New Version 1.42

Moving cam replay.
Fix the baricade.
Fixed the bugs.
This commit is contained in:
SkunkStudios 2025-01-30 03:24:29 +07:00
parent ea927d7a79
commit 870262509a
485 changed files with 136 additions and 54 deletions

View file

@ -31015,13 +31015,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 71481214}
m_LocalRotation: {x: 0.0000014849144, y: 0.0004362981, z: 0.0034034196, w: 0.9999941}
m_LocalRotation: {x: -0.00000014852846, y: 0.00043630062, z: -0.0003404268, w: 0.9999998}
m_LocalPosition: {x: 3.3, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1505779324}
m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: 0.39}
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: -0.039}
--- !u!64 &71481216
MeshCollider:
m_ObjectHideFlags: 0
@ -66381,13 +66381,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 219566304}
m_LocalRotation: {x: 0.0000014848736, y: -0.0004362981, z: -0.003403326, w: 0.9999941}
m_LocalRotation: {x: -0.0000001484876, y: -0.00043630062, z: 0.00034033318, w: 0.9999998}
m_LocalPosition: {x: -1.4, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1505779324}
m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: -0.39}
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: 0.039}
--- !u!64 &219566306
MeshCollider:
m_ObjectHideFlags: 0
@ -84927,13 +84927,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 316518194}
m_LocalRotation: {x: 0.0000014849144, y: 0.0004362981, z: 0.0034034196, w: 0.9999941}
m_LocalRotation: {x: -0.00000014852846, y: 0.00043630062, z: -0.0003404268, w: 0.9999998}
m_LocalPosition: {x: 3.3, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1496776830}
m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: 0.39}
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: -0.039}
--- !u!64 &316518196
MeshCollider:
m_ObjectHideFlags: 0
@ -167302,13 +167302,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 595013972}
m_LocalRotation: {x: 0.0000014849144, y: 0.0004362981, z: 0.0034034196, w: 0.9999941}
m_LocalRotation: {x: -0.00000014852846, y: 0.00043630062, z: -0.0003404268, w: 0.9999998}
m_LocalPosition: {x: 3.3, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1773849258}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: 0.39}
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: -0.039}
--- !u!64 &595013974
MeshCollider:
m_ObjectHideFlags: 0
@ -192690,13 +192690,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 730196047}
m_LocalRotation: {x: 0.0000014848736, y: -0.0004362981, z: -0.003403326, w: 0.9999941}
m_LocalRotation: {x: -0.0000001484876, y: -0.00043630062, z: 0.00034033318, w: 0.9999998}
m_LocalPosition: {x: -1.4, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1496776830}
m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: -0.39}
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: 0.039}
--- !u!64 &730196049
MeshCollider:
m_ObjectHideFlags: 0
@ -275034,13 +275034,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1064605217}
m_LocalRotation: {x: 0.0000014848736, y: -0.0004362981, z: -0.003403326, w: 0.9999941}
m_LocalRotation: {x: -0.0000001484876, y: -0.00043630062, z: 0.00034033318, w: 0.9999998}
m_LocalPosition: {x: -1.4, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1064605212}
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: -0.39}
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: 0.039}
--- !u!4 &1064605244
Transform:
m_ObjectHideFlags: 0
@ -275049,13 +275049,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1064605218}
m_LocalRotation: {x: 0.0000014849144, y: 0.0004362981, z: 0.0034034196, w: 0.9999941}
m_LocalRotation: {x: -0.00000014852846, y: 0.00043630062, z: -0.0003404268, w: 0.9999998}
m_LocalPosition: {x: 3.3, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1064605212}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: 0.39}
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: -0.039}
--- !u!4 &1064605247
Transform:
m_ObjectHideFlags: 0
@ -295237,13 +295237,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1161130321}
m_LocalRotation: {x: 0.0000014848736, y: -0.0004362981, z: -0.003403326, w: 0.9999941}
m_LocalRotation: {x: -0.0000001484876, y: -0.00043630062, z: 0.00034033318, w: 0.9999998}
m_LocalPosition: {x: -1.4, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1773849258}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: -0.39}
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: 0.039}
--- !u!64 &1161130323
MeshCollider:
m_ObjectHideFlags: 0
@ -346526,13 +346526,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1409422635}
m_LocalRotation: {x: 0.0000014848736, y: -0.0004362981, z: -0.003403326, w: 0.9999941}
m_LocalRotation: {x: -0.0000001484876, y: -0.00043630062, z: 0.00034033318, w: 0.9999998}
m_LocalPosition: {x: -1.4, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1477988165}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: -0.39}
m_LocalEulerAnglesHint: {x: 0, y: -0.05, z: 0.039}
--- !u!64 &1409422637
MeshCollider:
m_ObjectHideFlags: 0
@ -417895,13 +417895,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1726934194}
m_LocalRotation: {x: 0.0000014849144, y: 0.0004362981, z: 0.0034034196, w: 0.9999941}
m_LocalRotation: {x: -0.00000014852846, y: 0.00043630062, z: -0.0003404268, w: 0.9999998}
m_LocalPosition: {x: 3.3, y: 0, z: -158.927}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1477988165}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: 0.39}
m_LocalEulerAnglesHint: {x: 0, y: 0.05, z: -0.039}
--- !u!64 &1726934196
MeshCollider:
m_ObjectHideFlags: 0