mirror of
https://github.com/imperialsushi/gutterball-3.git
synced 2025-06-15 05:07:42 +00:00
92 lines
2.4 KiB
C#
92 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class TVSign : MonoBehaviour
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{
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public RawImage backScreen;
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public RawImage frontScreen;
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private Game game;
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private GameManager gameManager;
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private Texture2D[] screens;
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private int infoIndex;
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void Start ()
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{
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game = GameObject.FindObjectOfType<Game>();
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gameManager = GameObject.FindObjectOfType<GameManager>();
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screens = Resources.LoadAll<Texture2D>("TVScreen");
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BackScreenUI();
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}
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public void BackScreenUI()
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{
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if (gameManager.urlInfoScreen.Count == 0)
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{
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infoIndex = Random.Range(0, 2);
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}
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else if (gameManager.urlInfoScreen.Count > 0)
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{
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infoIndex = Random.Range(0, 3);
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}
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if (infoIndex == 0)
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{
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backScreen.texture = screens[Random.Range(0, screens.Length)];
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}
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else if (infoIndex == 1)
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{
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backScreen.texture = game.firstPersonCam;
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}
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else if (infoIndex == 2)
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{
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StartCoroutine(DownloadImage(gameManager.urlInfoScreen[Random.Range(0, gameManager.urlInfoScreen.Count)], backScreen));
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}
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}
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public void FrontScreenUI()
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{
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if (gameManager.urlInfoScreen.Count == 0)
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{
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infoIndex = Random.Range(0, 2);
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}
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else if (gameManager.urlInfoScreen.Count > 0)
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{
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infoIndex = Random.Range(0, 3);
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}
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if (infoIndex == 0)
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{
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frontScreen.texture = screens[Random.Range(0, screens.Length)];
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}
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else if (infoIndex == 1)
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{
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frontScreen.texture = game.firstPersonCam;
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}
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else if (infoIndex == 2)
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{
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StartCoroutine(DownloadImage(gameManager.urlInfoScreen[Random.Range(0, gameManager.urlInfoScreen.Count)], frontScreen));
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}
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}
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IEnumerator DownloadImage(string MediaUrl, RawImage screen)
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{
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using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(MediaUrl))
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{
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yield return uwr.SendWebRequest();
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if (uwr.isNetworkError || uwr.isHttpError)
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{
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Debug.Log(uwr.error);
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}
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else
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{
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var uwrTexture = DownloadHandlerTexture.GetContent(uwr);
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screen.texture = uwrTexture;
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}
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}
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}
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}
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