gutterball-3/Gutterball 3/Assets/Scripts/Commentator.cs
SkunkStudios 71779ef7ac New Version 1.6
New 125 balls & powerups.
Improved graphics.
2025-05-07 06:18:40 +07:00

1346 lines
90 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Commentator : MonoBehaviour
{
public CommentatorClip[] commentators1 = new CommentatorClip[5];
public CommentatorClip[] commentators2 = new CommentatorClip[5];
private AudioClip commentatorWait;
// Use this for initialization
void Start ()
{
commentators1[(int)Game.voices1].Strike.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Strike.voices.Length);
commentators1[(int)Game.voices1].Spare.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Spare.voices.Length);
commentators1[(int)Game.voices1].Gutterball.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Gutterball.voices.Length);
commentators1[(int)Game.voices1].Double.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Double.voices.Length);
commentators1[(int)Game.voices1].Turkey.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Turkey.voices.Length);
commentators1[(int)Game.voices1].Split.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split.voices.Length);
commentators1[(int)Game.voices1].Split710.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split710.voices.Length);
commentators1[(int)Game.voices1].SplitPick.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].SplitPick.voices.Length);
commentators1[(int)Game.voices1].Most.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Most.voices.Length);
commentators1[(int)Game.voices1].Few.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Few.voices.Length);
commentators1[(int)Game.voices1].One.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].One.voices.Length);
commentators1[(int)Game.voices1].Miss.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Miss.voices.Length);
commentators1[(int)Game.voices1].EndBad.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].EndBad.voices.Length);
commentators1[(int)Game.voices1].EndOk.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].EndOk.voices.Length);
commentators1[(int)Game.voices1].EndGood.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].EndGood.voices.Length);
commentators1[(int)Game.voices1].EndGreat.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].EndGreat.voices.Length);
commentators2[(int)Game.voices2].Strike.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Strike.voices.Length);
commentators2[(int)Game.voices2].Spare.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Spare.voices.Length);
commentators2[(int)Game.voices2].Gutterball.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Gutterball.voices.Length);
commentators2[(int)Game.voices2].Double.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Double.voices.Length);
commentators2[(int)Game.voices2].Turkey.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Turkey.voices.Length);
commentators2[(int)Game.voices2].Split.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split.voices.Length);
commentators2[(int)Game.voices2].Split710.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split710.voices.Length);
commentators2[(int)Game.voices2].SplitPick.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].SplitPick.voices.Length);
commentators2[(int)Game.voices2].Most.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Most.voices.Length);
commentators2[(int)Game.voices2].Few.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Few.voices.Length);
commentators2[(int)Game.voices2].One.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].One.voices.Length);
commentators2[(int)Game.voices2].Miss.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Miss.voices.Length);
commentators2[(int)Game.voices2].EndBad.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].EndBad.voices.Length);
commentators2[(int)Game.voices2].EndOk.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].EndOk.voices.Length);
commentators2[(int)Game.voices2].EndGood.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].EndGood.voices.Length);
commentators2[(int)Game.voices2].EndGreat.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].EndGreat.voices.Length);
commentators1[(int)Game.voices1].Strike.voiceRandom = commentators1[(int)Game.voices1].Strike.voices.Length;
commentators1[(int)Game.voices1].Spare.voiceRandom = commentators1[(int)Game.voices1].Spare.voices.Length;
commentators1[(int)Game.voices1].Gutterball.voiceRandom = commentators1[(int)Game.voices1].Gutterball.voices.Length;
commentators1[(int)Game.voices1].Double.voiceRandom = commentators1[(int)Game.voices1].Double.voices.Length;
commentators1[(int)Game.voices1].Turkey.voiceRandom = commentators1[(int)Game.voices1].Turkey.voices.Length;
commentators1[(int)Game.voices1].Split.voiceRandom = commentators1[(int)Game.voices1].Split.voices.Length;
commentators1[(int)Game.voices1].Split710.voiceRandom = commentators1[(int)Game.voices1].Split710.voices.Length;
commentators1[(int)Game.voices1].SplitPick.voiceRandom = commentators1[(int)Game.voices1].SplitPick.voices.Length;
commentators1[(int)Game.voices1].Most.voiceRandom = commentators1[(int)Game.voices1].Most.voices.Length;
commentators1[(int)Game.voices1].Few.voiceRandom = commentators1[(int)Game.voices1].Few.voices.Length;
commentators1[(int)Game.voices1].One.voiceRandom = commentators1[(int)Game.voices1].One.voices.Length;
commentators1[(int)Game.voices1].Miss.voiceRandom = commentators1[(int)Game.voices1].Miss.voices.Length;
commentators2[(int)Game.voices2].Strike.voiceRandom = commentators2[(int)Game.voices2].Strike.voices.Length;
commentators2[(int)Game.voices2].Spare.voiceRandom = commentators2[(int)Game.voices2].Spare.voices.Length;
commentators2[(int)Game.voices2].Gutterball.voiceRandom = commentators2[(int)Game.voices2].Gutterball.voices.Length;
commentators2[(int)Game.voices2].Double.voiceRandom = commentators2[(int)Game.voices2].Double.voices.Length;
commentators2[(int)Game.voices2].Turkey.voiceRandom = commentators2[(int)Game.voices2].Turkey.voices.Length;
commentators2[(int)Game.voices2].Split.voiceRandom = commentators2[(int)Game.voices2].Split.voices.Length;
commentators2[(int)Game.voices2].Split710.voiceRandom = commentators2[(int)Game.voices2].Split710.voices.Length;
commentators2[(int)Game.voices2].SplitPick.voiceRandom = commentators2[(int)Game.voices2].SplitPick.voices.Length;
commentators2[(int)Game.voices2].Most.voiceRandom = commentators2[(int)Game.voices2].Most.voices.Length;
commentators2[(int)Game.voices2].Few.voiceRandom = commentators2[(int)Game.voices2].Few.voices.Length;
commentators2[(int)Game.voices2].One.voiceRandom = commentators2[(int)Game.voices2].One.voices.Length;
commentators2[(int)Game.voices2].Miss.voiceRandom = commentators2[(int)Game.voices2].Miss.voices.Length;
}
// Update is called once per frame
void Update ()
{
if (commentators1[(int)Game.voices1].Strike.nextVoice >= commentators1[(int)Game.voices1].Strike.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Strike.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Strike.voiceCount[i] = commentators1[(int)Game.voices1].Strike.voiceCount.Length;
}
commentators1[(int)Game.voices1].Strike.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Spare.nextVoice >= commentators1[(int)Game.voices1].Spare.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Spare.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Spare.voiceCount[i] = commentators1[(int)Game.voices1].Spare.voiceCount.Length;
}
commentators1[(int)Game.voices1].Spare.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Gutterball.nextVoice >= commentators1[(int)Game.voices1].Gutterball.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Gutterball.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Gutterball.voiceCount[i] = commentators1[(int)Game.voices1].Gutterball.voiceCount.Length;
}
commentators1[(int)Game.voices1].Gutterball.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Double.nextVoice >= commentators1[(int)Game.voices1].Double.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Double.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Double.voiceCount[i] = commentators1[(int)Game.voices1].Double.voiceCount.Length;
}
commentators1[(int)Game.voices1].Double.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Turkey.nextVoice >= commentators1[(int)Game.voices1].Turkey.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Turkey.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Turkey.voiceCount[i] = commentators1[(int)Game.voices1].Turkey.voiceCount.Length;
