serializedObject.FindProperty("m_SpriteGlyphTable");
SerializedProperty prop_SpriteGlyph = prop_SpriteGlyphTable.GetArrayElementAtIndex(elementIndex);
SerializedProperty prop_GlyphMetrics = prop_SpriteGlyph.FindPropertyRelative("m_Metrics");
SerializedProperty prop_GlyphRect = prop_SpriteGlyph.FindPropertyRelative("m_GlyphRect");
Rect newRect = EditorGUILayout.GetControlRect(false, 115);
EditorGUI.DrawRect(new Rect(newRect.x + 62, newRect.y - 20, newRect.width - 62, newRect.height - 5), new Color(0.1f, 0.1f, 0.1f, 0.45f));
EditorGUI.DrawRect(new Rect(newRect.x + 63, newRect.y - 19, newRect.width - 64, newRect.height - 7), new Color(0.3f, 0.3f, 0.3f, 0.8f));
// Display GlyphRect
newRect.x += 65;
newRect.y -= 18;
newRect.width += 5;
EditorGUI.PropertyField(newRect, prop_GlyphRect);
// Display GlyphMetrics
newRect.y += 45;
EditorGUI.PropertyField(newRect, prop_GlyphMetrics);
rect.y += 120;
}
}
}
EditorGUIUtility.labelWidth = 39f;
EditorGUI.PropertyField(new Rect(rect.x, rect.y + 36, 80, 18), prop_SpriteScale, new GUIContent("Scale:"));
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return 58;
}
void DrawSpriteGlyph(Rect position, SerializedProperty property)
{
// Get a reference to the sprite glyph table
TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset;
if (spriteAsset == null)
return;
int glyphIndex = property.FindPropertyRelative("m_GlyphIndex").intValue;
// Lookup glyph and draw glyph (if available)
int elementIndex = spriteAsset.spriteGlyphTable.FindIndex(item => item.index == glyphIndex);
if (elementIndex != -1)
{
// Get a reference to the Sprite Glyph Table
SerializedProperty prop_SpriteGlyphTable = property.serializedObject.FindProperty("m_SpriteGlyphTable");
SerializedProperty prop_SpriteGlyph = prop_SpriteGlyphTable.GetArrayElementAtIndex(elementIndex);
SerializedProperty prop_GlyphRect = prop_SpriteGlyph.FindPropertyRelative("m_GlyphRect");
// Get a reference to the sprite texture
Texture tex = spriteAsset.spriteSheet;
// Return if we don't have a texture assigned to the sprite asset.
if (tex == null)
{
Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + spriteAsset.name + "] Sprite Asset.", spriteAsset);
return;
}
Vector2 spriteTexPosition = new Vector2(position.x, position.y);
Vector2 spriteSize = new Vector2(48, 48);
Vector2 alignmentOffset = new Vector2((58 - spriteSize.x) / 2, (58 - spriteSize.y) / 2);
float x = prop_GlyphRect.FindPropertyRelative("m_X").intValue;
float y = prop_GlyphRect.FindPropertyRelative("m_Y").intValue;
float spriteWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue;
float spriteHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue;
if (spriteWidth >= spriteHeight)
{
spriteSize.y = spriteHeight * spriteSize.x / spriteWidth;
spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2;
}
else
{
spriteSize.x = spriteWidth * spriteSize.y / spriteHeight;
spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2;
}
// Compute the normalized texture coordinates
Rect texCoords = new Rect(x / tex.width, y / tex.height, spriteWidth / tex.width, spriteHeight / tex.height);
GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + alignmentOffset.x, spriteTexPosition.y + alignmentOffset.y, spriteSize.x, spriteSize.y), tex, texCoords, true);
}
}
}
}

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fileFormatVersion: 2
guid: 37cff9f5a86ae494c8cb04423580480d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEngine.TextCore;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TMP_SpriteGlyph))]
public class TMP_SpriteGlyphPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_Index");
SerializedProperty prop_GlyphMetrics = property.FindPropertyRelative("m_Metrics");
SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");
SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale");
SerializedProperty prop_AtlasIndex = property.FindPropertyRelative("m_AtlasIndex");
GUIStyle style = new GUIStyle(EditorStyles.label);
style.richText = true;
Rect rect = new Rect(position.x + 70, position.y, position.width, 49);
// Draw GlyphRect
EditorGUI.PropertyField(rect, prop_GlyphRect);
// Draw GlyphMetrics
rect.y += 45;
EditorGUI.PropertyField(rect, prop_GlyphMetrics);
EditorGUIUtility.labelWidth = 40f;
EditorGUI.PropertyField(new Rect(rect.x, rect.y + 65, 75, 18), prop_Scale, new GUIContent("Scale:"));
EditorGUIUtility.labelWidth = 74f;
EditorGUI.PropertyField(new Rect(rect.x + 85, rect.y + 65, 95, 18), prop_AtlasIndex, new GUIContent("Atlas Index:"));
DrawGlyph(position, property);
int spriteCharacterIndex;
int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);
EditorGUI.LabelField(new Rect(position.x, position.y + 5, 64f, 18f), new GUIContent("#" + spriteCharacterIndex), style);
float labelWidthID = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_GlyphIndex.intValue)).x;
EditorGUI.LabelField(new Rect(position.x + (64 - labelWidthID) / 2, position.y + 110, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_GlyphIndex.intValue + "</color>"), style);
}
void DrawGlyph(Rect position, SerializedProperty property)
{
// Get a reference to the sprite texture
Texture tex = (property.serializedObject.targetObject as TMP_SpriteAsset).spriteSheet;
// Return if we don't have a texture assigned to the sprite asset.
if (tex == null)
{
Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + property.serializedObject.targetObject.name + "] Sprite Asset.", property.serializedObject.targetObject);
return;
}
Vector2 spriteTexPosition = new Vector2(position.x, position.y);
Vector2 spriteSize = new Vector2(65, 65);
SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");
int spriteImageX = prop_GlyphRect.FindPropertyRelative("m_X").intValue;
int spriteImageY = prop_GlyphRect.FindPropertyRelative("m_Y").intValue;
int spriteImageWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue;
int spriteImageHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue;
if (spriteImageWidth >= spriteImageHeight)
{
spriteSize.y = spriteImageHeight * spriteSize.x / spriteImageWidth;
spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2;
}
else
{
spriteSize.x = spriteImageWidth * spriteSize.y / spriteImageHeight;
spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2;
}
// Compute the normalized texture coordinates
Rect texCoords = new Rect((float)spriteImageX / tex.width, (float)spriteImageY / tex.height, (float)spriteImageWidth / tex.width, (float)spriteImageHeight / tex.height);
GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + 5, spriteTexPosition.y + 32f, spriteSize.x, spriteSize.y), tex, texCoords, true);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return 130f;
}
}
}

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fileFormatVersion: 2
guid: 056819c66570ca54cadb72330a354050
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class TMP_StyleAssetMenu
{
[MenuItem("Assets/Create/TextMeshPro/Style Sheet", false, 120)]
public static void CreateTextMeshProObjectPerform()
{
string filePath;
if (Selection.assetGUIDs.Length == 0)
{
// No asset selected.
filePath = "Assets";
}
else
{
// Get the path of the selected folder or asset.
filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
// Get the file extension of the selected asset as it might need to be removed.
string fileExtension = Path.GetExtension(filePath);
if (fileExtension != "")
{
filePath = Path.GetDirectoryName(filePath);
}
}
string filePathWithName = AssetDatabase.GenerateUniqueAssetPath(filePath + "/TMP StyleSheet.asset");
//// Create new Style Sheet Asset.
TMP_StyleSheet styleSheet = ScriptableObject.CreateInstance<TMP_StyleSheet>();
AssetDatabase.CreateAsset(styleSheet, filePathWithName);
EditorUtility.SetDirty(styleSheet);
AssetDatabase.SaveAssets();
}
}
}

