using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReflectMat : MonoBehaviour { public Material reflectOn; public Material reflectOff; public bool is2Renderer; void Start () { Material[] mats = GetComponent().materials; if (GameManager.isReflect) { if (is2Renderer) { mats[0] = reflectOn; mats[3] = reflectOn; } else { mats[0] = reflectOn; } } else { if (is2Renderer) { mats[0] = reflectOff; mats[3] = reflectOff; } else { mats[0] = reflectOff; } } GetComponent().materials = mats; } }