mirror of
https://github.com/imperialsushi/gutterball-3.git
synced 2025-06-15 05:07:42 +00:00
New Version 1.6
New 125 balls & powerups. Improved graphics.
This commit is contained in:
parent
b35433ae45
commit
71779ef7ac
9413 changed files with 193360 additions and 264803 deletions
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using UnityEngine;
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using System;
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using UnityEditor;
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[CustomEditor(typeof(GerstnerDisplace))]
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public class GerstnerDisplaceEditor : Editor
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{
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private SerializedObject serObj;
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public void OnEnable ()
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{
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serObj = new SerializedObject (target);
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}
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public override void OnInspectorGUI ()
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{
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serObj.Update();
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GameObject go = ((GerstnerDisplace)serObj.targetObject).gameObject;
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WaterBase wb = (WaterBase)go.GetComponent(typeof(WaterBase));
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Material sharedWaterMaterial = wb.sharedMaterial;
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GUILayout.Label ("Animates vertices using up 4 generated waves", EditorStyles.miniBoldLabel);
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if(sharedWaterMaterial)
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{
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Vector4 amplitude = WaterEditorUtility.GetMaterialVector("_GAmplitude", sharedWaterMaterial);
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Vector4 frequency = WaterEditorUtility.GetMaterialVector("_GFrequency", sharedWaterMaterial);
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Vector4 steepness = WaterEditorUtility.GetMaterialVector("_GSteepness", sharedWaterMaterial);
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Vector4 speed = WaterEditorUtility.GetMaterialVector("_GSpeed", sharedWaterMaterial);
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Vector4 directionAB = WaterEditorUtility.GetMaterialVector("_GDirectionAB", sharedWaterMaterial);
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Vector4 directionCD = WaterEditorUtility.GetMaterialVector("_GDirectionCD", sharedWaterMaterial);
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amplitude = EditorGUILayout.Vector4Field("Amplitude (Height offset)", amplitude);
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frequency = EditorGUILayout.Vector4Field("Frequency (Tiling)", frequency);
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steepness = EditorGUILayout.Vector4Field("Steepness", steepness);
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speed = EditorGUILayout.Vector4Field("Speed", speed);
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directionAB = EditorGUILayout.Vector4Field("Direction scale (Wave 1 (X,Y) and 2 (Z,W))", directionAB);
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directionCD = EditorGUILayout.Vector4Field("Direction scale (Wave 3 (X,Y) and 4 (Z,W))", directionCD);
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if (GUI.changed) {
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WaterEditorUtility.SetMaterialVector("_GAmplitude", amplitude, sharedWaterMaterial);
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WaterEditorUtility.SetMaterialVector("_GFrequency", frequency, sharedWaterMaterial);
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WaterEditorUtility.SetMaterialVector("_GSteepness", steepness, sharedWaterMaterial);
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WaterEditorUtility.SetMaterialVector("_GSpeed", speed, sharedWaterMaterial);
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WaterEditorUtility.SetMaterialVector("_GDirectionAB", directionAB, sharedWaterMaterial);
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WaterEditorUtility.SetMaterialVector("_GDirectionCD", directionCD, sharedWaterMaterial);
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}
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/*
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Vector4 animationTiling = WaterEditorUtility.GetMaterialVector("_AnimationTiling", sharedWaterMaterial);
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Vector4 animationDirection = WaterEditorUtility.GetMaterialVector("_AnimationDirection", sharedWaterMaterial);
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float firstTilingU = animationTiling.x*100.0F;
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float firstTilingV = animationTiling.y*100.0F;
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float firstDirectionU = animationDirection.x;
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float firstDirectionV = animationDirection.y;
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float secondTilingU = animationTiling.z*100.0F;
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float secondTilingV = animationTiling.w*100.0F;
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float secondDirectionU = animationDirection.z;