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fileFormatVersion: 2
guid: 23a562f2cac6401f9f91251c68a1a794
timeCreated: 1432690168
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TMP_Style))]
public class StyleDrawer : PropertyDrawer
{
public static readonly float height = 95f;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return height;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty nameProperty = property.FindPropertyRelative("m_Name");
SerializedProperty hashCodeProperty = property.FindPropertyRelative("m_HashCode");
SerializedProperty openingDefinitionProperty = property.FindPropertyRelative("m_OpeningDefinition");
SerializedProperty closingDefinitionProperty = property.FindPropertyRelative("m_ClosingDefinition");
SerializedProperty openingDefinitionArray = property.FindPropertyRelative("m_OpeningTagArray");
SerializedProperty closingDefinitionArray = property.FindPropertyRelative("m_ClosingTagArray");
EditorGUIUtility.labelWidth = 90;
position.height = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
float labelHeight = position.height + 2f;
EditorGUI.BeginChangeCheck();
Rect rect0 = new Rect(position.x, position.y, (position.width) / 2 + 5, position.height);
EditorGUI.PropertyField(rect0, nameProperty);
if (EditorGUI.EndChangeCheck())
{
// Recompute HashCode if name has changed.
hashCodeProperty.intValue = TMP_TextUtilities.GetSimpleHashCode(nameProperty.stringValue);
property.serializedObject.ApplyModifiedProperties();
// Dictionary needs to be updated since HashCode has changed.
TMP_StyleSheet.RefreshStyles();
}
// HashCode
Rect rect1 = new Rect(rect0.x + rect0.width + 5, position.y, 65, position.height);
GUI.Label(rect1, "HashCode");
GUI.enabled = false;
rect1.x += 65;
rect1.width = position.width / 2 - 75;
EditorGUI.PropertyField(rect1, hashCodeProperty, GUIContent.none);
GUI.enabled = true;
// Text Tags
EditorGUI.BeginChangeCheck();
// Opening Tags
position.y += labelHeight;
GUI.Label(position, "Opening Tags");
Rect textRect1 = new Rect(108, position.y, position.width - 86, 35);
openingDefinitionProperty.stringValue = EditorGUI.TextArea(textRect1, openingDefinitionProperty.stringValue);
if (EditorGUI.EndChangeCheck())
{
// If any properties have changed, we need to update the Opening and Closing Arrays.
int size = openingDefinitionProperty.stringValue.Length;
// Adjust array size to match new string length.
if (openingDefinitionArray.arraySize != size) openingDefinitionArray.arraySize = size;
for (int i = 0; i < size; i++)
{
SerializedProperty element = openingDefinitionArray.GetArrayElementAtIndex(i);
element.intValue = openingDefinitionProperty.stringValue[i];
}
}
EditorGUI.BeginChangeCheck();
// Closing Tags
position.y += 38;
GUI.Label(position, "Closing Tags");
Rect textRect2 = new Rect(108, position.y, position.width - 86, 35);
closingDefinitionProperty.stringValue = EditorGUI.TextArea(textRect2, closingDefinitionProperty.stringValue);
if (EditorGUI.EndChangeCheck())
{
// If any properties have changed, we need to update the Opening and Closing Arrays.
int size = closingDefinitionProperty.stringValue.Length;
// Adjust array size to match new string length.
if (closingDefinitionArray.arraySize != size) closingDefinitionArray.arraySize = size;
for (int i = 0; i < size; i++)
{
SerializedProperty element = closingDefinitionArray.GetArrayElementAtIndex(i);
element.intValue = closingDefinitionProperty.stringValue[i];
}
}
}
}
[CustomEditor(typeof(TMP_StyleSheet)), CanEditMultipleObjects]
public class TMP_StyleEditor : Editor
{
SerializedProperty m_StyleListProp;
int m_SelectedElement = -1;
//private Event m_CurrentEvent;
int m_Page;
void OnEnable()
{
m_StyleListProp = serializedObject.FindProperty("m_StyleList");
}
public override void OnInspectorGUI()
{
Event currentEvent = Event.current;
serializedObject.Update();
int arraySize = m_StyleListProp.arraySize;
int itemsPerPage = (Screen.height - 178) / 111;
if (arraySize > 0)
{
// Display each Style entry using the StyleDrawer PropertyDrawer.
for (int i = itemsPerPage * m_Page; i < arraySize && i < itemsPerPage * (m_Page + 1); i++)
{
// Define the start of the selection region of the element.
Rect elementStartRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
SerializedProperty spriteInfo = m_StyleListProp.GetArrayElementAtIndex(i);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(spriteInfo);
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck())
{
//
}
// Define the end of the selection region of the element.
Rect elementEndRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
// Check for Item selection
Rect selectionArea = new Rect(elementStartRegion.x, elementStartRegion.y, elementEndRegion.width, elementEndRegion.y - elementStartRegion.y);
if (DoSelectionCheck(selectionArea))
{
if (m_SelectedElement == i)
{
m_SelectedElement = -1;
}
else
{
m_SelectedElement = i;
GUIUtility.keyboardControl = 0;
}
}
// Handle Selection Highlighting
if (m_SelectedElement == i)
{
TMP_EditorUtility.DrawBox(selectionArea, 2f, new Color32(40, 192, 255, 255));
}
}
}
int shiftMultiplier = currentEvent.shift ? 10 : 1; // Page + Shift goes 10 page forward
GUILayout.Space(-3f);
Rect pagePos = EditorGUILayout.GetControlRect(false, 20);
pagePos.width /= 6;
// Return if we can't display any items.
if (itemsPerPage == 0) return;
// Add new style.
pagePos.x += pagePos.width * 4;
if (GUI.Button(pagePos, "+"))
{
m_StyleListProp.arraySize += 1;
serializedObject.ApplyModifiedProperties();
TMP_StyleSheet.RefreshStyles();
}
// Delete selected style.
pagePos.x += pagePos.width;
if (m_SelectedElement == -1) GUI.enabled = false;
if (GUI.Button(pagePos, "-"))
{
if (m_SelectedElement != -1)
m_StyleListProp.DeleteArrayElementAtIndex(m_SelectedElement);
m_SelectedElement = -1;
serializedObject.ApplyModifiedProperties();
TMP_StyleSheet.RefreshStyles();
}
GUILayout.Space(5f);
pagePos = EditorGUILayout.GetControlRect(false, 20);
pagePos.width /= 3;
// Previous Page
if (m_Page > 0) GUI.enabled = true;
else GUI.enabled = false;
if (GUI.Button(pagePos, "Previous"))
m_Page -= 1 * shiftMultiplier;
// PAGE COUNTER
GUI.enabled = true;
pagePos.x += pagePos.width;
int totalPages = (int)(arraySize / (float)itemsPerPage + 0.999f);
GUI.Label(pagePos, "Page " + (m_Page + 1) + " / " + totalPages, TMP_UIStyleManager.centeredLabel);
// Next Page
pagePos.x += pagePos.width;
if (itemsPerPage * (m_Page + 1) < arraySize) GUI.enabled = true;
else GUI.enabled = false;
if (GUI.Button(pagePos, "Next"))
m_Page += 1 * shiftMultiplier;
// Clamp page range
m_Page = Mathf.Clamp(m_Page, 0, arraySize / itemsPerPage);
if (serializedObject.ApplyModifiedProperties())
TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
// Clear selection if mouse event was not consumed.
GUI.enabled = true;
if (currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
m_SelectedElement = -1;
}
// Check if any of the Style elements were clicked on.
static bool DoSelectionCheck(Rect selectionArea)
{
Event currentEvent = Event.current;
switch (currentEvent.type)
{
case EventType.MouseDown:
if (selectionArea.Contains(currentEvent.mousePosition) && currentEvent.button == 0)
{
currentEvent.Use();
return true;
}
break;
}
return false;
}
}
}

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fileFormatVersion: 2
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timeCreated: 1432683777
licenseType: Store
MonoImporter:
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TMP_SubMeshUI)), CanEditMultipleObjects]
public class TMP_SubMeshUI_Editor : Editor
{
private struct m_foldout
{ // Track Inspector foldout panel states, globally.
//public static bool textInput = true;
public static bool fontSettings = true;
//public static bool extraSettings = false;
//public static bool shadowSetting = false;
//public static bool materialEditor = true;
}
private SerializedProperty fontAsset_prop;
private SerializedProperty spriteAsset_prop;
private TMP_SubMeshUI m_SubMeshComponent;
private CanvasRenderer m_canvasRenderer;
private Editor m_materialEditor;
private Material m_targetMaterial;
public void OnEnable()
{
fontAsset_prop = serializedObject.FindProperty("m_fontAsset");
spriteAsset_prop = serializedObject.FindProperty("m_spriteAsset");
m_SubMeshComponent = target as TMP_SubMeshUI;
//m_rectTransform = m_SubMeshComponent.rectTransform;
m_canvasRenderer = m_SubMeshComponent.canvasRenderer;
// Create new Material Editor if one does not exists
if (m_canvasRenderer != null && m_canvasRenderer.GetMaterial() != null)
{
m_materialEditor = Editor.CreateEditor(m_canvasRenderer.GetMaterial());
m_targetMaterial = m_canvasRenderer.GetMaterial();
}
}
public void OnDisable()
{
// Destroy material editor if one exists
if (m_materialEditor != null)
{
//Debug.Log("Destroying Inline Material Editor.");
DestroyImmediate(m_materialEditor);
}
}
public override void OnInspectorGUI()
{
GUI.enabled = false;
EditorGUILayout.PropertyField(fontAsset_prop);
EditorGUILayout.PropertyField(spriteAsset_prop);
GUI.enabled = true;
EditorGUILayout.Space();
// If a Custom Material Editor exists, we use it.
if (m_canvasRenderer != null && m_canvasRenderer.GetMaterial() != null)
{
Material mat = m_canvasRenderer.GetMaterial();
//Debug.Log(mat + " " + m_targetMaterial);
if (mat != m_targetMaterial)
{
// Destroy previous Material Instance
//Debug.Log("New Material has been assigned.");
m_targetMaterial = mat;
DestroyImmediate(m_materialEditor);
}
if (m_materialEditor == null)
{
m_materialEditor = Editor.CreateEditor(mat);
}
m_materialEditor.DrawHeader();
m_materialEditor.OnInspectorGUI();
}
}
}
}

