New Version 1.6

New 125 balls & powerups.
Improved graphics.
This commit is contained in:
SkunkStudios 2025-05-07 06:18:40 +07:00
parent b35433ae45
commit 71779ef7ac
9413 changed files with 193360 additions and 264803 deletions

View file

@ -7,43 +7,40 @@ public class AnimationScript : MonoBehaviour
public float time;
public ObjectAnimation[] objects;
void Start ()
void Awake ()
{
if (objects.Length == 0)
{
objects = GetComponentsInChildren<ObjectAnimation>();
}
objects = GetComponentsInChildren<ObjectAnimation>();
}
public void IdleAnimation()
{
for (int i = 0; i < objects.Length; i++)
foreach (ObjectAnimation objectAnim in objects)
{
objects[i].PlayIdle();
objectAnim.PlayIdle();
}
}
public void PlayAnimation()
{
for (int i = 0; i < objects.Length; i++)
foreach (ObjectAnimation objectAnim in objects)
{
objects[i].PlayObject();
objectAnim.PlayObject();
}
}
public void SkipAnimation()
{
for (int i = 0; i < objects.Length; i++)
foreach (ObjectAnimation objectAnim in objects)
{
objects[i].SkipObject();
objectAnim.SkipObject();
}
}
public void StopAnimation()
{
for (int i = 0; i < objects.Length; i++)
foreach (ObjectAnimation objectAnim in objects)
{
objects[i].StopObject();
objectAnim.StopObject();
}
}
}