}
commentators1[(int)Game.voices1].Turkey.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Split.nextVoice >= commentators1[(int)Game.voices1].Split.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Split.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Split.voiceCount[i] = commentators1[(int)Game.voices1].Split.voiceCount.Length;
}
commentators1[(int)Game.voices1].Split.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Split710.nextVoice >= commentators1[(int)Game.voices1].Split710.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Split710.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Split710.voiceCount[i] = commentators1[(int)Game.voices1].Split710.voiceCount.Length;
}
commentators1[(int)Game.voices1].Split710.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].SplitPick.nextVoice >= commentators1[(int)Game.voices1].SplitPick.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].SplitPick.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].SplitPick.voiceCount[i] = commentators1[(int)Game.voices1].SplitPick.voiceCount.Length;
}
commentators1[(int)Game.voices1].SplitPick.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Most.nextVoice >= commentators1[(int)Game.voices1].Most.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Most.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Most.voiceCount[i] = commentators1[(int)Game.voices1].Most.voiceCount.Length;
}
commentators1[(int)Game.voices1].Most.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Few.nextVoice >= commentators1[(int)Game.voices1].Few.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Few.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Few.voiceCount[i] = commentators1[(int)Game.voices1].Few.voiceCount.Length;
}
commentators1[(int)Game.voices1].Few.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].One.nextVoice >= commentators1[(int)Game.voices1].One.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].One.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].One.voiceCount[i] = commentators1[(int)Game.voices1].One.voiceCount.Length;
}
commentators1[(int)Game.voices1].One.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Miss.nextVoice >= commentators1[(int)Game.voices1].Miss.voiceCount.Length)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Miss.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Miss.voiceCount[i] = commentators1[(int)Game.voices1].Miss.voiceCount.Length;
}
commentators1[(int)Game.voices1].Miss.nextVoice = 0;
}
if (commentators1[(int)Game.voices1].Strike.voiceIndex >= commentators1[(int)Game.voices1].Strike.voiceCount.Length)
{
commentators1[(int)Game.voices1].Strike.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Spare.voiceIndex >= commentators1[(int)Game.voices1].Spare.voiceCount.Length)
{
commentators1[(int)Game.voices1].Spare.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Gutterball.voiceIndex >= commentators1[(int)Game.voices1].Gutterball.voiceCount.Length)
{
commentators1[(int)Game.voices1].Gutterball.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Double.voiceIndex >= commentators1[(int)Game.voices1].Double.voiceCount.Length)
{
commentators1[(int)Game.voices1].Double.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Turkey.voiceIndex >= commentators1[(int)Game.voices1].Turkey.voiceCount.Length)
{
commentators1[(int)Game.voices1].Turkey.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Split.voiceIndex >= commentators1[(int)Game.voices1].Split.voiceCount.Length)
{
commentators1[(int)Game.voices1].Split.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Split710.voiceIndex >= commentators1[(int)Game.voices1].Split710.voiceCount.Length)
{
commentators1[(int)Game.voices1].Split710.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].SplitPick.voiceIndex >= commentators1[(int)Game.voices1].SplitPick.voiceCount.Length)
{
commentators1[(int)Game.voices1].SplitPick.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Most.voiceIndex >= commentators1[(int)Game.voices1].Most.voiceCount.Length)
{
commentators1[(int)Game.voices1].Most.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Few.voiceIndex >= commentators1[(int)Game.voices1].Few.voiceCount.Length)
{
commentators1[(int)Game.voices1].Few.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].One.voiceIndex >= commentators1[(int)Game.voices1].One.voiceCount.Length)
{
commentators1[(int)Game.voices1].One.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].Miss.voiceIndex >= commentators1[(int)Game.voices1].Miss.voiceCount.Length)
{
commentators1[(int)Game.voices1].Miss.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].EndBad.voiceIndex >= commentators1[(int)Game.voices1].EndBad.voiceCount.Length)
{
commentators1[(int)Game.voices1].EndBad.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].EndOk.voiceIndex >= commentators1[(int)Game.voices1].EndOk.voiceCount.Length)
{
commentators1[(int)Game.voices1].EndOk.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].EndGood.voiceIndex >= commentators1[(int)Game.voices1].EndGood.voiceCount.Length)
{
commentators1[(int)Game.voices1].EndGood.voiceIndex = 0;
}
if (commentators1[(int)Game.voices1].EndGreat.voiceIndex >= commentators1[(int)Game.voices1].EndGreat.voiceCount.Length)
{
commentators1[(int)Game.voices1].EndGreat.voiceIndex = 0;
}
for (int i = 0; i < commentators1[(int)Game.voices1].Strike.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Strike.voiceCount[i] == commentators1[(int)Game.voices1].Strike.voiceIndex)
{
commentators1[(int)Game.voices1].Strike.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Strike.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Spare.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Spare.voiceCount[i] == commentators1[(int)Game.voices1].Spare.voiceIndex)
{
commentators1[(int)Game.voices1].Spare.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Spare.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Gutterball.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Gutterball.voiceCount[i] == commentators1[(int)Game.voices1].Gutterball.voiceIndex)
{
commentators1[(int)Game.voices1].Gutterball.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Gutterball.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Double.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Double.voiceCount[i] == commentators1[(int)Game.voices1].Double.voiceIndex)
{
commentators1[(int)Game.voices1].Double.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Double.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Turkey.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Turkey.voiceCount[i] == commentators1[(int)Game.voices1].Turkey.voiceIndex)
{
commentators1[(int)Game.voices1].Turkey.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Turkey.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Split.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Split.voiceCount[i] == commentators1[(int)Game.voices1].Split.voiceIndex)
{
commentators1[(int)Game.voices1].Split.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Split710.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Split710.voiceCount[i] == commentators1[(int)Game.voices1].Split710.voiceIndex)
{
commentators1[(int)Game.voices1].Split710.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split710.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].SplitPick.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].SplitPick.voiceCount[i] == commentators1[(int)Game.voices1].SplitPick.voiceIndex)
{
commentators1[(int)Game.voices1].SplitPick.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].SplitPick.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Most.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Most.voiceCount[i] == commentators1[(int)Game.voices1].Most.voiceIndex)
{
commentators1[(int)Game.voices1].Most.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Most.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Few.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Few.voiceCount[i] == commentators1[(int)Game.voices1].Few.voiceIndex)
{
commentators1[(int)Game.voices1].Few.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Few.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].One.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].One.voiceCount[i] == commentators1[(int)Game.voices1].One.voiceIndex)
{
commentators1[(int)Game.voices1].One.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].One.voices.Length);
}
}
