gutterball-3/Gutterball 3/Library/PackageCache/com.unity.textmeshpro@1.4.1/Scripts/Runtime/TMP_SpriteGlyph.cs
SkunkStudios 1c033119df New Version 1.42
Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay,
Fixed the bugs.
2025-01-29 16:19:11 +07:00

61 lines
No EOL
2.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.TextCore;
namespace TMPro
{
/// <summary>
/// The visual representation of the sprite character using this glyph.
/// </summary>
[Serializable]
public class TMP_SpriteGlyph : Glyph
{
/// <summary>
/// An optional reference to the underlying sprite used to create this glyph.
/// </summary>
public Sprite sprite;
// ********************
// CONSTRUCTORS
// ********************
public TMP_SpriteGlyph() { }
/// <summary>
/// Constructor for new sprite glyph.
/// </summary>
/// <param name="index">Index of the sprite glyph.</param>
/// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
/// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
/// <param name="scale">Scale of the glyph.</param>
/// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex)
{
this.index = index;
this.metrics = metrics;
this.glyphRect = glyphRect;
this.scale = scale;
this.atlasIndex = atlasIndex;
}
/// <summary>
/// Constructor for new sprite glyph.
/// </summary>
/// <param name="index">>Index of the sprite glyph.</param>
/// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
/// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
/// <param name="scale">Scale of the glyph.</param>
/// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
/// <param name="sprite">A reference to the Unity Sprite representing this sprite glyph.</param>
public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex, Sprite sprite)
{
this.index = index;
this.metrics = metrics;
this.glyphRect = glyphRect;
this.scale = scale;
this.atlasIndex = atlasIndex;
this.sprite = sprite;
}
}
}