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fileFormatVersion: 2
guid: 6b01141ed8f74d198965c86f25eb7040
timeCreated: 1452757501
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TMP_SubMesh)), CanEditMultipleObjects]
public class TMP_SubMesh_Editor : Editor
{
private struct m_foldout
{ // Track Inspector foldout panel states, globally.
//public static bool textInput = true;
public static bool fontSettings = true;
//public static bool extraSettings = false;
//public static bool shadowSetting = false;
//public static bool materialEditor = true;
}
private SerializedProperty fontAsset_prop;
private SerializedProperty spriteAsset_prop;
private TMP_SubMesh m_SubMeshComponent;
private Renderer m_Renderer;
public void OnEnable()
{
fontAsset_prop = serializedObject.FindProperty("m_fontAsset");
spriteAsset_prop = serializedObject.FindProperty("m_spriteAsset");
m_SubMeshComponent = target as TMP_SubMesh;
m_Renderer = m_SubMeshComponent.renderer;
}
public override void OnInspectorGUI()
{
EditorGUI.indentLevel = 0;
GUI.enabled = false;
EditorGUILayout.PropertyField(fontAsset_prop);
EditorGUILayout.PropertyField(spriteAsset_prop);
GUI.enabled = true;
EditorGUI.BeginChangeCheck();
// SORTING LAYERS
var sortingLayerNames = SortingLayerHelper.sortingLayerNames;
// Look up the layer name using the current layer ID
string oldName = SortingLayerHelper.GetSortingLayerNameFromID(m_Renderer.sortingLayerID);
// Use the name to look up our array index into the names list
int oldLayerIndex = System.Array.IndexOf(sortingLayerNames, oldName);
// Show the pop-up for the names
int newLayerIndex = EditorGUILayout.Popup("Sorting Layer", oldLayerIndex, sortingLayerNames);
// If the index changes, look up the ID for the new index to store as the new ID
if (newLayerIndex != oldLayerIndex)
{
//Undo.RecordObject(renderer, "Edit Sorting Layer");
m_Renderer.sortingLayerID = SortingLayerHelper.GetSortingLayerIDForIndex(newLayerIndex);
//EditorUtility.SetDirty(renderer);
}
// Expose the manual sorting order
int newSortingLayerOrder = EditorGUILayout.IntField("Order in Layer", m_Renderer.sortingOrder);
if (newSortingLayerOrder != m_Renderer.sortingOrder)
{
//Undo.RecordObject(renderer, "Edit Sorting Order");
m_Renderer.sortingOrder = newSortingLayerOrder;
}
}
}
}

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fileFormatVersion: 2
guid: dd2fe74169b54bf58fca17288513ef38
timeCreated: 1456189048
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
namespace TMPro.EditorUtilities
{
[CustomPropertyDrawer(typeof(TextAlignmentOptions))]
public class TMP_TextAlignmentDrawer : PropertyDrawer
{
const int k_AlignmentButtonWidth = 24;
const int k_AlignmentButtonHeight = 20;
const int k_WideViewWidth = 504;
const int k_ControlsSpacing = 6;
const int k_GroupWidth = k_AlignmentButtonWidth * 6;
static readonly int k_TextAlignmentHash = "DoTextAligmentControl".GetHashCode();
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUIUtility.currentViewWidth > k_WideViewWidth ? k_AlignmentButtonHeight : k_AlignmentButtonHeight * 2 + 3;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var id = GUIUtility.GetControlID(k_TextAlignmentHash, FocusType.Keyboard, position);
EditorGUI.BeginProperty(position, label, property);
{
var controlArea = EditorGUI.PrefixLabel(position, id, label);
var horizontalAligment = new Rect(controlArea.x, controlArea.y, k_GroupWidth, k_AlignmentButtonHeight);
var verticalAligment = new Rect(!(EditorGUIUtility.currentViewWidth > k_WideViewWidth) ? controlArea.x : horizontalAligment.xMax + k_ControlsSpacing, !(EditorGUIUtility.currentViewWidth > k_WideViewWidth) ? controlArea.y + k_AlignmentButtonHeight + 3 : controlArea.y, k_GroupWidth, k_AlignmentButtonHeight);
EditorGUI.BeginChangeCheck();
var selectedHorizontal = DoHorizontalAligmentControl(horizontalAligment, property);
var selectedVertical = DoVerticalAligmentControl(verticalAligment, property);
if (EditorGUI.EndChangeCheck())
{
var value = (0x1 << selectedHorizontal) | (0x100 << selectedVertical);
property.intValue = value;
}
}
EditorGUI.EndProperty();
}
static int DoHorizontalAligmentControl(Rect position, SerializedProperty alignment)
{
var selected = TMP_EditorUtility.GetHorizontalAlignmentGridValue(alignment.intValue);
var values = new bool[6];
values[selected] = true;
if (alignment.hasMultipleDifferentValues)
{
foreach (var obj in alignment.serializedObject.targetObjects)
{
var text = obj as TMP_Text;
if (text != null)
{
values[TMP_EditorUtility.GetHorizontalAlignmentGridValue((int)text.alignment)] = true;
}
}
}
position.width = k_AlignmentButtonWidth;
for (var i = 0; i < values.Length; i++)
{
var oldValue = values[i];
var newValue = TMP_EditorUtility.EditorToggle(position, oldValue, TMP_UIStyleManager.alignContentA[i], i == 0 ? TMP_UIStyleManager.alignmentButtonLeft : (i == 5 ? TMP_UIStyleManager.alignmentButtonRight : TMP_UIStyleManager.alignmentButtonMid));
if (newValue != oldValue)
{
selected = i;
}
position.x += position.width;
}
return selected;
}
static int DoVerticalAligmentControl(Rect position, SerializedProperty alignment)
{
var selected = TMP_EditorUtility.GetVerticalAlignmentGridValue(alignment.intValue);
var values = new bool[6];
values[selected] = true;
if (alignment.hasMultipleDifferentValues)
{
foreach (var obj in alignment.serializedObject.targetObjects)
{
var text = obj as TMP_Text;
if (text != null)
{
values[TMP_EditorUtility.GetVerticalAlignmentGridValue((int)text.alignment)] = true;
}
}
}
position.width = k_AlignmentButtonWidth;
for (var i = 0; i < values.Length; i++)
{
var oldValue = values[i];
var newValue = TMP_EditorUtility.EditorToggle(position, oldValue, TMP_UIStyleManager.alignContentB[i], i == 0 ? TMP_UIStyleManager.alignmentButtonLeft : (i == 5 ? TMP_UIStyleManager.alignmentButtonRight : TMP_UIStyleManager.alignmentButtonMid));
if (newValue != oldValue)
{
selected = i;
}
position.x += position.width;
}
return selected;
}
}
}