for (int i = 0; i < commentators1[(int)Game.voices1].Miss.voiceCount.Length; i++)
{
if (commentators1[(int)Game.voices1].Miss.voiceCount[i] == commentators1[(int)Game.voices1].Miss.voiceIndex)
{
commentators1[(int)Game.voices1].Miss.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Miss.voices.Length);
}
}
if (commentators2[(int)Game.voices2].Strike.nextVoice >= commentators2[(int)Game.voices2].Strike.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Strike.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Strike.voiceCount[i] = commentators2[(int)Game.voices2].Strike.voiceCount.Length;
}
commentators2[(int)Game.voices2].Strike.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Spare.nextVoice >= commentators2[(int)Game.voices2].Spare.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Spare.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Spare.voiceCount[i] = commentators2[(int)Game.voices2].Spare.voiceCount.Length;
}
commentators2[(int)Game.voices2].Spare.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Gutterball.nextVoice >= commentators2[(int)Game.voices2].Gutterball.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Gutterball.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Gutterball.voiceCount[i] = commentators2[(int)Game.voices2].Gutterball.voiceCount.Length;
}
commentators2[(int)Game.voices2].Gutterball.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Double.nextVoice >= commentators2[(int)Game.voices2].Double.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Double.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Double.voiceCount[i] = commentators2[(int)Game.voices2].Double.voiceCount.Length;
}
commentators2[(int)Game.voices2].Double.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Turkey.nextVoice >= commentators2[(int)Game.voices2].Turkey.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Turkey.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Turkey.voiceCount[i] = commentators2[(int)Game.voices2].Turkey.voiceCount.Length;
}
commentators2[(int)Game.voices2].Turkey.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Split.nextVoice >= commentators2[(int)Game.voices2].Split.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Split.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Split.voiceCount[i] = commentators2[(int)Game.voices2].Split.voiceCount.Length;
}
commentators2[(int)Game.voices2].Split.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Split710.nextVoice >= commentators2[(int)Game.voices2].Split710.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Split710.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Split710.voiceCount[i] = commentators2[(int)Game.voices2].Split710.voiceCount.Length;
}
commentators2[(int)Game.voices2].Split710.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].SplitPick.nextVoice >= commentators2[(int)Game.voices2].SplitPick.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].SplitPick.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].SplitPick.voiceCount[i] = commentators2[(int)Game.voices2].SplitPick.voiceCount.Length;
}
commentators2[(int)Game.voices2].SplitPick.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Most.nextVoice >= commentators2[(int)Game.voices2].Most.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Most.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Most.voiceCount[i] = commentators2[(int)Game.voices2].Most.voiceCount.Length;
}
commentators2[(int)Game.voices2].Most.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Few.nextVoice >= commentators2[(int)Game.voices2].Few.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Few.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Few.voiceCount[i] = commentators2[(int)Game.voices2].Few.voiceCount.Length;
}
commentators2[(int)Game.voices2].Few.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].One.nextVoice >= commentators2[(int)Game.voices2].One.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].One.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].One.voiceCount[i] = commentators2[(int)Game.voices2].One.voiceCount.Length;
}
commentators2[(int)Game.voices2].One.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Miss.nextVoice >= commentators2[(int)Game.voices2].Miss.voiceCount.Length)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Miss.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Miss.voiceCount[i] = commentators2[(int)Game.voices2].Miss.voiceCount.Length;
}
commentators2[(int)Game.voices2].Miss.nextVoice = 0;
}
if (commentators2[(int)Game.voices2].Strike.voiceIndex >= commentators2[(int)Game.voices2].Strike.voiceCount.Length)
{
commentators2[(int)Game.voices2].Strike.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Spare.voiceIndex >= commentators2[(int)Game.voices2].Spare.voiceCount.Length)
{
commentators2[(int)Game.voices2].Spare.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Gutterball.voiceIndex >= commentators2[(int)Game.voices2].Gutterball.voiceCount.Length)
{
commentators2[(int)Game.voices2].Gutterball.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Double.voiceIndex >= commentators2[(int)Game.voices2].Double.voiceCount.Length)
{
commentators2[(int)Game.voices2].Double.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Turkey.voiceIndex >= commentators2[(int)Game.voices2].Turkey.voiceCount.Length)
{
commentators2[(int)Game.voices2].Turkey.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Split.voiceIndex >= commentators2[(int)Game.voices2].Split.voiceCount.Length)
{
commentators2[(int)Game.voices2].Split.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Split710.voiceIndex >= commentators2[(int)Game.voices2].Split710.voiceCount.Length)
{
commentators2[(int)Game.voices2].Split710.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].SplitPick.voiceIndex >= commentators2[(int)Game.voices2].SplitPick.voiceCount.Length)
{
commentators2[(int)Game.voices2].SplitPick.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Most.voiceIndex >= commentators2[(int)Game.voices2].Most.voiceCount.Length)
{
commentators2[(int)Game.voices2].Most.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Few.voiceIndex >= commentators2[(int)Game.voices2].Few.voiceCount.Length)
{
commentators2[(int)Game.voices2].Few.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].One.voiceIndex >= commentators2[(int)Game.voices2].One.voiceCount.Length)
{
commentators2[(int)Game.voices2].One.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].Miss.voiceIndex >= commentators2[(int)Game.voices2].Miss.voiceCount.Length)
{
commentators2[(int)Game.voices2].Miss.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].EndBad.voiceIndex >= commentators2[(int)Game.voices2].EndBad.voiceCount.Length)
{
commentators2[(int)Game.voices2].EndBad.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].EndOk.voiceIndex >= commentators2[(int)Game.voices2].EndOk.voiceCount.Length)
{
commentators2[(int)Game.voices2].EndOk.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].EndGood.voiceIndex >= commentators2[(int)Game.voices2].EndGood.voiceCount.Length)
{
commentators2[(int)Game.voices2].EndGood.voiceIndex = 0;
}
if (commentators2[(int)Game.voices2].EndGreat.voiceIndex >= commentators2[(int)Game.voices2].EndGreat.voiceCount.Length)
{
commentators2[(int)Game.voices2].EndGreat.voiceIndex = 0;
}
for (int i = 0; i < commentators2[(int)Game.voices2].Strike.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Strike.voiceCount[i] == commentators2[(int)Game.voices2].Strike.voiceIndex)
{
commentators2[(int)Game.voices2].Strike.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Strike.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Spare.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Spare.voiceCount[i] == commentators2[(int)Game.voices2].Spare.voiceIndex)
{
commentators2[(int)Game.voices2].Spare.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Spare.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Gutterball.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Gutterball.voiceCount[i] == commentators2[(int)Game.voices2].Gutterball.voiceIndex)
{
commentators2[(int)Game.voices2].Gutterball.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Gutterball.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Double.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Double.voiceCount[i] == commentators2[(int)Game.voices2].Double.voiceIndex)
{
