using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreUI : MonoBehaviour { public Text playerRankText; public Text playerNameText; public Text playerScoreText; public Text playerStrikesText; public Text playerSparesText; public Text playerGuttersText; // Use this for initialization void Start() { } // Update is called once per frame void Update() { } public void BowlerUpdate(int rank, string name, int score, int strikes, int spares, int gutters) { playerRankText.text = "#" + rank + "."; playerNameText.text = name; playerScoreText.text = score.ToString(); playerStrikesText.text = strikes.ToString(); playerSparesText.text = spares.ToString(); playerGuttersText.text = gutters.ToString(); } }