%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: CosmicLane m_Shader: {fileID: 41, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: PLANE_REFLECTION _EMISSION _SPECGLOSSMAP m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 2800000, guid: 0afe6f6853dae75429770964e59799dc, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Illum: m_Texture: {fileID: 2800000, guid: 0afe6f6853dae75429770964e59799dc, type: 3} m_Scale: {x: 1, y: 20} m_Offset: {x: 0, y: 0} - _LightMap: m_Texture: {fileID: 2800000, guid: 0afe6f6853dae75429770964e59799dc, type: 3} m_Scale: {x: 1, y: 20} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 06bbc3a519d1da248aa0058d46a67541, type: 3} m_Scale: {x: 1, y: 20} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 2800000, guid: fc40ee73faa999343962d8b87babf06e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _Emission: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _PlaneReflectionBumpClamp: 0.05 - _PlaneReflectionBumpScale: 0.4 - _PlaneReflectionIntensityScale: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _EmissionColor: {r: 0.1, g: 0.1, b: 0.1, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}