New Version 1.6

New 125 balls & powerups.
Improved graphics.
This commit is contained in:
SkunkStudios 2025-05-07 06:18:40 +07:00
parent b35433ae45
commit 71779ef7ac
9413 changed files with 193360 additions and 264803 deletions

View file

@ -3,13 +3,13 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 7
m_Gravity: {x: 0, y: -3000, z: 0}
serializedVersion: 10
m_Gravity: {x: 0, y: -500, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 10
m_BounceThreshold: 50
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverIterations: 4
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
@ -17,9 +17,10 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: ffffffffff0080ffff0080ffffffffffff0080ffff0080ffffffffffffffffffc90880ffc90c80ffc90a80ffc90f80ffc90080ffc90080ffc90080ffc90080ffc90080ffc90080ffc90080ffc90080ffc90080ffc90080ffc90080ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 1
m_ReuseCollisionCallbacks: 0
m_ClothInterCollisionSettingsToggle: 0
m_ContactPairsMode: 0
m_BroadphaseType: 0
@ -27,3 +28,6 @@ PhysicsManager:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1

View file

@ -118,7 +118,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.51
bundleVersion: 1.6
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@ -274,6 +274,12 @@ PlayerSettings:
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 02000000
m_Automatic: 1
- m_BuildTarget: MacStandaloneSupport
m_APIs: 1000000011000000
m_Automatic: 1
- m_BuildTarget: LinuxStandaloneSupport
m_APIs: 1100000015000000
m_Automatic: 1
m_BuildTargetVRSettings: []
m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 0
@ -508,7 +514,18 @@ PlayerSettings:
webGLCompressionFormat: 1
webGLLinkerTarget: 1
webGLThreadsSupport: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
4: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
26: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}

View file

@ -217,7 +217,7 @@ QualitySettings:
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Standalone: 5
WebGL: 3
iPhone: 2
Android: 0
Standalone: 0
WebGL: 0
iPhone: 0

View file

@ -27,7 +27,7 @@ TagManager:
- UI
-
-
- Lane
- Scooper
- Alley
- Ball
- Pin

View file

@ -3,7 +3,7 @@
--- !u!5 &1
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: 0.002
Maximum Allowed Timestep: 0.03333333
m_TimeScale: 1
Fixed Timestep: 0.01
Maximum Allowed Timestep: 0.0333
m_TimeScale: 3
Maximum Particle Timestep: 0.03