using UnityEngine; using System.Collections; public class RealtimeReflection : MonoBehaviour { public Transform camReflect; ReflectionProbe probe; void Awake() { probe = GetComponent(); } void Update () { probe.transform.position = new Vector3(camReflect.position.x, camReflect.position.y * -1, camReflect.position.z); probe.RenderProbe(); } }