%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Mineshaft_Alley-Mineshaft_RockTex m_Shader: {fileID: 2, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: e7c047034b75c1e4796d8c2dea9c0d44, type: 3} m_Scale: {x: 4, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 3cd3a8ee5a9a3df49a3f3b780f6ac895, type: 3} m_Scale: {x: 4, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Shininess: 0.078125 m_Colors: - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _Emission: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0, g: 0, b: 0, a: 1}