New Version 1.61

Fixed the bugs.
This commit is contained in:
SkunkStudios 2025-05-29 15:04:50 +07:00
parent 7520ed7142
commit dc91559837
30 changed files with 641 additions and 2744 deletions

View file

@ -75,6 +75,7 @@ public class Game : MonoBehaviour
private int wins = 1;
private int stage = 1;
private int spareBalls = 5;
private int spareCombos = 1;
public GameObject[] alleys = new GameObject[8];
public GameObject[] alleyScores = new GameObject[8];
@ -434,7 +435,7 @@ public class Game : MonoBehaviour
StartChargeBalls();
opening.Play();
}
if (!music.isPlaying && !GameManager.isOpening && type == GameState.Menu)
if (!music.isPlaying && GameManager.isMusic && !GameManager.isOpening && type == GameState.Menu)
{
music.clip = Resources.Load<AudioClip>("Music/menu");
music.Play();
@ -618,7 +619,7 @@ public class Game : MonoBehaviour
winBallRender4.material = gameManager.chooseBalls[GameManager.turnBalls4].ballMat;
winBallRenderCPU.material = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballMat;
AlleyRegister();
if (GameManager.isOpening && opening.time >= 14)
if (GameManager.isMusic && GameManager.isOpening && opening.time >= 14)
{
music.Play();
GameManager.isOpening = false;
@ -1236,8 +1237,11 @@ public class Game : MonoBehaviour
}
if (crowdType == Crowds.Firework)
{
winCrowd.Play();
fireworksMulti.Play();
if (GameManager.isCrowd)
{
winCrowd.Play();
fireworksMulti.Play();
}
}
commentatorIndex = 0;
}
@ -1792,11 +1796,31 @@ public class Game : MonoBehaviour
{
CrowdCrap();
spareBalls--;
if (spareCombos == 1)
{
hintCount++;
}
spareCombos = 1;
if (hintCount == 2 || hintCount == 3 || hintCount == 5)
{
gutterHintUI.SetActive(true);
foreach (GameObject scoreCardUI in falseScoreCardsUI)
{
scoreCardUI.SetActive(false);
}
}
else if (hintCount == 6)
{
hintCount = 4;
}
}
else
{
CheerMed();
stage++;
addCash += 10 * spareCombos;
spareCombos++;
hintCount = 0;
}
if (spareBalls < 0)
{
@ -2477,28 +2501,28 @@ public class Game : MonoBehaviour
}
}
}
}
if (pinFall == 0 && !isComputer)
{
hintCount++;
if (hintCount == 2 || hintCount == 3 || hintCount == 5)
if (pinFall == 0 && !isComputer)
{
gutterHintUI.SetActive(true);
foreach (GameObject scoreCardUI in falseScoreCardsUI)
hintCount++;
if (hintCount == 2 || hintCount == 3 || hintCount == 5)
{
scoreCardUI.SetActive(false);
gutterHintUI.SetActive(true);
foreach (GameObject scoreCardUI in falseScoreCardsUI)
{
scoreCardUI.SetActive(false);
}
}
else if (hintCount == 6)
{
hintCount = 4;
}
}
else if (hintCount == 6)
else if (pinFall != 0)
{
hintCount = 4;
hintCount = 0;
}
pinCounts = pinFall;
}
else if (pinFall != 0)
{
hintCount = 0;
}
pinCounts = pinFall;
if (throwBall == 1)
{
if (isSplit)
@ -4934,7 +4958,10 @@ public class Game : MonoBehaviour
if (GameManager.isOpening)
{
opening.Stop();
music.Play();
if (GameManager.isMusic)
{
music.Play();
}
GameManager.isOpening = false;
}
}