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float secondDirectionV = animationDirection.w;
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EditorGUILayout.BeginHorizontal ();
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firstTilingU = EditorGUILayout.FloatField("First Tiling U", firstTilingU);
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firstTilingV = EditorGUILayout.FloatField("First Tiling V", firstTilingV);
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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secondTilingU = EditorGUILayout.FloatField("Second Tiling U", secondTilingU);
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secondTilingV = EditorGUILayout.FloatField("Second Tiling V", secondTilingV);
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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firstDirectionU = EditorGUILayout.FloatField("1st Animation U", firstDirectionU);
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firstDirectionV = EditorGUILayout.FloatField("1st Animation V", firstDirectionV);
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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secondDirectionU = EditorGUILayout.FloatField("2nd Animation U", secondDirectionU);
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secondDirectionV = EditorGUILayout.FloatField("2nd Animation V", secondDirectionV);
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EditorGUILayout.EndHorizontal ();
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animationDirection = new Vector4(firstDirectionU,firstDirectionV, secondDirectionU,secondDirectionV);
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animationTiling = new Vector4(firstTilingU/100.0F,firstTilingV/100.0F, secondTilingU/100.0F,secondTilingV/100.0F);
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WaterEditorUtility.SetMaterialVector("_AnimationTiling", animationTiling, sharedWaterMaterial);
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WaterEditorUtility.SetMaterialVector("_AnimationDirection", animationDirection, sharedWaterMaterial);
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EditorGUILayout.Separator ();
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GUILayout.Label ("Displacement Strength", EditorStyles.boldLabel);
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float heightDisplacement = WaterEditorUtility.GetMaterialFloat("_HeightDisplacement", sharedWaterMaterial);
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heightDisplacement = EditorGUILayout.Slider("Height", heightDisplacement, 0.0F, 5.0F);
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WaterEditorUtility.SetMaterialFloat("_HeightDisplacement", heightDisplacement, sharedWaterMaterial);
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*/
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}
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serObj.ApplyModifiedProperties();
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 50be9983f0c75cf4fa62c990a9d4b242
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(PlanarReflection))]
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public class PlanarReflectionEditor : Editor
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{
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private SerializedObject serObj;
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//private SerializedProperty wavesFrequency;
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// reflection
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private SerializedProperty reflectionMask;
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private SerializedProperty reflectSkybox;
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private SerializedProperty clearColor;
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bool showKidsWithReflectionHint = false;
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public void OnEnable () {
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serObj = new SerializedObject (target);
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reflectionMask = serObj.FindProperty("reflectionMask");
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reflectSkybox = serObj.FindProperty("reflectSkybox");
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clearColor = serObj.FindProperty("clearColor");
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}
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public override void OnInspectorGUI ()
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{
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GUILayout.Label ("Render planar reflections and use GrabPass for refractions", EditorStyles.miniBoldLabel);
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if(!SystemInfo.supportsRenderTextures)
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EditorGUILayout.HelpBox("Realtime reflections not supported", MessageType.Warning);
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serObj.Update();
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EditorGUILayout.PropertyField(reflectionMask, new GUIContent("Reflection layers"));
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EditorGUILayout.PropertyField(reflectSkybox, new GUIContent("Use skybox"));
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EditorGUILayout.PropertyField(clearColor, new GUIContent("Clear color"));
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showKidsWithReflectionHint = EditorGUILayout.BeginToggleGroup("Show all tiles", showKidsWithReflectionHint);
