gutterball-3/Gutterball 3/Library/PackageCache/com.unity.analytics@3.2.2/Tests/Editor/Unity.Analytics.StandardEvents/GameOverTests.cs
SkunkStudios 1c033119df New Version 1.42
Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay,
Fixed the bugs.
2025-01-29 16:19:11 +07:00

58 lines
1.8 KiB
C#

using System;
using NUnit.Framework;
namespace UnityEngine.Analytics.Tests
{
public partial class AnalyticsEventTests
{
[Test]
public void GameOver_NoArgsTest()
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver());
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_LevelIndexTest(
[Values(-1, 0, 1)] int levelIndex
)
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_LevelNameTest(
[Values("test_level", "", null)] string levelName
)
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_LevelIndex_LevelNameTest(
[Values(0)] int levelIndex,
[Values("test_level", "", null)] string levelName
)
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_CustomDataTest()
{
var levelIndex = 0;
var levelName = "test_level";
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName, m_CustomData));
EvaluateCustomData(m_CustomData);
EvaluateAnalyticsResult(m_Result);
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName, m_CustomData));
EvaluateCustomData(m_CustomData);
EvaluateAnalyticsResult(m_Result);
}
}
}