Fixed it.

Superb!
This commit is contained in:
SkunkStudios 2025-05-15 06:40:32 +07:00
parent fceb2d37df
commit 7520ed7142
8 changed files with 22 additions and 2814 deletions

File diff suppressed because it is too large Load diff

View file

@ -590,7 +590,7 @@ public class Ball : MonoBehaviour
}
else if (speed > 60)
{
rigidBody.AddForce(Vector3.forward * -speed * 12000);
rigidBody.AddForce(Vector3.forward * -speed * 10000);
}
if (transform.position.x < GameObject.FindObjectOfType<PinSetter>().ballPos.x)
{

View file

@ -2596,6 +2596,7 @@ public class Game : MonoBehaviour
if (pinCounts == 5 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 6 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 7 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 8 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 9 && PinCounter.pinCount > 0 && type == GameState.Replay || pinCounts == 10 && PinCounter.pinCount > 0 && type == GameState.Replay)
{
VoiceMost();
crowdAudio.Stop();
if (pinCounts == 5 || pinCounts == 6)
{
if (GameManager.isVoice || crowdType > Crowds.NoCrowd)
@ -2743,7 +2744,6 @@ public class Game : MonoBehaviour
if (GameManager.isVoice && type != GameState.Menu && maxBalls != 1)
{
commentator.Most(commentatorAudio);
crowdAudio.Stop();
commentatorIndex = 1;
commentatorAudio.Play();
}
@ -3349,7 +3349,7 @@ public class Game : MonoBehaviour
gameManager.bowler[GameManager.turnNameIndex3].playerWin++;
gameManager.bowler[GameManager.turnNameIndex4].playerLoss++;
}
else if (score1 < score4 && score4 < score2 && score4 < score3)
else if (score1 < score4 && score2 < score4 && score3 < score4)
{
winGameBalls[3].SetActive(true);
wins = 4;
@ -3392,7 +3392,7 @@ public class Game : MonoBehaviour
gameManager.bowler[GameManager.turnNameIndex3].playerLoss++;
gameManager.bowler[GameManager.turnNameIndex4].playerWin++;
}
else if (score1 < score2 && score2 == score3 && score1 < score2)
else if (score1 < score2 && score2 == score3 && score4 < score2)
{
winGameBalls[9].SetActive(true);
wins = 2;