mirror of
https://github.com/imperialsushi/gutterball-3.git
synced 2025-06-15 05:07:42 +00:00
New Version 1.6
New 125 balls & powerups. Improved graphics.
This commit is contained in:
parent
b35433ae45
commit
71779ef7ac
9413 changed files with 193360 additions and 264803 deletions
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 14d2ef20e5b6c9e4eae240dcdbc47ee3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,76 @@
|
|||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Toon/Basic" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (.5,.5,.5,1)
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { Texgen CubeNormal }
|
||||
}
|
||||
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
Pass {
|
||||
Name "BASE"
|
||||
Cull Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
samplerCUBE _ToonShade;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 pos : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float3 cubenormal : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos (v.vertex);
|
||||
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag (v2f i) : COLOR
|
||||
{
|
||||
float4 col = _Color * tex2D(_MainTex, i.texcoord);
|
||||
float4 cube = texCUBE(_ToonShade, i.cubenormal);
|
||||
return float4(2.0f * cube.rgb * col.rgb, col.a);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
Pass {
|
||||
Name "BASE"
|
||||
Cull Off
|
||||
SetTexture [_MainTex] {
|
||||
constantColor [_Color]
|
||||
Combine texture * constant
|
||||
}
|
||||
SetTexture [_ToonShade] {
|
||||
combine texture * previous DOUBLE, previous
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "VertexLit"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d691f5a02001477408c263b6bb23b777
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,80 @@
|
|||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Toon/Basic Outline" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (.5,.5,.5,1)
|
||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline ("Outline width", Range (.002, 0.03)) = .005
|
||||
_MainTex ("Base (RGB)", 2D) = "white" { }
|
||||
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { Texgen CubeNormal }
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 pos : POSITION;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
uniform float _Outline;
|
||||
uniform float4 _OutlineColor;
|
||||
|
||||
v2f vert(appdata v) {
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal);
|
||||
float2 offset = TransformViewToProjection(norm.xy);
|
||||
|
||||
o.pos.xy += offset * o.pos.z * _Outline;
|
||||
o.color = _OutlineColor;
|
||||
return o;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
UsePass "Toon/Basic/BASE"
|
||||
Pass {
|
||||
Name "OUTLINE"
|
||||
Tags { "LightMode" = "Always" }
|
||||
Cull Front
|
||||
ZWrite On
|
||||
ColorMask RGB
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
half4 frag(v2f i) :COLOR { return i.color; }
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
UsePass "Toon/Basic/BASE"
|
||||
Pass {
|
||||
Name "OUTLINE"
|
||||
Tags { "LightMode" = "Always" }
|
||||
Cull Front
|
||||
ZWrite On
|
||||
ColorMask RGB
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma exclude_renderers shaderonly
|
||||
ENDCG
|
||||
SetTexture [_MainTex] { combine primary }
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "Toon/Basic"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: be237cef89a2603499ea9b5460b215f1
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,53 @@
|
|||
Shader "Toon/Lighted" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf ToonRamp
|
||||
|
||||
sampler2D _Ramp;
|
||||
|
||||
// custom lighting function that uses a texture ramp based
|
||||
// on angle between light direction and normal
|
||||
#pragma lighting ToonRamp exclude_path:prepass
|
||||
inline half4 LightingToonRamp (SurfaceOutput s, half3 lightDir, half atten)
|
||||
{
|
||||
#ifndef USING_DIRECTIONAL_LIGHT
|
||||
lightDir = normalize(lightDir);
|
||||
#endif
|
||||
|
||||
half d = dot (s.Normal, lightDir)*0.5 + 0.5;
|
||||
half3 ramp = tex2D (_Ramp, float2(d,d)).rgb;
|
||||
|
||||
half4 c;
|
||||
c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten * 2);
|
||||
c.a = 0;
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _Color;
|
||||
|
||||
struct Input {
|
||||
float2 uv_MainTex : TEXCOORD0;
|
||||
};
|
||||
|
||||
void surf (Input IN, inout SurfaceOutput o) {
|
||||
half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
o.Alpha = c.a;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
Fallback "Diffuse"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d0e5e0f2e66c984488c8549e7b0ef5c6
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,17 @@
|
|||
Shader "Toon/Lighted Outline" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
|
||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline ("Outline width", Range (.002, 0.03)) = .005
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
UsePass "Toon/Lighted/FORWARD"
|
||||
UsePass "Toon/Basic Outline/OUTLINE"
|
||||
}
|
||||
|
||||
Fallback "Toon/Lighted"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9dfa0e30062b24045a8f0e32fc4340cc
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 40bc43ec1357f634a9b36596eb4c1210
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
After Width: | Height: | Size: 185 B |
|
@ -0,0 +1,88 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7e41e60011725874fa1d795880cf8a34
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: -1
|
||||
wrapV: -1
|
||||
wrapW: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,88 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 54a9e7c17cad00d4ca495520e2748a1e
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: -1
|
||||
wrapV: -1
|
||||
wrapW: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue