mirror of
https://github.com/imperialsushi/gutterball-3.git
synced 2025-06-14 12:47:44 +00:00
5525 lines
243 KiB
C#
5525 lines
243 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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[System.Serializable]
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public class PinSplit
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{
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public bool isPin1;
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public bool isPin2;
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public bool isPin3;
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public bool isPin4;
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public bool isPin5;
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public bool isPin6;
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public bool isPin7;
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public bool isPin8;
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public bool isPin9;
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public bool isPin10;
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}
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public class Game : MonoBehaviour
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{
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public enum BallPowerUps { Off, Bomb, Hyper, Lightning }
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public BallPowerUps powerUps;
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public enum BallType { MoveX, ThrowBall, SpinBall, FallBall }
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public BallType ballType;
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public enum CameraType { Intro, MoveX, DropBall, FollowBall, LookBall, Replay, Replay2, Anim, ReturnBall, MoveCam, ReactCam }
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public CameraType camType;
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public static GameManager.Alley alleyLockType;
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public enum Players { OnePlayer, TwoPlayer, ThreePlayer, FourPlayer, Computer }
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public static Players allPlayers;
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public enum GameState { Menu, Intro, Game, Replay, EndGame }
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public static GameState type;
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public enum Commentators { Baxter, Maria, Natasha, Jensen, Master }
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public static Commentators voices1;
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public static Commentators voices2;
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private List<int> rolls1 = new List<int>();
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private List<int> rolls2 = new List<int>();
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private List<int> rolls3 = new List<int>();
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private List<int> rolls4 = new List<int>();
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private List<int> scores1 = new List<int>();
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private List<int> scores2 = new List<int>();
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private List<int> scores3 = new List<int>();
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private List<int> scores4 = new List<int>();
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private int score1;
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private int score2;
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private int score3;
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private int score4;
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private int strikes1;
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private int strikes2;
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private int strikes3;
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private int strikes4;
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private int spares1;
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private int spares2;
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private int spares3;
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private int spares4;
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private int gutters1;
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private int gutters2;
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private int gutters3;
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private int gutters4;
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private int frames1 = 1;
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private int frames2 = 1;
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private int frames3 = 1;
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private int frames4 = 1;
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private int allStrikes1 = 1;
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private int allStrikes2 = 1;
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private int allStrikes3 = 1;
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private int allStrikes4 = 1;
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private int turns = 0;
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private int nextTurn = 0;
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private int playerTurn = 0;
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private int ballTurn = 0;
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private int wins = 1;
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private int stage = 1;
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private int spareBalls = 5;
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public GameObject[] alleys = new GameObject[8];
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public GameObject[] alleyScores = new GameObject[8];
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public enum AnimationScenes { Off, Strike, Spare, Double, Turkey }
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public AnimationScenes animations;
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public enum Crowds { NoCrowd, CheerBig, CheerMed, CrowdOk, CrowdHohum, CrowdCrap, Laugh, Oooh, Firework }
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public Crowds crowdType;
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public ScoreDisplay[] scoreDisplay;
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public GameObject[] scoreCards = new GameObject[2];
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public GameObject[] playersBallTwo = new GameObject[4];
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public GameObject[] winGameBalls = new GameObject[18];
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public Text[] winGameName1;
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public Text[] winGameName2;
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public Text[] winGameName3;
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public Text[] winGameName4;
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public Text[] winGameNameCPU;
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public Text[] winGameScore1;
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public Text[] winGameScore2;
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public Text[] winGameScore3;
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public Text[] winGameScore4;
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public Text[] winGamePrize1;
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public Text[] winGamePrize2;
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public Text[] winGamePrize3;
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public Text[] winGamePrize4;
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public int pinsCounter;
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public int maxBalls = 2;
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public int throwBall = 0;
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public int gutterAnimation = 0;
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public bool isPin = false;
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public PinCounter pinCounter;
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public AudioSource opening;
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public AudioSource crowdAudio;
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public AudioSource rollCrowd;
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public AudioSource winCrowd;
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public AudioSource commentatorAudio;
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public AudioSource fireworksMulti;
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public AudioSource sfx;
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public AudioSource rainPorch;
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public bool isSplit;
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public PinSplit[] pinSplits;
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public CameraFollow cameraFollow;
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public bool isComputer;
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public bool isReplay;
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public bool isReplayRecord = false;
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public bool isCurrentReplay = false;
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public float currentReplayIndex;
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public GameObject customBallButton;
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public GameObject startButton;
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public GameObject menuRegisterButton;
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public GameObject[] ballsRegisterButton;
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public GameObject[] nextButton;
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public GameObject[] bowlButton;
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public GameObject alleyRegistered;
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public GameObject ballLocked;
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public GameObject ballNeed;
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public GameObject ballUnlock;
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public GameObject ballUnlocked;
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public GameObject ballRegistered;
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public GameObject bowlerUIElement;
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public Transform bowlerWrapper;
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public GameObject scoreUIElement;
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public Transform[] scoreWrapper = new Transform[8];
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public int regCount = 0;
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public GameObject menuCam;
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public GameObject gameCam;
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public GameObject scoreCardCam;
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public RenderTexture firstPersonCam;
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public Animation thunderAnimation;
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public GameObject menuUI;
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public GameObject gameUI;
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public GameObject replayText;
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public GameObject ballObject;
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public MeshRenderer ballRender;
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public MeshRenderer winBallRender1;
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public MeshRenderer winBallRender2;
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public MeshRenderer winBallRender3;
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public MeshRenderer winBallRender4;
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public MeshRenderer winBallRenderCPU;
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public Text alleyText;
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public Text playerNameText;
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public Text ballNameText;
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public Text ballDataText;
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public Text ballNameMenuText;
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public Text ballDataMenuText;
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public Text ballDataCustomText;
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public Text bowlerText;
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public Text qualityText;
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public Text resolutionText;
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public TextMesh playerName1;
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public TextMesh playerName2;
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public TextMesh playerName3;
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public TextMesh playerName4;
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public GameObject playerName;
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public Text scoreTextBall2;
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public Text ballsText;
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public Text stagesText;
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public Text stagesWinText;
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public GameObject chooseBallUI;
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public GameObject powerUpUI;
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public Image selectAlleysUI;
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public GameObject[] trueObjects;
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public GameObject[] falseObjects;
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public GameObject loadingUI;
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public GameObject menuAlleyUI;
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public GameObject highScoreUI;
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public GameObject registerUI;
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public GameObject lockAlleyUI;
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public GameObject unlockAlleyUI;
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public GameObject unlockedText;
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public GameObject unlockedAlley;
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public GameObject unlockedBallBeat;
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public GameObject unlockedBallEarn;
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public GameObject unlockedBallScore;
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public GameObject unlockedBallSpare;
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public Text lockAlleyText;
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public GameObject registerFail;
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public GameObject registerComplete;
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public InputField keyField;
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public InputField customBallNameField;
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public Slider customBallLbs;
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public Slider customBallSpeed;
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public Slider customBallSpin;
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public InputField bowlerField;
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public InputField customBallFileField;
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public InputField infoFileField;
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public GameObject[] pins;
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public GameObject sendingEmail;
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public GameObject emailSent;
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public GameObject arrowBowler;
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public Button[] bowlerButton = new Button[4];
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public AudioClip bowling1;
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public AudioClip bowling2;
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public AudioClip bowling4;
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public AudioClip bowling6;
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public AudioClip bowling10;
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public GameObject fireworks;
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public GameObject[] falseScoreCardsUI;
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public GameObject gutterHintUI;
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public Text moneyText;
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public Text bombBallText;
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public Text hyperBallText;
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public Text lightningBallText;
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public Text bombShopText;
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public Text hyperShopText;
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public Text lightningShopText;
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public Button bombBallButton;
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public Button hyperBallButton;
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public Button lightningBallButton;
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private AudioSource music;
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private GameObject[] sounds;
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private bool isIntro = true;
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private GameManager gameManager;
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private Commentator commentator;
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private Ball ball;
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private Pin pin1;
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private Pin pin2;
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private Pin pin3;
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private Pin pin4;
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private Pin pin5;
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private Pin pin6;
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private Pin pin7;
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private Pin pin8;
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private Pin pin9;
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private Pin pin10;
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private Crowd crowd;
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private Coroutine b;
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private ActionReplay[] replays;
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private bool is710;
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private int commentatorIndex = 0;
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private bool isEndGame;
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private int strikeAnimIndex;
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private int spareAnimIndex;
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private int introAnimIndex;
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private int gbAnimIndex;
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private int gbAnimIndex2X;
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private int doubleAnimIndex;
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private int turkeyAnimIndex;
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private int replayIndex;
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private int reactIndex;
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private float replayTime = 0;
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private int rainIndex = 0;
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private bool isAnim = false;
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private int chargeBallIndex;
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private bool isResetPins = false;
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private int pinCounts;
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private int hintCount;
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private int addCash = 0;
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public delegate void OnHighscoreListChanged(List<ScoreBowler> list);