commentators2[(int)Game.voices2].Double.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Double.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Turkey.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Turkey.voiceCount[i] == commentators2[(int)Game.voices2].Turkey.voiceIndex)
{
commentators2[(int)Game.voices2].Turkey.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Turkey.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Split.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Split.voiceCount[i] == commentators2[(int)Game.voices2].Split.voiceIndex)
{
commentators2[(int)Game.voices2].Split.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Split710.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Split710.voiceCount[i] == commentators2[(int)Game.voices2].Split710.voiceIndex)
{
commentators2[(int)Game.voices2].Split710.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split710.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].SplitPick.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].SplitPick.voiceCount[i] == commentators2[(int)Game.voices2].SplitPick.voiceIndex)
{
commentators2[(int)Game.voices2].SplitPick.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].SplitPick.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Most.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Most.voiceCount[i] == commentators2[(int)Game.voices2].Most.voiceIndex)
{
commentators2[(int)Game.voices2].Most.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Most.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Few.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Few.voiceCount[i] == commentators2[(int)Game.voices2].Few.voiceIndex)
{
commentators2[(int)Game.voices2].Few.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Few.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].One.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].One.voiceCount[i] == commentators2[(int)Game.voices2].One.voiceIndex)
{
commentators2[(int)Game.voices2].One.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].One.voices.Length);
}
}
for (int i = 0; i < commentators2[(int)Game.voices2].Miss.voiceCount.Length; i++)
{
if (commentators2[(int)Game.voices2].Miss.voiceCount[i] == commentators2[(int)Game.voices2].Miss.voiceIndex)
{
commentators2[(int)Game.voices2].Miss.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Miss.voices.Length);
}
}
if (commentators1[(int)Game.voices1].Strike.voiceRandom == commentators1[(int)Game.voices1].Strike.voiceIndex)
{
commentators1[(int)Game.voices1].Strike.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Strike.voices.Length);
}
if (commentators1[(int)Game.voices1].Spare.voiceRandom == commentators1[(int)Game.voices1].Spare.voiceIndex)
{
commentators1[(int)Game.voices1].Spare.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Spare.voices.Length);
}
if (commentators1[(int)Game.voices1].Gutterball.voiceRandom == commentators1[(int)Game.voices1].Gutterball.voiceIndex)
{
commentators1[(int)Game.voices1].Gutterball.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Gutterball.voices.Length);
}
if (commentators1[(int)Game.voices1].Double.voiceRandom == commentators1[(int)Game.voices1].Double.voiceIndex)
{
commentators1[(int)Game.voices1].Double.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Double.voices.Length);
}
if (commentators1[(int)Game.voices1].Turkey.voiceRandom == commentators1[(int)Game.voices1].Turkey.voiceIndex)
{
commentators1[(int)Game.voices1].Turkey.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Turkey.voices.Length);
}
if (commentators1[(int)Game.voices1].Split.voiceRandom == commentators1[(int)Game.voices1].Split.voiceIndex)
{
commentators1[(int)Game.voices1].Split.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split.voices.Length);
}
if (commentators1[(int)Game.voices1].Split710.voiceRandom == commentators1[(int)Game.voices1].Split710.voiceIndex)
{
commentators1[(int)Game.voices1].Split710.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split710.voices.Length);
}
if (commentators1[(int)Game.voices1].SplitPick.voiceRandom == commentators1[(int)Game.voices1].SplitPick.voiceIndex)
{
commentators1[(int)Game.voices1].SplitPick.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].SplitPick.voices.Length);
}
if (commentators1[(int)Game.voices1].Most.voiceRandom == commentators1[(int)Game.voices1].Most.voiceIndex)
{
commentators1[(int)Game.voices1].Most.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Most.voices.Length);
}
if (commentators1[(int)Game.voices1].Few.voiceRandom == commentators1[(int)Game.voices1].Few.voiceIndex)
{
commentators1[(int)Game.voices1].Few.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Few.voices.Length);
}
if (commentators1[(int)Game.voices1].One.voiceRandom == commentators1[(int)Game.voices1].One.voiceIndex)
{
commentators1[(int)Game.voices1].One.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].One.voices.Length);
}
if (commentators1[(int)Game.voices1].Miss.voiceRandom == commentators1[(int)Game.voices1].Miss.voiceIndex)
{
commentators1[(int)Game.voices1].Miss.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Miss.voices.Length);
}
if (commentators2[(int)Game.voices2].Strike.voiceRandom == commentators2[(int)Game.voices2].Strike.voiceIndex)
{
commentators2[(int)Game.voices2].Strike.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Strike.voices.Length);
}
if (commentators2[(int)Game.voices2].Spare.voiceRandom == commentators2[(int)Game.voices2].Spare.voiceIndex)
{
commentators2[(int)Game.voices2].Spare.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Spare.voices.Length);
}
if (commentators2[(int)Game.voices2].Gutterball.voiceRandom == commentators2[(int)Game.voices2].Gutterball.voiceIndex)
{
commentators2[(int)Game.voices2].Gutterball.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Gutterball.voices.Length);
}
if (commentators2[(int)Game.voices2].Double.voiceRandom == commentators2[(int)Game.voices2].Double.voiceIndex)
{
commentators2[(int)Game.voices2].Double.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Double.voices.Length);
}
if (commentators2[(int)Game.voices2].Turkey.voiceRandom == commentators2[(int)Game.voices2].Turkey.voiceIndex)
{
commentators2[(int)Game.voices2].Turkey.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Turkey.voices.Length);
}
if (commentators2[(int)Game.voices2].Split.voiceRandom == commentators2[(int)Game.voices2].Split.voiceIndex)
{
commentators2[(int)Game.voices2].Split.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split.voices.Length);
}
if (commentators2[(int)Game.voices2].Split710.voiceRandom == commentators2[(int)Game.voices2].Split710.voiceIndex)
{
commentators2[(int)Game.voices2].Split710.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split710.voices.Length);
}
if (commentators2[(int)Game.voices2].SplitPick.voiceRandom == commentators2[(int)Game.voices2].SplitPick.voiceIndex)
{
commentators2[(int)Game.voices2].SplitPick.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].SplitPick.voices.Length);
}
if (commentators2[(int)Game.voices2].Most.voiceRandom == commentators2[(int)Game.voices2].Most.voiceIndex)
{
commentators2[(int)Game.voices2].Most.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Most.voices.Length);
}
if (commentators2[(int)Game.voices2].Few.voiceRandom == commentators2[(int)Game.voices2].Few.voiceIndex)
{
commentators2[(int)Game.voices2].Few.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Few.voices.Length);
}
if (commentators2[(int)Game.voices2].One.voiceRandom == commentators2[(int)Game.voices2].One.voiceIndex)
{
commentators2[(int)Game.voices2].One.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].One.voices.Length);
}
if (commentators2[(int)Game.voices2].Miss.voiceRandom == commentators2[(int)Game.voices2].Miss.voiceIndex)
{
commentators2[(int)Game.voices2].Miss.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Miss.voices.Length);
}
}
public void Strike(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Strike.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Strike.voices[0]);
}
if (commentators1[(int)Game.voices1].Strike.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Strike.voices[commentators1[(int)Game.voices1].Strike.voiceIndex]);
commentators1[(int)Game.voices1].Strike.voiceRandom = commentators1[(int)Game.voices1].Strike.voiceIndex;
}
if (commentators1[(int)Game.voices1].Strike.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Strike.voices[commentators1[(int)Game.voices1].Strike.voiceIndex]);
commentators1[(int)Game.voices1].Strike.voiceRandom = commentators1[(int)Game.voices1].Strike.voiceIndex;
