Fixed it.

Superb!
This commit is contained in:
SkunkStudios 2025-05-15 06:40:32 +07:00
parent fceb2d37df
commit 7520ed7142
8 changed files with 22 additions and 2814 deletions

View file

@ -590,7 +590,7 @@ public class Ball : MonoBehaviour
}
else if (speed > 60)
{
rigidBody.AddForce(Vector3.forward * -speed * 12000);
rigidBody.AddForce(Vector3.forward * -speed * 10000);
}
if (transform.position.x < GameObject.FindObjectOfType<PinSetter>().ballPos.x)
{