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public static event OnHighscoreListChanged onHighscoreListChanged;
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// Use this for initialization
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void Start ()
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{
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pinCounter.Reset();
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music = GameObject.FindGameObjectWithTag("Music").GetComponent<AudioSource>();
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crowdAudio = GameObject.Find("Crowd").GetComponent<AudioSource>();
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rollCrowd = GameObject.Find("RollingCrowd").GetComponent<AudioSource>();
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winCrowd = GameObject.Find("WinCrowd").GetComponent<AudioSource>();
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sfx = GameObject.Find("SFXSource").GetComponent<AudioSource>();
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rainPorch = GameObject.Find("RainPorch").GetComponent<AudioSource>();
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gameManager = GameObject.FindObjectOfType<GameManager>();
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gameManager.SavePrefs();
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for (int i = 0; i < gameManager.bowler.Count; i++)
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{
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GameObject element = Instantiate(bowlerUIElement, bowlerWrapper) as GameObject;
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element.GetComponent<BowlerUI>().BowlerUpdate(gameManager.bowler[i].playerName, gameManager.bowler[i].playerMoney, gameManager.bowler[i].playerWin, gameManager.bowler[i].playerLoss, gameManager.bowler[i].playerStrikes, gameManager.bowler[i].playerSpares, gameManager.bowler[i].playerGutters);
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}
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for (int i = 0; i < gameManager.r_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[0]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.r_hs[i].playerName, gameManager.r_hs[i].playerScore, gameManager.r_hs[i].playerStrikes, gameManager.r_hs[i].playerSpares, gameManager.r_hs[i].playerGutters);
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}
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for (int i = 0; i < gameManager.z_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[1]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.z_hs[i].playerName, gameManager.z_hs[i].playerScore, gameManager.z_hs[i].playerStrikes, gameManager.z_hs[i].playerSpares, gameManager.z_hs[i].playerGutters);
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}
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for (int i = 0; i < gameManager.j_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[2]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.j_hs[i].playerName, gameManager.j_hs[i].playerScore, gameManager.j_hs[i].playerStrikes, gameManager.j_hs[i].playerSpares, gameManager.j_hs[i].playerGutters);
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}
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for (int i = 0; i < gameManager.i_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[3]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.i_hs[i].playerName, gameManager.i_hs[i].playerScore, gameManager.i_hs[i].playerStrikes, gameManager.i_hs[i].playerSpares, gameManager.i_hs[i].playerGutters);
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}
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for (int i = 0; i < gameManager.w_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[4]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.w_hs[i].playerName, gameManager.w_hs[i].playerScore, gameManager.w_hs[i].playerStrikes, gameManager.w_hs[i].playerSpares, gameManager.w_hs[i].playerGutters);
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}
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for (int i = 0; i < gameManager.m_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[5]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.m_hs[i].playerName, gameManager.m_hs[i].playerScore, gameManager.m_hs[i].playerStrikes, gameManager.m_hs[i].playerSpares, gameManager.m_hs[i].playerGutters);
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}
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for (int i = 0; i < gameManager.b_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[6]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.b_hs[i].playerName, gameManager.b_hs[i].playerScore, gameManager.b_hs[i].playerStrikes, gameManager.b_hs[i].playerSpares, gameManager.b_hs[i].playerGutters);
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}
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for (int i = 0; i < gameManager.c_hs.Count; i++)
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{
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GameObject element = Instantiate(scoreUIElement, scoreWrapper[7]) as GameObject;
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element.GetComponent<ScoreUI>().BowlerUpdate(i + 1, gameManager.c_hs[i].playerName, gameManager.c_hs[i].playerScore, gameManager.c_hs[i].playerStrikes, gameManager.c_hs[i].playerSpares, gameManager.c_hs[i].playerGutters);
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}
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for (int customBalls = 0; customBalls < gameManager.chooseBalls.Length; customBalls++)
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{
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if (customBalls > 84)
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{
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gameManager.chooseBalls[customBalls].ballName = PlayerPrefs.GetString("CustomBallName" + customBalls, gameManager.chooseBalls[customBalls].ballName);
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gameManager.chooseBalls[customBalls].lbs = PlayerPrefs.GetInt("CustomBallLbs" + customBalls, 12);
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gameManager.chooseBalls[customBalls].speed = PlayerPrefs.GetInt("CustomBallSpeed" + customBalls, 55);
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gameManager.chooseBalls[customBalls].spin = PlayerPrefs.GetInt("CustomBallSpin" + customBalls, 50);
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gameManager.chooseBalls[customBalls].urlTextureBall = PlayerPrefs.GetString("CustomBallURL" + customBalls);
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StartCoroutine(gameManager.DownloadTexture(PlayerPrefs.GetString("CustomBallURL" + customBalls), gameManager.chooseBalls[customBalls].ballMat));
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}
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}
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switch (GameManager.chooseAlleys)
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{
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case GameManager.Alley.Retro:
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alleys[0].SetActive(true);
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break;
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case GameManager.Alley.Wacky:
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alleys[1].SetActive(true);
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break;
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case GameManager.Alley.Iceberg:
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alleys[2].SetActive(true);
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break;
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case GameManager.Alley.Jungle:
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alleys[3].SetActive(true);
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break;
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case GameManager.Alley.Zen:
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alleys[4].SetActive(true);
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break;
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case GameManager.Alley.Cosmic:
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alleys[5].SetActive(true);
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break;
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case GameManager.Alley.Barnyard:
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alleys[6].SetActive(true);
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break;
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case GameManager.Alley.Mineshaft:
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alleys[7].SetActive(true);
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break;
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}
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foreach (GameObject chars in GameObject.FindGameObjectsWithTag("Chars"))
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{
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chars.SetActive(GameManager.isChars);
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}
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foreach (GameObject particles in GameObject.FindGameObjectsWithTag("Particles"))
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{
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particles.SetActive(GameManager.isParticle);
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}
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ball = GameObject.FindObjectOfType<Ball>();
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switch (GameManager.pinMode)
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{
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case GameManager.PinMode.Tenpin:
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maxBalls = 2;
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scoreCards[1].SetActive(true);
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playerName.SetActive(true);
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break;
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case GameManager.PinMode.Spare:
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maxBalls = 1;
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scoreCards[0].SetActive(true);
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playerName.SetActive(false);
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break;
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}
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crowd = GameObject.FindObjectOfType<Crowd>();
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commentator = GameObject.FindObjectOfType<Commentator>();
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pin1 = GameObject.Find("Pin (1)").GetComponent<Pin>();
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pin2 = GameObject.Find("Pin (2)").GetComponent<Pin>();
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pin3 = GameObject.Find("Pin (3)").GetComponent<Pin>();
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pin4 = GameObject.Find("Pin (4)").GetComponent<Pin>();
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pin5 = GameObject.Find("Pin (5)").GetComponent<Pin>();
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pin6 = GameObject.Find("Pin (6)").GetComponent<Pin>();
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pin7 = GameObject.Find("Pin (7)").GetComponent<Pin>();
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pin8 = GameObject.Find("Pin (8)").GetComponent<Pin>();
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pin9 = GameObject.Find("Pin (9)").GetComponent<Pin>();
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pin10 = GameObject.Find("Pin (10)").GetComponent<Pin>();
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pins = GameObject.FindGameObjectsWithTag("Pin");
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replays = GameObject.FindObjectsOfType<ActionReplay>();
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reactIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().reacts.Length);
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if (GameManager.pinMode == GameManager.PinMode.Spare)
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{
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GameObject.FindObjectOfType<PinSetter>().ResetPinsFall();
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}
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if (GameManager.isHighScore)
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{
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if (GameManager.unlockRegister == 0)
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{
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highScoreUI.SetActive(true);
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ShowAlleyScores();
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}
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else if (GameManager.unlockRegister == 1)
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{
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registerUI.SetActive(true);
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}
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}
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else
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{
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menuAlleyUI.SetActive(true);
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}
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unlockedAlley.GetComponent<Text>().text = gameManager.nameAlleys[(int)alleyLockType] + " Alley";
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unlockedBallBeat.GetComponent<Text>().text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName + " Ball";
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unlockedBallEarn.GetComponent<Text>().text = gameManager.chooseBalls[GameManager.unlockBallEarn].ballName + " Ball";
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unlockedBallScore.GetComponent<Text>().text = gameManager.chooseBalls[GameManager.unlockBallScore].ballName + " Ball";
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unlockedBallSpare.GetComponent<Text>().text = gameManager.chooseBalls[GameManager.unlockBallSpare].ballName + " Ball";
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introAnimIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().introAnimations.Length);
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scoreCardCam.transform.position = new Vector3(GameObject.FindObjectOfType<PinSetter>().scordCardPos.x, GameObject.FindObjectOfType<PinSetter>().scordCardPos.y, GameObject.FindObjectOfType<PinSetter>().scordCardPos.z);
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scoreCardCam.transform.rotation = Quaternion.Euler(GameObject.FindObjectOfType<PinSetter>().rot * GameObject.FindObjectOfType<PinSetter>().rotScoreCard, 180, 0);
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if (GameManager.isOpening && type == GameState.Menu)
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{
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music.clip = Resources.Load<AudioClip>("Music/menu");
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ChargeAlleys();
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StartChargeBalls();
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opening.Play();
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}
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if (!music.isPlaying && !GameManager.isOpening && type == GameState.Menu)
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{
|
|
music.clip = Resources.Load<AudioClip>("Music/menu");
|
|
music.Play();
|
|
}
|
|
if (type == GameState.Menu)
|
|
{
|
|
menuUI.SetActive(true);
|
|
gameCam.SetActive(false);
|
|
RandomChargeBall();
|
|
ball.ResetBowl();
|
|
ball.ResetCam();
|
|
}
|
|
else
|
|
{
|
|
AlleyTheme(GameObject.FindObjectOfType<PinSetter>().alleySong);
|
|
type = GameState.Intro;
|
|
gameUI.SetActive(true);
|
|
menuCam.SetActive(false);
|
|
chooseBallUI.SetActive(false);
|
|
powerUpUI.SetActive(false);
|
|
ball.Reset();
|
|
music.Play();
|
|
camType = CameraType.Anim;
|
|
if (GameManager.isVoice && GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
commentator.Intro(commentatorAudio);
|
|
commentatorAudio.Play();
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().introAnimations[introAnimIndex].PlayAnimation();
|
|
StartCoroutine(IntroTime());
|
|
if (GameManager.pinMode == GameManager.PinMode.Spare)
|
|
{
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.startBall = 1;
|
|
}
|
|
playerName1.text = "3";
|
|
playerName2.text = "2";
|
|
playerName3.text = "1";
|
|
playerName4.text = "Go!";
|
|
}
|
|
if (allPlayers == Players.OnePlayer && GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.startBall = 1;
|
|
}
|
|
playerName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
}
|
|
else if (allPlayers == Players.TwoPlayer && GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
if (GameManager.startBall <= 0 || GameManager.startBall <= 1)
|
|
{
|
|
GameManager.startBall = 2;
|
|
}
|
|
playerName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
playerName2.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
}
|
|
else if (allPlayers == Players.ThreePlayer && GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
if (GameManager.startBall <= 0 || GameManager.startBall <= 1 || GameManager.startBall <= 2)
|
|
{
|
|
GameManager.startBall = 3;
|
|
}
|
|
playerName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
playerName2.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
playerName3.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
}
|
|
else if (allPlayers == Players.FourPlayer && GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
if (GameManager.startBall <= 0 || GameManager.startBall <= 1 || GameManager.startBall <= 2 || GameManager.startBall <= 3)
|
|
{
|
|
GameManager.startBall = 4;
|
|
}
|
|
playerName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
playerName2.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
playerName3.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
playerName4.text = gameManager.bowler[GameManager.turnNameIndex4].playerName;
|
|
}
|
|
else if (allPlayers == Players.Computer && GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.startBall = 1;
|
|
}
|
|
playerName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
playerName2.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update ()
|
|
{
|
|
PlayerPrefs.SetInt("SaveMoney", GameManager.moneys);
|
|
PlayerPrefs.SetInt("SaveBomb", GameManager.bombBalls);
|
|
PlayerPrefs.SetInt("SaveHyper", GameManager.hyperBalls);
|
|
PlayerPrefs.SetInt("SaveLightning", GameManager.lightningBalls);
|
|
moneyText.text = "$" + GameManager.moneys;
|
|
bombBallText.text = bombShopText.text = GameManager.bombBalls + "x";
|
|
hyperBallText.text = hyperShopText.text = GameManager.hyperBalls + "x";
|
|
lightningBallText.text = lightningShopText.text = GameManager.lightningBalls + "x";
|
|
if (GameManager.bombBalls <= 0)
|
|
{
|
|
bombBallButton.interactable = false;
|
|
}
|
|
else
|
|
{
|
|
bombBallButton.interactable = true;
|
|
}
|
|
if (GameManager.hyperBalls <= 0)
|
|
{
|
|
hyperBallButton.interactable = false;
|
|
}
|
|
else
|
|
{
|
|
hyperBallButton.interactable = true;
|
|
}
|
|
if (GameManager.lightningBalls <= 0)
|
|
{
|
|
lightningBallButton.interactable = false;
|
|
}
|
|
else
|
|
{
|
|
lightningBallButton.interactable = true;
|
|
}
|
|
if (gameManager.bowler.Count == 0)
|
|
{
|
|
bowlerButton[0].interactable = false;
|
|
bowlerButton[1].interactable = false;
|
|
bowlerButton[2].interactable = false;
|
|
bowlerButton[3].interactable = false;
|
|
}
|
|
else if (gameManager.bowler.Count == 1)
|
|
{
|
|
bowlerButton[0].interactable = true;
|
|
bowlerButton[1].interactable = false;
|
|
bowlerButton[2].interactable = false;
|
|
bowlerButton[3].interactable = false;
|
|
}
|
|
else if (gameManager.bowler.Count == 2)
|
|
{
|
|
bowlerButton[0].interactable = true;
|
|
bowlerButton[1].interactable = true;
|
|
bowlerButton[2].interactable = false;
|
|
bowlerButton[3].interactable = false;
|
|
}
|
|
else if (gameManager.bowler.Count == 3)
|
|
{
|
|
bowlerButton[0].interactable = true;
|
|
bowlerButton[1].interactable = true;
|
|
bowlerButton[2].interactable = true;
|
|
bowlerButton[3].interactable = false;
|
|
}
|
|
else if (gameManager.bowler.Count >= 4)
|
|
{
|
|
bowlerButton[0].interactable = true;
|
|
bowlerButton[1].interactable = true;
|
|
bowlerButton[2].interactable = true;
|
|
bowlerButton[3].interactable = true;
|
|
}
|
|
ballDataCustomText.text = customBallLbs.value + "lbs. speed:" + customBallSpeed.value + " spin:" + customBallSpin.value;
|
|
replays = GameObject.FindObjectsOfType<ActionReplay>();
|
|
if (spareBalls < 0)
|
|
{
|
|
ballsText.text = "no balls";
|
|
}
|
|
else if (spareBalls == 0)
|
|
{
|
|
ballsText.text = "last balls";
|
|
}
|
|
else if (spareBalls > 0)
|
|
{
|
|
ballsText.text = "balls: " + spareBalls;
|
|
}
|
|
stagesText.text = "stage: " + stage;
|
|
stagesWinText.text = "stages cleared: " + stage;
|
|
winBallRender1.material = gameManager.chooseBalls[GameManager.turnBalls1].ballMat;
|
|
winBallRender2.material = gameManager.chooseBalls[GameManager.turnBalls2].ballMat;
|
|
winBallRender3.material = gameManager.chooseBalls[GameManager.turnBalls3].ballMat;
|
|
winBallRender4.material = gameManager.chooseBalls[GameManager.turnBalls4].ballMat;
|
|
winBallRenderCPU.material = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballMat;
|
|
AlleyRegister();
|
|
if (GameManager.isOpening && opening.time >= 14)
|
|
{
|
|
music.Play();
|
|
GameManager.isOpening = false;
|
|
}
|
|
sounds = GameObject.FindGameObjectsWithTag("Sound");
|
|
music.mute = !GameManager.isMusic;
|
|
foreach (GameObject sound in sounds)
|
|
{
|
|
if (type != GameState.Menu)
|
|
{
|
|
sound.GetComponent<AudioSource>().mute = !GameManager.isSound;
|
|
}
|
|
else if (type == GameState.Menu)
|
|
{
|
|
sound.GetComponent<AudioSource>().mute = true;
|
|
}
|
|
}
|
|
if (gameManager.bowler.Count == 1)
|
|
{
|
|
foreach (Text winName1 in winGameName1)
|
|
{
|
|
winName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
}
|
|
}
|
|
else if (gameManager.bowler.Count == 2)
|
|
{
|
|
foreach (Text winName1 in winGameName1)
|
|
{
|
|
winName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
}
|
|
foreach (Text winName2 in winGameName2)
|
|
{
|
|
winName2.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
}
|
|
}
|
|
else if (gameManager.bowler.Count == 3)
|
|
{
|
|
foreach (Text winName1 in winGameName1)
|
|
{
|
|
winName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
}
|
|
foreach (Text winName2 in winGameName2)
|
|
{
|
|
winName2.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
}
|
|
foreach (Text winName3 in winGameName3)
|
|
{
|
|
winName3.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
}
|
|
}
|
|
else if (gameManager.bowler.Count >= 4)
|
|
{
|
|
foreach (Text winName1 in winGameName1)
|
|
{
|
|
winName1.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
}
|
|
foreach (Text winName2 in winGameName2)
|
|
{
|
|
winName2.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
}
|
|
foreach (Text winName3 in winGameName3)
|
|
{
|
|
winName3.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
}
|
|
foreach (Text winName4 in winGameName4)
|
|
{
|
|
winName4.text = gameManager.bowler[GameManager.turnNameIndex4].playerName;
|
|
}
|
|
}
|
|
foreach (Text winNameCPU in winGameNameCPU)
|
|
{
|
|
winNameCPU.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName;
|
|
}
|
|
foreach (Text winScore1 in winGameScore1)
|
|
{
|
|
winScore1.text = "score: " + score1;
|
|
}
|
|
foreach (Text winScore2 in winGameScore2)
|
|
{
|
|
winScore2.text = "score: " + score2;
|
|
}
|
|
foreach (Text winScore3 in winGameScore3)
|
|
{
|
|
winScore3.text = "score: " + score3;
|
|
}
|
|
foreach (Text winScore4 in winGameScore4)
|
|
{
|
|
winScore4.text = "score: " + score4;
|
|
}
|
|
qualityText.text = QualitySettings.names[GameManager.qualityIndex];
|
|
resolutionText.text = GameManager.resolutions[GameManager.resolutionIndex].width + " x " + GameManager.resolutions[GameManager.resolutionIndex].height;
|
|
alleyText.text = gameManager.nameAlleys[PlayerPrefs.GetInt("ChooseAlleys")];
|
|
selectAlleysUI.sprite = gameManager.spriteAlleys[PlayerPrefs.GetInt("ChooseAlleys")];
|
|
if (Input.GetMouseButtonDown(0) && type == GameState.Intro && isIntro)
|
|
{
|
|
StopCoroutine(IntroTime());
|
|
if (isIntro)
|
|
{
|
|
chooseBallUI.SetActive(true);
|
|
powerUpUI.SetActive(true);
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().introAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().introAnimations[i].SkipAnimation();
|
|
}
|
|
type = GameState.Game;
|
|
camType = CameraType.MoveX;
|
|
ball.ResetCam();
|
|
isIntro = false;
|
|
}
|
|
}
|
|
if (scores1.Count <= 0)
|
|
{
|
|
score1 = 0;
|
|
}
|
|
else if (scores1.Count > 0)
|
|
{
|
|
score1 = scores1[scores1.Count - 1];
|
|
}
|
|
if (scores2.Count <= 0)
|
|
{
|
|
score2 = 0;
|
|
}
|
|
else if (scores2.Count > 0)
|
|
{
|
|
score2 = scores2[scores2.Count - 1];
|
|
}
|
|
if (scores3.Count <= 0)
|
|
{
|
|
score3 = 0;
|
|
}
|
|
else if (scores3.Count > 0)
|
|
{
|
|
score3 = scores3[scores3.Count - 1];
|
|
}
|
|
if (scores4.Count <= 0)
|
|
{
|
|
score4 = 0;
|
|
}
|
|
else if (scores4.Count > 0)
|
|
{
|
|
score4 = scores4[scores4.Count - 1];
|
|
}
|
|
if (turns == 0)
|
|
{
|
|
scoreTextBall2.text = "score:" + score1;
|
|
}
|
|
else if (turns == 1)
|
|
{
|
|
scoreTextBall2.text = "score:" + score2;
|
|
}
|
|
else if (turns == 2)
|
|
{
|
|
scoreTextBall2.text = "score:" + score3;
|
|
}
|
|
else if (turns == 3)
|
|
{
|
|
scoreTextBall2.text = "score:" + score4;
|
|
}
|
|
if (type != GameState.Menu)
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
GameManager.chooseBallIndex = GameManager.turnBalls1;
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
GameManager.chooseBallIndex = GameManager.turnBalls2;
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
GameManager.chooseBallIndex = GameManager.turnBalls3;
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
GameManager.chooseBallIndex = GameManager.turnBalls4;
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex4].playerName;
|
|
}
|
|
else if (playerTurn == 4)
|
|
{
|
|
GameManager.chooseBallIndex = gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex;
|
|
playerNameText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName;
|
|
}
|
|
if (GameManager.chooseBallIndex < gameManager.chooseBalls.Length)
|
|
{
|
|
ball.ChargeBall(gameManager.chooseBalls[GameManager.chooseBallIndex].ballMat, gameManager.chooseBalls[GameManager.chooseBallIndex].lbs, gameManager.chooseBalls[GameManager.chooseBallIndex].speed, gameManager.chooseBalls[GameManager.chooseBallIndex].spin);
|
|
}
|
|
}
|
|
for (int i = 0; i < regCount; i++)
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
if (gameManager.bowler.Count != 1)
|
|
{
|
|
arrowBowler.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
arrowBowler.SetActive(false);
|
|
}
|
|
if (gameManager.bowler.Count >= 1)
|
|
{
|
|
bowlerText.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls1].isLock != 1)
|
|
{
|
|
ballLocked.SetActive(false);
|
|
ballNeed.SetActive(false);
|
|
ballUnlock.SetActive(false);
|
|
if (gameManager.chooseBalls[GameManager.turnBalls1].lockType != ChooseBall.LockType.None && gameManager.chooseBalls[GameManager.turnBalls1].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
ballUnlocked.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
ballUnlocked.SetActive(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls1].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
customBallButton.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(true);
|
|
}
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls1].ballMat;
|
|
SetAlwaysBowl(true);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(false);
|
|
ballLocked.SetActive(true);
|
|
ballNeed.SetActive(true);
|
|
ballUnlock.SetActive(true);
|
|
ballUnlocked.SetActive(false);
|
|
ballRender.material = gameManager.lockBallMat;
|
|
SetAlwaysBowl(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls1].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Score " + gameManager.chooseBalls[GameManager.turnBalls1].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls1].lockType == ChooseBall.LockType.Spare)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Spare " + gameManager.chooseBalls[GameManager.turnBalls1].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls1].lockType == ChooseBall.LockType.Beat)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Beat " + gameManager.chooseBalls[GameManager.turnBalls1].CPUName + " to use";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls1].lockType == ChooseBall.LockType.Earn)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Earn $" + gameManager.chooseBalls[GameManager.turnBalls1].totalLock * 0.001f + ",000 to unlock";
|
|
}
|
|
if (GameManager.turnBalls1 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
ballRender.material = gameManager.lockBallMat;
|
|
}
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls1].ballName;
|
|
ballNameMenuText.text = gameManager.chooseBalls[GameManager.turnBalls1].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls1].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls1].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls1].spin;
|
|
ballDataMenuText.text = gameManager.chooseBalls[GameManager.turnBalls1].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls1].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls1].spin;
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
if (gameManager.bowler.Count != 1)
|
|
{
|
|
arrowBowler.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
arrowBowler.SetActive(false);
|
|
}
|
|
if (gameManager.bowler.Count >= 2)
|
|
{
|
|
bowlerText.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls2].isLock != 1)
|
|
{
|
|
ballLocked.SetActive(false);
|
|
ballNeed.SetActive(false);
|
|
ballUnlock.SetActive(false);
|
|
if (gameManager.chooseBalls[GameManager.turnBalls2].lockType != ChooseBall.LockType.None && gameManager.chooseBalls[GameManager.turnBalls2].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
ballUnlocked.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
ballUnlocked.SetActive(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls2].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
customBallButton.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(true);
|
|
}
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls2].ballMat;
|
|
SetAlwaysBowl(true);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(false);
|
|
ballLocked.SetActive(true);
|
|
ballNeed.SetActive(true);
|
|
ballUnlock.SetActive(true);
|
|
ballUnlocked.SetActive(false);
|
|
ballRender.material = gameManager.lockBallMat;
|
|
SetAlwaysBowl(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls2].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Score " + gameManager.chooseBalls[GameManager.turnBalls2].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls2].lockType == ChooseBall.LockType.Spare)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Spare " + gameManager.chooseBalls[GameManager.turnBalls2].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls2].lockType == ChooseBall.LockType.Beat)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Beat " + gameManager.chooseBalls[GameManager.turnBalls2].CPUName + " to use";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls2].lockType == ChooseBall.LockType.Earn)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Earn $" + gameManager.chooseBalls[GameManager.turnBalls2].totalLock * 0.001f + ",000 to unlock";
|
|
}
|
|
if (GameManager.turnBalls2 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
ballRender.material = gameManager.lockBallMat;
|
|
}
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls2].ballName;
|
|
ballNameMenuText.text = gameManager.chooseBalls[GameManager.turnBalls2].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls2].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls2].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls2].spin;
|
|
ballDataMenuText.text = gameManager.chooseBalls[GameManager.turnBalls2].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls2].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls2].spin;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
if (gameManager.bowler.Count != 1)
|
|
{
|
|
arrowBowler.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
arrowBowler.SetActive(false);
|
|
}
|
|
if (gameManager.bowler.Count >= 3)
|
|
{
|
|
bowlerText.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls3].isLock != 1)
|
|
{
|
|
ballLocked.SetActive(false);
|
|
ballNeed.SetActive(false);
|
|
ballUnlock.SetActive(false);
|
|
if (gameManager.chooseBalls[GameManager.turnBalls3].lockType != ChooseBall.LockType.None && gameManager.chooseBalls[GameManager.turnBalls3].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
ballUnlocked.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
ballUnlocked.SetActive(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls3].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
customBallButton.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(true);
|
|
}
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls3].ballMat;
|
|
SetAlwaysBowl(true);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(false);
|
|
ballLocked.SetActive(true);
|
|
ballNeed.SetActive(true);
|
|
ballUnlock.SetActive(true);
|
|
ballUnlocked.SetActive(false);
|
|
ballRender.material = gameManager.lockBallMat;
|
|
SetAlwaysBowl(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls3].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Score " + gameManager.chooseBalls[GameManager.turnBalls3].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls3].lockType == ChooseBall.LockType.Spare)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Spare " + gameManager.chooseBalls[GameManager.turnBalls3].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls3].lockType == ChooseBall.LockType.Beat)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Beat " + gameManager.chooseBalls[GameManager.turnBalls3].CPUName + " to use";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls3].lockType == ChooseBall.LockType.Earn)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Earn $" + gameManager.chooseBalls[GameManager.turnBalls3].totalLock * 0.001f + ",000 to unlock";
|
|
}
|
|
if (GameManager.turnBalls3 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
ballRender.material = gameManager.lockBallMat;
|
|
}
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls3].ballName;
|
|
ballNameMenuText.text = gameManager.chooseBalls[GameManager.turnBalls3].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls3].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls3].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls3].spin;
|
|
ballDataMenuText.text = gameManager.chooseBalls[GameManager.turnBalls3].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls3].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls3].spin;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
if (gameManager.bowler.Count != 1)
|
|
{
|
|
arrowBowler.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
arrowBowler.SetActive(false);
|
|
}
|
|
if (gameManager.bowler.Count >= 4)
|
|
{
|
|
bowlerText.text = gameManager.bowler[GameManager.turnNameIndex4].playerName;
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls4].isLock != 1)
|
|
{
|
|
ballLocked.SetActive(false);
|
|
ballNeed.SetActive(false);
|
|
ballUnlock.SetActive(false);
|
|
if (gameManager.chooseBalls[GameManager.turnBalls4].lockType != ChooseBall.LockType.None && gameManager.chooseBalls[GameManager.turnBalls4].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
ballUnlocked.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
ballUnlocked.SetActive(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls4].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
customBallButton.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(true);
|
|
}
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls4].ballMat;
|
|
SetAlwaysBowl(true);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(false);
|
|
ballLocked.SetActive(true);
|
|
ballNeed.SetActive(true);
|
|
ballUnlock.SetActive(true);
|
|
ballUnlocked.SetActive(false);
|
|
ballRender.material = gameManager.lockBallMat;
|
|
SetAlwaysBowl(false);
|
|
}
|
|
if (gameManager.chooseBalls[GameManager.turnBalls4].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Score " + gameManager.chooseBalls[GameManager.turnBalls4].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls4].lockType == ChooseBall.LockType.Spare)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Spare " + gameManager.chooseBalls[GameManager.turnBalls4].totalLock + " to unlock";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls4].lockType == ChooseBall.LockType.Beat)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Beat " + gameManager.chooseBalls[GameManager.turnBalls4].CPUName + " to use";
|
|
}
|
|
else if (gameManager.chooseBalls[GameManager.turnBalls4].lockType == ChooseBall.LockType.Earn)
|
|
{
|
|
ballUnlock.GetComponent<Text>().text = "Earn $" + gameManager.chooseBalls[GameManager.turnBalls4].totalLock * 0.001f + ",000 to unlock";
|
|
}
|
|
if (GameManager.turnBalls4 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
ballRender.material = gameManager.lockBallMat;
|
|
}
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls4].ballName;
|
|
ballNameMenuText.text = gameManager.chooseBalls[GameManager.turnBalls4].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls4].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls4].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls4].spin;
|
|
ballDataMenuText.text = gameManager.chooseBalls[GameManager.turnBalls4].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls4].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls4].spin;
|
|
}
|
|
else if (playerTurn == 4)
|
|
{
|
|
arrowBowler.SetActive(false);
|
|
bowlerText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName;
|
|
ballLocked.SetActive(false);
|
|
ballNeed.SetActive(false);
|
|
ballUnlock.SetActive(false);
|
|
ballUnlocked.SetActive(false);
|
|
if (GameManager.unlockRegister == 0 || GameManager.turnBallsCPU < 2 && GameManager.unlockRegister == 1)
|
|
{
|
|
ballRender.material = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballMat;
|
|
if (gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lockType != ChooseBall.LockType.Custom)
|
|
{
|
|
customBallButton.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
customBallButton.SetActive(true);
|
|
}
|
|
}
|
|
if (GameManager.turnBallsCPU >= 2 && GameManager.unlockRegister == 1)
|
|
{
|
|
customBallButton.SetActive(false);
|
|
ballRender.material = gameManager.lockBallMat;
|
|
}
|
|
SetAlwaysBowl(true);
|
|
ballNameText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName;
|
|
ballNameMenuText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs + "lbs. speed:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed + " spin:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin;
|
|
ballDataMenuText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs + "lbs. speed:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed + " spin:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin;
|
|
}
|
|
if (GameManager.unlockRegister == 0 || GameManager.turnBalls1 < 5 && GameManager.unlockRegister == 1 && playerTurn == 0 || GameManager.turnBalls2 < 5 && GameManager.unlockRegister == 1 && playerTurn == 1 || GameManager.turnBalls3 < 5 && GameManager.unlockRegister == 1 && playerTurn == 2 || GameManager.turnBalls4 < 5 && GameManager.unlockRegister == 1 && playerTurn == 3 || GameManager.turnBallsCPU < 2 && GameManager.unlockRegister == 1 && playerTurn == 4)
|
|
{
|
|
ballRegistered.SetActive(false);
|
|
ballsRegisterButton[i].SetActive(false);
|
|
SetAlwaysBowlReg(true);
|
|
}
|
|
else if (GameManager.turnBalls1 >= 5 && GameManager.unlockRegister == 1 && playerTurn == 0 || GameManager.turnBalls2 >= 5 && GameManager.unlockRegister == 1 && playerTurn == 1 || GameManager.turnBalls3 >= 5 && GameManager.unlockRegister == 1 && playerTurn == 2 || GameManager.turnBalls4 >= 5 && GameManager.unlockRegister == 1 && playerTurn == 3 || GameManager.turnBallsCPU >= 2 && GameManager.unlockRegister == 1 && playerTurn == 4)
|
|
{
|
|
customBallButton.SetActive(false);
|
|
ballLocked.SetActive(false);
|
|
ballNeed.SetActive(false);
|
|
ballUnlock.SetActive(false);
|
|
ballUnlocked.SetActive(false);
|
|
ballRegistered.SetActive(true);
|
|
ballsRegisterButton[i].SetActive(true);
|
|
SetAlwaysBowlReg(false);
|
|
}
|
|
}
|
|
replayIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().replays.Length);
|
|
reactIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().reacts.Length);
|
|
pin7.isHitOne = true;
|
|
pin10.isHitOne = true;
|
|
if (pin7.IsStanding() == false)
|
|
{
|
|
pin8.isHitOne = true;
|
|
}
|
|
if (pin10.IsStanding() == false)
|
|
{
|
|
pin9.isHitOne = true;
|
|
}
|
|
if (pin7.IsStanding() == false && pin8.IsStanding() == false && pin9.IsStanding() == false && pin10.IsStanding() == false)
|
|
{
|
|
pin4.isHitOne = true;
|
|
}
|
|
if (pin7.IsStanding() == false && pin8.IsStanding() == false && pin9.IsStanding() == false && pin10.IsStanding() == false)
|
|
{
|
|
pin5.isHitOne = true;
|
|
}
|
|
if (pin7.IsStanding() == false && pin8.IsStanding() == false && pin9.IsStanding() == false && pin10.IsStanding() == false)
|
|
{
|
|
pin6.isHitOne = true;
|
|
}
|
|
if (pin4.IsStanding() == false && pin5.IsStanding() == false && pin7.IsStanding() == false && pin8.IsStanding() == false && pin10.IsStanding() == false)
|
|
{
|
|
pin2.isHitOne = true;
|
|
}
|
|
if (pin5.IsStanding() == false && pin6.IsStanding() == false && pin7.IsStanding() == false && pin9.IsStanding() == false && pin10.IsStanding() == false)
|
|
{
|
|
pin3.isHitOne = true;
|
|
}
|
|
if (pin2.IsStanding() == false && pin3.IsStanding() == false && pin4.IsStanding() == false && pin5.IsStanding() == false && pin6.IsStanding() == false && pin7.IsStanding() == false && pin8.IsStanding() == false && pin9.IsStanding() == false && pin10.IsStanding() == false)
|
|
{
|
|
pin1.isHitOne = true;
|
|
}
|
|
if (rainIndex == 8)
|
|
{
|
|
rainIndex = 0;
|
|
}
|
|
if (!commentatorAudio.isPlaying && commentatorIndex == 1)
|
|
{
|
|
commentatorAudio.clip = Resources.Load<AudioClip>("Sound/silence_sm");
|
|
commentatorAudio.Play();
|
|
commentatorIndex = 2;
|
|
}
|
|
if (!commentatorAudio.isPlaying && commentatorIndex == 2)
|
|
{
|
|
commentator.SecondVoice(commentatorAudio);
|
|
commentatorAudio.Play();
|
|
commentatorIndex = 3;
|
|
}
|
|
if (!commentatorAudio.isPlaying && commentatorIndex == 3)
|
|
{
|
|
if (crowdType == Crowds.CheerBig)
|
|
{
|
|
CheerBig();
|
|
}
|
|
if (crowdType == Crowds.CheerMed)
|
|
{
|
|
CheerMed();
|
|
}
|
|
if (crowdType == Crowds.CrowdOk)
|
|
{
|
|
CrowdOk();
|
|
}
|
|
if (crowdType == Crowds.CrowdHohum)
|
|
{
|
|
CrowdHohum();
|
|
}
|
|
if (crowdType == Crowds.CrowdCrap)
|
|
{
|
|
CrowdCrap();
|
|
}
|
|
if (crowdType == Crowds.Laugh)
|
|
{
|
|
Laugh();
|
|
}
|
|
if (crowdType == Crowds.Oooh)
|
|
{
|
|
Oooh();
|
|
}
|
|
if (crowdType == Crowds.Firework)
|
|
{
|
|
winCrowd.Play();
|
|
fireworksMulti.Play();
|
|
}
|
|
commentatorIndex = 0;
|
|
}
|
|
pinCounter.UpdateStandingCountAndSettle();
|
|
if (replayTime < 10 && isReplayRecord)
|
|
{
|
|
replayTime += Time.deltaTime;
|
|
}
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
if (isReplayRecord)
|
|
{
|
|
for (int i = 0; i < replays.Length; i++)
|
|
{
|
|
replays[i].Add();
|
|
}
|
|
}
|
|
float nextIndex;
|
|
if (isCurrentReplay)
|
|
{
|
|
nextIndex = currentReplayIndex + 0.5f;
|
|
|
|
for (int i = 0; i < replays.Length; i++)
|
|
{
|
|
if (nextIndex >= 0 && nextIndex < replays[i].actionReplayRecords.Count)
|
|
{
|
|
replays[i].SetTransform(nextIndex);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nextIndex = 0;
|
|
}
|
|
if (!isReplayRecord && !isCurrentReplay)
|
|
{
|
|
currentReplayIndex = 0;
|
|
replayTime = 0;
|
|
for (int i = 0; i < replays.Length; i++)
|
|
{
|
|
replays[i].Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
public IEnumerator IntroTime()
|
|
{
|
|
yield return new WaitForSeconds(GameObject.FindObjectOfType<PinSetter>().introAnimations[introAnimIndex].time);
|
|
if (isIntro)
|
|
{
|
|
chooseBallUI.SetActive(true);
|
|
powerUpUI.SetActive(true);
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().introAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().introAnimations[i].StopAnimation();
|
|
}
|
|
type = GameState.Game;
|
|
camType = CameraType.MoveX;
|
|
isIntro = false;
|
|
}
|
|
}
|
|
|
|
public IEnumerator PinTimeA(float time)
|
|
{
|
|
if (b != null)
|
|
{
|
|
StopCoroutine(b);
|
|
}
|
|
if (type == GameState.Replay)
|
|
{
|
|
type = GameState.Game;
|
|
}
|
|
yield return new WaitForSeconds(time);
|
|
b = StartCoroutine(PinTimeB());
|
|
|
|
yield return null;
|
|
}
|
|
|
|
public IEnumerator PinTimeB()
|
|
{
|
|
ball.rollAudio.Stop();
|
|
ball.gutterAudio.Stop();
|
|
ball.pinAudio.Stop();
|
|
ball.electricAudio.Stop();
|
|
if (throwBall == 1)
|
|
{
|
|
if (pin1.IsStanding() == false || pin2.IsStanding() == false || pin3.IsStanding() == false || pin4.IsStanding() == false || pin5.IsStanding() == false || pin6.IsStanding() == false || pin7.IsStanding() == false || pin8.IsStanding() == false || pin9.IsStanding() == false || pin10.IsStanding() == false)
|
|
{
|
|
isSplit = false;
|
|
is710 = false;
|
|
}
|
|
}
|
|
for (int i = 0; i < pinSplits.Length; i++)
|
|
{
|
|
if (pin1.IsStanding() == pinSplits[i].isPin1 && pin2.IsStanding() == pinSplits[i].isPin2 && pin3.IsStanding() == pinSplits[i].isPin3 && pin4.IsStanding() == pinSplits[i].isPin4 && pin5.IsStanding() == pinSplits[i].isPin5 && pin6.IsStanding() == pinSplits[i].isPin6 && pin7.IsStanding() == pinSplits[i].isPin7 && pin8.IsStanding() == pinSplits[i].isPin8 && pin9.IsStanding() == pinSplits[i].isPin9 && pin10.IsStanding() == pinSplits[i].isPin10 && throwBall == 1)
|
|
{
|
|
isSplit = true;
|
|
is710 = false;
|
|
}
|
|
}
|
|
if (pin1.IsStanding() == false && pin2.IsStanding() == false && pin3.IsStanding() == false && pin4.IsStanding() == false && pin5.IsStanding() == false && pin6.IsStanding() == false && pin7.IsStanding() == true && pin8.IsStanding() == false && pin9.IsStanding() == false && pin10.IsStanding() == true && throwBall == 1)
|
|
{
|
|
isSplit = true;
|
|
is710 = true;
|
|
}
|
|
if (type == GameState.Game)
|
|
{
|
|
type = GameState.Replay;
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().DownPins();
|
|
pinCounter.PinsHaveSettled();
|
|
if (maxBalls == 2)
|
|
{
|
|
if (PinCounter.pinCount == 0 && throwBall == 1)
|
|
{
|
|
if (scoreDisplay[turns].strikes == ScoreDisplay.Strikes.Strike)
|
|
{
|
|
animations = AnimationScenes.Strike;
|
|
if (type == GameState.Replay)
|
|
{
|
|
VoiceStrike();
|
|
}
|
|
}
|
|
if (scoreDisplay[turns].strikes == ScoreDisplay.Strikes.Double)
|
|
{
|
|
animations = AnimationScenes.Double;
|
|
if (type == GameState.Replay)
|
|
{
|
|
VoiceDouble();
|
|
}
|
|
RainCountdown();
|
|
}
|
|
if (scoreDisplay[turns].strikes == ScoreDisplay.Strikes.Turkey)
|
|
{
|
|
animations = AnimationScenes.Turkey;
|
|
if (type == GameState.Replay)
|
|
{
|
|
VoiceTurkey();
|
|
}
|
|
RainCountdown();
|
|
}
|
|
if (pinCounts == 10)
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
strikes1++;
|
|
addCash += 10 * allStrikes1;
|
|
allStrikes1++;
|
|
}
|
|
else if (playerTurn == 1 || playerTurn == 4)
|
|
{
|
|
strikes2++;
|
|
if (!isComputer)
|
|
{
|
|
addCash += 10 * allStrikes2;
|
|
allStrikes2++;
|
|
}
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
strikes3++;
|
|
addCash += 10 * allStrikes3;
|
|
allStrikes3++;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
strikes4++;
|
|
addCash += 10 * allStrikes4;
|
|
allStrikes4++;
|
|
}
|
|
scoreDisplay[turns].AllStrike();
|
|
}
|
|
}
|
|
}
|
|
if (PinCounter.pinCount == 0 && throwBall == 2)
|
|
{
|
|
animations = AnimationScenes.Spare;
|
|
if (isSplit)
|
|
{
|
|
if (type == GameState.Replay)
|
|
{
|
|
VoiceSplitPick();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (type == GameState.Replay)
|
|
{
|
|
VoiceSpare();
|
|
}
|
|
}
|
|
if (playerTurn == 0)
|
|
{
|
|
spares1++;
|
|
addCash += 5 * allStrikes1;
|
|
}
|
|
else if (playerTurn == 1 || playerTurn == 4)
|
|
{
|
|
spares2++;
|
|
if (!isComputer)
|
|
{
|
|
addCash += 5 * allStrikes2;
|
|
}
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
spares3++;
|
|
addCash += 5 * allStrikes3;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
spares4++;
|
|
addCash += 5 * allStrikes4;
|
|
}
|
|
}
|
|
if (throwBall == 2)
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
allStrikes1 = 1;
|
|
}
|
|
else if (playerTurn == 1 || playerTurn == 4)
|
|
{
|
|
allStrikes2 = 1;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
allStrikes3 = 1;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
allStrikes4 = 1;
|
|
}
|
|
}
|
|
if (gutterAnimation == 0 && isReplay)
|
|
{
|
|
if (type == GameState.Replay)
|
|
{
|
|
replayText.SetActive(true);
|
|
}
|
|
isReplay = true;
|
|
isReplayRecord = false;
|
|
isCurrentReplay = true;
|
|
for (int i = 0; i < replays.Length; i++)
|
|
{
|
|
replays[i].RigidBodyFreeze(true);
|
|
replays[i].RigidBodyCollider(false);
|
|
replays[i].SetTransform(0);
|
|
}
|
|
cameraFollow.Replay(replayIndex);
|
|
yield return new WaitForSeconds(replayTime * 2.0f);
|
|
replayText.SetActive(false);
|
|
for (int i = 0; i < replays.Length; i++)
|
|
{
|
|
replays[i].RigidBodyFreeze(false);
|
|
replays[i].RigidBodyCollider(true);
|
|
replays[i].SetTransform(replays[i].actionReplayRecords.Count - 1);
|
|
replays[i].Clear();
|
|
replays[i].SetVelocity();
|
|
}
|
|
isPin = false;
|
|
isReplayRecord = true;
|
|
}
|
|
replayText.SetActive(false);
|
|
isCurrentReplay = false;
|
|
currentReplayIndex = 0;
|
|
replayTime = 0;
|
|
if (gutterAnimation == 0 && animations == AnimationScenes.Off)
|
|
{
|
|
cameraFollow.React(reactIndex);
|
|
}
|
|
else if (animations == AnimationScenes.Strike)
|
|
{
|
|
strikeAnimIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length);
|
|
isAnim = true;
|
|
camType = CameraType.Anim;
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].SkipAnimation();
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[strikeAnimIndex].PlayAnimation();
|
|
}
|
|
else if (animations == AnimationScenes.Spare)
|
|
{
|
|
spareAnimIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length);
|
|
isAnim = true;
|
|
camType = CameraType.Anim;
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].SkipAnimation();
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[spareAnimIndex].PlayAnimation();
|
|
}
|
|
else if (animations == AnimationScenes.Double)
|
|
{
|
|
doubleAnimIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length);
|
|
isAnim = true;
|
|
camType = CameraType.Anim;
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].SkipAnimation();
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[doubleAnimIndex].PlayAnimation();
|
|
}
|
|
else if (animations == AnimationScenes.Turkey)
|
|
{
|
|
turkeyAnimIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length);
|
|
isAnim = true;
|
|
camType = CameraType.Anim;
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].SkipAnimation();
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[turkeyAnimIndex].PlayAnimation();
|
|
}
|
|
else if (gutterAnimation == 1)
|
|
{
|
|
gbAnimIndex = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length);
|
|
isReplay = true;
|
|
isAnim = true;
|
|
camType = CameraType.Anim;
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].SkipAnimation();
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[gbAnimIndex].PlayAnimation();
|
|
}
|
|
else if (gutterAnimation == 2)
|
|
{
|
|
gbAnimIndex2X = Random.Range(0, GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length);
|
|
isReplay = true;
|
|
isAnim = true;
|
|
camType = CameraType.Anim;
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].SkipAnimation();
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[gbAnimIndex2X].PlayAnimation();
|
|
}
|
|
powerUps = BallPowerUps.Off;
|
|
GameObject.FindObjectOfType<PinSetter>().ScooperPins();
|
|
if (throwBall < maxBalls)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().DownPins();
|
|
foreach (Pin pin in GameObject.FindObjectsOfType<Pin>())
|
|
{
|
|
pin.PinLight();
|
|
}
|
|
}
|
|
if (gutterAnimation == 1)
|
|
{
|
|
yield return new WaitForSeconds(GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[gbAnimIndex].time);
|
|
isAnim = false;
|
|
if (!isReplay || gutterAnimation != 0)
|
|
{
|
|
if (GameObject.FindObjectOfType<PinSetter>().returnPoint != null)
|
|
{
|
|
cameraFollow.transform.position = new Vector3(GameObject.FindObjectOfType<PinSetter>().returnPoint.position.x + 100, GameObject.FindObjectOfType<PinSetter>().returnPoint.position.y + 100, GameObject.FindObjectOfType<PinSetter>().returnPoint.position.z + 400);
|
|
cameraFollow.transform.rotation = Quaternion.LookRotation(ball.transform.position - cameraFollow.transform.position);
|
|
camType = CameraType.ReturnBall;
|
|
}
|
|
ball.BallReturn();
|
|
}
|
|
if (GameObject.FindObjectOfType<PinSetter>().returnPoint != null)
|
|
{
|
|
yield return new WaitForSeconds(15);
|
|
}
|
|
}
|
|
else if(gutterAnimation == 2)
|
|
{
|
|
yield return new WaitForSeconds(GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[gbAnimIndex2X].time);
|
|
isAnim = false;
|
|
if (!isReplay || gutterAnimation != 0)
|
|
{
|
|
if (GameObject.FindObjectOfType<PinSetter>().returnPoint != null)
|
|
{
|
|
cameraFollow.transform.position = new Vector3(GameObject.FindObjectOfType<PinSetter>().returnPoint.position.x + 100, GameObject.FindObjectOfType<PinSetter>().returnPoint.position.y + 100, GameObject.FindObjectOfType<PinSetter>().returnPoint.position.z + 400);
|
|
cameraFollow.transform.rotation = Quaternion.LookRotation(ball.transform.position - cameraFollow.transform.position);
|
|
camType = CameraType.ReturnBall;
|
|
}
|
|
ball.BallReturn();
|
|
}
|
|
if (GameObject.FindObjectOfType<PinSetter>().returnPoint != null)
|
|
{
|
|
yield return new WaitForSeconds(15);
|
|
}
|
|
}
|
|
else if (gutterAnimation == 0)
|
|
{
|
|
yield return new WaitForSeconds(3);
|
|
if (!isReplay || gutterAnimation != 0)
|
|
{
|
|
ball.BallReturn();
|
|
}
|
|
if (animations == AnimationScenes.Off)
|
|
{
|
|
yield return new WaitForSeconds(12);
|
|
}
|
|
else if (animations == AnimationScenes.Strike)
|
|
{
|
|
yield return new WaitForSeconds(FindObjectOfType<PinSetter>().strikeAnimations[strikeAnimIndex].time);
|
|
}
|
|
else if (animations == AnimationScenes.Spare)
|
|
{
|
|
yield return new WaitForSeconds(FindObjectOfType<PinSetter>().spareAnimations[spareAnimIndex].time);
|
|
}
|
|
else if (animations == AnimationScenes.Double)
|
|
{
|
|
yield return new WaitForSeconds(FindObjectOfType<PinSetter>().doubleAnimations[doubleAnimIndex].time);
|
|
}
|
|
else if (animations == AnimationScenes.Turkey)
|
|
{
|
|
yield return new WaitForSeconds(FindObjectOfType<PinSetter>().turkeyAnimations[turkeyAnimIndex].time);
|
|
}
|
|
}
|
|
SkipReplay();
|
|
isReplayRecord = false;
|
|
}
|
|
|
|
public void AlleyTheme(string theme)
|
|
{
|
|
music.clip = Resources.Load<AudioClip>("Music/" + theme);
|
|
}
|
|
|
|
public void Bowl(int pinFall)
|
|
{
|
|
if (maxBalls == 1 && type == GameState.Replay)
|
|
{
|
|
if (PinCounter.pinCount != 0)
|
|
{
|
|
CrowdCrap();
|
|
spareBalls--;
|
|
}
|
|
else
|
|
{
|
|
CheerMed();
|
|
stage++;
|
|
}
|
|
if (spareBalls < 0)
|
|
{
|
|
wins = 0;
|
|
isEndGame = true;
|
|
}
|
|
}
|
|
else if (maxBalls == 2 && type == GameState.Replay)
|
|
{
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
try
|
|
{
|
|
rolls1.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls1));
|
|
}
|
|
catch
|
|
{
|
|
isEndGame = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[0].FillRolls(rolls1);
|
|
scoreDisplay[0].FillFrames(ScoreMaster.ScoreCumulative(rolls1));
|
|
scores1 = ScoreMaster.ScoreCumulative(rolls1);
|
|
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
if (nextTurn == 0)
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 1;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 1;
|
|
ballTurn = 0;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls1.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls1));
|
|
}
|
|
catch
|
|
{
|
|
nextTurn = 1;
|
|
ballTurn = 0;
|
|
isResetPins = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[0].FillRolls(rolls1);
|
|
scoreDisplay[0].FillFrames(ScoreMaster.ScoreCumulative(rolls1));
|
|
scores1 = ScoreMaster.ScoreCumulative(rolls1);
|
|
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
ballTurn = 0;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 1;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls2.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls2));
|
|
}
|
|
catch
|
|
{
|
|
isEndGame = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[1].FillRolls(rolls2);
|
|
scoreDisplay[1].FillFrames(ScoreMaster.ScoreCumulative(rolls2));
|
|
scores2 = ScoreMaster.ScoreCumulative(rolls2);
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
}
|
|
else if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
if (nextTurn == 0)
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 1;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 1;
|
|
ballTurn = 0;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls1.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls1));
|
|
}
|
|
catch
|
|
{
|
|
nextTurn = 1;
|
|
ballTurn = 0;
|
|
isResetPins = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[0].FillRolls(rolls1);
|
|
scoreDisplay[0].FillFrames(ScoreMaster.ScoreCumulative(rolls1));
|
|
scores1 = ScoreMaster.ScoreCumulative(rolls1);
|
|
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else if (nextTurn == 1)
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 2;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 2;
|
|
ballTurn = 0;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 1;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls2.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls2));
|
|
}
|
|
catch
|
|
{
|
|
nextTurn = 2;
|
|
ballTurn = 0;
|
|
isResetPins = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[1].FillRolls(rolls2);
|
|
scoreDisplay[1].FillFrames(ScoreMaster.ScoreCumulative(rolls2));
|
|
scores2 = ScoreMaster.ScoreCumulative(rolls2);
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames3 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
frames3++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames3 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
ballTurn = 0;
|
|
frames3++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 2;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls3.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls3));
|
|
}
|
|
catch
|
|
{
|
|
isEndGame = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[2].FillRolls(rolls3);
|
|
scoreDisplay[2].FillFrames(ScoreMaster.ScoreCumulative(rolls3));
|
|
scores3 = ScoreMaster.ScoreCumulative(rolls3);
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
}
|
|
else if (allPlayers == Players.FourPlayer)
|
|
{
|
|
if (nextTurn == 0)
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 1;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 1;
|
|
ballTurn = 0;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls1.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls1));
|
|
}
|
|
catch
|
|
{
|
|
nextTurn = 1;
|
|
ballTurn = 0;
|
|
isResetPins = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[0].FillRolls(rolls1);
|
|
scoreDisplay[0].FillFrames(ScoreMaster.ScoreCumulative(rolls1));
|
|
scores1 = ScoreMaster.ScoreCumulative(rolls1);
|
|
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else if (nextTurn == 1)
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 2;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 2;
|
|
ballTurn = 0;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 1;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls2.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls2));
|
|
}
|
|
catch
|
|
{
|
|
nextTurn = 2;
|
|
ballTurn = 0;
|
|
isResetPins = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[1].FillRolls(rolls2);
|
|
scoreDisplay[1].FillFrames(ScoreMaster.ScoreCumulative(rolls2));
|
|
scores2 = ScoreMaster.ScoreCumulative(rolls2);
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else if (nextTurn == 2)
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames3 != 10)
|
|
{
|
|
nextTurn = 3;
|
|
frames3++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames3 != 10)
|
|
{
|
|
nextTurn = 3;
|
|
ballTurn = 0;
|
|
frames3++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 2;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls3.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls3));
|
|
}
|
|
catch
|
|
{
|
|
nextTurn = 3;
|
|
ballTurn = 0;
|
|
isResetPins = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[2].FillRolls(rolls3);
|
|
scoreDisplay[2].FillFrames(ScoreMaster.ScoreCumulative(rolls3));
|
|
scores3 = ScoreMaster.ScoreCumulative(rolls3);
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames4 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
frames4++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames4 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
ballTurn = 0;
|
|
frames4++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 3;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls4.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls4));
|
|
}
|
|
catch
|
|
{
|
|
isEndGame = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[3].FillRolls(rolls4);
|
|
scoreDisplay[3].FillFrames(ScoreMaster.ScoreCumulative(rolls4));
|
|
scores4 = ScoreMaster.ScoreCumulative(rolls4);
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
}
|
|
else if (allPlayers == Players.Computer)
|
|
{
|
|
if (nextTurn == 0)
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 4;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames1 != 10)
|
|
{
|
|
nextTurn = 4;
|
|
ballTurn = 0;
|
|
frames1++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 0;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls1.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls1));
|
|
}
|
|
catch
|
|
{
|
|
nextTurn = 4;
|
|
ballTurn = 0;
|
|
isResetPins = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[0].FillRolls(rolls1);
|
|
scoreDisplay[0].FillFrames(ScoreMaster.ScoreCumulative(rolls1));
|
|
scores1 = ScoreMaster.ScoreCumulative(rolls1);
|
|
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ballTurn == 0)
|
|
{
|
|
if (pinFall == 10)
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ballTurn = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frames2 != 10)
|
|
{
|
|
nextTurn = 0;
|
|
ballTurn = 0;
|
|
frames2++;
|
|
}
|
|
else
|
|
{
|
|
nextTurn = 4;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
rolls2.Add(pinFall);
|
|
GameObject.FindObjectOfType<PinSetter>().PerformAction(ActionMasterOld.NextAction(rolls2));
|
|
}
|
|
catch
|
|
{
|
|
isEndGame = true;
|
|
UnityEngine.Debug.LogWarning("Something went wrong in Bowl()");
|
|
}
|
|
|
|
try
|
|
{
|
|
scoreDisplay[1].FillRolls(rolls2);
|
|
scoreDisplay[1].FillFrames(ScoreMaster.ScoreCumulative(rolls2));
|
|
scores2 = ScoreMaster.ScoreCumulative(rolls2);
|
|
}
|
|
catch
|
|
{
|
|
UnityEngine.Debug.LogWarning("FillRollCard failed");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pinFall == 0 && !isComputer)
|
|
{
|
|
hintCount++;
|
|
if (hintCount == 2 || hintCount == 3 || hintCount == 5)
|
|
{
|
|
gutterHintUI.SetActive(true);
|
|
foreach (GameObject scoreCardUI in falseScoreCardsUI)
|
|
{
|
|
scoreCardUI.SetActive(false);
|
|
}
|
|
}
|
|
else if (hintCount == 6)
|
|
{
|
|
hintCount = 4;
|
|
}
|
|
}
|
|
else if (pinFall != 0)
|
|
{
|
|
hintCount = 0;
|
|
}
|
|
pinCounts = pinFall;
|
|
if (throwBall == 1)
|
|
{
|
|
if (isSplit)
|
|
{
|
|
if (is710 && type == GameState.Replay)
|
|
{
|
|
VoiceSplit710();
|
|
}
|
|
else if (!is710 && type == GameState.Replay)
|
|
{
|
|
VoiceSplit();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pinCounts == 5 || pinCounts == 6)
|
|
{
|
|
CrowdCrap();
|
|
}
|
|
if (pinCounts == 7 || pinCounts == 8 || pinCounts == 9)
|
|
{
|
|
CrowdOk();
|
|
}
|
|
if (pinCounts == 0 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
gutters1++;
|
|
}
|
|
else if (playerTurn == 1 || playerTurn == 4)
|
|
{
|
|