commentators1[(int)Game.voices1].Strike.voiceCount[commentators1[(int)Game.voices1].Strike.voiceIndex] = commentators1[(int)Game.voices1].Strike.voiceIndex;
commentators1[(int)Game.voices1].Strike.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Strike.voices.Length);
commentators1[(int)Game.voices1].Strike.nextVoice++;
}
if (commentators2[(int)Game.voices2].Strike.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Strike.voices[commentators2[(int)Game.voices2].Strike.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Strike.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Strike.voices[commentators2[(int)Game.voices2].Strike.voiceIndex]);
commentators2[(int)Game.voices2].Strike.voiceRandom = commentators2[(int)Game.voices2].Strike.voiceIndex;
}
if (commentators2[(int)Game.voices2].Strike.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Strike.voices[commentators2[(int)Game.voices2].Strike.voiceIndex]);
commentators2[(int)Game.voices2].Strike.voiceCount[commentators2[(int)Game.voices2].Strike.voiceIndex] = commentators2[(int)Game.voices2].Strike.voiceIndex;
commentators2[(int)Game.voices2].Strike.voiceRandom = commentators2[(int)Game.voices2].Strike.voiceIndex;
commentators2[(int)Game.voices2].Strike.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Strike.voices.Length);
commentators2[(int)Game.voices2].Strike.nextVoice++;
}
}
public void Spare(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Spare.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Spare.voices[0]);
}
if (commentators1[(int)Game.voices1].Spare.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Spare.voices[commentators1[(int)Game.voices1].Spare.voiceIndex]);
commentators1[(int)Game.voices1].Spare.voiceRandom = commentators1[(int)Game.voices1].Spare.voiceIndex;
}
if (commentators1[(int)Game.voices1].Spare.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Spare.voices[commentators1[(int)Game.voices1].Spare.voiceIndex]);
commentators1[(int)Game.voices1].Spare.voiceRandom = commentators1[(int)Game.voices1].Spare.voiceIndex;
commentators1[(int)Game.voices1].Spare.voiceCount[commentators1[(int)Game.voices1].Spare.voiceIndex] = commentators1[(int)Game.voices1].Spare.voiceIndex;
commentators1[(int)Game.voices1].Spare.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Spare.voices.Length);
commentators1[(int)Game.voices1].Spare.nextVoice++;
}
if (commentators2[(int)Game.voices2].Spare.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Spare.voices[commentators2[(int)Game.voices2].Spare.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Spare.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Spare.voices[commentators2[(int)Game.voices2].Spare.voiceIndex]);
commentators2[(int)Game.voices2].Spare.voiceRandom = commentators2[(int)Game.voices2].Spare.voiceIndex;
}
if (commentators2[(int)Game.voices2].Spare.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Spare.voices[commentators2[(int)Game.voices2].Spare.voiceIndex]);
commentators2[(int)Game.voices2].Spare.voiceCount[commentators2[(int)Game.voices2].Spare.voiceIndex] = commentators2[(int)Game.voices2].Spare.voiceIndex;
commentators2[(int)Game.voices2].Spare.voiceRandom = commentators2[(int)Game.voices2].Spare.voiceIndex;
commentators2[(int)Game.voices2].Spare.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Spare.voices.Length);
commentators2[(int)Game.voices2].Spare.nextVoice++;
}
}
public void Gutterball(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Gutterball.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Gutterball.voices[0]);
}
if (commentators1[(int)Game.voices1].Gutterball.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Gutterball.voices[commentators1[(int)Game.voices1].Gutterball.voiceIndex]);
commentators1[(int)Game.voices1].Gutterball.voiceRandom = commentators1[(int)Game.voices1].Gutterball.voiceIndex;
}
if (commentators1[(int)Game.voices1].Gutterball.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Gutterball.voices[commentators1[(int)Game.voices1].Gutterball.voiceIndex]);
commentators1[(int)Game.voices1].Gutterball.voiceRandom = commentators1[(int)Game.voices1].Gutterball.voiceIndex;
commentators1[(int)Game.voices1].Gutterball.voiceCount[commentators1[(int)Game.voices1].Gutterball.voiceIndex] = commentators1[(int)Game.voices1].Gutterball.voiceIndex;
commentators1[(int)Game.voices1].Gutterball.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Gutterball.voices.Length);
commentators1[(int)Game.voices1].Gutterball.nextVoice++;
}
if (commentators2[(int)Game.voices2].Gutterball.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Gutterball.voices[commentators2[(int)Game.voices2].Gutterball.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Gutterball.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Gutterball.voices[commentators2[(int)Game.voices2].Gutterball.voiceIndex]);
commentators2[(int)Game.voices2].Gutterball.voiceRandom = commentators2[(int)Game.voices2].Gutterball.voiceIndex;
}
if (commentators2[(int)Game.voices2].Gutterball.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Gutterball.voices[commentators2[(int)Game.voices2].Gutterball.voiceIndex]);
commentators2[(int)Game.voices2].Gutterball.voiceCount[commentators2[(int)Game.voices2].Gutterball.voiceIndex] = commentators2[(int)Game.voices2].Gutterball.voiceIndex;
commentators2[(int)Game.voices2].Gutterball.voiceRandom = commentators2[(int)Game.voices2].Gutterball.voiceIndex;
commentators2[(int)Game.voices2].Gutterball.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Gutterball.voices.Length);
commentators2[(int)Game.voices2].Gutterball.nextVoice++;
}
}
public void Double(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Double.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Double.voices[0]);
}
if (commentators1[(int)Game.voices1].Double.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Double.voices[commentators1[(int)Game.voices1].Double.voiceIndex]);
commentators1[(int)Game.voices1].Double.voiceRandom = commentators1[(int)Game.voices1].Double.voiceIndex;
}
if (commentators1[(int)Game.voices1].Double.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Double.voices[commentators1[(int)Game.voices1].Double.voiceIndex]);
commentators1[(int)Game.voices1].Double.voiceRandom = commentators1[(int)Game.voices1].Double.voiceIndex;
commentators1[(int)Game.voices1].Double.voiceCount[commentators1[(int)Game.voices1].Double.voiceIndex] = commentators1[(int)Game.voices1].Double.voiceIndex;
commentators1[(int)Game.voices1].Double.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Double.voices.Length);
commentators1[(int)Game.voices1].Double.nextVoice++;
}
if (commentators2[(int)Game.voices2].Double.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Double.voices[commentators2[(int)Game.voices2].Double.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Double.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Double.voices[commentators2[(int)Game.voices2].Double.voiceIndex]);
commentators2[(int)Game.voices2].Double.voiceRandom = commentators2[(int)Game.voices2].Double.voiceIndex;
}
if (commentators2[(int)Game.voices2].Double.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Double.voices[commentators2[(int)Game.voices2].Double.voiceIndex]);
commentators2[(int)Game.voices2].Double.voiceCount[commentators2[(int)Game.voices2].Double.voiceIndex] = commentators2[(int)Game.voices2].Double.voiceIndex;
commentators2[(int)Game.voices2].Double.voiceRandom = commentators2[(int)Game.voices2].Double.voiceIndex;
commentators2[(int)Game.voices2].Double.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Double.voices.Length);
commentators2[(int)Game.voices2].Double.nextVoice++;
}
}
public void Turkey(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Turkey.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Turkey.voices[0]);
}
if (commentators1[(int)Game.voices1].Turkey.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Turkey.voices[commentators1[(int)Game.voices1].Turkey.voiceIndex]);
commentators1[(int)Game.voices1].Turkey.voiceRandom = commentators1[(int)Game.voices1].Turkey.voiceIndex;
}
if (commentators1[(int)Game.voices1].Turkey.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Turkey.voices[commentators1[(int)Game.voices1].Turkey.voiceIndex]);
commentators1[(int)Game.voices1].Turkey.voiceRandom = commentators1[(int)Game.voices1].Turkey.voiceIndex;
commentators1[(int)Game.voices1].Turkey.voiceCount[commentators1[(int)Game.voices1].Turkey.voiceIndex] = commentators1[(int)Game.voices1].Turkey.voiceIndex;