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if (showKidsWithReflectionHint) {
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int i = 0;
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foreach(Transform t in ((PlanarReflection)target).transform) {
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if (t.GetComponent<WaterTile>()) {
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if(i%2==0)
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.ObjectField(t, typeof(Transform), true);
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if(i%2==1)
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EditorGUILayout.EndHorizontal();
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i = (i+1)%2;
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}
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}
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if(i>0)
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndToggleGroup();
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serObj.ApplyModifiedProperties();
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4cc71abf24371b247af3a4b9a5efb7d5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(SpecularLighting))]
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public class SpecularLightingEditor : Editor
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{
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private SerializedObject serObj;
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private SerializedProperty specularLight;
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public void OnEnable () {
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serObj = new SerializedObject (target);
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specularLight = serObj.FindProperty("specularLight");
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}
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public override void OnInspectorGUI ()
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{
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serObj.Update();
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GameObject go = ((SpecularLighting)serObj.targetObject).gameObject;
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WaterBase wb = (WaterBase)go.GetComponent(typeof(WaterBase));
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if(!wb.sharedMaterial)
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return;
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if(wb.sharedMaterial.HasProperty("_WorldLightDir")) {
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GUILayout.Label ("Transform casting specular highlights", EditorStyles.miniBoldLabel);
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EditorGUILayout.PropertyField(specularLight, new GUIContent("Specular light"));
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if(wb.sharedMaterial.HasProperty("_SpecularColor"))
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WaterEditorUtility.SetMaterialColor(
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"_SpecularColor",
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EditorGUILayout.ColorField("Specular",
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WaterEditorUtility.GetMaterialColor("_SpecularColor", wb.sharedMaterial)),
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wb.sharedMaterial);
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if(wb.sharedMaterial.HasProperty("_Shininess"))
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WaterEditorUtility.SetMaterialFloat("_Shininess", EditorGUILayout.Slider(
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"Specular power",
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WaterEditorUtility.GetMaterialFloat("_Shininess", wb.sharedMaterial),
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0.0F, 500.0F), wb.sharedMaterial);
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}
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else
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GUILayout.Label ("The shader doesn't have the needed _WorldLightDir property.", EditorStyles.miniBoldLabel);
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serObj.ApplyModifiedProperties();
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}
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}
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fileFormatVersion: 2
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guid: 3f4bc38f8ed704e42912e22f0b895429
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,188 @@
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(WaterBase))]
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public class WaterBaseEditor : Editor
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{
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public GameObject oceanBase;
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private WaterBase waterBase;
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private Material oceanMaterial = null;
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private SerializedObject serObj;
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private SerializedProperty sharedMaterial;
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public SerializedProperty waterQuality;
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public SerializedProperty edgeBlend;
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public void OnEnable ()
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{
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serObj = new SerializedObject (target);