gutters2++;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
gutters3++;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
gutters4++;
|
|
}
|
|
if (gutterAnimation == 0)
|
|
{
|
|
VoiceMiss();
|
|
}
|
|
}
|
|
if (pinCounts == 1 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
VoiceOne();
|
|
}
|
|
if (pinCounts == 2 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 3 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 4 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
VoiceFew();
|
|
}
|
|
if (pinCounts == 5 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 6 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 7 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 8 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 9 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
VoiceMost();
|
|
crowdType = Crowds.NoCrowd;
|
|
}
|
|
}
|
|
}
|
|
if (throwBall >= 2)
|
|
{
|
|
if (pinCounts == 0 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
gutters1++;
|
|
}
|
|
else if (playerTurn == 1 || playerTurn == 4)
|
|
{
|
|
gutters2++;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
gutters3++;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
gutters4++;
|
|
}
|
|
if (gutterAnimation == 0)
|
|
{
|
|
VoiceMiss();
|
|
}
|
|
}
|
|
if (pinCounts == 1 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
VoiceOne();
|
|
}
|
|
if (pinCounts == 2 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 3 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 4 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
VoiceFew();
|
|
}
|
|
if (pinCounts == 5 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 6 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 7 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 8 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 9 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 10 && PinCounter.pinCount > 0 && type == GameState.Replay)
|
|
{
|
|
VoiceMost();
|
|
crowdAudio.Stop();
|
|
if (pinCounts == 5 || pinCounts == 6)
|
|
{
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CrowdCrap;
|
|
}
|
|
}
|
|
if (pinCounts == 7 || pinCounts == 8 || pinCounts == 9 || pinCounts == 10)
|
|
{
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CrowdOk;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (PinCounter.pinCount > 0)
|
|
{
|
|
scoreDisplay[turns].ResetStrike();
|
|
}
|
|
}
|
|
|
|
public void VoiceStrike()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Strike(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CheerMed;
|
|
}
|
|
}
|
|
|
|
public void VoiceSpare()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Spare(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CrowdOk;
|
|
}
|
|
}
|
|
|
|
public void VoiceGutterball()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Gutterball(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Laugh;
|
|
}
|
|
}
|
|
|
|
public void VoiceDouble()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Double(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CheerBig;
|
|
}
|
|
}
|
|
|
|
public void VoiceTurkey()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Turkey(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CheerBig;
|
|
}
|
|
}
|
|
|
|
public void VoiceSplit()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Split(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Oooh;
|
|
}
|
|
}
|
|
|
|
public void VoiceSplit710()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Split710(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Oooh;
|
|
}
|
|
}
|
|
|
|
public void VoiceSplitPick()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.SplitPick(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CheerMed;
|
|
}
|
|
}
|
|
|
|
public void VoiceMost()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Most(commentatorAudio);
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
}
|
|
|
|
public void VoiceFew()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Few(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.CrowdCrap;
|
|
}
|
|
}
|
|
|
|
public void VoiceOne()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.One(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Laugh;
|
|
}
|
|
}
|
|
|
|
public void VoiceMiss()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.Miss(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Laugh;
|
|
}
|
|
}
|
|
|
|
public void VoiceEndBad()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.EndBad(commentatorAudio);
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Firework;
|
|
}
|
|
}
|
|
|
|
public void VoiceEndOk()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.EndOk(commentatorAudio);
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Firework;
|
|
}
|
|
}
|
|
|
|
public void VoiceEndGood()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.EndGood(commentatorAudio);
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Firework;
|
|
}
|
|
}
|
|
|
|
public void VoiceEndGreat()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentator.EndGreat(commentatorAudio);
|
|
commentatorIndex = 1;
|
|
commentatorAudio.Play();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Firework;
|
|
}
|
|
}
|
|
|
|
public void PerfectGame()
|
|
{
|
|
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
|
|
{
|
|
commentatorAudio.clip = Resources.Load<AudioClip>("Sound/crowd-perfect");
|
|
commentatorAudio.Play();
|
|
commentatorIndex = 3;
|
|
}
|
|
else
|
|
{
|
|
crowdAudio.Stop();
|
|
commentatorAudio.Stop();
|
|
}
|
|
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
|
|
{
|
|
crowdType = Crowds.Firework;
|
|
}
|
|
}
|
|
|
|
public void VoiceStop()
|
|
{
|
|
commentator.commentators1[(int)voices1].Strike.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Strike.voices.Length);
|
|
commentator.commentators1[(int)voices1].Spare.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Spare.voices.Length);
|
|
commentator.commentators1[(int)voices1].Gutterball.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Gutterball.voices.Length);
|
|
commentator.commentators1[(int)voices1].Double.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Double.voices.Length);
|
|
commentator.commentators1[(int)voices1].Turkey.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Turkey.voices.Length);
|
|
commentator.commentators1[(int)voices1].Split.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Split.voices.Length);
|
|
commentator.commentators1[(int)voices1].Split710.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Split710.voices.Length);
|
|
commentator.commentators1[(int)voices1].SplitPick.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].SplitPick.voices.Length);
|
|
commentator.commentators1[(int)voices1].Most.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Most.voices.Length);
|
|
commentator.commentators1[(int)voices1].Few.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Few.voices.Length);
|
|
commentator.commentators1[(int)voices1].One.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].One.voices.Length);
|
|
commentator.commentators1[(int)voices1].Miss.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].Miss.voices.Length);
|
|
commentator.commentators1[(int)voices1].EndBad.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].EndBad.voices.Length);
|
|
commentator.commentators1[(int)voices1].EndOk.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].EndOk.voices.Length);
|
|
commentator.commentators1[(int)voices1].EndGood.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].EndGood.voices.Length);
|
|
commentator.commentators1[(int)voices1].EndGreat.voiceIndex = Random.Range(0, commentator.commentators1[(int)voices1].EndGreat.voices.Length);
|
|
commentator.commentators2[(int)voices2].Strike.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Strike.voices.Length);
|
|
commentator.commentators2[(int)voices2].Spare.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Spare.voices.Length);
|
|
commentator.commentators2[(int)voices2].Gutterball.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Gutterball.voices.Length);
|
|
commentator.commentators2[(int)voices2].Double.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Double.voices.Length);
|
|
commentator.commentators2[(int)voices2].Turkey.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Turkey.voices.Length);
|
|
commentator.commentators2[(int)voices2].Split.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Split.voices.Length);
|
|
commentator.commentators2[(int)voices2].Split710.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Split710.voices.Length);
|
|
commentator.commentators2[(int)voices2].SplitPick.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].SplitPick.voices.Length);
|
|
commentator.commentators2[(int)voices2].Most.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Most.voices.Length);
|
|
commentator.commentators2[(int)voices2].Few.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Few.voices.Length);
|
|
commentator.commentators2[(int)voices2].One.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].One.voices.Length);
|
|
commentator.commentators2[(int)voices2].Miss.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].Miss.voices.Length);
|
|
commentator.commentators2[(int)voices2].EndBad.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].EndBad.voices.Length);
|
|
commentator.commentators2[(int)voices2].EndOk.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].EndOk.voices.Length);
|
|
commentator.commentators2[(int)voices2].EndGood.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].EndGood.voices.Length);
|
|
commentator.commentators2[(int)voices2].EndGreat.voiceIndex = Random.Range(0, commentator.commentators2[(int)voices2].EndGreat.voices.Length);
|
|
commentatorIndex = 0;
|
|
commentatorAudio.Stop();
|
|
}
|
|
|
|
public void CrowdStop()
|
|
{
|
|
if (crowdType != Crowds.NoCrowd)
|
|
{
|
|
crowdAudio.Stop();
|
|
}
|
|
}
|
|
|
|
public void CheerBig()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.CheerBig(crowdAudio);
|
|
}
|
|
}
|
|
|
|
public void CheerMed()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.CheerMed(crowdAudio);
|
|
}
|
|
}
|
|
|
|
public void CrowdOk()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.CrowdOk(crowdAudio);
|
|
}
|
|
}
|
|
|
|
public void CrowdHohum()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.CrowdHohum(crowdAudio);
|
|
}
|
|
}
|
|
|
|
public void CrowdCrap()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.CrowdCrap(crowdAudio);
|
|
}
|
|
}
|
|
|
|
public void Laugh()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.Laugh(crowdAudio);
|
|
}
|
|
}
|
|
|
|
public void Roll()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.Roll(rollCrowd);
|
|
}
|
|
if (!isComputer && crowd.roll.Length >= 1 && crowdType == Crowds.NoCrowd && type != GameState.Menu)
|
|
{
|
|
crowdAudio.Stop();
|
|
}
|
|
}
|
|
|
|
public void Oooh()
|
|
{
|
|
if (GameManager.isCrowd && type != GameState.Menu)
|
|
{
|
|
crowd.Oooh(crowdAudio);
|
|
}
|
|
}
|
|
|
|
public void GutterLaugh()
|
|
{
|
|
if (GameManager.isCrowd && !GameManager.isVoice && type != GameState.Menu)
|
|
{
|
|
crowd.Laugh(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 3;
|
|
commentatorAudio.Play();
|
|
}
|
|
crowdType = Crowds.Laugh;
|
|
}
|
|
|
|
public void StopScooper()
|
|
{
|
|
if (b != null)
|
|
{
|
|
StopCoroutine(b);
|
|
}
|
|
GameObject.FindObjectOfType<PinSetter>().SkipScooper();
|
|
GameObject.FindObjectOfType<PinSetter>().StopScooper();
|
|
}
|
|
|
|
public void StopAllAnimations()
|
|
{
|
|
animations = AnimationScenes.Off;
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].StopAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].StopAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].StopAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimationTwoTimes[i].StopAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].StopAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].StopAnimation();
|
|
}
|
|
}
|
|
|
|
void SkipReplay()
|
|
{
|
|
replayText.SetActive(false);
|
|
if (isAnim)
|
|
{
|
|
StopAllAnimations();
|
|
}
|
|
isAnim = false;
|
|
animations = AnimationScenes.Off;
|
|
isReplay = false;
|
|
isReplayRecord = false;
|
|
isCurrentReplay = false;
|
|
ball.isGutter = false;
|
|
gutterAnimation = 0;
|
|
isPin = false;
|
|
for (int i = 0; i < replays.Length; i++)
|
|
{
|
|
replays[i].RigidBodyCollider(true);
|
|
replays[i].Clear();
|
|
}
|
|
currentReplayIndex = 0;
|
|
replayTime = 0;
|
|
GameObject.FindObjectOfType<PinSetter>().SkipScooper();
|
|
GameObject.FindObjectOfType<PinSetter>().StopScooper();
|
|
if (PinCounter.pinCount != 0 && throwBall < maxBalls && !isResetPins)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().OutOfPins();
|
|
}
|
|
else if (PinCounter.pinCount == 0 || throwBall == maxBalls || isResetPins)
|
|
{
|
|
if (type == GameState.Menu)
|
|
{
|
|
RandomChargeBall();
|
|
}
|
|
if (GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
pinCounter.Reset();
|
|
GameObject.FindObjectOfType<PinSetter>().ResetPins();
|
|
}
|
|
else
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().ResetPinsFall();
|
|
}
|
|
throwBall = 0;
|
|
isResetPins = false;
|
|
isSplit = false;
|
|
is710 = false;
|
|
}
|
|
foreach (var bounce in GameObject.FindObjectsOfType<TriggerSound>())
|
|
{
|
|
bounce.Reset();
|
|
}
|
|
if (isEndGame)
|
|
{
|
|
if (GameManager.isParticle)
|
|
{
|
|
StartCoroutine(FireworksPop());
|
|
}
|
|
foreach (GameObject falseObject in falseObjects)
|
|
{
|
|
falseObject.SetActive(false);
|
|
}
|
|
foreach (GameObject trueObject in trueObjects)
|
|
{
|
|
trueObject.SetActive(true);
|
|
}
|
|
if (isReplay)
|
|
{
|
|
ballObject.SetActive(false);
|
|
}
|
|
cameraFollow.EndCam();
|
|
type = GameState.EndGame;
|
|
CrowdStop();
|
|
if (maxBalls == 1)
|
|
{
|
|
winGameBalls[17].SetActive(true);
|
|
wins = 0;
|
|
}
|
|
else if (allPlayers == Players.OnePlayer && maxBalls != 1)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerStrikes += strikes1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerSpares += spares1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerGutters += gutters1;
|
|
winGameBalls[0].SetActive(true);
|
|
wins = 1;
|
|
if (score1 <= 99)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 0;
|
|
}
|
|
else if (score1 >= 100 && score1 <= 149)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 50;
|
|
}
|
|
else if (score1 >= 150 && score1 <= 199)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 100;
|
|
}
|
|
else if (score1 >= 200 && score1 <= 249)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 500;
|
|
}
|
|
else if (score1 >= 250 && score1 <= 299)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 1000;
|
|
}
|
|
else if (score1 >= 300)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
}
|
|
foreach (Text winPrize1 in winGamePrize1)
|
|
{
|
|
if (score1 <= 99)
|
|
{
|
|
winPrize1.text = "prize: 0";
|
|
}
|
|
else if (score1 >= 100 && score1 <= 149)
|
|
{
|
|
winPrize1.text = "prize: 50";
|
|
}
|
|
else if (score1 >= 150 && score1 <= 199)
|
|
{
|
|
winPrize1.text = "prize: 100";
|
|
}
|
|
else if (score1 >= 200 && score1 <= 249)
|
|
{
|
|
winPrize1.text = "prize: 500";
|
|
}
|
|
else if (score1 >= 250 && score1 <= 299)
|
|
{
|
|
winPrize1.text = "prize: 1,000";
|
|
}
|
|
else if (score1 >= 300)
|
|
{
|
|
winPrize1.text = "prize: 5,000";
|
|
}
|
|
}
|
|
}
|
|
else if (allPlayers == Players.TwoPlayer && maxBalls != 1)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerStrikes += strikes1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerSpares += spares1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerGutters += gutters1;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerStrikes += strikes2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerSpares += spares2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerGutters += gutters2;
|
|
if (score2 < score1)
|
|
{
|
|
winGameBalls[0].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 1000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
}
|
|
else if (score1 < score2)
|
|
{
|
|
winGameBalls[1].SetActive(true);
|
|
wins = 2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 1000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
}
|
|
else if (score1 == score2)
|
|
{
|
|
winGameBalls[5].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 1000;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 1000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
}
|
|
foreach (Text winPrize1 in winGamePrize1)
|
|
{
|
|
winPrize1.text = "prize: 1,000";
|
|
}
|
|
foreach (Text winPrize2 in winGamePrize2)
|
|
{
|
|
winPrize2.text = "prize: 1,000";
|
|
}
|
|
}
|
|
else if (allPlayers == Players.ThreePlayer && maxBalls != 1)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerStrikes += strikes1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerSpares += spares1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerGutters += gutters1;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerStrikes += strikes2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerSpares += spares2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerGutters += gutters2;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerStrikes += strikes3;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerSpares += spares3;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerGutters += gutters3;
|
|
if (score2 < score1 && score3 < score1)
|
|
{
|
|
winGameBalls[0].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
}
|
|
else if (score1 < score2 && score3 < score2)
|
|
{
|
|
winGameBalls[1].SetActive(true);
|
|
wins = 2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
}
|
|
else if (score1 < score3 && score2 < score3)
|
|
{
|
|
winGameBalls[2].SetActive(true);
|
|
wins = 3;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
}
|
|
else if (score1 == score2 && score1 < score3)
|
|
{
|
|
winGameBalls[5].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
}
|
|
else if (score1 < score2 && score1 == score3)
|
|
{
|
|
winGameBalls[6].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
}
|
|
else if (score1 < score2 && score2 == score3)
|
|
{
|
|
winGameBalls[9].SetActive(true);
|
|
wins = 2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
}
|
|
else if (score1 == score2 && score1 == score3)
|
|
{
|
|
winGameBalls[12].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 2500;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
}
|
|
foreach (Text winPrize1 in winGamePrize1)
|
|
{
|
|
winPrize1.text = "prize: 2,500";
|
|
}
|
|
foreach (Text winPrize2 in winGamePrize2)
|
|
{
|
|
winPrize2.text = "prize: 2,500";
|
|
}
|
|
foreach (Text winPrize3 in winGamePrize3)
|
|
{
|
|
winPrize3.text = "prize: 2,500";
|
|
}
|
|
}
|
|
else if (allPlayers == Players.FourPlayer && maxBalls != 1)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerStrikes += strikes1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerSpares += spares1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerGutters += gutters1;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerStrikes += strikes2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerSpares += spares2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerGutters += gutters2;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerStrikes += strikes3;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerSpares += spares3;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerGutters += gutters3;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerStrikes += strikes4;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerSpares += spares4;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerGutters += gutters4;
|
|
if (score2 < score1 && score3 < score1 && score4 < score1)
|
|
{
|
|
winGameBalls[0].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
|
|
}
|
|
else if (score1 < score2 && score3 < score2 && score4 < score2)
|
|
{
|
|
winGameBalls[1].SetActive(true);
|
|
wins = 2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
|
|
}
|
|
else if (score1 < score3 && score2 < score3 && score4 < score3)
|
|
{
|
|
winGameBalls[2].SetActive(true);
|
|
wins = 3;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
|
|
}
|
|
else if (score1 < score4 && score2 < score4 && score3 < score4)
|
|
{
|
|
winGameBalls[3].SetActive(true);
|
|
wins = 4;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
else if (score1 == score2 && score3 < score1 && score4 < score1)
|
|
{
|
|
winGameBalls[5].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
|
|
}
|
|
else if (score2 < score1 && score1 == score3 && score4 < score1)
|
|
{
|
|
winGameBalls[6].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
|
|
}
|
|
else if (score2 < score1 && score3 < score1 && score1 == score4)
|
|
{
|
|
winGameBalls[7].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
else if (score1 < score2 && score2 == score3 && score4 < score2)
|
|
{
|
|
winGameBalls[9].SetActive(true);
|
|
wins = 2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
|
|
}
|
|
else if (score1 < score2 && score3 < score2 && score2 == score4)
|
|
{
|
|
winGameBalls[10].SetActive(true);
|
|
wins = 2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
else if (score1 < score3 && score2 < score3 && score3 == score4)
|
|
{
|
|
winGameBalls[11].SetActive(true);
|
|
wins = 3;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
else if (score1 == score2 && score1 == score3 && score4 < score1)
|
|
{
|
|
winGameBalls[12].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
|
|
}
|
|
else if (score1 == score2 && score3 < score1 && score1 == score4)
|
|
{
|
|