commentators1[(int)Game.voices1].Turkey.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Turkey.voices.Length);
commentators1[(int)Game.voices1].Turkey.nextVoice++;
}
if (commentators2[(int)Game.voices2].Turkey.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Turkey.voices[commentators2[(int)Game.voices2].Turkey.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Turkey.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Turkey.voices[commentators2[(int)Game.voices2].Turkey.voiceIndex]);
commentators2[(int)Game.voices2].Turkey.voiceRandom = commentators2[(int)Game.voices2].Turkey.voiceIndex;
}
if (commentators2[(int)Game.voices2].Turkey.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Turkey.voices[commentators2[(int)Game.voices2].Turkey.voiceIndex]);
commentators2[(int)Game.voices2].Turkey.voiceCount[commentators2[(int)Game.voices2].Turkey.voiceIndex] = commentators2[(int)Game.voices2].Turkey.voiceIndex;
commentators2[(int)Game.voices2].Turkey.voiceRandom = commentators2[(int)Game.voices2].Turkey.voiceIndex;
commentators2[(int)Game.voices2].Turkey.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Turkey.voices.Length);
commentators2[(int)Game.voices2].Turkey.nextVoice++;
}
}
public void Split(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Split.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Split.voices[0]);
}
if (commentators1[(int)Game.voices1].Split.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Split.voices[commentators1[(int)Game.voices1].Split.voiceIndex]);
commentators1[(int)Game.voices1].Split.voiceRandom = commentators1[(int)Game.voices1].Split.voiceIndex;
}
if (commentators1[(int)Game.voices1].Split.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Split.voices[commentators1[(int)Game.voices1].Split.voiceIndex]);
commentators1[(int)Game.voices1].Split.voiceRandom = commentators1[(int)Game.voices1].Split.voiceIndex;
commentators1[(int)Game.voices1].Split.voiceCount[commentators1[(int)Game.voices1].Split.voiceIndex] = commentators1[(int)Game.voices1].Split.voiceIndex;
commentators1[(int)Game.voices1].Split.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split.voices.Length);
commentators1[(int)Game.voices1].Split.nextVoice++;
}
if (commentators2[(int)Game.voices2].Split.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Split.voices[commentators2[(int)Game.voices2].Split.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Split.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Split.voices[commentators2[(int)Game.voices2].Split.voiceIndex]);
commentators2[(int)Game.voices2].Split.voiceRandom = commentators2[(int)Game.voices2].Split.voiceIndex;
}
if (commentators2[(int)Game.voices2].Split.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Split.voices[commentators2[(int)Game.voices2].Split.voiceIndex]);
commentators2[(int)Game.voices2].Split.voiceCount[commentators2[(int)Game.voices2].Split.voiceIndex] = commentators2[(int)Game.voices2].Split.voiceIndex;
commentators2[(int)Game.voices2].Split.voiceRandom = commentators2[(int)Game.voices2].Split.voiceIndex;
commentators2[(int)Game.voices2].Split.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split.voices.Length);
commentators2[(int)Game.voices2].Split.nextVoice++;
}
}
public void Split710(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Split710.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Split710.voices[0]);
}
if (commentators1[(int)Game.voices1].Split710.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Split710.voices[commentators1[(int)Game.voices1].Split710.voiceIndex]);
commentators1[(int)Game.voices1].Split710.voiceRandom = commentators1[(int)Game.voices1].Split710.voiceIndex;
}
if (commentators1[(int)Game.voices1].Split710.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Split710.voices[commentators1[(int)Game.voices1].Split710.voiceIndex]);
commentators1[(int)Game.voices1].Split710.voiceRandom = commentators1[(int)Game.voices1].Split710.voiceIndex;
commentators1[(int)Game.voices1].Split710.voiceCount[commentators1[(int)Game.voices1].Split710.voiceIndex] = commentators1[(int)Game.voices1].Split710.voiceIndex;
commentators1[(int)Game.voices1].Split710.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Split710.voices.Length);
commentators1[(int)Game.voices1].Split710.nextVoice++;
}
if (commentators2[(int)Game.voices2].Split710.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Split710.voices[commentators2[(int)Game.voices2].Split710.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Split710.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Split710.voices[commentators2[(int)Game.voices2].Split710.voiceIndex]);
commentators2[(int)Game.voices2].Split710.voiceRandom = commentators2[(int)Game.voices2].Split710.voiceIndex;
}
if (commentators2[(int)Game.voices2].Split710.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Split710.voices[commentators2[(int)Game.voices2].Split710.voiceIndex]);
commentators2[(int)Game.voices2].Split710.voiceCount[commentators2[(int)Game.voices2].Split710.voiceIndex] = commentators2[(int)Game.voices2].Split710.voiceIndex;
commentators2[(int)Game.voices2].Split710.voiceRandom = commentators2[(int)Game.voices2].Split710.voiceIndex;
commentators2[(int)Game.voices2].Split710.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Split710.voices.Length);
commentators2[(int)Game.voices2].Split710.nextVoice++;
}
}
public void SplitPick(AudioSource voice)
{
if (commentators1[(int)Game.voices1].SplitPick.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].SplitPick.voices[0]);
}
if (commentators1[(int)Game.voices1].SplitPick.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].SplitPick.voices[commentators1[(int)Game.voices1].SplitPick.voiceIndex]);
commentators1[(int)Game.voices1].SplitPick.voiceRandom = commentators1[(int)Game.voices1].SplitPick.voiceIndex;
}
if (commentators1[(int)Game.voices1].SplitPick.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].SplitPick.voices[commentators1[(int)Game.voices1].SplitPick.voiceIndex]);
commentators1[(int)Game.voices1].SplitPick.voiceRandom = commentators1[(int)Game.voices1].SplitPick.voiceIndex;
commentators1[(int)Game.voices1].SplitPick.voiceCount[commentators1[(int)Game.voices1].SplitPick.voiceIndex] = commentators1[(int)Game.voices1].SplitPick.voiceIndex;
commentators1[(int)Game.voices1].SplitPick.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].SplitPick.voices.Length);
commentators1[(int)Game.voices1].SplitPick.nextVoice++;
}
if (commentators2[(int)Game.voices2].SplitPick.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].SplitPick.voices[commentators2[(int)Game.voices2].SplitPick.voiceIndex]);
}
if (commentators2[(int)Game.voices2].SplitPick.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].SplitPick.voices[commentators2[(int)Game.voices2].SplitPick.voiceIndex]);
commentators2[(int)Game.voices2].SplitPick.voiceRandom = commentators2[(int)Game.voices2].SplitPick.voiceIndex;
}
if (commentators2[(int)Game.voices2].SplitPick.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].SplitPick.voices[commentators2[(int)Game.voices2].SplitPick.voiceIndex]);
commentators2[(int)Game.voices2].SplitPick.voiceCount[commentators2[(int)Game.voices2].SplitPick.voiceIndex] = commentators2[(int)Game.voices2].SplitPick.voiceIndex;
commentators2[(int)Game.voices2].SplitPick.voiceRandom = commentators2[(int)Game.voices2].SplitPick.voiceIndex;
commentators2[(int)Game.voices2].SplitPick.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].SplitPick.voices.Length);
commentators2[(int)Game.voices2].SplitPick.nextVoice++;
}
}
public void Most(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Most.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Most.voices[0]);
}
if (commentators1[(int)Game.voices1].Most.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Most.voices[commentators1[(int)Game.voices1].Most.voiceIndex]);
commentators1[(int)Game.voices1].Most.voiceRandom = commentators1[(int)Game.voices1].Most.voiceIndex;
}
if (commentators1[(int)Game.voices1].Most.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Most.voices[commentators1[(int)Game.voices1].Most.voiceIndex]);
commentators1[(int)Game.voices1].Most.voiceRandom = commentators1[(int)Game.voices1].Most.voiceIndex;
commentators1[(int)Game.voices1].Most.voiceCount[commentators1[(int)Game.voices1].Most.voiceIndex] = commentators1[(int)Game.voices1].Most.voiceIndex;
commentators1[(int)Game.voices1].Most.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Most.voices.Length);
commentators1[(int)Game.voices1].Most.nextVoice++;
}
