New Version 1.6

New 125 balls & powerups.
Improved graphics.
This commit is contained in:
SkunkStudios 2025-05-07 06:18:40 +07:00
parent b35433ae45
commit 71779ef7ac
9413 changed files with 193360 additions and 264803 deletions

View file

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Shader "Car/LightsEmmissive" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) RefStrength (A)", 2D) = "white" {}
_Intensity ("_Intensity", Range(0.0,3.0)) = 1.0
}
SubShader {
LOD 200
Tags { "RenderType"="Opaque" }
CGPROGRAM
#pragma surface surf BlinnPhong
sampler2D _MainTex;
float4 _Color;
float _Intensity;
struct Input {
float2 uv_MainTex;
INTERNAL_DATA
};
void surf (Input IN, inout SurfaceOutput o)
{
half4 tex = tex2D(_MainTex, IN.uv_MainTex);
half4 c = tex * _Color;
o.Albedo = c.rgb;
o.Emission = o.Albedo * _Intensity;
// o.Alpha = 1.0;
}
ENDCG
}
FallBack "Reflective/VertexLit"
}