winGameBalls[13].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
else if (score2 < score1 && score1 == score3 && score1 == score4)
|
|
{
|
|
winGameBalls[14].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
else if (score1 < score2 && score2 == score3 && score2 == score4)
|
|
{
|
|
winGameBalls[15].SetActive(true);
|
|
wins = 2;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
else if (score1 == score2 && score1 == score3 && score1 == score4)
|
|
{
|
|
winGameBalls[16].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerMoney += 5000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex2].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
|
|
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
|
|
}
|
|
foreach (Text winPrize1 in winGamePrize1)
|
|
{
|
|
winPrize1.text = "prize: 5,000";
|
|
}
|
|
foreach (Text winPrize2 in winGamePrize2)
|
|
{
|
|
winPrize2.text = "prize: 5,000";
|
|
}
|
|
foreach (Text winPrize3 in winGamePrize3)
|
|
{
|
|
winPrize3.text = "prize: 5,000";
|
|
}
|
|
foreach (Text winPrize4 in winGamePrize4)
|
|
{
|
|
winPrize4.text = "prize: 5,000";
|
|
}
|
|
}
|
|
else if (allPlayers == Players.Computer && maxBalls != 1)
|
|
{
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerStrikes += strikes1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerSpares += spares1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerGutters += gutters1;
|
|
if (score2 < score1)
|
|
{
|
|
winGameBalls[0].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 1000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
}
|
|
else if (score1 < score2)
|
|
{
|
|
winGameBalls[4].SetActive(true);
|
|
wins = 5;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerLoss++;
|
|
}
|
|
else if (score1 == score2)
|
|
{
|
|
winGameBalls[8].SetActive(true);
|
|
wins = 1;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerMoney += 1000;
|
|
gameManager.bowler[GameManager.turnNameIndex1].playerWin++;
|
|
}
|
|
foreach (Text winPrize1 in winGamePrize1)
|
|
{
|
|
winPrize1.text = "prize: 1,000";
|
|
}
|
|
foreach (Text winPrize2 in winGamePrize2)
|
|
{
|
|
winPrize2.text = "prize: 1,000";
|
|
}
|
|
}
|
|
if (wins == 0)
|
|
{
|
|
if (stage >= gameManager.chooseBalls[GameManager.unlockBallSpare].totalLock && gameManager.chooseBalls[GameManager.unlockBallSpare].isLock == 1 && gameManager.chooseBalls[GameManager.unlockBallSpare].lockType == ChooseBall.LockType.Spare)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedBallSpare.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveBalls" + GameManager.unlockBallSpare, 0);
|
|
PlayerPrefs.SetInt("SaveBallSpare", GameManager.unlockBallSpare += 1);
|
|
}
|
|
}
|
|
else if (wins == 1)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls1].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls1].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls1].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls1].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls1].ballMat;
|
|
playerTurn = 0;
|
|
turns = 0;
|
|
playersBallTwo[0].SetActive(true);
|
|
playersBallTwo[1].SetActive(false);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(false);
|
|
if (score1 <= 99)
|
|
{
|
|
VoiceEndBad();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Foo05");
|
|
}
|
|
else if(score1 >= 100 && score1 <= 149)
|
|
{
|
|
VoiceEndOk();
|
|
}
|
|
else if(score1 >= 150 && score1 <= 249)
|
|
{
|
|
VoiceEndGood();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Yea05");
|
|
}
|
|
else if(score1 >= 250 && score1 <= 299)
|
|
{
|
|
VoiceEndGreat();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/App01");
|
|
}
|
|
else if(score1 >= 300)
|
|
{
|
|
PerfectGame();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/end-perfect");
|
|
}
|
|
if (score1 >= 200 && gameManager.isLockAlleys[(int)alleyLockType] == 1)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedAlley.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveAlleys" + (int)alleyLockType, 2);
|
|
}
|
|
if (allPlayers == Players.Computer && gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].isLock == 1)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedBallBeat.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveBalls" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, 0);
|
|
}
|
|
if (score1 >= gameManager.chooseBalls[GameManager.unlockBallScore].totalLock && gameManager.chooseBalls[GameManager.unlockBallScore].isLock == 1 && gameManager.chooseBalls[GameManager.unlockBallScore].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedBallScore.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveBalls" + GameManager.unlockBallScore, 0);
|
|
PlayerPrefs.SetInt("SaveBallScore", GameManager.unlockBallScore += 1);
|
|
}
|
|
}
|
|
else if (wins == 2)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls2].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls2].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls2].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls2].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls2].ballMat;
|
|
playerTurn = 1;
|
|
turns = 1;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(true);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(false);
|
|
if (score2 <= 99)
|
|
{
|
|
VoiceEndBad();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Foo05");
|
|
}
|
|
else if(score2 >= 100 && score2 <= 149)
|
|
{
|
|
VoiceEndOk();
|
|
}
|
|
else if(score2 >= 150 && score2 <= 249)
|
|
{
|
|
VoiceEndGood();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Yea05");
|
|
}
|
|
else if(score2 >= 250 && score2 <= 299)
|
|
{
|
|
VoiceEndGreat();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/App01");
|
|
}
|
|
else if(score2 >= 300)
|
|
{
|
|
PerfectGame();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/end-perfect");
|
|
}
|
|
if (score2 >= 200 && gameManager.isLockAlleys[(int)alleyLockType] == 1)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedAlley.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveAlleys" + (int)alleyLockType, 2);
|
|
}
|
|
if (score2 >= gameManager.chooseBalls[GameManager.unlockBallScore].totalLock && gameManager.chooseBalls[GameManager.unlockBallScore].isLock == 1 && gameManager.chooseBalls[GameManager.unlockBallScore].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedBallScore.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveBalls" + GameManager.unlockBallScore, 0);
|
|
PlayerPrefs.SetInt("SaveBallScore", GameManager.unlockBallScore += 1);
|
|
}
|
|
}
|
|
else if (wins == 3)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls3].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls3].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls3].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls3].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls3].ballMat;
|
|
playerTurn = 2;
|
|
turns = 2;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(false);
|
|
playersBallTwo[2].SetActive(true);
|
|
playersBallTwo[3].SetActive(false);
|
|
if (score3 <= 99)
|
|
{
|
|
VoiceEndBad();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Foo05");
|
|
}
|
|
else if (score3 >= 100 && score3 <= 149)
|
|
{
|
|
VoiceEndOk();
|
|
}
|
|
else if (score3 >= 150 && score3 <= 249)
|
|
{
|
|
VoiceEndGood();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Yea05");
|
|
}
|
|
else if (score3 >= 250 && score3 <= 299)
|
|
{
|
|
VoiceEndGreat();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/App01");
|
|
}
|
|
else if (score3 >= 300)
|
|
{
|
|
PerfectGame();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/end-perfect");
|
|
}
|
|
if (score3 >= 200 && gameManager.isLockAlleys[(int)alleyLockType] == 1)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedAlley.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveAlleys" + (int)alleyLockType, 2);
|
|
}
|
|
if (score3 >= gameManager.chooseBalls[GameManager.unlockBallScore].totalLock && gameManager.chooseBalls[GameManager.unlockBallScore].isLock == 1 && gameManager.chooseBalls[GameManager.unlockBallScore].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedBallScore.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveBalls" + GameManager.unlockBallScore, 0);
|
|
PlayerPrefs.SetInt("SaveBallScore", GameManager.unlockBallScore += 1);
|
|
}
|
|
}
|
|
else if (wins == 4)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex4].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls4].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls4].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls4].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls4].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls4].ballMat;
|
|
playerTurn = 3;
|
|
turns = 3;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(false);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(true);
|
|
if (score4 <= 99)
|
|
{
|
|
VoiceEndBad();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Foo05");
|
|
}
|
|
else if(score4 >= 100 && score4 <= 149)
|
|
{
|
|
VoiceEndOk();
|
|
}
|
|
else if(score4 >= 150 && score4 <= 249)
|
|
{
|
|
VoiceEndGood();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Yea05");
|
|
}
|
|
else if(score4 >= 250 && score4 <= 299)
|
|
{
|
|
VoiceEndGreat();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/App01");
|
|
}
|
|
else if(score4 >= 300)
|
|
{
|
|
PerfectGame();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/end-perfect");
|
|
}
|
|
if (score4 >= 200 && gameManager.isLockAlleys[(int)alleyLockType] == 1)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedAlley.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveAlleys" + (int)alleyLockType, 2);
|
|
}
|
|
if (score4 >= gameManager.chooseBalls[GameManager.unlockBallScore].totalLock && gameManager.chooseBalls[GameManager.unlockBallScore].isLock == 1 && gameManager.chooseBalls[GameManager.unlockBallScore].lockType == ChooseBall.LockType.Score)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedBallScore.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveBalls" + GameManager.unlockBallScore, 0);
|
|
PlayerPrefs.SetInt("SaveBallScore", GameManager.unlockBallScore += 1);
|
|
}
|
|
}
|
|
else if (wins == 5)
|
|
{
|
|
playerNameText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName;
|
|
ballNameText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs + "lbs. speed:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed + " spin:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin;
|
|
ballRender.material = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballMat;
|
|
playerTurn = 4;
|
|
turns = 1;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(true);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(false);
|
|
if (score2 <= 99)
|
|
{
|
|
VoiceEndBad();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Foo05");
|
|
}
|
|
else if(score2 >= 100 && score2 <= 149)
|
|
{
|
|
VoiceEndOk();
|
|
}
|
|
else if(score2 >= 150 && score2 <= 249)
|
|
{
|
|
VoiceEndGood();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/Yea05");
|
|
}
|
|
else if(score2 >= 250 && score2 <= 299)
|
|
{
|
|
VoiceEndGreat();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/App01");
|
|
}
|
|
else if(score2 >= 300)
|
|
{
|
|
PerfectGame();
|
|
winCrowd.clip = Resources.Load<AudioClip>("Sound/end-perfect");
|
|
}
|
|
}
|
|
foreach (PlayerObj playerEarn in gameManager.bowler)
|
|
{
|
|
if (playerEarn.playerMoney >= gameManager.chooseBalls[GameManager.unlockBallEarn].totalLock && gameManager.chooseBalls[GameManager.unlockBallEarn].isLock == 1 && gameManager.chooseBalls[GameManager.unlockBallEarn].lockType == ChooseBall.LockType.Earn)
|
|
{
|
|
unlockedText.SetActive(true);
|
|
unlockedBallEarn.SetActive(true);
|
|
PlayerPrefs.SetInt("SaveBalls" + GameManager.unlockBallEarn, 0);
|
|
if (GameManager.unlockBallEarn < 39)
|
|
{
|
|
PlayerPrefs.SetInt("SaveBallEarn", GameManager.unlockBallEarn += 5);
|
|
}
|
|
else if (GameManager.unlockBallEarn == 39)
|
|
{
|
|
PlayerPrefs.SetInt("SaveBallEarn", 84);
|
|
}
|
|
}
|
|
}
|
|
FileData.SaveToSAV<PlayerObj>(gameManager.bowler, "SaveBowler");
|
|
GameManager.moneys += addCash;
|
|
}
|
|
else
|
|
{
|
|
if (type != GameState.Menu)
|
|
{
|
|
if (nextTurn == 0)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex1].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls1].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls1].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls1].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls1].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls1].ballMat;
|
|
ball.ChargeBall(gameManager.chooseBalls[GameManager.turnBalls1].ballMat, gameManager.chooseBalls[GameManager.turnBalls1].lbs, gameManager.chooseBalls[GameManager.turnBalls1].speed, gameManager.chooseBalls[GameManager.turnBalls1].spin);
|
|
chooseBallUI.SetActive(true);
|
|
powerUpUI.SetActive(true);
|
|
playerTurn = 0;
|
|
turns = 0;
|
|
isComputer = false;
|
|
playersBallTwo[0].SetActive(true);
|
|
playersBallTwo[1].SetActive(false);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(false);
|
|
}
|
|
else if (nextTurn == 1)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex2].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls2].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls2].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls2].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls2].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls2].ballMat;
|
|
ball.ChargeBall(gameManager.chooseBalls[GameManager.turnBalls2].ballMat, gameManager.chooseBalls[GameManager.turnBalls2].lbs, gameManager.chooseBalls[GameManager.turnBalls2].speed, gameManager.chooseBalls[GameManager.turnBalls2].spin);
|
|
chooseBallUI.SetActive(true);
|
|
powerUpUI.SetActive(true);
|
|
playerTurn = 1;
|
|
turns = 1;
|
|
isComputer = false;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(true);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(false);
|
|
}
|
|
else if (nextTurn == 2)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex3].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls3].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls3].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls3].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls3].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls3].ballMat;
|
|
ball.ChargeBall(gameManager.chooseBalls[GameManager.turnBalls3].ballMat, gameManager.chooseBalls[GameManager.turnBalls3].lbs, gameManager.chooseBalls[GameManager.turnBalls3].speed, gameManager.chooseBalls[GameManager.turnBalls3].spin);
|
|
chooseBallUI.SetActive(true);
|
|
powerUpUI.SetActive(true);
|
|
playerTurn = 2;
|
|
turns = 2;
|
|
isComputer = false;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(false);
|
|
playersBallTwo[2].SetActive(true);
|
|
playersBallTwo[3].SetActive(false);
|
|
}
|
|
else if (nextTurn == 3)
|
|
{
|
|
playerNameText.text = gameManager.bowler[GameManager.turnNameIndex4].playerName;
|
|
ballNameText.text = gameManager.chooseBalls[GameManager.turnBalls4].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[GameManager.turnBalls4].lbs + "lbs. speed:" + gameManager.chooseBalls[GameManager.turnBalls4].speed + " spin:" + gameManager.chooseBalls[GameManager.turnBalls4].spin;
|
|
ballRender.material = gameManager.chooseBalls[GameManager.turnBalls4].ballMat;
|
|
ball.ChargeBall(gameManager.chooseBalls[GameManager.turnBalls4].ballMat, gameManager.chooseBalls[GameManager.turnBalls4].lbs, gameManager.chooseBalls[GameManager.turnBalls4].speed, gameManager.chooseBalls[GameManager.turnBalls4].spin);
|
|
chooseBallUI.SetActive(true);
|
|
powerUpUI.SetActive(true);
|
|
playerTurn = 3;
|
|
turns = 3;
|
|
isComputer = false;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(false);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(true);
|
|
}
|
|
else if (nextTurn == 4)
|
|
{
|
|
playerNameText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName;
|
|
ballNameText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName;
|
|
ballDataText.text = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs + "lbs. speed:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed + " spin:" + gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin;
|
|
ballRender.material = gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballMat;
|
|
ball.ChargeBall(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballMat, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin);
|
|
chooseBallUI.SetActive(false);
|
|
powerUpUI.SetActive(false);
|
|
playerTurn = 4;
|
|
turns = 1;
|
|
isComputer = true;
|
|
playersBallTwo[0].SetActive(false);
|
|
playersBallTwo[1].SetActive(true);
|
|
playersBallTwo[2].SetActive(false);
|
|
playersBallTwo[3].SetActive(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ball.ResetBowl();
|
|
ball.ResetCam();
|
|
}
|
|
if (type == GameState.Replay)
|
|
{
|
|
if (isComputer)
|
|
{
|
|
ball.ResetBowl();
|
|
ball.ResetCam();
|
|
}
|
|
else
|
|
{
|
|
ball.Reset();
|
|
ball.ResetCam();
|
|
}
|
|
type = GameState.Game;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RainCountdown()
|
|
{
|
|
if (rainIndex == 0 && GameObject.FindObjectOfType<PinSetter>().isRain)
|
|
{
|
|
if (GameObject.FindObjectOfType<PinSetter>().psDrop != null && GameManager.isWeather)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().psDrop.Play();
|
|
}
|
|
if (GameObject.FindObjectOfType<PinSetter>().isThunder && GameManager.isWeather)
|
|
{
|
|
if (sfx != null && gameManager != null && GameManager.isSound && type != GameState.Menu)
|
|
{
|
|
PlayClip("thunder");
|
|
}
|
|
if (rainPorch != null && gameManager != null && GameManager.isSound && type != GameState.Menu)
|
|
{
|
|
rainPorch.Play();
|
|
}
|
|
thunderAnimation.Play();
|
|
}
|
|
}
|
|
else if (rainIndex == 5)
|
|
{
|
|
if (GameObject.FindObjectOfType<PinSetter>().psDrop != null)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().psDrop.Stop();
|
|
}
|
|
if (GameObject.FindObjectOfType<PinSetter>().isThunder)
|
|
{
|
|
if (rainPorch != null)
|
|
{
|
|
rainPorch.Stop();
|
|
}
|
|
}
|
|
}
|
|
rainIndex++;
|
|
}
|
|
|
|
public void PlayClip(string clipName)
|
|
{
|
|
if (GameManager.isSound && type != GameState.Menu)
|
|
{
|
|
sfx.PlayOneShot(Resources.Load<AudioClip>("Sound/" + clipName));
|
|
}
|
|
}
|
|
|
|
public void MouseDown()
|
|
{
|
|
if (Input.GetMouseButtonDown(0) && type == GameState.Replay)
|
|
{
|
|
if (isAnim)
|
|
{
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().strikeAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().strikeAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().spareAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().spareAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().gutterballAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().gutterballAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().doubleAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().doubleAnimations[i].SkipAnimation();
|
|
}
|
|
for (int i = 0; i < GameObject.FindObjectOfType<PinSetter>().turkeyAnimations.Length; i++)
|
|
{
|
|
GameObject.FindObjectOfType<PinSetter>().turkeyAnimations[i].SkipAnimation();
|
|
}
|
|
StopAllAnimations();
|
|
}
|
|
isAnim = false;
|
|
if (b != null)
|
|
{
|
|
StopCoroutine(b);
|
|
}
|
|
if (isCurrentReplay)
|
|
{
|
|
for (int i = 0; i < replays.Length; i++)
|
|
{
|
|
replays[i].RigidBodyFreeze(false);
|
|
replays[i].RigidBodyCollider(true);
|
|
replays[i].SetTransform(replays[i].actionReplayRecords.Count - 1);
|
|
replays[i].Clear();
|
|
if (throwBall < maxBalls)
|
|
{
|
|
replays[i].SetVelocity();
|
|
}
|
|
}
|
|
}
|
|
SkipReplay();
|
|
}
|
|
}
|
|
|
|
public void PlayGame()
|
|
{
|
|
GameManager.isHighScore = false;
|
|
VoiceStop();
|
|
AudioStop();
|
|
loadingUI.SetActive(true);
|
|
SceneManager.LoadScene("Main");
|
|
type = GameState.Intro;
|
|
PlayerPrefs.SetInt("PinModes", (int)GameManager.pinMode);
|
|
}
|
|
|
|
public void Sending()
|
|
{
|
|
StartCoroutine(EmailSend());
|
|
}
|
|
|
|
public void QuitMenu()
|
|
{
|
|
VoiceStop();
|
|
CrowdStop();
|
|
AudioStop();
|
|
SceneManager.LoadScene("Main");
|
|
type = GameState.Menu;
|
|
}
|
|
|
|
public void EndGame()
|
|
{
|
|
if (GameManager.pinMode != GameManager.PinMode.Spare)
|
|
{
|
|
switch (GameManager.chooseAlleys)
|
|
{
|
|
case GameManager.Alley.Retro:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Retro");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Retro");
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Retro");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Retro");
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Retro");
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Retro");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Retro");
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Retro");
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Retro");
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Retro");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Retro");
|
|
AddBowlerScore(gameManager.r_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Retro");
|
|
}
|
|
break;
|
|
case GameManager.Alley.Wacky:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Wacky");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Wacky");
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Wacky");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Wacky");
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Wacky");
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Wacky");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Wacky");
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Wacky");
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Wacky");