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sharedMaterial = serObj.FindProperty("sharedMaterial");
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waterQuality = serObj.FindProperty("waterQuality");
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edgeBlend = serObj.FindProperty("edgeBlend");
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}
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public override void OnInspectorGUI ()
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{
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serObj.Update();
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waterBase = (WaterBase)serObj.targetObject;
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oceanBase = ((WaterBase)serObj.targetObject).gameObject;
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if(!oceanBase)
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return;
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GUILayout.Label ("This script helps adjusting water material properties", EditorStyles.miniBoldLabel);
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EditorGUILayout.PropertyField(sharedMaterial, new GUIContent("Material"));
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oceanMaterial = (Material)sharedMaterial.objectReferenceValue;
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if (!oceanMaterial) {
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sharedMaterial.objectReferenceValue = (Object)WaterEditorUtility.LocateValidWaterMaterial(oceanBase.transform);
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serObj.ApplyModifiedProperties();
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oceanMaterial = (Material)sharedMaterial.objectReferenceValue;
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if (!oceanMaterial)
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return;
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}
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EditorGUILayout.Separator ();
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GUILayout.Label ("Overall Quality", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(waterQuality, new GUIContent("Quality"));
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EditorGUILayout.PropertyField(edgeBlend, new GUIContent("Edge blend?"));
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if(waterQuality.intValue > (int)WaterQuality.Low && !SystemInfo.supportsRenderTextures)
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EditorGUILayout.HelpBox("Water features not supported", MessageType.Warning);
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if(edgeBlend.boolValue && !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth))
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EditorGUILayout.HelpBox("Edge blend not supported", MessageType.Warning);
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EditorGUILayout.Separator ();
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bool hasShore = oceanMaterial.HasProperty("_ShoreTex");
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GUILayout.Label ("Main Colors", EditorStyles.boldLabel);
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GUILayout.Label ("Alpha values define blending with realtime textures", EditorStyles.miniBoldLabel);
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WaterEditorUtility.SetMaterialColor("_BaseColor", EditorGUILayout.ColorField("Refraction", WaterEditorUtility.GetMaterialColor("_BaseColor", oceanMaterial)), oceanMaterial);
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WaterEditorUtility.SetMaterialColor("_ReflectionColor", EditorGUILayout.ColorField("Reflection", WaterEditorUtility.GetMaterialColor("_ReflectionColor", oceanMaterial)), oceanMaterial);
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EditorGUILayout.Separator ();
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GUILayout.Label ("Main Textures", EditorStyles.boldLabel);
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GUILayout.Label ("Used for small waves (bumps), foam and white caps", EditorStyles.miniBoldLabel);
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WaterEditorUtility.SetMaterialTexture("_BumpMap",(Texture)EditorGUILayout.ObjectField("Normals", WaterEditorUtility.GetMaterialTexture("_BumpMap", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial);
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if (hasShore)
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WaterEditorUtility.SetMaterialTexture("_ShoreTex", (Texture)EditorGUILayout.ObjectField("Shore & Foam", WaterEditorUtility.GetMaterialTexture("_ShoreTex", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial);
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Vector4 animationTiling;
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Vector4 animationDirection;
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Vector2 firstTiling;
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Vector2 secondTiling;
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Vector2 firstDirection;
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Vector2 secondDirection;
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animationTiling = WaterEditorUtility.GetMaterialVector("_BumpTiling", oceanMaterial);
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animationDirection = WaterEditorUtility.GetMaterialVector("_BumpDirection", oceanMaterial);
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firstTiling = new Vector2(animationTiling.x*100.0F,animationTiling.y*100.0F);
