using System.Collections; using System.Collections.Generic; using UnityEngine; public class Crowd : MonoBehaviour { public string[] cheerBig, cheerMed, crowdOk, crowdHohum, crowdCrap, laugh, roll, oooh; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void CheerBig(AudioSource audio) { if (cheerBig.Length == 1) { audio.clip = Resources.Load("Sound/" + cheerBig[0]); audio.Play(); } if (cheerBig.Length >= 2) { audio.clip = Resources.Load("Sound/" + cheerBig[Random.Range(0, cheerBig.Length)]); audio.Play(); } } public void CheerMed(AudioSource audio) { if (cheerMed.Length == 1) { audio.clip = Resources.Load("Sound/" + cheerMed[0]); audio.Play(); } if (cheerMed.Length >= 2) { audio.clip = Resources.Load("Sound/" + cheerMed[Random.Range(0, cheerMed.Length)]); audio.Play(); } } public void CrowdOk(AudioSource audio) { if (crowdOk.Length == 1) { audio.clip = Resources.Load("Sound/" + crowdOk[0]); audio.Play(); } if (crowdOk.Length >= 2) { audio.clip = Resources.Load("Sound/" + crowdOk[Random.Range(0, crowdOk.Length)]); audio.Play(); } } public void CrowdHohum(AudioSource audio) { if (crowdHohum.Length == 1) { audio.clip = Resources.Load("Sound/" + crowdHohum[0]); audio.Play(); } if (crowdHohum.Length >= 2) { audio.clip = Resources.Load("Sound/" + crowdHohum[Random.Range(0, crowdHohum.Length)]); audio.Play(); } } public void CrowdCrap(AudioSource audio) { if (crowdCrap.Length == 1) { audio.clip = Resources.Load("Sound/" + crowdCrap[0]); audio.Play(); } if (crowdCrap.Length >= 2) { audio.clip = Resources.Load("Sound/" + crowdCrap[Random.Range(0, crowdCrap.Length)]); audio.Play(); } } public void Laugh(AudioSource audio) { if (laugh.Length == 1) { audio.clip = Resources.Load("Sound/" + laugh[0]); audio.Play(); } if (laugh.Length >= 2) { audio.clip = Resources.Load("Sound/" + laugh[Random.Range(0, laugh.Length)]); audio.Play(); } } public void Roll(AudioSource audio) { if (roll.Length == 1) { audio.clip = Resources.Load("Sound/" + roll[0]); audio.Play(); } if (roll.Length >= 2) { audio.clip = Resources.Load("Sound/" + roll[Random.Range(0, roll.Length)]); audio.Play(); } } public void Oooh(AudioSource audio) { if (oooh.Length == 1) { audio.clip = Resources.Load("Sound/" + oooh[0]); audio.Play(); } if (oooh.Length >= 2) { audio.clip = Resources.Load("Sound/" + oooh[Random.Range(0, oooh.Length)]); audio.Play(); } } }