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Wacky");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Wacky");
|
|
AddBowlerScore(gameManager.w_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Wacky");
|
|
}
|
|
break;
|
|
case GameManager.Alley.Iceberg:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Iceberg");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Iceberg");
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Iceberg");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Iceberg");
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Iceberg");
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Iceberg");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Iceberg");
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Iceberg");
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Iceberg");
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Iceberg");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Iceberg");
|
|
AddBowlerScore(gameManager.i_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Iceberg");
|
|
}
|
|
break;
|
|
case GameManager.Alley.Jungle:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Jungle");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Jungle");
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Jungle");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Jungle");
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Jungle");
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Jungle");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Jungle");
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Jungle");
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Jungle");
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Jungle");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Jungle");
|
|
AddBowlerScore(gameManager.j_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Jungle");
|
|
}
|
|
break;
|
|
case GameManager.Alley.Zen:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Zen");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Zen");
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Zen");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Zen");
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Zen");
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Zen");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Zen");
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Zen");
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Zen");
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Zen");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Zen");
|
|
AddBowlerScore(gameManager.z_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Zen");
|
|
}
|
|
break;
|
|
case GameManager.Alley.Cosmic:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Cosmic");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Cosmic");
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Cosmic");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Cosmic");
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Cosmic");
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Cosmic");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Cosmic");
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Cosmic");
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Cosmic");
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Cosmic");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Cosmic");
|
|
AddBowlerScore(gameManager.c_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Cosmic");
|
|
}
|
|
break;
|
|
case GameManager.Alley.Barnyard:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Barnyard");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Barnyard");
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Barnyard");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Barnyard");
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Barnyard");
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Barnyard");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Barnyard");
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Barnyard");
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Barnyard");
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Barnyard");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Barnyard");
|
|
AddBowlerScore(gameManager.b_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Barnyard");
|
|
}
|
|
break;
|
|
case GameManager.Alley.Mineshaft:
|
|
if (allPlayers == Players.OnePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Mineshaft");
|
|
}
|
|
if (allPlayers == Players.TwoPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Mineshaft");
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Mineshaft");
|
|
}
|
|
if (allPlayers == Players.ThreePlayer)
|
|
{
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Mineshaft");
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Mineshaft");
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Mineshaft");
|
|
}
|
|
if (allPlayers == Players.FourPlayer)
|
|
{
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Mineshaft");
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex2].playerName, score2, strikes2, spares2, gutters2), "HS_Mineshaft");
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex3].playerName, score3, strikes3, spares3, gutters3), "HS_Mineshaft");
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex4].playerName, score4, strikes4, spares4, gutters4), "HS_Mineshaft");
|
|
}
|
|
if (allPlayers == Players.Computer)
|
|
{
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.bowler[GameManager.turnNameIndex1].playerName, score1, strikes1, spares1, gutters1), "HS_Mineshaft");
|
|
AddBowlerScore(gameManager.m_hs, new ScoreBowler(gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].CPUName, score2, strikes2, spares2, gutters2), "HS_Mineshaft");
|
|
}
|
|
break;
|
|
}
|
|
GameManager.isHighScore = true;
|
|
}
|
|
VoiceStop();
|
|
CrowdStop();
|
|
crowdAudio.Stop();
|
|
rollCrowd.Stop();
|
|
winCrowd.Stop();
|
|
fireworksMulti.Stop();
|
|
sfx.Stop();
|
|
rainPorch.Stop();
|
|
SceneManager.LoadScene("Main");
|
|
type = GameState.Menu;
|
|
}
|
|
|
|
void AddBowlerScore(List<ScoreBowler> bowlerList, ScoreBowler element, string filename)
|
|
{
|
|
for (int i = 0; i < bowlerList.Count; i++)
|
|
{
|
|
if (i > bowlerList.Count || element.playerScore > bowlerList[i].playerScore)
|
|
{
|
|
bowlerList.Insert(i, element);
|
|
|
|
FileData.SaveToSAV<ScoreBowler>(bowlerList, filename);
|
|
|
|
if (onHighscoreListChanged != null)
|
|
{
|
|
onHighscoreListChanged.Invoke(bowlerList);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
if (bowlerList.Count == 0 || bowlerList.Count >= 1 && element.playerScore <= bowlerList[bowlerList.Count - 1].playerScore)
|
|
{
|
|
bowlerList.Add(element);
|
|
|
|
FileData.SaveToSAV<ScoreBowler>(bowlerList, filename);
|
|
|
|
if (onHighscoreListChanged != null)
|
|
{
|
|
onHighscoreListChanged.Invoke(bowlerList);
|
|
}
|
|
}
|
|
}
|
|
|
|
IEnumerator EmailSend()
|
|
{
|
|
sendingEmail.SetActive(true);
|
|
yield return new WaitForSeconds(9);
|
|
sendingEmail.SetActive(false);
|
|
emailSent.SetActive(true);
|
|
yield return new WaitForSeconds(6);
|
|
emailSent.SetActive(false);
|
|
menuAlleyUI.SetActive(true);
|
|
}
|
|
|
|
public void ChargeBall(int chargeBalls)
|
|
{
|
|
ball.ChargeBall(gameManager.chooseBalls[chargeBalls].ballMat, gameManager.chooseBalls[chargeBalls].lbs, gameManager.chooseBalls[chargeBalls].speed, gameManager.chooseBalls[chargeBalls].spin);
|
|
}
|
|
|
|
public void RandomChargeBall()
|
|
{
|
|
chargeBallIndex = Random.Range(0, gameManager.chooseBalls.Length);
|
|
ball.ChargeBall(gameManager.chooseBalls[chargeBallIndex].ballMat, gameManager.chooseBalls[chargeBallIndex].lbs, gameManager.chooseBalls[chargeBallIndex].speed, gameManager.chooseBalls[chargeBallIndex].spin);
|
|
}
|
|
|
|
public void PrevGutterball1()
|
|
{
|
|
voices1--;
|
|
if (voices1 < Commentators.Baxter)
|
|
{
|
|
voices1 = Commentators.Master;
|
|
}
|
|
if (GameManager.isVoice)
|
|
{
|
|
OpeningStop();
|
|
commentator.PlayGutterball1(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 0;
|
|
commentatorAudio.Play();
|
|
}
|
|
}
|
|
|
|
public void NextGutterball1()
|
|
{
|
|
voices1++;
|
|
if (voices1 > Commentators.Master)
|
|
{
|
|
voices1 = Commentators.Baxter;
|
|
}
|
|
if (GameManager.isVoice)
|
|
{
|
|
OpeningStop();
|
|
commentator.PlayGutterball1(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 0;
|
|
commentatorAudio.Play();
|
|
}
|
|
}
|
|
|
|
public void PrevGutterball2()
|
|
{
|
|
voices2--;
|
|
if (voices2 < Commentators.Baxter)
|
|
{
|
|
voices2 = Commentators.Master;
|
|
}
|
|
if (GameManager.isVoice)
|
|
{
|
|
OpeningStop();
|
|
commentator.PlayGutterball2(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 0;
|
|
commentatorAudio.Play();
|
|
}
|
|
}
|
|
|
|
public void NextGutterball2()
|
|
{
|
|
voices2++;
|
|
if (voices2 > Commentators.Master)
|
|
{
|
|
voices2 = Commentators.Baxter;
|
|
}
|
|
if (GameManager.isVoice)
|
|
{
|
|
OpeningStop();
|
|
commentator.PlayGutterball2(commentatorAudio);
|
|
crowdAudio.Stop();
|
|
commentatorIndex = 0;
|
|
commentatorAudio.Play();
|
|
}
|
|
}
|
|
|
|
public void PrevQuality()
|
|
{
|
|
GameManager.qualityIndex--;
|
|
if (GameManager.qualityIndex < 0)
|
|
{
|
|
GameManager.qualityIndex = 5;
|
|
}
|
|
QualitySettings.SetQualityLevel(GameManager.qualityIndex);
|
|
PlayerPrefs.SetInt("SaveQuality", GameManager.qualityIndex);
|
|
}
|
|
|
|
public void NextQuality()
|
|
{
|
|
GameManager.qualityIndex++;
|
|
if (GameManager.qualityIndex > 5)
|
|
{
|
|
GameManager.qualityIndex = 0;
|
|
}
|
|
QualitySettings.SetQualityLevel(GameManager.qualityIndex);
|
|
PlayerPrefs.SetInt("SaveQuality", GameManager.qualityIndex);
|
|
}
|
|
|
|
public void PrevResolution()
|
|
{
|
|
GameManager.resolutionIndex--;
|
|
if (GameManager.resolutionIndex < 0)
|
|
{
|
|
GameManager.resolutionIndex = GameManager.resolutions.Length - 1;
|
|
}
|
|
Screen.SetResolution(GameManager.resolutions[GameManager.resolutionIndex].width, GameManager.resolutions[GameManager.resolutionIndex].height, Screen.fullScreen);
|
|
PlayerPrefs.SetInt("SaveResolution", GameManager.resolutionIndex);
|
|
}
|
|
|
|
public void NextResolution()
|
|
{
|
|
GameManager.resolutionIndex++;
|
|
if (GameManager.resolutionIndex > GameManager.resolutions.Length - 1)
|
|
{
|
|
GameManager.resolutionIndex = 0;
|
|
}
|
|
Screen.SetResolution(GameManager.resolutions[GameManager.resolutionIndex].width, GameManager.resolutions[GameManager.resolutionIndex].height, Screen.fullScreen);
|
|
PlayerPrefs.SetInt("SaveResolution", GameManager.resolutionIndex);
|
|
}
|
|
|
|
public void TenPin()
|
|
{
|
|
GameManager.pinMode = GameManager.PinMode.Tenpin;
|
|
}
|
|
|
|
public void Spare(GameObject setObject)
|
|
{
|
|
if (GameManager.unlockRegister == 0)
|
|
{
|
|
setObject.SetActive(true);
|
|
GameManager.pinMode = GameManager.PinMode.Spare;
|
|
}
|
|
else if (GameManager.unlockRegister == 1)
|
|
{
|
|
registerUI.SetActive(true);
|
|
}
|
|
}
|
|
|
|
public void PrevAlleys()
|
|
{
|
|
GameManager.chooseAlleys--;
|
|
if (GameManager.chooseAlleys < GameManager.Alley.Retro)
|
|
{
|
|
GameManager.chooseAlleys = GameManager.Alley.Cosmic;
|
|
}
|
|
ChargeAlleys();
|
|
StartChargeBalls();
|
|
AlleyRegister();
|
|
PlayerPrefs.SetInt("ChooseAlleys", (int)GameManager.chooseAlleys);
|
|
}
|
|
|
|
public void NextAlleys()
|
|
{
|
|
GameManager.chooseAlleys++;
|
|
if (GameManager.chooseAlleys > GameManager.Alley.Cosmic)
|
|
{
|
|
GameManager.chooseAlleys = GameManager.Alley.Retro;
|
|
}
|
|
ChargeAlleys();
|
|
StartChargeBalls();
|
|
AlleyRegister();
|
|
PlayerPrefs.SetInt("ChooseAlleys", (int)GameManager.chooseAlleys);
|
|
}
|
|
|
|
public void PrevBowler()
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
GameManager.turnNameIndex1--;
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
GameManager.turnNameIndex2--;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
GameManager.turnNameIndex3--;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
GameManager.turnNameIndex4--;
|
|
}
|
|
if (GameManager.turnNameIndex1 < 0)
|
|
{
|
|
GameManager.turnNameIndex1 = gameManager.bowler.Count - 1;
|
|
}
|
|
else if (GameManager.turnNameIndex2 < 0)
|
|
{
|
|
GameManager.turnNameIndex2 = gameManager.bowler.Count - 1;
|
|
}
|
|
else if (GameManager.turnNameIndex3 < 0)
|
|
{
|
|
GameManager.turnNameIndex3 = gameManager.bowler.Count - 1;
|
|
}
|
|
else if (GameManager.turnNameIndex4 < 0)
|
|
{
|
|
GameManager.turnNameIndex4 = gameManager.bowler.Count - 1;
|
|
}
|
|
PlayerPrefs.SetInt("SavePlayer1", GameManager.turnNameIndex1);
|
|
PlayerPrefs.SetInt("SavePlayer2", GameManager.turnNameIndex2);
|
|
PlayerPrefs.SetInt("SavePlayer3", GameManager.turnNameIndex3);
|
|
PlayerPrefs.SetInt("SavePlayer4", GameManager.turnNameIndex4);
|
|
}
|
|
|
|
public void NextBowler()
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
GameManager.turnNameIndex1++;
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
GameManager.turnNameIndex2++;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
GameManager.turnNameIndex3++;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
GameManager.turnNameIndex4++;
|
|
}
|
|
if (GameManager.turnNameIndex1 >= gameManager.bowler.Count)
|
|
{
|
|
GameManager.turnNameIndex1 = 0;
|
|
}
|
|
else if (GameManager.turnNameIndex2 >= gameManager.bowler.Count)
|
|
{
|
|
GameManager.turnNameIndex2 = 0;
|
|
}
|
|
else if (GameManager.turnNameIndex3 >= gameManager.bowler.Count)
|
|
{
|
|
GameManager.turnNameIndex3 = 0;
|
|
}
|
|
else if (GameManager.turnNameIndex4 >= gameManager.bowler.Count)
|
|
{
|
|
GameManager.turnNameIndex4 = 0;
|
|
}
|
|
PlayerPrefs.SetInt("SavePlayer1", GameManager.turnNameIndex1);
|
|
PlayerPrefs.SetInt("SavePlayer2", GameManager.turnNameIndex2);
|
|
PlayerPrefs.SetInt("SavePlayer3", GameManager.turnNameIndex3);
|
|
PlayerPrefs.SetInt("SavePlayer4", GameManager.turnNameIndex4);
|
|
}
|
|
|
|
public void PrevBalls()
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
GameManager.turnBalls1--;
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
GameManager.turnBalls2--;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
GameManager.turnBalls3--;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
GameManager.turnBalls4--;
|
|
}
|
|
else if (playerTurn == 4)
|
|
{
|
|
GameManager.turnBallsCPU--;
|
|
}
|
|
if (type != GameState.Menu)
|
|
{
|
|
if (GameManager.turnBalls1 < 0)
|
|
{
|
|
if (GameManager.unlockRegister == 0)
|
|
{
|
|
GameManager.turnBalls1 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls1 = 4;
|
|
}
|
|
}
|
|
else if (GameManager.turnBalls2 < 0)
|
|
{
|
|
if (GameManager.unlockRegister == 0)
|
|
{
|
|
GameManager.turnBalls2 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls2 = 4;
|
|
}
|
|
}
|
|
else if (GameManager.turnBalls3 < 0)
|
|
{
|
|
if (GameManager.unlockRegister == 0)
|
|
{
|
|
GameManager.turnBalls3 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls3 = 4;
|
|
}
|
|
}
|
|
else if (GameManager.turnBalls4 < 0)
|
|
{
|
|
if (GameManager.unlockRegister == 0)
|
|
{
|
|
GameManager.turnBalls4 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls4 = 4;
|
|
}
|
|
}
|
|
for (int i = 0; i < gameManager.chooseBalls.Length; i++)
|
|
{
|
|
if (playerTurn == 0 && GameManager.unlockRegister == 0 && gameManager.chooseBalls[GameManager.turnBalls1].isLock == 1)
|
|
{
|
|
GameManager.turnBalls1 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 1 && GameManager.unlockRegister == 0 && gameManager.chooseBalls[GameManager.turnBalls2].isLock == 1)
|
|
{
|
|
GameManager.turnBalls2 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 2 && GameManager.unlockRegister == 0 && gameManager.chooseBalls[GameManager.turnBalls3].isLock == 1)
|
|
{
|
|
GameManager.turnBalls3 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 3 && GameManager.unlockRegister == 0 && gameManager.chooseBalls[GameManager.turnBalls4].isLock == 1)
|
|
{
|
|
GameManager.turnBalls4 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
}
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
if (playerTurn == 0 && GameManager.unlockRegister == 1 && gameManager.chooseBalls[GameManager.turnBalls1].isLock == 1)
|
|
{
|
|
GameManager.turnBalls1 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 1 && GameManager.unlockRegister == 1 && gameManager.chooseBalls[GameManager.turnBalls2].isLock == 1)
|
|
{
|
|
GameManager.turnBalls2 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 2 && GameManager.unlockRegister == 1 && gameManager.chooseBalls[GameManager.turnBalls3].isLock == 1)
|
|
{
|
|
GameManager.turnBalls3 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 3 && GameManager.unlockRegister == 1 && gameManager.chooseBalls[GameManager.turnBalls4].isLock == 1)
|
|
{
|
|
GameManager.turnBalls4 -= gameManager.chooseBalls[i].isLock;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GameManager.turnBalls1 < 0)
|
|
{
|
|
GameManager.turnBalls1 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.turnBalls2 < 0)
|
|
{
|
|
GameManager.turnBalls2 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.turnBalls3 < 0)
|
|
{
|
|
GameManager.turnBalls3 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.turnBalls4 < 0)
|
|
{
|
|
GameManager.turnBalls4 = gameManager.chooseBalls.Length - 1;
|
|
}
|
|
else if (GameManager.turnBallsCPU < 0)
|
|
{
|
|
GameManager.turnBallsCPU = gameManager.compuObj.Length - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void NextBalls()
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
GameManager.turnBalls1++;
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
GameManager.turnBalls2++;
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
GameManager.turnBalls3++;
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
GameManager.turnBalls4++;
|
|
}
|
|
else if (playerTurn == 4)
|
|
{
|
|
GameManager.turnBallsCPU++;
|
|
}
|
|
if (type != GameState.Menu)
|
|
{
|
|
if (GameManager.turnBalls1 >= gameManager.chooseBalls.Length || GameManager.turnBalls1 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls1 = 0;
|
|
}
|
|
else if (GameManager.turnBalls2 >= gameManager.chooseBalls.Length || GameManager.turnBalls2 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls2 = 0;
|
|
}
|
|
else if (GameManager.turnBalls3 >= gameManager.chooseBalls.Length || GameManager.turnBalls3 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls3 = 0;
|
|
}
|
|
else if (GameManager.turnBalls4 >= gameManager.chooseBalls.Length || GameManager.turnBalls4 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls4 = 0;
|
|
}
|
|
for (int i = 0; i < gameManager.chooseBalls.Length; i++)
|
|
{
|
|
if (playerTurn == 0 && gameManager.chooseBalls[GameManager.turnBalls1].isLock == 1)
|
|
{
|
|
GameManager.turnBalls1 += gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 1 && gameManager.chooseBalls[GameManager.turnBalls2].isLock == 1)
|
|
{
|
|
GameManager.turnBalls2 += gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 2 && gameManager.chooseBalls[GameManager.turnBalls3].isLock == 1)
|
|
{
|
|
GameManager.turnBalls3 += gameManager.chooseBalls[i].isLock;
|
|
}
|
|
else if (playerTurn == 3 && gameManager.chooseBalls[GameManager.turnBalls4].isLock == 1)
|
|
{
|
|
GameManager.turnBalls4 += gameManager.chooseBalls[i].isLock;
|
|
}
|
|
if (GameManager.turnBalls1 >= gameManager.chooseBalls.Length || GameManager.turnBalls1 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls1 = 0;
|
|
}
|
|
else if (GameManager.turnBalls2 >= gameManager.chooseBalls.Length || GameManager.turnBalls2 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls2 = 0;
|
|
}
|
|
else if (GameManager.turnBalls3 >= gameManager.chooseBalls.Length || GameManager.turnBalls3 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls3 = 0;
|
|
}
|
|
else if (GameManager.turnBalls4 >= gameManager.chooseBalls.Length || GameManager.turnBalls4 >= 5 && GameManager.unlockRegister == 1)
|
|
{
|
|
GameManager.turnBalls4 = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GameManager.turnBalls1 >= gameManager.chooseBalls.Length)
|
|
{
|
|
GameManager.turnBalls1 = 0;
|
|
}
|
|
else if (GameManager.turnBalls2 >= gameManager.chooseBalls.Length)
|
|
{
|
|
GameManager.turnBalls2 = 0;
|
|
}
|
|
else if (GameManager.turnBalls3 >= gameManager.chooseBalls.Length)
|
|
{
|
|
GameManager.turnBalls3 = 0;
|
|
}
|
|
else if (GameManager.turnBalls4 >= gameManager.chooseBalls.Length)
|
|
{
|
|
GameManager.turnBalls4 = 0;
|
|
}
|
|
else if (GameManager.turnBallsCPU >= gameManager.compuObj.Length)
|
|
{
|
|
GameManager.turnBallsCPU = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetPlayer(int playerBalls)
|
|
{
|
|
playerTurn = playerBalls;
|
|
}
|
|
|
|
public void SetMusic(bool isMusic)
|
|
{
|
|
GameManager.isMusic = isMusic;
|
|
PlayerPrefs.SetInt("SaveMusic", (isMusic ? 0 : 1));
|
|
}
|
|
|
|
public void SetSound(bool isSound)
|
|
{
|
|
GameManager.isSound = isSound;
|
|
PlayerPrefs.SetInt("SaveSound", (isSound ? 0 : 1));
|
|
}
|
|
|
|
public void SetCrowd(bool isCrowd)
|
|
{
|
|
GameManager.isCrowd = isCrowd;
|
|
PlayerPrefs.SetInt("SaveCrowd", (isCrowd ? 0 : 1));
|
|
}
|
|
|
|
public void SetVoice(bool isVoice)
|
|
{
|
|
GameManager.isVoice = isVoice;
|
|
PlayerPrefs.SetInt("SaveVoice", (isVoice ? 0 : 1));
|
|
}
|
|
|
|
public void SetFullscreen(bool isFullscreen)
|
|
{
|
|
Screen.fullScreen = isFullscreen;
|
|
}
|
|
|
|
public void SetChars(bool isChars)
|
|
{
|
|
GameManager.isChars = isChars;
|
|
PlayerPrefs.SetInt("SaveChars", (isChars ? 0 : 1));
|
|
}
|
|
|
|
public void SetParticle(bool isParticle)
|
|
{
|
|
GameManager.isParticle = isParticle;
|
|
PlayerPrefs.SetInt("SaveParticle", (isParticle ? 0 : 1));