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fileFormatVersion: 2
guid: c55a64c7570474f47a94abe39ebfef04
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icon: {instanceID: 0}
userData:
assetBundleName:
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class TMP_UIStyleManager
{
public static GUIStyle label;
public static GUIStyle textAreaBoxWindow;
public static GUIStyle boldFoldout;
public static GUIStyle panelTitle;
public static GUIStyle sectionHeader;
public static GUIStyle centeredLabel;
public static GUIStyle rightLabel;
public static GUIStyle wrappingTextArea;
public static GUIStyle alignmentButtonLeft;
public static GUIStyle alignmentButtonMid;
public static GUIStyle alignmentButtonRight;
// Alignment Button Textures
public static Texture2D alignLeft;
public static Texture2D alignCenter;
public static Texture2D alignRight;
public static Texture2D alignJustified;
public static Texture2D alignFlush;
public static Texture2D alignGeoCenter;
public static Texture2D alignTop;
public static Texture2D alignMiddle;
public static Texture2D alignBottom;
public static Texture2D alignBaseline;
public static Texture2D alignMidline;
public static Texture2D alignCapline;
public static Texture2D sectionHeaderTexture;
public static GUIContent[] alignContentA;
public static GUIContent[] alignContentB;
static TMP_UIStyleManager()
{
// Find to location of the TextMesh Pro Asset Folder (as users may have moved it)
var tmproAssetFolderPath = TMP_EditorUtility.packageRelativePath;
if (EditorGUIUtility.isProSkin)
{
alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft.psd", typeof(Texture2D)) as Texture2D;
alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter.psd", typeof(Texture2D)) as Texture2D;
alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight.psd", typeof(Texture2D)) as Texture2D;
alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified.psd", typeof(Texture2D)) as Texture2D;
alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush.psd", typeof(Texture2D)) as Texture2D;
alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo.psd", typeof(Texture2D)) as Texture2D;
alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop.psd", typeof(Texture2D)) as Texture2D;
alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle.psd", typeof(Texture2D)) as Texture2D;
alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom.psd", typeof(Texture2D)) as Texture2D;
alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine.psd", typeof(Texture2D)) as Texture2D;
alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine.psd", typeof(Texture2D)) as Texture2D;
alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine.psd", typeof(Texture2D)) as Texture2D;
sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Dark.psd", typeof(Texture2D)) as Texture2D;
}
else
{
alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft_Light.psd", typeof(Texture2D)) as Texture2D;
alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter_Light.psd", typeof(Texture2D)) as Texture2D;
alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight_Light.psd", typeof(Texture2D)) as Texture2D;
alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified_Light.psd", typeof(Texture2D)) as Texture2D;
alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush_Light.psd", typeof(Texture2D)) as Texture2D;
alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo_Light.psd", typeof(Texture2D)) as Texture2D;
alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop_Light.psd", typeof(Texture2D)) as Texture2D;
alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle_Light.psd", typeof(Texture2D)) as Texture2D;
alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom_Light.psd", typeof(Texture2D)) as Texture2D;
alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine_Light.psd", typeof(Texture2D)) as Texture2D;
alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine_Light.psd", typeof(Texture2D)) as Texture2D;
alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine_Light.psd", typeof(Texture2D)) as Texture2D;
sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Light.psd", typeof(Texture2D)) as Texture2D;
}
label = new GUIStyle(EditorStyles.label) { richText = true, wordWrap = true, stretchWidth = true };
textAreaBoxWindow = new GUIStyle(EditorStyles.textArea) { richText = true };
boldFoldout = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold };
panelTitle = new GUIStyle(EditorStyles.label) { fontStyle = FontStyle.Bold };
sectionHeader = new GUIStyle(EditorStyles.label) { fixedHeight = 22, richText = true, border = new RectOffset(9, 9, 0, 0), overflow = new RectOffset(9, 0, 0, 0), padding = new RectOffset(0, 0, 4, 0) };
sectionHeader.normal.background = sectionHeaderTexture;
centeredLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleCenter};
rightLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleRight, richText = true };
alignmentButtonLeft = new GUIStyle(EditorStyles.miniButtonLeft);
alignmentButtonLeft.padding.left = 4;
alignmentButtonLeft.padding.right = 4;
alignmentButtonLeft.padding.top = 2;
alignmentButtonLeft.padding.bottom = 2;
alignmentButtonMid = new GUIStyle(EditorStyles.miniButtonMid);
alignmentButtonMid.padding.left = 4;
alignmentButtonMid.padding.right = 4;
alignmentButtonLeft.padding.top = 2;
alignmentButtonLeft.padding.bottom = 2;
alignmentButtonRight = new GUIStyle(EditorStyles.miniButtonRight);
alignmentButtonRight.padding.left = 4;
alignmentButtonRight.padding.right = 4;
alignmentButtonLeft.padding.top = 2;
alignmentButtonLeft.padding.bottom = 2;
wrappingTextArea = new GUIStyle(EditorStyles.textArea);
wrappingTextArea.wordWrap = true;
alignContentA = new []
{
new GUIContent(alignLeft, "Left"),
new GUIContent(alignCenter, "Center"),
new GUIContent(alignRight, "Right"),
new GUIContent(alignJustified, "Justified"),
new GUIContent(alignFlush, "Flush"),
new GUIContent(alignGeoCenter, "Geometry Center")
};
alignContentB = new []
{
new GUIContent(alignTop, "Top"),
new GUIContent(alignMiddle, "Middle"),
new GUIContent(alignBottom, "Bottom"),
new GUIContent(alignBaseline, "Baseline"),
new GUIContent(alignMidline, "Midline"),
new GUIContent(alignCapline, "Capline")
};
}
}
}

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fileFormatVersion: 2
guid: 30a939dce2fd4073955f2f20e659d506
timeCreated: 1426454127
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TextMeshProUGUI), true), CanEditMultipleObjects]
public class TMP_UiEditorPanel : TMP_BaseEditorPanel
{
static readonly GUIContent k_RaycastTargetLabel = new GUIContent("Raycast Target", "Whether the text blocks raycasts from the Graphic Raycaster.");
SerializedProperty m_RaycastTargetProp;
protected override void OnEnable()
{
base.OnEnable();
m_RaycastTargetProp = serializedObject.FindProperty("m_RaycastTarget");
}
protected override void DrawExtraSettings()
{
Foldout.extraSettings = EditorGUILayout.Foldout(Foldout.extraSettings, k_ExtraSettingsLabel, true, TMP_UIStyleManager.boldFoldout);
if (Foldout.extraSettings)
{
EditorGUI.indentLevel += 1;
DrawMargins();
DrawGeometrySorting();
DrawRichText();
DrawRaycastTarget();
DrawParsing();
DrawKerning();
DrawPadding();
EditorGUI.indentLevel -= 1;
}
}
protected void DrawRaycastTarget()
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_RaycastTargetProp, k_RaycastTargetLabel);
if (EditorGUI.EndChangeCheck())
{
// Change needs to propagate to the child sub objects.
Graphic[] graphicComponents = m_TextComponent.GetComponentsInChildren<Graphic>();
for (int i = 1; i < graphicComponents.Length; i++)
graphicComponents[i].raycastTarget = m_RaycastTargetProp.boolValue;
m_HavePropertiesChanged = true;
}
}
// Method to handle multi object selection
protected override bool IsMixSelectionTypes()
{
GameObject[] objects = Selection.gameObjects;
if (objects.Length > 1)
{
for (int i = 0; i < objects.Length; i++)
{
if (objects[i].GetComponent<TextMeshProUGUI>() == null)
return true;
}
}
return false;
}
protected override void OnUndoRedo()
{
int undoEventId = Undo.GetCurrentGroup();
int lastUndoEventId = s_EventId;
if (undoEventId != lastUndoEventId)
{
for (int i = 0; i < targets.Length; i++)
{
//Debug.Log("Undo & Redo Performed detected in Editor Panel. Event ID:" + Undo.GetCurrentGroup());
TMPro_EventManager.ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(true, targets[i] as TextMeshProUGUI);
s_EventId = undoEventId;
}
}
}
}
}