if (commentators2[(int)Game.voices2].Most.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Most.voices[commentators2[(int)Game.voices2].Most.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Most.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Most.voices[commentators2[(int)Game.voices2].Most.voiceIndex]);
commentators2[(int)Game.voices2].Most.voiceRandom = commentators2[(int)Game.voices2].Most.voiceIndex;
}
if (commentators2[(int)Game.voices2].Most.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Most.voices[commentators2[(int)Game.voices2].Most.voiceIndex]);
commentators2[(int)Game.voices2].Most.voiceCount[commentators2[(int)Game.voices2].Most.voiceIndex] = commentators2[(int)Game.voices2].Most.voiceIndex;
commentators2[(int)Game.voices2].Most.voiceRandom = commentators2[(int)Game.voices2].Most.voiceIndex;
commentators2[(int)Game.voices2].Most.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Most.voices.Length);
commentators2[(int)Game.voices2].Most.nextVoice++;
}
}
public void Few(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Few.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Few.voices[0]);
}
if (commentators1[(int)Game.voices1].Few.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Few.voices[commentators1[(int)Game.voices1].Few.voiceIndex]);
commentators1[(int)Game.voices1].Few.voiceRandom = commentators1[(int)Game.voices1].Few.voiceIndex;
}
if (commentators1[(int)Game.voices1].Few.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Few.voices[commentators1[(int)Game.voices1].Few.voiceIndex]);
commentators1[(int)Game.voices1].Few.voiceRandom = commentators1[(int)Game.voices1].Few.voiceIndex;
commentators1[(int)Game.voices1].Few.voiceCount[commentators1[(int)Game.voices1].Few.voiceIndex] = commentators1[(int)Game.voices1].Few.voiceIndex;
commentators1[(int)Game.voices1].Few.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Few.voices.Length);
commentators1[(int)Game.voices1].Few.nextVoice++;
}
if (commentators2[(int)Game.voices2].Few.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Few.voices[commentators2[(int)Game.voices2].Few.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Few.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Few.voices[commentators2[(int)Game.voices2].Few.voiceIndex]);
commentators2[(int)Game.voices2].Few.voiceRandom = commentators2[(int)Game.voices2].Few.voiceIndex;
}
if (commentators2[(int)Game.voices2].Few.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Few.voices[commentators2[(int)Game.voices2].Few.voiceIndex]);
commentators2[(int)Game.voices2].Few.voiceCount[commentators2[(int)Game.voices2].Few.voiceIndex] = commentators2[(int)Game.voices2].Few.voiceIndex;
commentators2[(int)Game.voices2].Few.voiceRandom = commentators2[(int)Game.voices2].Few.voiceIndex;
commentators2[(int)Game.voices2].Few.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Few.voices.Length);
commentators2[(int)Game.voices2].Few.nextVoice++;
}
}
public void One(AudioSource voice)
{
if (commentators1[(int)Game.voices1].One.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].One.voices[0]);
}
if (commentators1[(int)Game.voices1].One.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].One.voices[commentators1[(int)Game.voices1].One.voiceIndex]);
commentators1[(int)Game.voices1].One.voiceRandom = commentators1[(int)Game.voices1].One.voiceIndex;
}
if (commentators1[(int)Game.voices1].One.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].One.voices[commentators1[(int)Game.voices1].One.voiceIndex]);
commentators1[(int)Game.voices1].One.voiceRandom = commentators1[(int)Game.voices1].One.voiceIndex;
commentators1[(int)Game.voices1].One.voiceCount[commentators1[(int)Game.voices1].One.voiceIndex] = commentators1[(int)Game.voices1].One.voiceIndex;
commentators1[(int)Game.voices1].One.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].One.voices.Length);
commentators1[(int)Game.voices1].One.nextVoice++;
}
if (commentators2[(int)Game.voices2].One.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].One.voices[commentators2[(int)Game.voices2].One.voiceIndex]);
}
if (commentators2[(int)Game.voices2].One.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].One.voices[commentators2[(int)Game.voices2].One.voiceIndex]);
commentators2[(int)Game.voices2].One.voiceRandom = commentators2[(int)Game.voices2].One.voiceIndex;
}
if (commentators2[(int)Game.voices2].One.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].One.voices[commentators2[(int)Game.voices2].One.voiceIndex]);
commentators2[(int)Game.voices2].One.voiceCount[commentators2[(int)Game.voices2].One.voiceIndex] = commentators2[(int)Game.voices2].One.voiceIndex;
commentators2[(int)Game.voices2].One.voiceRandom = commentators2[(int)Game.voices2].One.voiceIndex;
commentators2[(int)Game.voices2].One.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].One.voices.Length);
commentators2[(int)Game.voices2].One.nextVoice++;
}
}
public void Miss(AudioSource voice)
{
if (commentators1[(int)Game.voices1].Miss.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Miss.voices[0]);
}
if (commentators1[(int)Game.voices1].Miss.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Miss.voices[commentators1[(int)Game.voices1].Miss.voiceIndex]);
commentators1[(int)Game.voices1].Miss.voiceRandom = commentators1[(int)Game.voices1].Miss.voiceIndex;
}
if (commentators1[(int)Game.voices1].Miss.voiceCount.Length >= 3)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Miss.voices[commentators1[(int)Game.voices1].Miss.voiceIndex]);
commentators1[(int)Game.voices1].Miss.voiceRandom = commentators1[(int)Game.voices1].Miss.voiceIndex;
commentators1[(int)Game.voices1].Miss.voiceCount[commentators1[(int)Game.voices1].Miss.voiceIndex] = commentators1[(int)Game.voices1].Miss.voiceIndex;
commentators1[(int)Game.voices1].Miss.voiceIndex = Random.Range(0, commentators1[(int)Game.voices1].Miss.voices.Length);
commentators1[(int)Game.voices1].Miss.nextVoice++;
}
if (commentators2[(int)Game.voices2].Miss.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Miss.voices[commentators2[(int)Game.voices2].Miss.voiceIndex]);
}
if (commentators2[(int)Game.voices2].Miss.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Miss.voices[commentators2[(int)Game.voices2].Miss.voiceIndex]);
commentators2[(int)Game.voices2].Miss.voiceRandom = commentators2[(int)Game.voices2].Miss.voiceIndex;
}
if (commentators2[(int)Game.voices2].Miss.voiceCount.Length >= 3)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Miss.voices[commentators2[(int)Game.voices2].Miss.voiceIndex]);
commentators2[(int)Game.voices2].Miss.voiceCount[commentators2[(int)Game.voices2].Miss.voiceIndex] = commentators2[(int)Game.voices2].Miss.voiceIndex;
commentators2[(int)Game.voices2].Miss.voiceRandom = commentators2[(int)Game.voices2].Miss.voiceIndex;
commentators2[(int)Game.voices2].Miss.voiceIndex = Random.Range(0, commentators2[(int)Game.voices2].Miss.voices.Length);
commentators2[(int)Game.voices2].Miss.nextVoice++;
}
}
public void EndBad(AudioSource voice)
{
if (commentators1[(int)Game.voices1].EndBad.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndBad.voices[0]);
}
if (commentators1[(int)Game.voices1].EndBad.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndBad.voices[commentators1[(int)Game.voices1].EndBad.voiceIndex]);
commentators1[(int)Game.voices1].EndBad.voiceRandom = commentators1[(int)Game.voices1].EndBad.voiceIndex;
}
if (commentators2[(int)Game.voices2].EndBad.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndBad.voices[commentators2[(int)Game.voices2].EndBad.voiceIndex]);
}
if (commentators2[(int)Game.voices2].EndBad.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndBad.voices[commentators2[(int)Game.voices2].EndBad.voiceIndex]);
commentators2[(int)Game.voices2].EndBad.voiceRandom = commentators2[(int)Game.voices2].EndBad.voiceIndex;
}
}
public void EndOk(AudioSource voice)
{
if (commentators1[(int)Game.voices1].EndOk.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndOk.voices[0]);
}
if (commentators1[(int)Game.voices1].EndOk.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndOk.voices[commentators1[(int)Game.voices1].EndOk.voiceIndex]);
commentators1[(int)Game.voices1].EndOk.voiceRandom = commentators1[(int)Game.voices1].EndOk.voiceIndex;
}
if (commentators2[(int)Game.voices2].EndOk.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndOk.voices[commentators2[(int)Game.voices2].EndOk.voiceIndex]);
}
if (commentators2[(int)Game.voices2].EndOk.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndOk.voices[commentators2[(int)Game.voices2].EndOk.voiceIndex]);
