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New Version 1.6
New 125 balls & powerups. Improved graphics.
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// Implements Edge Detection using a Roberts cross filter.
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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Edge Detection (Color)")]
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public class EdgeDetectEffect : ImageEffectBase
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{
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public float threshold = 0.2F;
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// Called by camera to apply image effect
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void OnRenderImage (RenderTexture source, RenderTexture destination)
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{
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material.SetFloat ("_Treshold", threshold * threshold);
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Graphics.Blit (source, destination, material);
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}
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}
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