|
|
}
|
|
|
|
public void SetReflect(bool isReflect)
|
|
{
|
|
GameManager.isReflect = isReflect;
|
|
PlayerPrefs.SetInt("SaveReflect", (isReflect ? 0 : 1));
|
|
}
|
|
|
|
public void SetWeather(bool isWeather)
|
|
{
|
|
GameManager.isWeather = isWeather;
|
|
PlayerPrefs.SetInt("SaveWeather", (isWeather ? 0 : 1));
|
|
}
|
|
|
|
public void SetShake(bool isShake)
|
|
{
|
|
GameManager.isShake = isShake;
|
|
PlayerPrefs.SetInt("SaveShake", (isShake ? 0 : 1));
|
|
}
|
|
|
|
public void SetAlwaysBowl(bool isAlwaysBowl)
|
|
{
|
|
for (int i = 0; i < nextButton.Length; i++)
|
|
{
|
|
nextButton[i].GetComponent<Button>().interactable = isAlwaysBowl;
|
|
}
|
|
for (int i = 0; i < bowlButton.Length; i++)
|
|
{
|
|
bowlButton[i].GetComponent<Button>().interactable = isAlwaysBowl;
|
|
}
|
|
}
|
|
|
|
public void SetAlwaysBowlReg(bool isAlwaysReg)
|
|
{
|
|
for (int i = 0; i < nextButton.Length; i++)
|
|
{
|
|
nextButton[i].SetActive(isAlwaysReg);
|
|
}
|
|
for (int i = 0; i < bowlButton.Length; i++)
|
|
{
|
|
bowlButton[i].SetActive(isAlwaysReg);
|
|
}
|
|
}
|
|
|
|
public void PlaySong()
|
|
{
|
|
if (Application.platform == RuntimePlatform.WindowsPlayer)
|
|
{
|
|
Process.Start("song.mp4");
|
|
}
|
|
else
|
|
{
|
|
Application.OpenURL("https://archive.org/download/Jxqryv9-068/Jxqryv9-068.mp4");
|
|
}
|
|
}
|
|
|
|
public void WebURL()
|
|
{
|
|
Application.OpenURL("www.skunkstudios.com");
|
|
}
|
|
|
|
public void QuitGame()
|
|
{
|
|
Application.Quit();
|
|
}
|
|
|
|
public void OpeningStop()
|
|
{
|
|
if (GameManager.isOpening)
|
|
{
|
|
opening.Stop();
|
|
music.Play();
|
|
GameManager.isOpening = false;
|
|
}
|
|
}
|
|
|
|
public void AudioStop()
|
|
{
|
|
opening.Stop();
|
|
music.Stop();
|
|
GameManager.isOpening = false;
|
|
foreach (GameObject sound in sounds)
|
|
{
|
|
sound.GetComponent<AudioSource>().Stop();
|
|
}
|
|
}
|
|
|
|
public void HideAlleyScores()
|
|
{
|
|
alleyScores[0].SetActive(false);
|
|
alleyScores[1].SetActive(false);
|
|
alleyScores[2].SetActive(false);
|
|
alleyScores[3].SetActive(false);
|
|
alleyScores[4].SetActive(false);
|
|
alleyScores[5].SetActive(false);
|
|
alleyScores[6].SetActive(false);
|
|
alleyScores[7].SetActive(false);
|
|
}
|
|
|
|
public void ShowAlleyScores()
|
|
{
|
|
switch (GameManager.chooseAlleys)
|
|
{
|
|
case GameManager.Alley.Retro:
|
|
alleyScores[0].SetActive(true);
|
|
break;
|
|
case GameManager.Alley.Wacky:
|
|
alleyScores[1].SetActive(true);
|
|
break;
|
|
case GameManager.Alley.Iceberg:
|
|
alleyScores[2].SetActive(true);
|
|
break;
|
|
case GameManager.Alley.Jungle:
|
|
alleyScores[3].SetActive(true);
|
|
break;
|
|
case GameManager.Alley.Zen:
|
|
alleyScores[4].SetActive(true);
|
|
break;
|
|
case GameManager.Alley.Cosmic:
|
|
alleyScores[5].SetActive(true);
|
|
break;
|
|
case GameManager.Alley.Barnyard:
|
|
alleyScores[6].SetActive(true);
|
|
break;
|
|
case GameManager.Alley.Mineshaft:
|
|
alleyScores[7].SetActive(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void PlayerOne()
|
|
{
|
|
playerTurn = 0;
|
|
allPlayers = Players.OnePlayer;
|
|
}
|
|
|
|
public void PlayerTwo()
|
|
{
|
|
playerTurn = 0;
|
|
allPlayers = Players.TwoPlayer;
|
|
}
|
|
|
|
public void PlayerThree()
|
|
{
|
|
playerTurn = 0;
|
|
allPlayers = Players.ThreePlayer;
|
|
}
|
|
|
|
public void PlayerFour()
|
|
{
|
|
playerTurn = 0;
|
|
allPlayers = Players.FourPlayer;
|
|
}
|
|
|
|
public void PlayerComputer()
|
|
{
|
|
playerTurn = 0;
|
|
allPlayers = Players.Computer;
|
|
}
|
|
|
|
public void ChargeAlleys()
|
|
{
|
|
switch (GameManager.chooseAlleys)
|
|
{
|
|
case GameManager.Alley.Retro:
|
|
voices1 = Commentators.Maria;
|
|
voices2 = Commentators.Jensen;
|
|
alleyLockType = GameManager.Alley.Retro;
|
|
break;
|
|
case GameManager.Alley.Wacky:
|
|
voices1 = Commentators.Baxter;
|
|
voices2 = Commentators.Maria;
|
|
alleyLockType = GameManager.Alley.Cosmic;
|
|
break;
|
|
case GameManager.Alley.Iceberg:
|
|
voices1 = Commentators.Natasha;
|
|
voices2 = Commentators.Jensen;
|
|
alleyLockType = GameManager.Alley.Barnyard;
|
|
break;
|
|
case GameManager.Alley.Jungle:
|
|
voices1 = Commentators.Jensen;
|
|
voices2 = Commentators.Master;
|
|
alleyLockType = GameManager.Alley.Mineshaft;
|
|
break;
|
|
case GameManager.Alley.Zen:
|
|
voices1 = Commentators.Master;
|
|
voices2 = Commentators.Natasha;
|
|
alleyLockType = GameManager.Alley.Retro;
|
|
break;
|
|
case GameManager.Alley.Cosmic:
|
|
voices1 = Commentators.Master;
|
|
voices2 = Commentators.Baxter;
|
|
lockAlleyText.text = "Score 200 in Wacky to Unlock";
|
|
break;
|
|
case GameManager.Alley.Barnyard:
|
|
voices1 = Commentators.Jensen;
|
|
voices2 = Commentators.Natasha;
|
|
lockAlleyText.text = "Score 200 in Iceberg to Unlock";
|
|
break;
|
|
case GameManager.Alley.Mineshaft:
|
|
voices1 = Commentators.Baxter;
|
|
voices2 = Commentators.Jensen;
|
|
lockAlleyText.text = "Score 200 in Jungle to Unlock";
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void StartChargeBalls()
|
|
{
|
|
switch (GameManager.chooseAlleys)
|
|
{
|
|
case GameManager.Alley.Retro:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 0;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 1;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 2;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 3;
|
|
}
|
|
GameManager.turnBallsCPU = 0;
|
|
break;
|
|
case GameManager.Alley.Wacky:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 5;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 6;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 7;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 8;
|
|
}
|
|
GameManager.turnBallsCPU = 2;
|
|
break;
|
|
case GameManager.Alley.Iceberg:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 10;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 11;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 12;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 13;
|
|
}
|
|
GameManager.turnBallsCPU = 4;
|
|
break;
|
|
case GameManager.Alley.Jungle:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 15;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 16;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 17;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 18;
|
|
}
|
|
GameManager.turnBallsCPU = 6;
|
|
break;
|
|
case GameManager.Alley.Zen:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 20;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 21;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 22;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 23;
|
|
}
|
|
GameManager.turnBallsCPU = 8;
|
|
break;
|
|
case GameManager.Alley.Cosmic:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 25;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 26;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 27;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 28;
|
|
}
|
|
GameManager.turnBallsCPU = 10;
|
|
break;
|
|
case GameManager.Alley.Barnyard:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 30;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 31;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 32;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 33;
|
|
}
|
|
GameManager.turnBallsCPU = 12;
|
|
break;
|
|
case GameManager.Alley.Mineshaft:
|
|
if (GameManager.startBall <= 0)
|
|
{
|
|
GameManager.turnBalls1 = 35;
|
|
}
|
|
if (GameManager.startBall <= 1)
|
|
{
|
|
GameManager.turnBalls2 = 36;
|
|
}
|
|
if (GameManager.startBall <= 2)
|
|
{
|
|
GameManager.turnBalls3 = 37;
|
|
}
|
|
if (GameManager.startBall <= 3)
|
|
{
|
|
GameManager.turnBalls4 = 38;
|
|
}
|
|
GameManager.turnBallsCPU = 14;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void AlleyRegister()
|
|
{
|
|
if (gameManager.isLockAlleys[(int)GameManager.chooseAlleys] == 0 && GameManager.unlockRegister == 0)
|
|
{
|
|
alleyRegistered.SetActive(false);
|
|
startButton.SetActive(true);
|
|
menuRegisterButton.SetActive(false);
|
|
startButton.GetComponent<Button>().interactable = true;
|
|
lockAlleyUI.SetActive(false);
|
|
unlockAlleyUI.SetActive(false);
|
|
}
|
|
else if (gameManager.isLockAlleys[(int)GameManager.chooseAlleys] == 1 && GameManager.unlockRegister == 0)
|
|
{
|
|
alleyRegistered.SetActive(false);
|
|
startButton.SetActive(true);
|
|
menuRegisterButton.SetActive(false);
|
|
startButton.GetComponent<Button>().interactable = false;
|
|
unlockAlleyUI.SetActive(false);
|
|
lockAlleyUI.SetActive(true);
|
|
}
|
|
else if (gameManager.isLockAlleys[(int)GameManager.chooseAlleys] == 2 && GameManager.unlockRegister == 0)
|
|
{
|
|
alleyRegistered.SetActive(false);
|
|
startButton.SetActive(true);
|
|
menuRegisterButton.SetActive(false);
|
|
startButton.GetComponent<Button>().interactable = true;
|
|
lockAlleyUI.SetActive(false);
|
|
unlockAlleyUI.SetActive(true);
|
|
}
|
|
if ((int)GameManager.chooseAlleys == 0 && GameManager.unlockRegister == 1)
|
|
{
|
|
alleyRegistered.SetActive(false);
|
|
startButton.SetActive(true);
|
|
menuRegisterButton.SetActive(false);
|
|
}
|
|
else if ((int)GameManager.chooseAlleys >= 1 && GameManager.unlockRegister == 1)
|
|
{
|
|
alleyRegistered.SetActive(true);
|
|
startButton.SetActive(false);
|
|
menuRegisterButton.SetActive(true);
|
|
}
|
|
}
|
|
|
|
public void UnlockRegister()
|
|
{
|
|
if (keyField.text != "DCQ6HT9PJYGPB8RJCCR3")
|
|
{
|
|
registerComplete.SetActive(false);
|
|
registerFail.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
GameManager.unlockRegister = 0;
|
|
PlayerPrefs.SetInt("UnlockRegister", GameManager.unlockRegister);
|
|
registerFail.SetActive(false);
|
|
registerComplete.SetActive(true);
|
|
}
|
|
AlleyRegister();
|
|
}
|
|
|
|
public void GoBackMenu()
|
|
{
|
|
if (GameManager.isHighScore)
|
|
{
|
|
highScoreUI.SetActive(true);
|
|
ShowAlleyScores();
|
|
}
|
|
else
|
|
{
|
|
menuAlleyUI.SetActive(true);
|
|
}
|
|
GameManager.isHighScore = false;
|
|
}
|
|
|
|
public void CancelBowlerToList()
|
|
{
|
|
bowlerField.text = "";
|
|
}
|
|
|
|
public void AddBowlerToList()
|
|
{
|
|
if (bowlerField.text != "")
|
|
{
|
|
gameManager.bowler.Add(new PlayerObj(bowlerField.text, 0, 0, 0, 0, 0, 0));
|
|
GameObject element = Instantiate(bowlerUIElement, bowlerWrapper) as GameObject;
|
|
element.GetComponent<BowlerUI>().BowlerUpdate(bowlerField.text, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
bowlerField.text = "";
|
|
FileData.SaveToSAV<PlayerObj>(gameManager.bowler, "SaveBowler");
|
|
}
|
|
|
|
public void CustomBall()
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
customBallNameField.text = PlayerPrefs.GetString("CustomBallName" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].ballName);
|
|
customBallLbs.value = PlayerPrefs.GetInt("CustomBallLbs" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].lbs);
|
|
customBallSpeed.value = PlayerPrefs.GetInt("CustomBallSpeed" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].speed);
|
|
customBallSpin.value = PlayerPrefs.GetInt("CustomBallSpin" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].spin);
|
|
customBallFileField.text = PlayerPrefs.GetString("CustomBallURL" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].urlTextureBall);
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
customBallNameField.text = PlayerPrefs.GetString("CustomBallName" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].ballName);
|
|
customBallLbs.value = PlayerPrefs.GetInt("CustomBallLbs" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].lbs);
|
|
customBallSpeed.value = PlayerPrefs.GetInt("CustomBallSpeed" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].speed);
|
|
customBallSpin.value = PlayerPrefs.GetInt("CustomBallSpin" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].spin);
|
|
customBallFileField.text = PlayerPrefs.GetString("CustomBallURL" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].urlTextureBall);
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
customBallNameField.text = PlayerPrefs.GetString("CustomBallName" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].ballName);
|
|
customBallLbs.value = PlayerPrefs.GetInt("CustomBallLbs" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].lbs);
|
|
customBallSpeed.value = PlayerPrefs.GetInt("CustomBallSpeed" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].speed);
|
|
customBallSpin.value = PlayerPrefs.GetInt("CustomBallSpin" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].spin);
|
|
customBallFileField.text = PlayerPrefs.GetString("CustomBallURL" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].urlTextureBall);
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
customBallNameField.text = PlayerPrefs.GetString("CustomBallName" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].ballName);
|
|
customBallLbs.value = PlayerPrefs.GetInt("CustomBallLbs" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].lbs);
|
|
customBallSpeed.value = PlayerPrefs.GetInt("CustomBallSpeed" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].speed);
|
|
customBallSpin.value = PlayerPrefs.GetInt("CustomBallSpin" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].spin);
|
|
customBallFileField.text = PlayerPrefs.GetString("CustomBallURL" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].urlTextureBall);
|
|
}
|
|
else if (playerTurn == 4)
|
|
{
|
|
customBallNameField.text = PlayerPrefs.GetString("CustomBallName" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName);
|
|
customBallLbs.value = PlayerPrefs.GetInt("CustomBallLbs" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs);
|
|
customBallSpeed.value = PlayerPrefs.GetInt("CustomBallSpeed" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed);
|
|
customBallSpin.value = PlayerPrefs.GetInt("CustomBallSpin" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin);
|
|
customBallFileField.text = PlayerPrefs.GetString("CustomBallURL" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].urlTextureBall);
|
|
}
|
|
}
|
|
|
|
public void ApplyCustomBall()
|
|
{
|
|
if (playerTurn == 0)
|
|
{
|
|
gameManager.chooseBalls[GameManager.turnBalls1].ballName = customBallNameField.text;
|
|
gameManager.chooseBalls[GameManager.turnBalls1].lbs = (int)customBallLbs.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls1].speed = (int)customBallSpeed.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls1].spin = (int)customBallSpin.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls1].urlTextureBall = customBallFileField.text;
|
|
PlayerPrefs.SetString("CustomBallName" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].ballName);
|
|
PlayerPrefs.SetInt("CustomBallLbs" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].lbs);
|
|
PlayerPrefs.SetInt("CustomBallSpeed" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].speed);
|
|
PlayerPrefs.SetInt("CustomBallSpin" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].spin);
|
|
PlayerPrefs.SetString("CustomBallURL" + GameManager.turnBalls1, gameManager.chooseBalls[GameManager.turnBalls1].urlTextureBall);
|
|
StartCoroutine(gameManager.DownloadTexture(customBallFileField.text, gameManager.chooseBalls[GameManager.turnBalls1].ballMat));
|
|
}
|
|
else if (playerTurn == 1)
|
|
{
|
|
gameManager.chooseBalls[GameManager.turnBalls2].ballName = customBallNameField.text;
|
|
gameManager.chooseBalls[GameManager.turnBalls2].lbs = (int)customBallLbs.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls2].speed = (int)customBallSpeed.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls2].spin = (int)customBallSpin.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls2].urlTextureBall = customBallFileField.text;
|
|
PlayerPrefs.SetString("CustomBallName" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].ballName);
|
|
PlayerPrefs.SetInt("CustomBallLbs" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].lbs);
|
|
PlayerPrefs.SetInt("CustomBallSpeed" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].speed);
|
|
PlayerPrefs.SetInt("CustomBallSpin" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].spin);
|
|
PlayerPrefs.SetString("CustomBallURL" + GameManager.turnBalls2, gameManager.chooseBalls[GameManager.turnBalls2].urlTextureBall);
|
|
StartCoroutine(gameManager.DownloadTexture(customBallFileField.text, gameManager.chooseBalls[GameManager.turnBalls2].ballMat));
|
|
}
|
|
else if (playerTurn == 2)
|
|
{
|
|
gameManager.chooseBalls[GameManager.turnBalls3].ballName = customBallNameField.text;
|
|
gameManager.chooseBalls[GameManager.turnBalls3].lbs = (int)customBallLbs.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls3].speed = (int)customBallSpeed.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls3].spin = (int)customBallSpin.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls3].urlTextureBall = customBallFileField.text;
|
|
PlayerPrefs.SetString("CustomBallName" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].ballName);
|
|
PlayerPrefs.SetInt("CustomBallLbs" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].lbs);
|
|
PlayerPrefs.SetInt("CustomBallSpeed" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].speed);
|
|
PlayerPrefs.SetInt("CustomBallSpin" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].spin);
|
|
PlayerPrefs.SetString("CustomBallURL" + GameManager.turnBalls3, gameManager.chooseBalls[GameManager.turnBalls3].urlTextureBall);
|
|
StartCoroutine(gameManager.DownloadTexture(customBallFileField.text, gameManager.chooseBalls[GameManager.turnBalls3].ballMat));
|
|
}
|
|
else if (playerTurn == 3)
|
|
{
|
|
gameManager.chooseBalls[GameManager.turnBalls4].ballName = customBallNameField.text;
|
|
gameManager.chooseBalls[GameManager.turnBalls4].lbs = (int)customBallLbs.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls4].speed = (int)customBallSpeed.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls4].spin = (int)customBallSpin.value;
|
|
gameManager.chooseBalls[GameManager.turnBalls4].urlTextureBall = customBallFileField.text;
|
|
PlayerPrefs.SetString("CustomBallName" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].ballName);
|
|
PlayerPrefs.SetInt("CustomBallLbs" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].lbs);
|
|
PlayerPrefs.SetInt("CustomBallSpeed" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].speed);
|
|
PlayerPrefs.SetInt("CustomBallSpin" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].spin);
|
|
PlayerPrefs.SetString("CustomBallURL" + GameManager.turnBalls4, gameManager.chooseBalls[GameManager.turnBalls4].urlTextureBall);
|
|
StartCoroutine(gameManager.DownloadTexture(customBallFileField.text, gameManager.chooseBalls[GameManager.turnBalls4].ballMat));
|
|
}
|
|
else if (playerTurn == 4)
|
|
{
|
|
gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName = customBallNameField.text;
|
|
gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs = (int)customBallLbs.value;
|
|
gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed = (int)customBallSpeed.value;
|
|
gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin = (int)customBallSpin.value;
|
|
gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].urlTextureBall = customBallFileField.text;
|
|
PlayerPrefs.SetString("CustomBallName" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballName);
|
|
PlayerPrefs.SetInt("CustomBallLbs" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].lbs);
|
|
PlayerPrefs.SetInt("CustomBallSpeed" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].speed);
|
|
PlayerPrefs.SetInt("CustomBallSpin" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].spin);
|
|
PlayerPrefs.SetString("CustomBallURL" + gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].urlTextureBall);
|
|
StartCoroutine(gameManager.DownloadTexture(customBallFileField.text, gameManager.chooseBalls[gameManager.compuObj[GameManager.turnBallsCPU].cpuIndex].ballMat));
|
|
}
|
|
}
|
|
|
|
public void CancelFileInfo()
|
|
{
|
|
infoFileField.text = "";
|
|
}
|
|
|
|
public void AddFileInfo()
|
|
{
|
|
if (infoFileField.text != "")
|
|
{
|
|
gameManager.urlInfoScreen.Add(infoFileField.text);
|
|
}
|
|
infoFileField.text = "";
|
|
FileData.SaveToSAV<string>(gameManager.urlInfoScreen, "InfoURL");
|
|
}
|
|
|
|
public void BuyBomb()
|
|
{
|
|
if (GameManager.moneys >= 1000)
|
|
{
|
|
GameManager.bombBalls++;
|
|
GameManager.moneys -= 1000;
|
|
PlayClip("buy_powerups");
|
|
}
|
|
else
|
|
{
|
|
PlayClip("not_powerups");
|
|
}
|
|
}
|
|
|
|
public void BuyHyper()
|
|
{
|
|
if (GameManager.moneys >= 500)
|
|
{
|
|
GameManager.hyperBalls++;
|
|
GameManager.moneys -= 500;
|
|
PlayClip("buy_powerups");
|
|
}
|
|
else
|
|
{
|
|
PlayClip("not_powerups");
|
|
}
|
|
}
|
|
|
|
public void BuyLightning()
|
|
{
|
|
if (GameManager.moneys >= 250)
|
|
{
|
|
GameManager.lightningBalls++;
|
|
GameManager.moneys -= 250;
|
|
PlayClip("buy_powerups");
|
|
}
|
|
else
|
|
{
|
|
PlayClip("not_powerups");
|
|
}
|
|
}
|
|
|
|
public void ClickAudio()
|
|
{
|
|
if (GameManager.isSound)
|
|
{
|
|
GameObject.Find("UIClick").GetComponent<AudioSource>().Play();
|
|
}
|
|
}
|
|
|
|
public void CodeAudio()
|
|
{
|
|
if (GameManager.isSound)
|
|
{
|
|
GameObject.Find("UICode").GetComponent<AudioSource>().Play();
|
|
}
|
|
}
|
|
|
|
IEnumerator FireworksPop()
|
|
{
|
|
yield return new WaitForSeconds(Random.Range(0.3f, 3f));
|
|
while (true)
|
|
{
|
|
GameObject pop = Instantiate(fireworks, new Vector3(Random.Range(-512, 512), Random.Range(-256, 256), 5000), Quaternion.identity) as GameObject;
|
|
var main = pop.GetComponent<ParticleSystem>().main;
|
|
main.startColor = pop.GetComponent<Fireworks>().colorFireworks[Random.Range(0, pop.GetComponent<Fireworks>().colorFireworks.Length)];
|
|
yield return new WaitForSeconds(Random.Range(0.3f, 3f));
|
|
}
|
|
}
|
|
}
|