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fileFormatVersion: 2
guid: 21c0044a7f964773be90d197a78e4703
timeCreated: 1443571501
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
namespace TMPro.EditorUtilities
{
public class TMP_ContextMenus : Editor
{
private static Texture m_copiedTexture;
private static Material m_copiedProperties;
private static Material m_copiedAtlasProperties;
// Add a Context Menu to the Texture Editor Panel to allow Copy / Paste of Texture.
[MenuItem("CONTEXT/Texture/Copy", false, 2000)]
static void CopyTexture(MenuCommand command)
{
m_copiedTexture = command.context as Texture;
}
// Select the currently assigned material or material preset.
[MenuItem("CONTEXT/Material/Select Material", false, 500)]
static void SelectMaterial(MenuCommand command)
{
Material mat = command.context as Material;
// Select current material
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(mat);
}
// Add a Context Menu to allow easy duplication of the Material.
[MenuItem("CONTEXT/Material/Create Material Preset", false)]
static void DuplicateMaterial(MenuCommand command)
{
// Get the type of text object
// If material is not a base material, we get material leaks...
Material source_Mat = (Material)command.context;
if (!EditorUtility.IsPersistent(source_Mat))
{
Debug.LogWarning("Material is an instance and cannot be converted into a permanent asset.");
return;
}
string assetPath = AssetDatabase.GetAssetPath(source_Mat).Split('.')[0];
Material duplicate = new Material(source_Mat);
// Need to manually copy the shader keywords
duplicate.shaderKeywords = source_Mat.shaderKeywords;
AssetDatabase.CreateAsset(duplicate, AssetDatabase.GenerateUniqueAssetPath(assetPath + ".mat"));
// Assign duplicate Material to selected object (if one is)
if (Selection.activeGameObject != null)
{
TMP_Text textObject = Selection.activeGameObject.GetComponent<TMP_Text>();
if (textObject != null)
{
textObject.fontSharedMaterial = duplicate;
}
else
{
TMP_SubMesh subMeshObject = Selection.activeGameObject.GetComponent<TMP_SubMesh>();
if (subMeshObject != null)
subMeshObject.sharedMaterial = duplicate;
else
{
TMP_SubMeshUI subMeshUIObject = Selection.activeGameObject.GetComponent<TMP_SubMeshUI>();
if (subMeshUIObject != null)
subMeshUIObject.sharedMaterial = duplicate;
}
}
}
// Ping newly created Material Preset.
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(duplicate);
}
//[MenuItem("CONTEXT/MaterialComponent/Copy Material Properties", false)]
[MenuItem("CONTEXT/Material/Copy Material Properties", false)]
static void CopyMaterialProperties(MenuCommand command)
{
Material mat = null;
if (command.context.GetType() == typeof(Material))
mat = (Material)command.context;
else
{
mat = Selection.activeGameObject.GetComponent<CanvasRenderer>().GetMaterial();
}
m_copiedProperties = new Material(mat);
m_copiedProperties.shaderKeywords = mat.shaderKeywords;
m_copiedProperties.hideFlags = HideFlags.DontSave;
}
// PASTE MATERIAL
//[MenuItem("CONTEXT/MaterialComponent/Paste Material Properties", false)]
[MenuItem("CONTEXT/Material/Paste Material Properties", false)]
static void PasteMaterialProperties(MenuCommand command)
{
if (m_copiedProperties == null)
{
Debug.LogWarning("No Material Properties to Paste. Use Copy Material Properties first.");
return;
}
Material mat = null;
if (command.context.GetType() == typeof(Material))
mat = (Material)command.context;
else
{
mat = Selection.activeGameObject.GetComponent<CanvasRenderer>().GetMaterial();
}
Undo.RecordObject(mat, "Paste Material");
ShaderUtilities.GetShaderPropertyIDs(); // Make sure we have valid Property IDs
if (mat.HasProperty(ShaderUtilities.ID_GradientScale))
{
// Preserve unique SDF properties from destination material.
m_copiedProperties.SetTexture(ShaderUtilities.ID_MainTex, mat.GetTexture(ShaderUtilities.ID_MainTex));
m_copiedProperties.SetFloat(ShaderUtilities.ID_GradientScale, mat.GetFloat(ShaderUtilities.ID_GradientScale));
m_copiedProperties.SetFloat(ShaderUtilities.ID_TextureWidth, mat.GetFloat(ShaderUtilities.ID_TextureWidth));
m_copiedProperties.SetFloat(ShaderUtilities.ID_TextureHeight, mat.GetFloat(ShaderUtilities.ID_TextureHeight));
}
EditorShaderUtilities.CopyMaterialProperties(m_copiedProperties, mat);
// Copy ShaderKeywords from one material to the other.
mat.shaderKeywords = m_copiedProperties.shaderKeywords;
// Let TextMeshPro Objects that this mat has changed.
TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, mat);
}
// Enable Resetting of Material properties without losing unique properties of the font atlas.
[MenuItem("CONTEXT/Material/Reset", false, 2100)]
static void ResetSettings(MenuCommand command)
{
Material mat = null;
if (command.context.GetType() == typeof(Material))
mat = (Material)command.context;
else
{
mat = Selection.activeGameObject.GetComponent<CanvasRenderer>().GetMaterial();
}
Undo.RecordObject(mat, "Reset Material");
ShaderUtilities.GetShaderPropertyIDs(); // Make sure we have valid Property IDs
if (mat.HasProperty(ShaderUtilities.ID_GradientScale))
{
// Copy unique properties of the SDF Material
var texture = mat.GetTexture(ShaderUtilities.ID_MainTex);
var gradientScale = mat.GetFloat(ShaderUtilities.ID_GradientScale);
var texWidth = mat.GetFloat(ShaderUtilities.ID_TextureWidth);
var texHeight = mat.GetFloat(ShaderUtilities.ID_TextureHeight);
var stencilId = 0.0f;
var stencilComp = 0.0f;
if (mat.HasProperty(ShaderUtilities.ID_StencilID))
{
stencilId = mat.GetFloat(ShaderUtilities.ID_StencilID);
stencilComp = mat.GetFloat(ShaderUtilities.ID_StencilComp);
}
var normalWeight = mat.GetFloat(ShaderUtilities.ID_WeightNormal);
var boldWeight = mat.GetFloat(ShaderUtilities.ID_WeightBold);
// Reset the material
Unsupported.SmartReset(mat);
// Reset ShaderKeywords
mat.shaderKeywords = new string[0]; // { "BEVEL_OFF", "GLOW_OFF", "UNDERLAY_OFF" };
// Copy unique material properties back to the material.
mat.SetTexture(ShaderUtilities.ID_MainTex, texture);
mat.SetFloat(ShaderUtilities.ID_GradientScale, gradientScale);
mat.SetFloat(ShaderUtilities.ID_TextureWidth, texWidth);
mat.SetFloat(ShaderUtilities.ID_TextureHeight, texHeight);
if (mat.HasProperty(ShaderUtilities.ID_StencilID))
{
mat.SetFloat(ShaderUtilities.ID_StencilID, stencilId);
mat.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp);
}
mat.SetFloat(ShaderUtilities.ID_WeightNormal, normalWeight);
mat.SetFloat(ShaderUtilities.ID_WeightBold, boldWeight);
}
else
{
Unsupported.SmartReset(mat);
}
TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, mat);
}
//This function is used for debugging and fixing potentially broken font atlas links.
[MenuItem("CONTEXT/Material/Copy Atlas", false, 2000)]
static void CopyAtlas(MenuCommand command)
{
Material mat = command.context as Material;
m_copiedAtlasProperties = new Material(mat);
m_copiedAtlasProperties.hideFlags = HideFlags.DontSave;
}
// This function is used for debugging and fixing potentially broken font atlas links
[MenuItem("CONTEXT/Material/Paste Atlas", false, 2001)]
static void PasteAtlas(MenuCommand command)
{
Material mat = command.context as Material;
if (m_copiedAtlasProperties != null)
{
Undo.RecordObject(mat, "Paste Texture");
ShaderUtilities.GetShaderPropertyIDs(); // Make sure we have valid Property IDs
mat.SetTexture(ShaderUtilities.ID_MainTex, m_copiedAtlasProperties.GetTexture(ShaderUtilities.ID_MainTex));
mat.SetFloat(ShaderUtilities.ID_GradientScale, m_copiedAtlasProperties.GetFloat(ShaderUtilities.ID_GradientScale));
mat.SetFloat(ShaderUtilities.ID_TextureWidth, m_copiedAtlasProperties.GetFloat(ShaderUtilities.ID_TextureWidth));
mat.SetFloat(ShaderUtilities.ID_TextureHeight, m_copiedAtlasProperties.GetFloat(ShaderUtilities.ID_TextureHeight));
}
else if (m_copiedTexture != null)
{
Undo.RecordObject(mat, "Paste Texture");
mat.SetTexture(ShaderUtilities.ID_MainTex, m_copiedTexture);
}
//DestroyImmediate(m_copiedAtlasProperties);
}
// Context Menus for TMPro Font Assets
//This function is used for debugging and fixing potentially broken font atlas links.
[MenuItem("CONTEXT/TMP_FontAsset/Extract Atlas", false, 2100)]
static void ExtractAtlas(MenuCommand command)
{
TMP_FontAsset font = command.context as TMP_FontAsset;
string fontPath = AssetDatabase.GetAssetPath(font);
string texPath = Path.GetDirectoryName(fontPath) + "/" + Path.GetFileNameWithoutExtension(fontPath) + " Atlas.png";
// Create a Serialized Object of the texture to allow us to make it readable.
SerializedObject texprop = new SerializedObject(font.material.GetTexture(ShaderUtilities.ID_MainTex));
texprop.FindProperty("m_IsReadable").boolValue = true;
texprop.ApplyModifiedProperties();
// Create a copy of the texture.
Texture2D tex = Instantiate(font.material.GetTexture(ShaderUtilities.ID_MainTex)) as Texture2D;
// Set the texture to not readable again.
texprop.FindProperty("m_IsReadable").boolValue = false;
texprop.ApplyModifiedProperties();
Debug.Log(texPath);
// Saving File for Debug
var pngData = tex.EncodeToPNG();
File.WriteAllBytes(texPath, pngData);
AssetDatabase.Refresh();
DestroyImmediate(tex);
}
/// <summary>
///
/// </summary>
/// <param name="command"></param>
[MenuItem("CONTEXT/TMP_FontAsset/Update Atlas Texture...", false, 2000)]
static void RegenerateFontAsset(MenuCommand command)
{
TMP_FontAsset fontAsset = command.context as TMP_FontAsset;
if (fontAsset != null)
{
TMPro_FontAssetCreatorWindow.ShowFontAtlasCreatorWindow(fontAsset);
}
}
/// <summary>
/// Clear Font Asset Data
/// </summary>
/// <param name="command"></param>
[MenuItem("CONTEXT/TMP_FontAsset/Reset", false, 100)]
static void ClearFontAssetData(MenuCommand command)
{
TMP_FontAsset fontAsset = command.context as TMP_FontAsset;
if (fontAsset != null && Selection.activeObject != fontAsset)
{
Selection.activeObject = fontAsset;
}
fontAsset.ClearFontAssetData(true);
TMPro_EventManager.ON_FONT_PROPERTY_CHANGED(true, fontAsset);
}
[MenuItem("CONTEXT/TrueTypeFontImporter/Create TMP Font Asset...", false, 200)]
static void CreateFontAsset(MenuCommand command)
{
TrueTypeFontImporter importer = command.context as TrueTypeFontImporter;
if (importer != null)
{
Font sourceFontFile = AssetDatabase.LoadAssetAtPath<Font>(importer.assetPath);
if (sourceFontFile)
TMPro_FontAssetCreatorWindow.ShowFontAtlasCreatorWindow(sourceFontFile);
}
}
}
}