commentators2[(int)Game.voices2].EndOk.voiceRandom = commentators2[(int)Game.voices2].EndOk.voiceIndex;
}
}
public void EndGood(AudioSource voice)
{
if (commentators1[(int)Game.voices1].EndGood.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndGood.voices[0]);
}
if (commentators1[(int)Game.voices1].EndGood.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndGood.voices[commentators1[(int)Game.voices1].EndGood.voiceIndex]);
commentators1[(int)Game.voices1].EndGood.voiceRandom = commentators1[(int)Game.voices1].EndGood.voiceIndex;
}
if (commentators2[(int)Game.voices2].EndGood.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndGood.voices[commentators2[(int)Game.voices2].EndGood.voiceIndex]);
}
if (commentators2[(int)Game.voices2].EndGood.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndGood.voices[commentators2[(int)Game.voices2].EndGood.voiceIndex]);
commentators2[(int)Game.voices2].EndGood.voiceRandom = commentators2[(int)Game.voices2].EndGood.voiceIndex;
}
}
public void EndGreat(AudioSource voice)
{
if (commentators1[(int)Game.voices1].EndGreat.voiceCount.Length == 1)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndGreat.voices[0]);
}
if (commentators1[(int)Game.voices1].EndGreat.voiceCount.Length == 2)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].EndGreat.voices[commentators1[(int)Game.voices1].EndGreat.voiceIndex]);
commentators1[(int)Game.voices1].EndGreat.voiceRandom = commentators1[(int)Game.voices1].EndGreat.voiceIndex;
}
if (commentators2[(int)Game.voices2].EndGreat.voiceCount.Length == 1)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndGreat.voices[commentators2[(int)Game.voices2].EndGreat.voiceIndex]);
}
if (commentators2[(int)Game.voices2].EndGreat.voiceCount.Length == 2)
{
commentatorWait = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].EndGreat.voices[commentators2[(int)Game.voices2].EndGreat.voiceIndex]);
commentators2[(int)Game.voices2].EndGreat.voiceRandom = commentators2[(int)Game.voices2].EndGreat.voiceIndex;
}
}
public void SecondVoice(AudioSource voice)
{
voice.clip = commentatorWait;
}
public void Intro(AudioSource voice)
{
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].intro);
}
public void PlayGutterball1(AudioSource voice)
{
for (int i = 0; i < commentators1[(int)Game.voices1].Strike.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Strike.voiceCount[i] = commentators1[(int)Game.voices1].Strike.voiceCount.Length;
}
commentators1[(int)Game.voices1].Strike.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Spare.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Spare.voiceCount[i] = commentators1[(int)Game.voices1].Spare.voiceCount.Length;
}
commentators1[(int)Game.voices1].Spare.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Gutterball.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Gutterball.voiceCount[i] = commentators1[(int)Game.voices1].Gutterball.voiceCount.Length;
}
commentators1[(int)Game.voices1].Gutterball.nextVoice = 1;
for (int i = 0; i < commentators1[(int)Game.voices1].Double.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Double.voiceCount[i] = commentators1[(int)Game.voices1].Double.voiceCount.Length;
}
commentators1[(int)Game.voices1].Double.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Turkey.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Turkey.voiceCount[i] = commentators1[(int)Game.voices1].Turkey.voiceCount.Length;
}
commentators1[(int)Game.voices1].Turkey.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Split.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Split.voiceCount[i] = commentators1[(int)Game.voices1].Split.voiceCount.Length;
}
commentators1[(int)Game.voices1].Split.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Split710.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Split710.voiceCount[i] = commentators1[(int)Game.voices1].Split710.voiceCount.Length;
}
commentators1[(int)Game.voices1].Split710.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].SplitPick.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].SplitPick.voiceCount[i] = commentators1[(int)Game.voices1].SplitPick.voiceCount.Length;
}
commentators1[(int)Game.voices1].SplitPick.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Most.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Most.voiceCount[i] = commentators1[(int)Game.voices1].Most.voiceCount.Length;
}
commentators1[(int)Game.voices1].Most.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Few.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Few.voiceCount[i] = commentators1[(int)Game.voices1].Few.voiceCount.Length;
}
commentators1[(int)Game.voices1].Few.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].One.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].One.voiceCount[i] = commentators1[(int)Game.voices1].One.voiceCount.Length;
}
commentators1[(int)Game.voices1].One.nextVoice = 0;
for (int i = 0; i < commentators1[(int)Game.voices1].Miss.voiceCount.Length; i++)
{
commentators1[(int)Game.voices1].Miss.voiceCount[i] = commentators1[(int)Game.voices1].Miss.voiceCount.Length;
}
commentators1[(int)Game.voices1].Miss.nextVoice = 0;
voice.clip = Resources.Load<AudioClip>(commentators1[(int)Game.voices1].commentators + "/" + commentators1[(int)Game.voices1].Gutterball.voices[0]);
commentators1[(int)Game.voices1].Gutterball.voiceCount[0] = 0;
}
public void PlayGutterball2(AudioSource voice)
{
for (int i = 0; i < commentators2[(int)Game.voices2].Strike.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Strike.voiceCount[i] = commentators2[(int)Game.voices2].Strike.voiceCount.Length;
}
commentators2[(int)Game.voices2].Strike.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Spare.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Spare.voiceCount[i] = commentators2[(int)Game.voices2].Spare.voiceCount.Length;
}
commentators2[(int)Game.voices2].Spare.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Gutterball.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Gutterball.voiceCount[i] = commentators2[(int)Game.voices2].Gutterball.voiceCount.Length;
}
commentators2[(int)Game.voices2].Gutterball.nextVoice = 1;
for (int i = 0; i < commentators2[(int)Game.voices2].Double.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Double.voiceCount[i] = commentators2[(int)Game.voices2].Double.voiceCount.Length;
}
commentators2[(int)Game.voices2].Double.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Turkey.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Turkey.voiceCount[i] = commentators2[(int)Game.voices2].Turkey.voiceCount.Length;
}
commentators2[(int)Game.voices2].Turkey.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Split.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Split.voiceCount[i] = commentators2[(int)Game.voices2].Split.voiceCount.Length;
}
commentators2[(int)Game.voices2].Split.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Split710.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Split710.voiceCount[i] = commentators2[(int)Game.voices2].Split710.voiceCount.Length;
}
commentators2[(int)Game.voices2].Split710.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].SplitPick.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].SplitPick.voiceCount[i] = commentators2[(int)Game.voices2].SplitPick.voiceCount.Length;
}
commentators2[(int)Game.voices2].SplitPick.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Most.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Most.voiceCount[i] = commentators2[(int)Game.voices2].Most.voiceCount.Length;
}
commentators2[(int)Game.voices2].Most.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Few.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Few.voiceCount[i] = commentators2[(int)Game.voices2].Few.voiceCount.Length;
}
commentators2[(int)Game.voices2].Few.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].One.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].One.voiceCount[i] = commentators2[(int)Game.voices2].One.voiceCount.Length;
}
commentators2[(int)Game.voices2].One.nextVoice = 0;
for (int i = 0; i < commentators2[(int)Game.voices2].Miss.voiceCount.Length; i++)
{
commentators2[(int)Game.voices2].Miss.voiceCount[i] = commentators2[(int)Game.voices2].Miss.voiceCount.Length;
}
commentators2[(int)Game.voices2].Miss.nextVoice = 0;
voice.clip = Resources.Load<AudioClip>(commentators2[(int)Game.voices2].commentators + "/" + commentators2[(int)Game.voices2].Gutterball.voices[0]);
commentators2[(int)Game.voices2].Gutterball.voiceCount[0] = 0;
}
}