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secondTiling = new Vector2(animationTiling.z*100.0F,animationTiling.w*100.0F);
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firstTiling = EditorGUILayout.Vector2Field("Tiling 1", firstTiling);
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secondTiling = EditorGUILayout.Vector2Field("Tiling 2", secondTiling);
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//firstTiling.x = EditorGUILayout.FloatField("1st Tiling U", firstTiling.x);
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//firstTiling.y = EditorGUILayout.FloatField("1st Tiling V", firstTiling.y);
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//secondTiling.x = EditorGUILayout.FloatField("2nd Tiling U", secondTiling.x);
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//secondTiling.y = EditorGUILayout.FloatField("2nd Tiling V", secondTiling.y);
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firstDirection = new Vector2(animationDirection.x,animationDirection.y);
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secondDirection = new Vector2(animationDirection.z,animationDirection.w);
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//firstDirection.x = EditorGUILayout.FloatField("1st Animation U", firstDirection.x);
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//firstDirection.y = EditorGUILayout.FloatField("1st Animation V", firstDirection.y);
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//secondDirection.x = EditorGUILayout.FloatField("2nd Animation U", secondDirection.x);
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//secondDirection.y = EditorGUILayout.FloatField("2nd Animation V", secondDirection.y);
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firstDirection = EditorGUILayout.Vector2Field("Direction 1", firstDirection);
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secondDirection = EditorGUILayout.Vector2Field("Direction 2", secondDirection);
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animationTiling = new Vector4(firstTiling.x/100.0F,firstTiling.y/100.0F, secondTiling.x/100.0F,secondTiling.y/100.0F);
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animationDirection = new Vector4(firstDirection.x,firstDirection.y, secondDirection.x,secondDirection.y);
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WaterEditorUtility.SetMaterialVector("_BumpTiling", animationTiling, oceanMaterial);
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WaterEditorUtility.SetMaterialVector("_BumpDirection", animationDirection, oceanMaterial);
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Vector4 displacementParameter = WaterEditorUtility.GetMaterialVector("_DistortParams", oceanMaterial);
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Vector4 fade = WaterEditorUtility.GetMaterialVector("_InvFadeParemeter", oceanMaterial);
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EditorGUILayout.Separator ();
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GUILayout.Label ("Normals", EditorStyles.boldLabel);
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GUILayout.Label ("Displacement for fresnel, specular and reflection/refraction", EditorStyles.miniBoldLabel);
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float gerstnerNormalIntensity = WaterEditorUtility.GetMaterialFloat("_GerstnerIntensity", oceanMaterial);
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gerstnerNormalIntensity = EditorGUILayout.Slider("Per Vertex", gerstnerNormalIntensity, -2.5F, 2.5F);
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WaterEditorUtility.SetMaterialFloat("_GerstnerIntensity", gerstnerNormalIntensity, oceanMaterial);
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displacementParameter.x = EditorGUILayout.Slider("Per Pixel", displacementParameter.x, -4.0F, 4.0F);
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displacementParameter.y = EditorGUILayout.Slider("Distortion", displacementParameter.y, -0.5F, 0.5F);
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// fade.z = EditorGUILayout.Slider("Distance fade", fade.z, 0.0f, 0.5f);
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EditorGUILayout.Separator ();
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GUILayout.Label ("Fresnel", EditorStyles.boldLabel);
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||||
GUILayout.Label ("Defines reflection to refraction relation", EditorStyles.miniBoldLabel);
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||||
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if(!oceanMaterial.HasProperty("_Fresnel")) {
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if(oceanMaterial.HasProperty("_FresnelScale")) {
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float fresnelScale = EditorGUILayout.Slider("Intensity", WaterEditorUtility.GetMaterialFloat("_FresnelScale", oceanMaterial), 0.1F, 4.0F);
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WaterEditorUtility.SetMaterialFloat("_FresnelScale", fresnelScale, oceanMaterial);
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}
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displacementParameter.z = EditorGUILayout.Slider("Power", displacementParameter.z, 0.1F, 10.0F);
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displacementParameter.w = EditorGUILayout.Slider("Bias", displacementParameter.w, -3.0F, 3.0F);
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}
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else
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{
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Texture fresnelTex = (Texture)EditorGUILayout.ObjectField(
