using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BowlerUI : MonoBehaviour { public Text playerNameText; public Text playerMoneyText; public Text playerWinText; public Text playerLossText; public Text playerStrikesText; public Text playerSparesText; public Text playerGuttersText; // Use this for initialization void Start () { } // Update is called once per frame void Update() { } public void BowlerUpdate(string name, int money, int win, int loss, int strikes, int spares, int gutters) { playerNameText.text = name; playerMoneyText.text = money.ToString(); playerWinText.text = win.ToString(); playerLossText.text = loss.ToString(); playerStrikesText.text = strikes.ToString(); playerSparesText.text = spares.ToString(); playerGuttersText.text = gutters.ToString(); } }