gutterball-3/Gutterball 3/Library/PackageCache/com.unity.package-manager-ui@2.0.7/Editor/Sources/UI/PackageManagerPrefs.cs
SkunkStudios 1c033119df New Version 1.42
Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay.
Fixed the bugs.

New Version 1.42

Moving cam replay,
Fixed the bugs.
2025-01-29 16:19:11 +07:00

41 lines
1.5 KiB
C#

using System.Linq;
namespace UnityEditor.PackageManager.UI
{
internal static class PackageManagerPrefs
{
private const string kShowPreviewPackagesPrefKeyPrefix = "PackageManager.ShowPreviewPackages_";
private const string kShowPreviewPackagesWarningPrefKey = "PackageManager.ShowPreviewPackagesWarning";
private static string GetProjectIdentifier()
{
// PlayerSettings.productGUID is already used as LocalProjectID by Analytics, so we use it too
return PlayerSettings.productGUID.ToString();
}
public static bool ShowPreviewPackages
{
get
{
var key = kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier();
// If user manually choose to show or not preview packages, use this value
if (EditorPrefs.HasKey(key))
return EditorPrefs.GetBool(key);
// Returns true if at least one preview package is installed, false otherwise
return PackageCollection.Instance.LatestListPackages.Any(p => p.IsPreview && p.IsCurrent);
}
set
{
EditorPrefs.SetBool(kShowPreviewPackagesPrefKeyPrefix + GetProjectIdentifier(), value);
}
}
public static bool ShowPreviewPackagesWarning
{
get { return EditorPrefs.GetBool(kShowPreviewPackagesWarningPrefKey, true); }
set { EditorPrefs.SetBool(kShowPreviewPackagesWarningPrefKey, value); }
}
}
}