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using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEditor.Experimental.SceneManagement;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace TMPro.EditorUtilities
{
public static class TMPro_CreateObjectMenu
{
/// <summary>
/// Create a TextMeshPro object that works with the Mesh Renderer
/// </summary>
/// <param name="command"></param>
[MenuItem("GameObject/3D Object/Text - TextMeshPro", false, 30)]
static void CreateTextMeshProObjectPerform(MenuCommand command)
{
GameObject go = new GameObject("Text (TMP)");
// Add support for new prefab mode
StageUtility.PlaceGameObjectInCurrentStage(go);
TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
textMeshPro.text = "Sample text";
textMeshPro.alignment = TextAlignmentOptions.TopLeft;
Undo.RegisterCreatedObjectUndo((Object)go, "Create " + go.name);
GameObject contextObject = command.context as GameObject;
if (contextObject != null)
{
GameObjectUtility.SetParentAndAlign(go, contextObject);
Undo.SetTransformParent(go.transform, contextObject.transform, "Parent " + go.name);
}
Selection.activeGameObject = go;
}
/// <summary>
/// Create a TextMeshPro object that works with the CanvasRenderer
/// </summary>
/// <param name="command"></param>
[MenuItem("GameObject/UI/Text - TextMeshPro", false, 2001)]
static void CreateTextMeshProGuiObjectPerform(MenuCommand menuCommand)
{
GameObject go = TMP_DefaultControls.CreateText(GetStandardResources());
// Override text color and font size
TMP_Text textComponent = go.GetComponent<TMP_Text>();
textComponent.color = Color.white;
if (textComponent.m_isWaitingOnResourceLoad == false)
textComponent.fontSize = TMP_Settings.defaultFontSize;
PlaceUIElementRoot(go, menuCommand);
}
[MenuItem("GameObject/UI/Button - TextMeshPro", false, 2031)]
static public void AddButton(MenuCommand menuCommand)
{
GameObject go = TMP_DefaultControls.CreateButton(GetStandardResources());
// Override font size
TMP_Text textComponent = go.GetComponentInChildren<TMP_Text>();
textComponent.fontSize = 24;
PlaceUIElementRoot(go, menuCommand);
}
[MenuItem("GameObject/UI/Input Field - TextMeshPro", false, 2037)]
static void AddTextMeshProInputField(MenuCommand menuCommand)
{
GameObject go = TMP_DefaultControls.CreateInputField(GetStandardResources());
PlaceUIElementRoot(go, menuCommand);
}
[MenuItem("GameObject/UI/Dropdown - TextMeshPro", false, 2036)]
static public void AddDropdown(MenuCommand menuCommand)
{
GameObject go = TMP_DefaultControls.CreateDropdown(GetStandardResources());
PlaceUIElementRoot(go, menuCommand);
}
private const string kUILayerName = "UI";
private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
private const string kBackgroundSpritePath = "UI/Skin/Background.psd";
private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
private const string kKnobPath = "UI/Skin/Knob.psd";
private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
private const string kDropdownArrowPath = "UI/Skin/DropdownArrow.psd";
private const string kMaskPath = "UI/Skin/UIMask.psd";
static private TMP_DefaultControls.Resources s_StandardResources;
static private TMP_DefaultControls.Resources GetStandardResources()
{
if (s_StandardResources.standard == null)
{
s_StandardResources.standard = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
s_StandardResources.background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
s_StandardResources.inputField = AssetDatabase.GetBuiltinExtraResource<Sprite>(kInputFieldBackgroundPath);
s_StandardResources.knob = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
s_StandardResources.checkmark = AssetDatabase.GetBuiltinExtraResource<Sprite>(kCheckmarkPath);
s_StandardResources.dropdown = AssetDatabase.GetBuiltinExtraResource<Sprite>(kDropdownArrowPath);
s_StandardResources.mask = AssetDatabase.GetBuiltinExtraResource<Sprite>(kMaskPath);
}
return s_StandardResources;
}
private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform)
{
// Find the best scene view
SceneView sceneView = SceneView.lastActiveSceneView;
if (sceneView == null && SceneView.sceneViews.Count > 0)
sceneView = SceneView.sceneViews[0] as SceneView;
// Couldn't find a SceneView. Don't set position.
if (sceneView == null || sceneView.camera == null)
return;
// Create world space Plane from canvas position.
Camera camera = sceneView.camera;
Vector3 position = Vector3.zero;
Vector2 localPlanePosition;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2(camera.pixelWidth / 2, camera.pixelHeight / 2), camera, out localPlanePosition))
{
// Adjust for canvas pivot
localPlanePosition.x = localPlanePosition.x + canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x;
localPlanePosition.y = localPlanePosition.y + canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y;
localPlanePosition.x = Mathf.Clamp(localPlanePosition.x, 0, canvasRTransform.sizeDelta.x);
localPlanePosition.y = Mathf.Clamp(localPlanePosition.y, 0, canvasRTransform.sizeDelta.y);
// Adjust for anchoring
position.x = localPlanePosition.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x;
position.y = localPlanePosition.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y;
Vector3 minLocalPosition;
minLocalPosition.x = canvasRTransform.sizeDelta.x * (0 - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x;
minLocalPosition.y = canvasRTransform.sizeDelta.y * (0 - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y;
Vector3 maxLocalPosition;
maxLocalPosition.x = canvasRTransform.sizeDelta.x * (1 - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x;
maxLocalPosition.y = canvasRTransform.sizeDelta.y * (1 - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y;
position.x = Mathf.Clamp(position.x, minLocalPosition.x, maxLocalPosition.x);
position.y = Mathf.Clamp(position.y, minLocalPosition.y, maxLocalPosition.y);
}
itemTransform.anchoredPosition = position;
itemTransform.localRotation = Quaternion.identity;
itemTransform.localScale = Vector3.one;
}
private static void PlaceUIElementRoot(GameObject element, MenuCommand menuCommand)
{
GameObject parent = menuCommand.context as GameObject;
bool explicitParentChoice = true;
if (parent == null)
{
parent = GetOrCreateCanvasGameObject();
explicitParentChoice = false;
// If in Prefab Mode, Canvas has to be part of Prefab contents,
// otherwise use Prefab root instead.
PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage != null && !prefabStage.IsPartOfPrefabContents(parent))
parent = prefabStage.prefabContentsRoot;
}
if (parent.GetComponentInParent<Canvas>() == null)
{
// Create canvas under context GameObject,
// and make that be the parent which UI element is added under.
GameObject canvas = CreateNewUI();
canvas.transform.SetParent(parent.transform, false);
parent = canvas;
}
// Setting the element to be a child of an element already in the scene should
// be sufficient to also move the element to that scene.
// However, it seems the element needs to be already in its destination scene when the
// RegisterCreatedObjectUndo is performed; otherwise the scene it was created in is dirtied.
SceneManager.MoveGameObjectToScene(element, parent.scene);
if (element.transform.parent == null)
{
Undo.SetTransformParent(element.transform, parent.transform, "Parent " + element.name);
}
GameObjectUtility.EnsureUniqueNameForSibling(element);
// We have to fix up the undo name since the name of the object was only known after reparenting it.
Undo.SetCurrentGroupName("Create " + element.name);
GameObjectUtility.SetParentAndAlign(element, parent);
if (!explicitParentChoice) // not a context click, so center in sceneview
SetPositionVisibleinSceneView(parent.GetComponent<RectTransform>(), element.GetComponent<RectTransform>());
Undo.RegisterCreatedObjectUndo(element, "Create " + element.name);
Selection.activeGameObject = element;
}
static public GameObject CreateNewUI()
{
// Root for the UI
var root = new GameObject("Canvas");
root.layer = LayerMask.NameToLayer(kUILayerName);
Canvas canvas = root.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
root.AddComponent<CanvasScaler>();
root.AddComponent<GraphicRaycaster>();
// Works for all stages.
StageUtility.PlaceGameObjectInCurrentStage(root);
bool customScene = false;
PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage != null)
{
root.transform.SetParent(prefabStage.prefabContentsRoot.transform, false);
customScene = true;
}
Undo.RegisterCreatedObjectUndo(root, "Create " + root.name);
// If there is no event system add one...
// No need to place event system in custom scene as these are temporary anyway.
// It can be argued for or against placing it in the user scenes,
// but let's not modify scene user is not currently looking at.
if (!customScene)
CreateEventSystem(false);
return root;
}
private static void CreateEventSystem(bool select)
{
CreateEventSystem(select, null);
}
private static void CreateEventSystem(bool select, GameObject parent)
{
var esys = Object.FindObjectOfType<EventSystem>();
if (esys == null)
{
var eventSystem = new GameObject("EventSystem");
GameObjectUtility.SetParentAndAlign(eventSystem, parent);
esys = eventSystem.AddComponent<EventSystem>();
eventSystem.AddComponent<StandaloneInputModule>();
Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
}
if (select && esys != null)
{
Selection.activeGameObject = esys.gameObject;
}
}
// Helper function that returns a Canvas GameObject; preferably a parent of the selection, or other existing Canvas.
static public GameObject GetOrCreateCanvasGameObject()
{
GameObject selectedGo = Selection.activeGameObject;
// Try to find a gameobject that is the selected GO or one if its parents.
Canvas canvas = (selectedGo != null) ? selectedGo.GetComponentInParent<Canvas>() : null;
if (IsValidCanvas(canvas))
return canvas.gameObject;
// No canvas in selection or its parents? Then use any valid canvas.
// We have to find all loaded Canvases, not just the ones in main scenes.
Canvas[] canvasArray = StageUtility.GetCurrentStageHandle().FindComponentsOfType<Canvas>();
for (int i = 0; i < canvasArray.Length; i++)
if (IsValidCanvas(canvasArray[i]))
return canvasArray[i].gameObject;
// No canvas in the scene at all? Then create a new one.
return CreateNewUI();
}
static bool IsValidCanvas(Canvas canvas)
{
if (canvas == null || !canvas.gameObject.activeInHierarchy)
return false;
// It's important that the non-editable canvas from a prefab scene won't be rejected,
// but canvases not visible in the Hierarchy at all do. Don't check for HideAndDontSave.
if (EditorUtility.IsPersistent(canvas) || (canvas.hideFlags & HideFlags.HideInHierarchy) != 0)
return false;
if (StageUtility.GetStageHandle(canvas.gameObject) != StageUtility.GetCurrentStageHandle())
return false;
return true;
}
}
}

