using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationScript : MonoBehaviour { public float time; public ObjectAnimation[] objects; void Awake () { objects = GetComponentsInChildren(); } public void IdleAnimation() { foreach (ObjectAnimation objectAnim in objects) { objectAnim.PlayIdle(); } } public void PlayAnimation() { foreach (ObjectAnimation objectAnim in objects) { objectAnim.PlayObject(); } } public void SkipAnimation() { foreach (ObjectAnimation objectAnim in objects) { objectAnim.SkipObject(); } } public void StopAnimation() { foreach (ObjectAnimation objectAnim in objects) { objectAnim.StopObject(); } } }