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"Ramp",
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(Texture)WaterEditorUtility.GetMaterialTexture("_Fresnel",
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oceanMaterial),
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typeof(Texture),
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false);
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WaterEditorUtility.SetMaterialTexture("_Fresnel", fresnelTex, oceanMaterial);
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}
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EditorGUILayout.Separator ();
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WaterEditorUtility.SetMaterialVector("_DistortParams", displacementParameter, oceanMaterial);
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if (edgeBlend.boolValue)
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{
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GUILayout.Label ("Fading", EditorStyles.boldLabel);
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fade.x = EditorGUILayout.Slider("Edge fade", fade.x, 0.001f, 3.0f);
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if(hasShore)
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fade.y = EditorGUILayout.Slider("Shore fade", fade.y, 0.001f, 3.0f);
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fade.w = EditorGUILayout.Slider("Extinction fade", fade.w, 0.0f, 2.5f);
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WaterEditorUtility.SetMaterialVector("_InvFadeParemeter", fade, oceanMaterial);
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}
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EditorGUILayout.Separator ();
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if(oceanMaterial.HasProperty("_Foam")) {
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GUILayout.Label ("Foam", EditorStyles.boldLabel);
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Vector4 foam = WaterEditorUtility.GetMaterialVector("_Foam", oceanMaterial);
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||||
|
||||
foam.x = EditorGUILayout.Slider("Intensity", foam.x, 0.0F, 1.0F);
|
||||
foam.y = EditorGUILayout.Slider("Cutoff", foam.y, 0.0F, 1.0F);
|
||||
|
||||
WaterEditorUtility.SetMaterialVector("_Foam", foam, oceanMaterial);
|
||||
}
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: de1ac391993a86b4b8eb3d9e90340154
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,75 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
class WaterEditorUtility
|
||||
{
|
||||
// helper functions to retrieve & set material values
|
||||
|
||||
public static float GetMaterialFloat(System.String name, Material mat) {
|
||||
return mat.GetFloat(name);
|
||||
}
|
||||
public static void SetMaterialFloat(System.String name, float f, Material mat) {
|
||||
mat.SetFloat(name, f);
|
||||
}
|
||||
|
||||
public static Color GetMaterialColor(System.String name, Material mat) {
|
||||
return mat.GetColor(name);
|
||||
}
|
||||
public static void SetMaterialColor(System.String name, Color color, Material mat) {
|
||||
mat.SetColor(name, color);
|
||||
}
|
||||
public static Vector4 GetMaterialVector(System.String name, Material mat) {
|
||||
return mat.GetVector(name);
|
||||
}
|
||||
public static void SetMaterialVector(System.String name, Vector4 vector, Material mat) {
|
||||
mat.SetVector(name, vector);
|
||||
}
|
||||
public static Texture GetMaterialTexture(System.String theName, Material mat) {
|
||||
return mat.GetTexture(theName);
|
||||
}
|
||||
public static void SetMaterialTexture(System.String theName, Texture parameter, Material mat) {
|
||||
mat.SetTexture(theName, parameter);
|
||||
}
|
||||
|
||||
public static Material LocateValidWaterMaterial(Transform parent)
|
||||
{
|
||||
if(parent.GetComponent<Renderer>() && parent.GetComponent<Renderer>().sharedMaterial)
|
||||
return parent.GetComponent<Renderer>().sharedMaterial;
|
||||
foreach( Transform t in parent)
|
||||
{
|
||||
if(t.GetComponent<Renderer>() && t.GetComponent<Renderer>().sharedMaterial)
|
||||
return t.GetComponent<Renderer>().sharedMaterial;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void CurveGui (System.String name, SerializedObject serObj, Color color)
|
||||
{
|
||||
AnimationCurve curve = new AnimationCurve(new Keyframe(0, 0.0f, 1.0f, 1.0f), new Keyframe(1, 1.0f, 1.0f, 1.0f));
|
||||
curve = EditorGUILayout.CurveField(new GUIContent (name), curve, color, new Rect (0.0f,0.0f,1.0f,1.0f));
|
||||
|
||||
//if (GUI.changed) {
|
||||
// AnimationCurveChanged(((WaterBase)serObj.targetObject).sharedMaterial, curve);
|
||||
//((WaterBase)serObj.targetObject).gameObject.SendMessage ("AnimationCurveChanged", SendMessageOptions.DontRequireReceiver);
|
||||
//}
|
||||
}
|
||||
/*
|
||||
public static void AnimationCurveChanged(Material sharedMaterial, AnimationCurve fresnelCurve)
|
||||
{
|
||||
Debug.Log("AnimationCurveChanged");
|
||||
Texture2D fresnel = (Texture2D)sharedMaterial.GetTexture("_Fresnel");
|
||||
if(!fresnel)
|
||||
fresnel = new Texture2D(256,1);
|
||||
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
float val = Mathf.Clamp01(fresnelCurve.Evaluate((float)i)/255.0f);
|
||||
Debug.Log(""+(((float)i)/255.0f) +": "+val);
|
||||
fresnel.SetPixel(i, 0, new Color(val,val,val,val));
|
||||
}
|
||||
fresnel.Apply();
|
||||
|
||||
sharedMaterial.SetTexture("_Fresnel", fresnel);
|
||||
|
||||
} */
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 06f74e3cfe2c3ea46a62d707c9b7a8cc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue