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Fixed it.
Superb!
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8 changed files with 22 additions and 2814 deletions
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@ -590,7 +590,7 @@ public class Ball : MonoBehaviour
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}
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else if (speed > 60)
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{
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rigidBody.AddForce(Vector3.forward * -speed * 12000);
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rigidBody.AddForce(Vector3.forward * -speed * 10000);
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}
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if (transform.position.x < GameObject.FindObjectOfType<PinSetter>().ballPos.x)
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{
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