using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class ChooseBall { public enum LockType { None, Score, Spare, Beat, Earn, Custom } public string ballName; public LockType lockType; public int totalLock; public string CPUName; public Material ballMat; [Range(8, 16)] public int lbs = 12; [Range(10, 100)] public int speed = 55; [Range(0, 100)] public int spin = 50; public int isLock; public string urlTextureBall; }