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using UnityEngine;
using UnityEditor;
using System.Linq;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class EditorShaderUtilities
{
/// <summary>
/// Copy Shader properties from source to destination material.
/// </summary>
/// <param name="source"></param>
/// <returns></returns>
public static void CopyMaterialProperties(Material source, Material destination)
{
MaterialProperty[] source_prop = MaterialEditor.GetMaterialProperties(new Material[] { source });
for (int i = 0; i < source_prop.Length; i++)
{
int property_ID = Shader.PropertyToID(source_prop[i].name);
if (destination.HasProperty(property_ID))
{
//Debug.Log(source_prop[i].name + " Type:" + ShaderUtil.GetPropertyType(source.shader, i));
switch (ShaderUtil.GetPropertyType(source.shader, i))
{
case ShaderUtil.ShaderPropertyType.Color:
destination.SetColor(property_ID, source.GetColor(property_ID));
break;
case ShaderUtil.ShaderPropertyType.Float:
destination.SetFloat(property_ID, source.GetFloat(property_ID));
break;
case ShaderUtil.ShaderPropertyType.Range:
destination.SetFloat(property_ID, source.GetFloat(property_ID));
break;
case ShaderUtil.ShaderPropertyType.TexEnv:
destination.SetTexture(property_ID, source.GetTexture(property_ID));
break;
case ShaderUtil.ShaderPropertyType.Vector:
destination.SetVector(property_ID, source.GetVector(property_ID));
break;
}
}
}
}
}
}

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using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
using System.Runtime.InteropServices;
namespace TMPro.EditorUtilities
{
/*
public class TMPro_FontPlugin
{
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void DebugLog(string log);
private static readonly DebugLog debugLog = DebugWrapper;
private static readonly IntPtr functionPointer = Marshal.GetFunctionPointerForDelegate(debugLog);
private static void DebugWrapper(string log)
{
Debug.Log(log);
}
public static void LinkDebugLog()
{
LinkDebug(functionPointer);
}
[DllImport("TMPro_Plugin")]
private static extern void LinkDebug([MarshalAs(UnmanagedType.FunctionPtr)]IntPtr debugCall);
[DllImport("TMPro_Plugin")]
public static extern
int Initialize_FontEngine();
[DllImport("TMPro_Plugin")]
public static extern
int Destroy_FontEngine();
[DllImport("TMPro_Plugin")]
public static extern
int Load_TrueType_Font(string fontPath);
[DllImport("TMPro_Plugin")]
public static extern
int FT_Size_Font(int fontSize);
[DllImport("TMPro_Plugin")]
public static extern
int Render_Character(byte[] buffer_fill, byte[] buffer_edge, int buffer_width, int buffer_height, int offset, int asc, FaceStyles style, float thickness, RenderModes rasterMode, ref FT_GlyphInfo glyphInfo);
[DllImport("TMPro_Plugin")]
public static extern
int Render_Characters(byte[] buffer, int buffer_width, int buffer_height, int character_padding, int[] asc_set, int char_count, FaceStyles style, float style_mod, bool autoSize, RenderModes renderMode, int method, ref FT_FaceInfo fontData, FT_GlyphInfo[] Output);
[DllImport("TMPro_Plugin")]
public static extern
int FT_GetKerningPairs(string fontPath, int[] characterSet, int setCount, FT_KerningPair[] kerningPairs);
[DllImport("TMPro_Plugin")]
public static extern
float Check_RenderProgress();
[DllImport("TMPro_Plugin")]
internal static extern
void SendCancellationRequest(CancellationRequestType request);
}
public enum FaceStyles { Normal, Bold, Italic, Bold_Italic, Outline, Bold_Sim };
public enum RenderModes { HintedSmooth = 0, Smooth = 1, RasterHinted = 2, Raster = 3, DistanceField16 = 6, DistanceField32 = 7 }; // SignedDistanceField64 = 8
internal enum CancellationRequestType : byte { None = 0x0, CancelInProgess = 0x1, WindowClosed = 0x2 };
[StructLayout(LayoutKind.Sequential)]
public struct FT_KerningPair
{
public int ascII_Left;
public int ascII_Right;
public float xAdvanceOffset;
}
[StructLayout(LayoutKind.Sequential)]
public struct FT_GlyphInfo
{
public int id;
public float x;
public float y;
public float width;
public float height;
public float xOffset;
public float yOffset;
public float xAdvance;
}
[StructLayout(LayoutKind.Sequential)]
public struct FT_FaceInfo
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string name;
public int pointSize;
public int padding;
public float lineHeight;
public float baseline;
public float ascender;
public float descender;
public float centerLine;
public float underline;
public float underlineThickness;
public int characterCount;
public int atlasWidth;
public int atlasHeight;
}
*/
}

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/*
* Copyright (c) 2014, Nick Gravelyn.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
namespace TMPro
{
// Helpers used by the different sorting layer classes.
public static class SortingLayerHelper
{
private static Type _utilityType;
private static PropertyInfo _sortingLayerNamesProperty;
private static MethodInfo _getSortingLayerUserIdMethod;
static SortingLayerHelper()
{
_utilityType = Type.GetType("UnityEditorInternal.InternalEditorUtility, UnityEditor");
_sortingLayerNamesProperty = _utilityType.GetProperty("sortingLayerNames", BindingFlags.Static | BindingFlags.NonPublic);
_getSortingLayerUserIdMethod = _utilityType.GetMethod("GetSortingLayerUniqueID", BindingFlags.Static | BindingFlags.NonPublic);
}
// Gets an array of sorting layer names.
// Since this uses reflection, callers should check for 'null' which will be returned if the reflection fails.
public static string[] sortingLayerNames
{
get
{
if (_sortingLayerNamesProperty == null)
{
return null;
}
return _sortingLayerNamesProperty.GetValue(null, null) as string[];
}
}
// Given the ID of a sorting layer, returns the sorting layer's name
public static string GetSortingLayerNameFromID(int id)
{
string[] names = sortingLayerNames;
if (names == null)
{
return null;
}
for (int i = 0; i < names.Length; i++)
{
if (GetSortingLayerIDForIndex(i) == id)
{
return names[i];
}
}
return null;
}
// Given the name of a sorting layer, returns the ID.
public static int GetSortingLayerIDForName(string name)
{
string[] names = sortingLayerNames;
if (names == null)
{
return 0;
}
return GetSortingLayerIDForIndex(Array.IndexOf(names, name));
}
// Helper to convert from a sorting layer INDEX to a sorting layer ID. These are not the same thing.
// IDs are based on the order in which layers were created and do not change when reordering the layers.
// Thankfully there is a private helper we can call to get the ID for a layer given its index.
public static int GetSortingLayerIDForIndex(int index)
{
if (_getSortingLayerUserIdMethod == null)
{
return 0;
}
return (int)_getSortingLayerUserIdMethod.Invoke(null, new object[] { index });
}
}
}

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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TextContainer)), CanEditMultipleObjects]
public class TMPro_TextContainerEditor : Editor
{
// Serialized Properties
private SerializedProperty anchorPosition_prop;
private SerializedProperty pivot_prop;
private SerializedProperty rectangle_prop;
private SerializedProperty margins_prop;
private TextContainer m_textContainer;
//private Transform m_transform;
//private Vector3[] m_Rect_handlePoints = new Vector3[4];
//private Vector3[] m_Margin_handlePoints = new Vector3[4];
//private Vector2 m_anchorPosition;
//private Vector3 m_mousePreviousPOS;
//private Vector2 m_previousStartPOS;
//private int m_mouseDragFlag = 0;
//private static Transform m_visualHelper;
void OnEnable()
{
// Serialized Properties
anchorPosition_prop = serializedObject.FindProperty("m_anchorPosition");
pivot_prop = serializedObject.FindProperty("m_pivot");
rectangle_prop = serializedObject.FindProperty("m_rect");
margins_prop = serializedObject.FindProperty("m_margins");
m_textContainer = (TextContainer)target;
//m_transform = m_textContainer.transform;
/*
if (m_visualHelper == null)
{
m_visualHelper = GameObject.CreatePrimitive(PrimitiveType.Sphere).transform;
m_visualHelper.localScale = new Vector3(0.25f, 0.25f, 0.25f);
}
*/
}
void OnDisable()
{
/*
if (m_visualHelper != null)
DestroyImmediate (m_visualHelper.gameObject);
*/
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(anchorPosition_prop);
if (anchorPosition_prop.enumValueIndex == 9)
{
EditorGUI.indentLevel += 1;
EditorGUILayout.PropertyField(pivot_prop, new GUIContent("Pivot Position"));
EditorGUI.indentLevel -= 1;
}
DrawDimensionProperty(rectangle_prop, "Dimensions");
DrawMaginProperty(margins_prop, "Margins");
if (EditorGUI.EndChangeCheck())
{
// Re-compute pivot position when changes are made.
if (anchorPosition_prop.enumValueIndex != 9)
pivot_prop.vector2Value = GetAnchorPosition(anchorPosition_prop.enumValueIndex);
m_textContainer.hasChanged = true;
}
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space();
}
private void DrawDimensionProperty(SerializedProperty property, string label)
{
float old_LabelWidth = EditorGUIUtility.labelWidth;
float old_FieldWidth = EditorGUIUtility.fieldWidth;
Rect rect = EditorGUILayout.GetControlRect(false, 18);
Rect pos0 = new Rect(rect.x, rect.y + 2, rect.width, 18);
float width = rect.width + 3;
pos0.width = old_LabelWidth;
GUI.Label(pos0, label);
Rect rectangle = property.rectValue;
float width_B = width - old_LabelWidth;
float fieldWidth = width_B / 4;
pos0.width = fieldWidth - 5;
pos0.x = old_LabelWidth + 15;
GUI.Label(pos0, "Width");
pos0.x += fieldWidth;
rectangle.width = EditorGUI.FloatField(pos0, GUIContent.none, rectangle.width);
pos0.x += fieldWidth;
GUI.Label(pos0, "Height");
pos0.x += fieldWidth;
rectangle.height = EditorGUI.FloatField(pos0, GUIContent.none, rectangle.height);
property.rectValue = rectangle;
EditorGUIUtility.labelWidth = old_LabelWidth;
EditorGUIUtility.fieldWidth = old_FieldWidth;
}
private void DrawMaginProperty(SerializedProperty property, string label)
{
float old_LabelWidth = EditorGUIUtility.labelWidth;
float old_FieldWidth = EditorGUIUtility.fieldWidth;
Rect rect = EditorGUILayout.GetControlRect(false, 2 * 18);
Rect pos0 = new Rect(rect.x, rect.y + 2, rect.width, 18);
float width = rect.width + 3;
pos0.width = old_LabelWidth;
GUI.Label(pos0, label);
//Vector4 vec = property.vector4Value;
Vector4 vec = Vector4.zero;
vec.x = property.FindPropertyRelative("x").floatValue;
vec.y = property.FindPropertyRelative("y").floatValue;
vec.z = property.FindPropertyRelative("z").floatValue;
vec.w = property.FindPropertyRelative("w").floatValue;
float widthB = width - old_LabelWidth;
float fieldWidth = widthB / 4;
pos0.width = fieldWidth - 5;
// Labels
pos0.x = old_LabelWidth + 15;
GUI.Label(pos0, "Left");
pos0.x += fieldWidth;
GUI.Label(pos0, "Top");
pos0.x += fieldWidth;
GUI.Label(pos0, "Right");
pos0.x += fieldWidth;
GUI.Label(pos0, "Bottom");
pos0.y += 18;
pos0.x = old_LabelWidth + 15;
vec.x = EditorGUI.FloatField(pos0, GUIContent.none, vec.x);
pos0.x += fieldWidth;
vec.y = EditorGUI.FloatField(pos0, GUIContent.none, vec.y);
pos0.x += fieldWidth;
vec.z = EditorGUI.FloatField(pos0, GUIContent.none, vec.z);
pos0.x += fieldWidth;
vec.w = EditorGUI.FloatField(pos0, GUIContent.none, vec.w);
//property.vector4Value = vec;
property.FindPropertyRelative("x").floatValue = vec.x;
property.FindPropertyRelative("y").floatValue = vec.y;
property.FindPropertyRelative("z").floatValue = vec.z;
property.FindPropertyRelative("w").floatValue = vec.w;
EditorGUIUtility.labelWidth = old_LabelWidth;
EditorGUIUtility.fieldWidth = old_FieldWidth;
}
Vector2 GetAnchorPosition(int index)
{
Vector2 anchorPosition = Vector2.zero;
switch (index)
{
case 0: // TOP LEFT
anchorPosition = new Vector2(0, 1);
break;
case 1: // TOP
anchorPosition = new Vector2(0.5f, 1);
break;
case 2: // TOP RIGHT
anchorPosition = new Vector2(1, 1);
break;
case 3: // LEFT
anchorPosition = new Vector2(0, 0.5f);
break;
case 4: // MIDDLE
anchorPosition = new Vector2(0.5f, 0.5f);
break;
case 5: // RIGHT
anchorPosition = new Vector2(1, 0.5f);
break;
case 6: // BOTTOM LEFT
anchorPosition = new Vector2(0, 0);
break;
case 7: // BOTTOM
anchorPosition = new Vector2(0.5f, 0);
break;
case 8: // BOTTOM RIGHT
anchorPosition = new Vector2(1, 0);
break;
}
return anchorPosition;
}
}
}

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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
public class TMPro_TexturePostProcessor : AssetPostprocessor
{
void OnPostprocessTexture(Texture2D texture)
{
//var importer = assetImporter as TextureImporter;
Texture2D tex = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
// Send Event Sub Objects
if (tex != null)
TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, tex);
}
}
//public class TMPro_PackageImportPostProcessor : AssetPostprocessor
//{
// static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
// {
// for (int i = 0; i < importedAssets.Length; i++)
// {
// if (importedAssets[i].Contains("TextMesh Pro/Resources/TMP Settings.asset"))
// {
// Debug.Log("New TMP Settings file was just imported.");
// // TMP Settings file was just re-imported.
// // Check if project already contains
// }
// if (importedAssets[i].Contains("com.unity.TextMeshPro/Examples"))
// {
// //Debug.Log("New TMP Examples folder was just imported.");
// }
// //Debug.Log("[" + importedAssets[i] + "] was just imported.");
// }
// //for (int i = 0; i < deletedAssets.Length; i++)
// //{
// // if (deletedAssets[i] == "Assets/TextMesh Pro")
// // {
// // //Debug.Log("Asset [" + deletedAssets[i] + "] has been deleted.");
// // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
// // //Check for and inject TMP_PRESENT
// // if (currentBuildSettings.Contains("TMP_PRESENT;"))
// // {
// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT;", "");
// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
// // }
// // else if (currentBuildSettings.Contains("TMP_PRESENT"))
// // {
// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT", "");
// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
// // }
// // }
// //}
// }
//}
}

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{
"name": "Unity.TextMeshPro.Editor",
"references": [
"Unity.TextMeshPro"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}

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